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	<id>https://wiki.democracycraft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VerySmolBirb</id>
	<title>DemocracyCraft Wiki - User contributions [en-gb]</title>
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	<updated>2026-04-27T05:24:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Mason&amp;diff=9022</id>
		<title>Mason</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Mason&amp;diff=9022"/>
		<updated>2026-02-28T16:29:28Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: /* What Masons Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
The Mason is a highly valuable job for anyone who needs to repurpose building materials. Think of them as material alchemists–skilled at converting walls, stairs, slabs, and other crafted items made of stone or minerals back into their original forms. In addition, there are some exclusive crafting recipes and shortcuts available to Masons.&lt;br /&gt;
[[File:Mason Cover Image.png|right|thumb|311x311px]]&lt;br /&gt;
&lt;br /&gt;
== What Masons Do ==&lt;br /&gt;
&lt;br /&gt;
As a Mason, your primary role is to repurpose building materials and provide valuable services related to crafting and converting various stone and mineral-based items. Your abilities include:&lt;br /&gt;
&lt;br /&gt;
* Recycling various stone-like slabs, stairs, walls, and other variants back to normal full blocks.&lt;br /&gt;
* Crafting specific items like coral blocks and gilded blackstone that are difficult to obtain through regular means.&lt;br /&gt;
* Accelerated processing of sand, netherrack, sandstone, stone, and clay blocks into refined products using a furnace.&lt;br /&gt;
&amp;lt;small&amp;gt;Note: you’ll receive fewer experience points for items smelted using this shortcut.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whether you’re assisting with construction projects, breaking down materials for reuse, or improving crafting efficiency, Masons play a crucial role in the world of building and resource management.&lt;br /&gt;
&lt;br /&gt;
== Passed the Exam? What Now? ==&lt;br /&gt;
&lt;br /&gt;
It is recommended that you get your entrepreneur license, purchase or rent a plot or store to set up a storefront, then [[Business|start a business]]! In order to see which properties are available, just run &amp;lt;code&amp;gt;/as info reselling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/as info forsale&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;/as info forrent&amp;lt;/code&amp;gt; in-game, or use the #real-estate channel in our {{DCDiscord}}.&lt;br /&gt;
&lt;br /&gt;
[[category:Professions]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Brewer&amp;diff=7043</id>
		<title>Brewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Brewer&amp;diff=7043"/>
		<updated>2025-09-07T00:23:27Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
As a brewer, you’re able to brew a variety of elixirs throughout the server, you can sell these throughout the community and help support the roleplay element of the server, along with being able to have a fun time.&lt;br /&gt;
&lt;br /&gt;
== What Brewers Do ==&lt;br /&gt;
&lt;br /&gt;
Brewers craft elixirs on the server- but this takes time, patience, and skill to get right. After creating their product, they can sell it in any business (typically restaurants) or through chestshops.&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
To craft elixirs in &#039;&#039;DemocracyCraft&#039;&#039;, you need to set up the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book of Brews&#039;&#039;&#039; - The Book of Brews contains all the recipes a brewer could need. To craft this item, place a book in the center of a crafting table&#039;s grid and surround it with eight empty glass bottles. Lastly, you must be a Brewer to view the recipes within the book.&lt;br /&gt;
&lt;br /&gt;
[[File:Cauldron.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brewing Cauldron&#039;&#039;&#039; - This is used to ferment your ingredients into a mash, the initial step in elixir crafting. First, place a cauldron over a fire source, like a lit netherrack or campfire, one block above the flame, as shown. Then, put a bucket of water inside to begin brewing. Each cauldron enables brewing three elixirs.&lt;br /&gt;
&lt;br /&gt;
[[File:Distilling Stand.jpg|thumb|Brewing Stand in use]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brewing Stand&#039;&#039;&#039; - Some recipes require distilling. To do this, place glowstone dust in the top slot of a brewing stand and put the elixir bottles inside to distill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Planks&#039;&#039;&#039; - Some recipes require barrel aging to complete the elixir crafting process. There are two types of aging barrels available: small barrels with 9 slots are easy to store in your home or shop. Large barrels, on the other hand, can hold up to 27 elixirs and are constructed using various types of wood. They occupy more space, and each year of aging corresponds to 20 minutes in real time, which is also a full in-game day. Here’s how to make each type of barrel:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Barrel (9 Slots | Always Considered Oak)&#039;&#039;&#039;&lt;br /&gt;
