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# Assign custom model data | # Assign custom model data | ||
# You can leave this for staff to handle | # You can leave this for staff to handle | ||
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# parent_model: '' | |||
# texture: food:item/birthday_cake_black | |||
# custom_model_data: 000 | |||
</pre> | </pre> | ||
Revision as of 21:04, 23 July 2025
This guide should cover how to implement recipes and items for the server, the intent is to allow professors an easy template and explanation as to what is possible and what can be changed and implemented.
The server uses Nexo for implementing items, but does have other tools at its disposal! Don't be afraid to reach out to your secretary or staff for more information!
Making Recipes
Vanilla Recipes
Shaped Recipes
This is an example recipe turning Pale Oak logs and leaves into a Pale Oak Sapling
lumberjack_sapling_pale_oak: # You may leave this for staff to handle permission: dcrecipes.saplings.pale.oak # This section is for defining the ingredients found within the recipe ingredients: # You can use any character you want for the 'names', this is for use in the shape section below L: # The item to represent the 'key' (in this case "L") minecraft_type: PALE_OAK_LEAVES W: minecraft_type: PALE_OAK_LOG result: # The item produced when using the recipe item: PALE_OAK_SAPLING minecraft_type: PALE_OAK_SAPLING # the amount to produce amount: 1 # This defines the shape of the recipe using the letters from ingredients. shape: - ' L ' # Blank , Leaves , Blank - 'LLL' # Leaves , Leaves , Leaves - ' W ' # Blank , Wood , Blank
Shapeless Recipes
Shapeless recipes are just that, recipes with no shape! You'll define the ingredients, result, amounts, and permissions as above, but
# Name of the item firework_rocket: result: # item type to produce minecraft_type: FIREWORK_ROCKET # Amount to produce amount: 2 # permission to craft the item permission: dcrecipes.firework.alternate ingredients: A: # amount required to craft this recipe amount: 1 # item type for this craft minecraft_type: PAPER # Each additional unique item can be added B: amount: 1 minecraft_type: GUNPOWDER
Nexo Recipes and Items
This section will be used to explain how to add new custom items and recipes for those items.
Nexo Item
The Nexo item we'll be showing off here will be a birthday cake!
# ID of the item birthday_cake_black: # Display name of the in-game item itemname: Birthday Cake - Black # Lore that wil be displayed on the item # Formatting may make use of Minimessage! lore: - '<green>Feed: 1' - <gold>[<yellow>Happy Birthday!<gold>] # Components that may be applied to the item # There is a wide set of components that may be applied that # will be explained later, for now let's focus on what's here Components: # Denotes this is a food item, and you may provide the nutrition and saturation values food: nutrition: 1 saturation: 10 # can_always_eat: false # Denotes that the item is consumable and allows you to apply the effects consumable: effects: APPLY_EFFECTS: speed: amplifier: 13 duration: 2 material: PUMPKIN_PIE # Assign custom model data # You can leave this for staff to handle Pack: # parent_model: '' # texture: food:item/birthday_cake_black # custom_model_data: 000
Nexo Shaped Recipes
Like with the vanilla items, we can define all the same elements, the notable change here is the use of `nexo_item` in the result
# item id chef_birthday_cake_black: # Like vanilla items, we can assign permssion to craft nexo items as well permission: chef.recipes # ingredients; this will take a CAKE and BLACK CANDLE ingredients: C: minecraft_type: CAKE L: minecraft_type: BLACK_CANDLE result: # The resulting item should use `nexo_item`, referring to the above nexo item id nexo_item: birthday_cake_black shape: - 'CL ' - ' ' - ' '
Nexo Shapeless Recipes
Just as above in the Nexo Shaped Recipes, the result uses `nexo_item`, and like the Vanilla Shapeless recipes _there is no shape_
# item id processed_green_dye: # permission: chef.recipes result: nexo_item: processed_green_dye ingredients: A: amount: 4 minecraft_type: GREEN_DYE
Custom Items
Music Discs
Music discs are like items, except they'll also require an entry for the sound! As well, a special component to enable them to be jukebox playable!
Sound
https://docs.nexomc.com/configuration/sounds
https://minecraft.wiki/w/Sounds.json
sounds: - id: nexo:music.something sound: nexo:music/something.ogg sounds: # Alternative if you have more than 1 sound-file - nexo:music/something.ogg - nexo:music/something2.ogg stream: true # Optional, defaults to false preload: true # Optional, defaults to false volume: 1f # Optional, defaults to 1f pitch: 1f # Optional, defaults to 1f weight: 1 # Optional, defaults to 1 attenuation_distance: 13 # Optional, defaults to 16 jukebox_playable: # Optional, Used for registering a custom music-disc sound comparator_output: 15 # Optional, defaults to 15, must be in 1..15 range: X # Optional, If omitted, the sound will have a variable range. length_in_seconds: 2.5 description: Description
Item
custom_music_disk: itemname: Dirt Dance Components: material: MUSIC_DISC_CAT # This is the important bit to enable the item to be playable in a jukebox jukebox_playable: # Point to the songs id song_key: nexo:music.something