WorldGuard
/rg define <name>- Creates a region./rg remove <region>- Removes the specified region./rg redefine <name>- Re-sets an existing region to your current selection./rg setparent <region> <parent>- Sets the specified region to be a child of the second given region. Used for when creating apartment regions.- Ex.:
/rg setparent ExampleRegion dc-001- Sets dc-001 as the parent of region ExampleRegion
- Ex.:
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change.
NOTE: Only Admin+ are able to modify region flags but it's good to be aware of what flags exist.
| Flag | Type | description |
|---|---|---|
| build | state | Everything:
|
| interact | state | Everything that involves ‘using’ a block or entity:
|
| block-break | state | Whether blocks can be broken |
| block-place | state | Whether blocks can be placed |
| use | state | Whether doors, levers, etc. (but not inventories) can be used |
| damage-animals | state | Whether players can harm friendly animals (cows, sheep, etc) |
| chest-access | state | Whether inventories can be accessed |
| ride | state | Whether vehicles (including animals) can be mounted |
| pvp | state | Whether player versus player combat is permitted |
| sleep | state | Whether sleeping in a bed is permitted |
| respawn-anchors | state | Whether respawn anchors can be activated |
| tnt | state | Whether TNT detonation or block damage is permitted |
| vehicle-place | state | Whether vehicles (boats, minecarts) can be placed |
| vehicle-destroy | state | Whether vehicles can be destroyed |
| lighter | state | Whether flint and steel or a fire charge can be used |
| block-trampling | state | Whether farmland and turtle or sniffer eggs can be trampled |
| frosted-ice-form | state | Whether players with frost walker boots will form ice |
| item-frame-rotation | state | Whether items can be rotated within item frames |
| firework-damage | state | Whether fireworks can deal damage to entities |
| use-anvil | state | Whether anvils can be used |
| use-dripleaf | state | Whether dripleaf can be used |
For more information, please check out WorldGuard’s Documentation.
Merging regions
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.
IMPORTANT
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.
Merging
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with /rg redefine <plot>. See below for an example.
What can be merged?
You can merge any commercial (inclusive of skyscraper plots) and industrial plots. Residential, CBD, and any other special plots (e.g farms, yacht, ranch) are NOT to be merged.