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Worldguard: Difference between revisions

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Scassany (talk | contribs)
Staff Guide Worldguard to its own page
 
Scassany (talk | contribs)
Merging regions to WG page
 
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For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation].
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation].
==== Merging regions ====
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.
{{Note|type=error|text=<b>IMPORTANT</b><br>
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.}}
===== Merging =====
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with <code>/rg redefine &#x3C;plot&#x3E;</code>. See below for an example.<div class="figure">
[[File:Merge_regions_example.png|553x553px]]
</div>
===== What can be merged? =====
You can merge any commercial (inclusive of skyscraper plots) and industrial plots. Residential, CBD, and any other special plots (e.g farms, yacht, ranch) are '''NOT''' to be merged.
{{Staff}}
[[Category:Staff]]

Latest revision as of 05:54, 13 March 2026

WorldGuard

  • /rg define <name> - Creates a region.
  • /rg remove <region> - Removes the specified region.
  • /rg redefine <name> - Re-sets an existing region to your current selection.
  • /rg setparent <region> <parent> - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.
    • Ex.: /rg setparent ExampleRegion dc-001 - Sets dc-001 as the parent of region ExampleRegion


Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change.

NOTE: Only Admin+ are able to modify region flags but it's good to be aware of what flags exist.

Flags
Flag Type description
build state Everything:
  • Whether blocks can be mined or placed
  • Whether doors, levers, etc. (but not inventories) can be used
  • Whether entities and blocks can be interacted with
  • Whether player versus player combat is permitted
  • Whether sleeping in a bed is permitted
  • Whether inventories can be accessed
  • Whether vehicles (boats, minecarts) can be placed
  • etc.
interact state Everything that involves ‘using’ a block or entity:
  • Whether doors, levers, etc. (but not inventories) can be used
  • Whether vehicles (including animals) can be mounted
  • etc.
block-break state Whether blocks can be broken
block-place state Whether blocks can be placed
use state Whether doors, levers, etc. (but not inventories) can be used
damage-animals state Whether players can harm friendly animals (cows, sheep, etc)
chest-access state Whether inventories can be accessed
ride state Whether vehicles (including animals) can be mounted
pvp state Whether player versus player combat is permitted
sleep state Whether sleeping in a bed is permitted
respawn-anchors state Whether respawn anchors can be activated
tnt state Whether TNT detonation or block damage is permitted
vehicle-place state Whether vehicles (boats, minecarts) can be placed
vehicle-destroy state Whether vehicles can be destroyed
lighter state Whether flint and steel or a fire charge can be used
block-trampling state Whether farmland and turtle or sniffer eggs can be trampled
frosted-ice-form state Whether players with frost walker boots will form ice
item-frame-rotation state Whether items can be rotated within item frames
firework-damage state Whether fireworks can deal damage to entities
use-anvil state Whether anvils can be used
use-dripleaf state Whether dripleaf can be used

For more information, please check out WorldGuard’s Documentation.


Merging regions

Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.

IMPORTANT
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.
Merging

To merge a region is quite simple - all that is required is to redefine a region over the plot divider with /rg redefine <plot>. See below for an example.

What can be merged?

You can merge any commercial (inclusive of skyscraper plots) and industrial plots. Residential, CBD, and any other special plots (e.g farms, yacht, ranch) are NOT to be merged.