# Using eight wooden stairs, create a small cylinder as depicted below.&lt;br /&gt;
# Attach a sign to the lower right stair with “Barrel” written on the first line.&lt;br /&gt;
&lt;br /&gt;
[[File:Small_Barrel.jpg|border|frameless|450x450px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Barrel (27 Slots | Variable Wood Type)&#039;&#039;&#039;&lt;br /&gt;
# Use 5 wooden fences, 16 wooden stairs, and 18 wooden planks to build a barrel shape, as shown below. (&#039;&#039;&#039;All blocks must be the same type of wood&#039;&#039;&#039;.)&lt;br /&gt;
# Lastly, add a sign with “Barrel” on the first line of the sign to the barrel, directly above the central fence post.&lt;br /&gt;
&lt;br /&gt;
[[File:Big_Barrel.png|border|frameless|450x450px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sealing Table&#039;&#039;&#039; - This ensures that the elixir can no longer be modified through additional aging or distilling. It adds brackets around the star quality and hides specific details about the elixir, displaying only its quality, barrel aging status, and distillation.&lt;br /&gt;
&lt;br /&gt;
[[File:Sealing Table.jpg|thumb|Sealing Table crafting recipe.]]&lt;br /&gt;
&lt;br /&gt;
To craft a sealing table, take 4 oak planks and 2 bottles and arrange them similar to a smithing table (with the bottles replacing the iron in the recipe).&lt;br /&gt;
&lt;br /&gt;
== Brewing Elixirs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fermenting&#039;&#039;&#039; - Once you have your ingredients ready, proceed to the cauldron. Make sure to have the right quantity!, then right click on the cauldron holding your ingredients and wait for the time to pass! When your elixir is ready, collect it with an empty glass bottle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Tip: You can use a clock in-game to see how many minutes your brew has been fermenting!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distillation&#039;&#039;&#039; - To initiate the distillation, set up a brewing stand with a single piece of glowstone dust at the top slot. Place the elixir bottles in the brewing stand and wait for the distillation to complete. Distillation is complete when the elixir reaches the required number of distillation runs, and will automatically stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aging&#039;&#039;&#039; - After distillation, check if the recipe specifies aging. For the Mystic Elixir, it requires 15 years of aging in oak wood barrels. As previously mentioned, 1 year of aging equals 20 minutes of real-time, so 15 years correspond to 5 hours.&lt;br /&gt;
&lt;br /&gt;
Place the elixirs in the aging barrel. Right-click to open the barrel, and place the elixir bottles inside. After a few minutes, the year information will appear when you hover over the bottles.  Once the elixirs have aged for the required duration, they will reach a 5-star quality and be ready for sealing. If any of the steps (Ingredients, Distillation, Aging) are displayed in orange or red, it indicates an error in that step, resulting in lower elixir quality.&lt;br /&gt;
&lt;br /&gt;
[[File:Sealing Table UI.jpg|The sealed brews&#039; description will have brackets around the quality rating.|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sealing&#039;&#039;&#039; - When you’re ready to package and sell your elixirs, use the Sealing Table. You can place up to 9 elixirs at a time in the table, and each one will be sealed within a few seconds. Should you close the sealing menu during this process, the bottles will be ejected!&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I passed the exam! What now?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
With access to all sorts of new brews, you&#039;ll have a lot to experiment with. Consider finding a business looking for a brewer or start your own restaurant selling your drinks. Though, before you go try making a brand new drink, why not start by making two classic brews: Beer and Mead!&lt;br /&gt;
&lt;br /&gt;
Beer is a classic in many cultures and surprisingly easy to brew. Start by throwing five wheat into a brewing cauldron and boil it for seven minutes. After that time has passed, collect your elixir and bring it to any barrel where it will be aged for three years. Come back after three in-game days and you&#039;ll have some well earned alcohol.&lt;br /&gt;
&lt;br /&gt;
Mead is arguably the oldest brew in human history and the recipe&#039;s simplicity reflects that. Begin by adding eight sugar cane to a brewing cauldron and let it cook for four minutes. When the elixir finishes boiling, collect it and age it in an &#039;&#039;&#039;oak barrel&#039;&#039;&#039; for three years. After the aging is complete, you&#039;ll have yourself some honey wine to enjoy.&lt;br /&gt;
&lt;br /&gt;
Remember, every brew has a different set of processes to reach the desired result. No two brews are the same! Now, with the basics out of the way and your book of brews on hand, the sky is the limit for what you can create.&lt;br /&gt;
&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=4252</id>
		<title>Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=4252"/>
