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For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation]. | For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation]. | ||
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Revision as of 05:50, 13 March 2026
WorldGuard
/rg define <name>- Creates a region./rg remove <region>- Removes the specified region./rg redefine <name>- Re-sets an existing region to your current selection./rg setparent <region> <parent>- Sets the specified region to be a child of the second given region. Used for when creating apartment regions.- Ex.:
/rg setparent ExampleRegion dc-001- Sets dc-001 as the parent of region ExampleRegion
- Ex.:
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change.
NOTE: Only Admin+ are able to modify region flags but it's good to be aware of what flags exist.
| Flag | Type | description |
|---|---|---|
| build | state | Everything:
|
| interact | state | Everything that involves ‘using’ a block or entity:
|
| block-break | state | Whether blocks can be broken |
| block-place | state | Whether blocks can be placed |
| use | state | Whether doors, levers, etc. (but not inventories) can be used |
| damage-animals | state | Whether players can harm friendly animals (cows, sheep, etc) |
| chest-access | state | Whether inventories can be accessed |
| ride | state | Whether vehicles (including animals) can be mounted |
| pvp | state | Whether player versus player combat is permitted |
| sleep | state | Whether sleeping in a bed is permitted |
| respawn-anchors | state | Whether respawn anchors can be activated |
| tnt | state | Whether TNT detonation or block damage is permitted |
| vehicle-place | state | Whether vehicles (boats, minecarts) can be placed |
| vehicle-destroy | state | Whether vehicles can be destroyed |
| lighter | state | Whether flint and steel or a fire charge can be used |
| block-trampling | state | Whether farmland and turtle or sniffer eggs can be trampled |
| frosted-ice-form | state | Whether players with frost walker boots will form ice |
| item-frame-rotation | state | Whether items can be rotated within item frames |
| firework-damage | state | Whether fireworks can deal damage to entities |
| use-anvil | state | Whether anvils can be used |
| use-dripleaf | state | Whether dripleaf can be used |
For more information, please check out WorldGuard’s Documentation.