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Created page with "<span id="staff-intent"></span> = Staff Intent = The purpose of this thread is to communicate the server ownership’s intent for the server. This intent informs owner vetos and owner decision making, therefore it can be used as a tool to assist lawmakers and decision makers in their duties. <span id="our-vision"></span> == Our Vision == Our vision is to have an aesthetic, inclusive, practical, realistic, and politically focused City Roleplay community. Our vision ex..." |
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<span id="staff-intent"></span> | <span id="staff-intent"></span> | ||
This thread outlines the ownership intent for DemocracyCraft. It serves as a foundational document to inform owner decisions, including vetoes, and provides guidance to lawmakers and players in leadership positions. While player-led governance is central, server ownership retains the responsibility of safeguarding the core vision of the network. | |||
<span id="our-vision"></span> | <span id="our-vision"></span> | ||
== Our Vision == | == Our Vision == | ||
DemocracyCraft is a democratic City Roleplay server with a focus on political realism, aesthetics, and community inclusion. | |||
Our vision | Our vision is to foster a dynamic, politically driven roleplay experience that balances realism and unpredictability while preserving the server’s heritage and ensuring long-term political and aesthetic stability. | ||
<span id="preservation-of-aesthetic"></span> | <span id="preservation-of-aesthetic"></span> | ||
== Preservation of Aesthetic == | == Preservation of Aesthetic == | ||
DemocracyCraft places a high value on visual cohesion and realism. To preserve the original intent of the Reveille map: | |||
====== '''Town Borders:''' ====== | |||
Towns are allocated specific boundaries. These are to remain fixed to avoid urban sprawl and maintain balance across the server. Allowing one town to expand sets a precedent for all towns, which risks eroding the buffer zones and visual harmony of the map. | |||
====== '''Natural Landscape:''' ====== | |||
Mountains, rivers, and forests surrounding urban areas are integral to the world’s visual appeal. These should be preserved and not incorporated into town expansions, as changes will degrade these natural features over time. | |||
====== '''City Zoning and Layout:''' ====== | |||
Major changes to city zoning are often irreversible and can significantly impact urban realism. For example, the alleyways west of Government House and the Courts are deliberately placed to prevent the merging of entire city blocks near the city centre. Altering these features would undermine the intended urban density and realism of the central district. | |||
== Preservation of Democracy == | |||
While players are free to develop government systems and legislation, the following principles guide the network’s democratic framework: | |||
====== '''Integrity of Institutions:''' ====== | |||
== | Each branch of government—executive, legislative, and judicial—must remain distinct and independent. | ||
====== '''System of Government:''' ====== | |||
DemocracyCraft should be a republic that resembles a modern constitutional democracy, featuring a clear separation of powers, regular elections, and a government accountable to its citizens. | |||
====== '''Intent of Roleplay:''' ====== | |||
The aim is not to simulate anarchy or technocracy, but to model a functioning democratic state. Reforms or decisions that would fundamentally break this premise may be vetoed if they compromise the roleplay intent of the network. | |||
<span id="decision-time-creep"></span> | <span id="decision-time-creep"></span> | ||
== Decision Time Creep == | == Decision Time Creep == | ||
We refer to | We refer to a phenomenon we often encounter as '''''decision time creep'''''. | ||
A classic example: '''town build height limits.''' Initially capped at 30 blocks, lobbying led to an increase to 40 blocks. Now, there’s pressure for 50. And if granted, 60 will be next. | |||
Each incremental decision may seem minor—but over time, these cumulative changes significantly alter the original intent. | |||
'''Be mindful of precedent.''' Once a door opens, it rarely closes. | |||
<span id="pragmatic-decision-making"></span> | |||
== Pragmatic Decision Making == | |||
<span id=" | When proposing changes: | ||
== | |||
* '''Be practical''' – Will this serve a real purpose beyond novelty? | |||
* '''Strive for realism''' – Even in a Minecraft world, roles like ''“Criminal”'' stretch believability. | |||
* '''Factor in staff load''' – Even simple changes like renaming a department can require '''2+ hours of work''' behind the scenes. | |||
* '''See the full picture''' – Consider your idea from three perspectives and the inputs required: ▫ As a regular player ▫ As a staff member ▫ As a member of the government | |||
[[Category:Staff]] | |||
Latest revision as of 16:22, 4 May 2025
This thread outlines the ownership intent for DemocracyCraft. It serves as a foundational document to inform owner decisions, including vetoes, and provides guidance to lawmakers and players in leadership positions. While player-led governance is central, server ownership retains the responsibility of safeguarding the core vision of the network.
Our Vision
DemocracyCraft is a democratic City Roleplay server with a focus on political realism, aesthetics, and community inclusion.
Our vision is to foster a dynamic, politically driven roleplay experience that balances realism and unpredictability while preserving the server’s heritage and ensuring long-term political and aesthetic stability.
Preservation of Aesthetic
DemocracyCraft places a high value on visual cohesion and realism. To preserve the original intent of the Reveille map:
Town Borders:
Towns are allocated specific boundaries. These are to remain fixed to avoid urban sprawl and maintain balance across the server. Allowing one town to expand sets a precedent for all towns, which risks eroding the buffer zones and visual harmony of the map.
Natural Landscape:
Mountains, rivers, and forests surrounding urban areas are integral to the world’s visual appeal. These should be preserved and not incorporated into town expansions, as changes will degrade these natural features over time.
City Zoning and Layout:
Major changes to city zoning are often irreversible and can significantly impact urban realism. For example, the alleyways west of Government House and the Courts are deliberately placed to prevent the merging of entire city blocks near the city centre. Altering these features would undermine the intended urban density and realism of the central district.
Preservation of Democracy
While players are free to develop government systems and legislation, the following principles guide the network’s democratic framework:
Integrity of Institutions:
Each branch of government—executive, legislative, and judicial—must remain distinct and independent.
System of Government:
DemocracyCraft should be a republic that resembles a modern constitutional democracy, featuring a clear separation of powers, regular elections, and a government accountable to its citizens.
Intent of Roleplay:
The aim is not to simulate anarchy or technocracy, but to model a functioning democratic state. Reforms or decisions that would fundamentally break this premise may be vetoed if they compromise the roleplay intent of the network.
Decision Time Creep
We refer to a phenomenon we often encounter as decision time creep.
A classic example: town build height limits. Initially capped at 30 blocks, lobbying led to an increase to 40 blocks. Now, there’s pressure for 50. And if granted, 60 will be next.
Each incremental decision may seem minor—but over time, these cumulative changes significantly alter the original intent.
Be mindful of precedent. Once a door opens, it rarely closes.
Pragmatic Decision Making
When proposing changes:
- Be practical – Will this serve a real purpose beyond novelty?
- Strive for realism – Even in a Minecraft world, roles like “Criminal” stretch believability.
- Factor in staff load – Even simple changes like renaming a department can require 2+ hours of work behind the scenes.
- See the full picture – Consider your idea from three perspectives and the inputs required: ▫ As a regular player ▫ As a staff member ▫ As a member of the government