		<updated>2025-06-03T16:39:22Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Staff Guide! This guide contains all staffing policies, tips, and tricks that is used in day-to-day operations. By making this guide public access, our playerbase is informed of the expectations and procedures our Staff are subjected to.&lt;br /&gt;
&lt;br /&gt;
If you are a new hire, first off - congratulations! We’re excited to have you onboard with us. Seeing the table of contents/how long this document is may appear scary at first, but try to remember we don’t expect you to memorise everything. We give you this guide so you know where to refer to when you need help, in addition to your peers.&lt;br /&gt;
&lt;br /&gt;
With enough time, you might end up contributing to this guide!&lt;br /&gt;
&lt;br /&gt;
== Staff-wide Policies ==&lt;br /&gt;
These are policies every Staff member should be familiar with!&lt;br /&gt;
&lt;br /&gt;
=== Career Progression and Disciplinary ===&lt;br /&gt;
The purpose of this guide is to provide information on how staff are selected and how staff members progress in their careers. This guide also provides guidance on staff-specific disciplinary actions.&lt;br /&gt;
&lt;br /&gt;
==== Values ====&lt;br /&gt;
The Staff team operates on four core values&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
# &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
# &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
Staff progression is determined by a series of factors such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
# Activity&lt;br /&gt;
# Character&lt;br /&gt;
# Competence&lt;br /&gt;
# Suitability for promotion&lt;br /&gt;
# Engagement with the Server and it’s community&lt;br /&gt;
# Adherence to Staff Values and Expectations&lt;br /&gt;
&lt;br /&gt;
===== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by =====&lt;br /&gt;
&lt;br /&gt;
* Your political or business affiliations, spicy or not.&lt;br /&gt;
* Your friendship with other staff members. Your rapport, however, will be considered.&lt;br /&gt;
* Whether you simp for, or are politically aligned to, End or Tech.&lt;br /&gt;
&lt;br /&gt;
===== Who determines your progression to these ranks =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
===== How does it work? =====&lt;br /&gt;
&lt;br /&gt;
# A member of the team, generally a senior staff member, will raise a nomination for discussion.&lt;br /&gt;
# A discussion is had about the member’s suitability and other defining factors.&lt;br /&gt;
# The nomination is put to vote. Generally no comments are provided by the poster of the vote in the vote channel itself in order to maintain neutrality.&lt;br /&gt;
# An outcome is reached over time or after further discussion.&lt;br /&gt;
&lt;br /&gt;
=== Staff Disciplinary System ===&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
==== 1. Coaching ====&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
==== 2. Warning ====&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
==== 3. Notice to Show Cause (NTSC) ====&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
=== Duties and Expectations ===&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privilages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Expectations ====&lt;br /&gt;
&lt;br /&gt;
* As a staff member you have access to certain staff-related information. This should not be shared with anyone outside of the staff team. Respect player confidentiality.&lt;br /&gt;
* Be integral. Don’t steal. Don’t lie.&lt;br /&gt;
* We all make mistakes and we learn through them. Don’t try and cover them up, it doesn’t help anyone!&lt;br /&gt;
* If you aren’t sure, ask your fellow staff members!&lt;br /&gt;
* Approach tickets in a timely, friendly, and helpful manner.&lt;br /&gt;
* Respect and value the advice of staff that are senior to you.&lt;br /&gt;
* Staff permissions are used for tickets while assisting other players only.&lt;br /&gt;
* Be positive! - Smile :)&lt;br /&gt;
&lt;br /&gt;
== For Managers ==&lt;br /&gt;
=== Panel Access ===&lt;br /&gt;
Managers are responsible for adding Senior Administrators and Administrators to our server control panel. To add a user, follow the steps below.&lt;br /&gt;
&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;DemocracyCraft&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;Users&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;New User&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Enter the Staff member’s email address, and select &amp;lt;code&amp;gt;Manage&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Subdomain&amp;lt;/code&amp;gt;. This is a temporary permission.&lt;br /&gt;
# You will now notice a new user entry, on the right-hand side next to the bin click on &amp;lt;code&amp;gt;Import user permissions&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Grab the list of permissions in the next section below, that corresponds to the Staff member’s rank in the team.&lt;br /&gt;
# Paste it in the input box, and click &amp;lt;code&amp;gt;Import&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Repeat Steps 2-6 after opening the &amp;lt;code&amp;gt;DemocracyCraft Playground&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Great work! All done. :)&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remind the Staff member that all activities are logged, and that we have a mandatory two factor authentication requirement!}}&lt;br /&gt;
&lt;br /&gt;
