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'''Note:''' <code>--region</code> is just a part of the syntax of some areashop commands, this isn't variable :) | '''Note:''' <code>--region</code> is just a part of the syntax of some areashop commands, this isn't variable :) | ||
==== Urban Regioning ==== | |||
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).{{Danger||Child regions may only be created on Commercial and Industrial plots, not residential and are rent only. You '''cannot''' have rent regions within rent regions.|}} | |||
===== Step by Step Guide ===== | |||
* '''1.1 Creating the WorldGuard region and fining the player.''' | |||
** After selecting the points for the region you can define the region to create it. | |||
** The owner of the building may choose the name of the region. | |||
** '''Command:''' <code>/rg define <regionName></code>. | |||
*** i.e. <code>/rg define EndStore1</code>. | |||
* '''1.2 Make sure to fine the player for the creation of each region.''' | |||
** Each individual region costs '''$25''' to create excluding shulker regions, those are free. Don't forget the fee! | |||
** '''Command:''' <code>/fine <user> <amount> <reason></code>. | |||
*** Select “Staff” as the account to send the fine to. | |||
*** i.e. <code>/fine xEndeavour 25 Staff rental creation</code>. | |||
* '''2.0 Setting the region parent.''' | |||
** Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on. | |||
** The parent is the plot the room will inherit permissions from. | |||
** Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms. | |||
** '''Command:''' <code>/rg parent <regionName> <PlotRegion></code>. | |||
*** i.e. <code>/rg parent EndStore1 c001</code>. | |||
* '''3.0 Adding the region to AreaShop''' | |||
** After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop. | |||
** '''Command:''' <code>/as add rent <regionName>.</code> | |||
* '''3.1 Set the landlord''' | |||
** '''Command:''' <code>/as setlandlord <landlord> --region <regionName></code>, this usually is the player who is creating the region, rental money will go to the landlord. | |||
* '''3.2 Set the price''' | |||
** '''Command:''' <code>/as setprice <price> --region <regionName></code> | |||
* '''3.3 Set the duration''' | |||
** '''Command:''' <code>/as setduration <duration> --region <region></code> | |||
** This ''must'' be kept within a timeframe of 14d - 30d to maintain consistency. The only exception to this rule is the creation of shulker regions which typically hold a rental duration of 5 minutes. | |||
* '''4.0 Adding an AreaShop sign''' | |||
** If the player is unable to provide a sign for you to place and create, you can obtain one by using <code>/staff-getsign</code>. | |||
** After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access it. | |||
** The player will usually show you where they want the signs. | |||
** After the sign is placed look at it and use the command: <code>/as addsign <regionName></code>, this will make the sign interactive and add the region’s information to it. | |||
* '''5.0 Quality Checks''' | |||
** Check the priority of the region is 30 or above via <code>/rg info <regionName></code> - if not click on the priority and type in 30. '''Note:''' Adding a region to areashop can mess with the priority, set this ''after'' adding it. | |||
** While in the <code>/rg info</code> section of chat, select the coordinates next to "Bounds". This will show you the borders of the region to ensure it's regioned correctly, go into <code>/spec</code> and check everything is fine. | |||
** Make sure to get rid of the wool that you placed, don’t leave anything behind. | |||
===== Using the sign-based method ===== | |||
If you prefer doing region creation through signs, try [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup#rental-region this]! | |||
{{Staff}} | {{Staff}} | ||
[[Category:Staff]] | [[Category:Staff]] | ||
Latest revision as of 05:55, 13 March 2026
AreaShop Basics
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them.
- These are only basic commands, further down are sections dedicated to regioning.
Commands
/as add <buy/sell> <region>- makes a region either a buyable or rentable region.- Used when making wilderness or apartment/shop regions.
IMPORTANT
You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.
You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.
/as del <region>- deletes the specified region from AreaShop./as setprice <price> --region <region>- used to set the selling/renting price of an AreaShop region./as setlandlord <name> --region <region>- used to set the landlord of an Areashop region.- Wilderness regions will always have the landlord be
“DCGovernment - Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.
- Wilderness regions will always have the landlord be
/as setowner <player> --region <region>- used for when transferring ownership of a region to another player./as addsign <region>- used to add an Areashop sign to the sign you’re looking at./as delsign- used to delete the Areashop sign you’re looking at./as tp <region>- Teleports you to the specified Area Shop region.- Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.
- Don’t use this for personal transportation to your regions.
/as info player <player>- lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.- An alias of this command is
/as me <player>.
- An alias of this command is
/as info region --region <region>- provides information about a region added to AreaShop, e.g. owner, landlord etc./staff-getsign- gives you a sign which you can use to make AreaShop signs.- Can also be used to label chests/buildings when vaulting.
/staff-getwool- gives you wool which you can use for selection points.
Note: --region is just a part of the syntax of some areashop commands, this isn't variable :)
Urban Regioning
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).Template:Danger
Step by Step Guide
- 1.1 Creating the WorldGuard region and fining the player.
- After selecting the points for the region you can define the region to create it.
- The owner of the building may choose the name of the region.
- Command:
/rg define <regionName>.- i.e.
/rg define EndStore1.
- i.e.
- 1.2 Make sure to fine the player for the creation of each region.
- Each individual region costs $25 to create excluding shulker regions, those are free. Don't forget the fee!
- Command:
/fine <user> <amount> <reason>.- Select “Staff” as the account to send the fine to.
- i.e.
/fine xEndeavour 25 Staff rental creation.
- 2.0 Setting the region parent.
- Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on.
- The parent is the plot the room will inherit permissions from.
- Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms.
- Command:
/rg parent <regionName> <PlotRegion>.- i.e.
/rg parent EndStore1 c001.
- i.e.
- 3.0 Adding the region to AreaShop
- After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop.
- Command:
/as add rent <regionName>.
- 3.1 Set the landlord
- Command:
/as setlandlord <landlord> --region <regionName>, this usually is the player who is creating the region, rental money will go to the landlord.
- Command:
- 3.2 Set the price
- Command:
/as setprice <price> --region <regionName>
- Command:
- 3.3 Set the duration
- Command:
/as setduration <duration> --region <region> - This must be kept within a timeframe of 14d - 30d to maintain consistency. The only exception to this rule is the creation of shulker regions which typically hold a rental duration of 5 minutes.
- Command:
- 4.0 Adding an AreaShop sign
- If the player is unable to provide a sign for you to place and create, you can obtain one by using
/staff-getsign. - After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access it.
- The player will usually show you where they want the signs.
- After the sign is placed look at it and use the command:
/as addsign <regionName>, this will make the sign interactive and add the region’s information to it.
- If the player is unable to provide a sign for you to place and create, you can obtain one by using
- 5.0 Quality Checks
- Check the priority of the region is 30 or above via
/rg info <regionName>- if not click on the priority and type in 30. Note: Adding a region to areashop can mess with the priority, set this after adding it. - While in the
/rg infosection of chat, select the coordinates next to "Bounds". This will show you the borders of the region to ensure it's regioned correctly, go into/specand check everything is fine. - Make sure to get rid of the wool that you placed, don’t leave anything behind.
- Check the priority of the region is 30 or above via
Using the sign-based method
If you prefer doing region creation through signs, try this!