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Worldguard: Difference between revisions

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Staff Guide Worldguard to its own page
 
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For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation].
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation].
{{Staff}}
[[Category:Staff]]

Revision as of 05:50, 13 March 2026

WorldGuard

  • /rg define <name> - Creates a region.
  • /rg remove <region> - Removes the specified region.
  • /rg redefine <name> - Re-sets an existing region to your current selection.
  • /rg setparent <region> <parent> - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.
    • Ex.: /rg setparent ExampleRegion dc-001 - Sets dc-001 as the parent of region ExampleRegion


Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change.

NOTE: Only Admin+ are able to modify region flags but it's good to be aware of what flags exist.

Flags
Flag Type description
build state Everything:
  • Whether blocks can be mined or placed
  • Whether doors, levers, etc. (but not inventories) can be used
  • Whether entities and blocks can be interacted with
  • Whether player versus player combat is permitted
  • Whether sleeping in a bed is permitted
  • Whether inventories can be accessed
  • Whether vehicles (boats, minecarts) can be placed
  • etc.
interact state Everything that involves ‘using’ a block or entity:
  • Whether doors, levers, etc. (but not inventories) can be used
  • Whether vehicles (including animals) can be mounted
  • etc.
block-break state Whether blocks can be broken
block-place state Whether blocks can be placed
use state Whether doors, levers, etc. (but not inventories) can be used
damage-animals state Whether players can harm friendly animals (cows, sheep, etc)
chest-access state Whether inventories can be accessed
ride state Whether vehicles (including animals) can be mounted
pvp state Whether player versus player combat is permitted
sleep state Whether sleeping in a bed is permitted
respawn-anchors state Whether respawn anchors can be activated
tnt state Whether TNT detonation or block damage is permitted
vehicle-place state Whether vehicles (boats, minecarts) can be placed
vehicle-destroy state Whether vehicles can be destroyed
lighter state Whether flint and steel or a fire charge can be used
block-trampling state Whether farmland and turtle or sniffer eggs can be trampled
frosted-ice-form state Whether players with frost walker boots will form ice
item-frame-rotation state Whether items can be rotated within item frames
firework-damage state Whether fireworks can deal damage to entities
use-anvil state Whether anvils can be used
use-dripleaf state Whether dripleaf can be used

For more information, please check out WorldGuard’s Documentation.