==== Ranks and Privileges ====&lt;br /&gt;
===== Senior Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;quot;control.read-console&amp;quot;,&amp;quot;control.console&amp;quot;,&amp;quot;control.start&amp;quot;,&amp;quot;control.restart&amp;quot;,&amp;quot;file.create&amp;quot;,&amp;quot;file.read&amp;quot;,&amp;quot;file.read-content&amp;quot;,&amp;quot;file.update&amp;quot;,&amp;quot;file.delete&amp;quot;,&amp;quot;file.archive&amp;quot;,&amp;quot;file.sftp&amp;quot;,&amp;quot;recycle.read&amp;quot;,&amp;quot;recycle.restore&amp;quot;,&amp;quot;backup.create&amp;quot;,&amp;quot;backup.read&amp;quot;,&amp;quot;database.create&amp;quot;,&amp;quot;database.read&amp;quot;,&amp;quot;database.update&amp;quot;,&amp;quot;database.view_password&amp;quot;,&amp;quot;database.import&amp;quot;,&amp;quot;schedule.create&amp;quot;,&amp;quot;schedule.read&amp;quot;,&amp;quot;schedule.update&amp;quot;,&amp;quot;activity.read&amp;quot;,&amp;quot;websocket.connect&amp;quot;,&amp;quot;control.stop&amp;quot;,&amp;quot;allocation.read&amp;quot;,&amp;quot;startup.read&amp;quot;,&amp;quot;backup.restore&amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;amp;quot;control.read-console&amp;amp;quot;,&amp;amp;quot;control.console&amp;amp;quot;,&amp;amp;quot;control.start&amp;amp;quot;,&amp;amp;quot;control.restart&amp;amp;quot;,&amp;amp;quot;file.create&amp;amp;quot;,&amp;amp;quot;file.read&amp;amp;quot;,&amp;amp;quot;file.read-content&amp;amp;quot;,&amp;amp;quot;file.update&amp;amp;quot;,&amp;amp;quot;file.archive&amp;amp;quot;,&amp;amp;quot;recycle.read&amp;amp;quot;,&amp;amp;quot;recycle.restore&amp;amp;quot;,&amp;amp;quot;backup.create&amp;amp;quot;,&amp;amp;quot;backup.read&amp;amp;quot;,&amp;amp;quot;database.read&amp;amp;quot;,&amp;amp;quot;schedule.read&amp;amp;quot;,&amp;amp;quot;activity.read&amp;amp;quot;,&amp;amp;quot;websocket.connect&amp;amp;quot;,&amp;amp;quot;control.stop&amp;amp;quot;,&amp;amp;quot;allocation.read&amp;amp;quot;,&amp;amp;quot;startup.read&amp;amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For Senior Administrators ==&lt;br /&gt;
=== Console ===&lt;br /&gt;
As a Senior Administrator, you are able to access both the server console and files. To be added to the panel, mention a Manager or Owner in your personal channel, to receive your invitation! You will mainly be using this to configure plugins, fix bugs, and add new features.&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no one set way of learning how to do these things. &lt;br /&gt;
Trial and error, along with general observation goes a long way in helping you form your own way of doing these things.|type=info}}{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to log any player-facing changes in #changelog, and any internal changes in #internal-changelog. This way we have an accurate record of who’s done what!}}&lt;br /&gt;
&lt;br /&gt;
== For System Administrators ==&lt;br /&gt;
=== Resetting the Nether and End ===&lt;br /&gt;
In most instances, a Nether and End reset will occur once every 6 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Turn on the whitelist via &amp;lt;code&amp;gt;/whitelist on&amp;lt;/code&amp;gt; to ensure those pesky players stay out of our way.&lt;br /&gt;
# Delete both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Recreate both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, set &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness NewHamilton&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Have a staff member check that keeping inventory is off, and that death messages don’t show in the Nether and End respectively.&lt;br /&gt;
# Link nether portals correctly via &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; in Console (without the slash!).&lt;br /&gt;
# Turn off the server.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Start the server.&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
=== Red v. Blue Event Guide for Staff ===&lt;br /&gt;
&lt;br /&gt;
==== 1. Purge old teams ====&lt;br /&gt;
&lt;br /&gt;
# Run the following commands in Console, noting that you will be prompted to confirm these commands with a follow up command.&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.blue&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.red&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2. Setting up Team Selection ====&lt;br /&gt;
&lt;br /&gt;
# Identify where the team selection block will be, to do this please ask the Department of Public Affairs.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset create&amp;lt;/code&amp;gt; while looking at the target block.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset add /redblue&amp;lt;/code&amp;gt; while still looking at the target block.&lt;br /&gt;
&lt;br /&gt;
==== 3. Team Verification / Checks ====&lt;br /&gt;
&lt;br /&gt;
# You should be able to see the teams displayed on TAB&lt;br /&gt;
# Make sure that it is assisnging the teams at random through the GUI.&lt;br /&gt;
# Announce the change in #changelog!&lt;br /&gt;
&lt;br /&gt;
==== 4. Post Event Checks ====&lt;br /&gt;
&lt;br /&gt;
# Create and provide rewards to the DPA.&lt;br /&gt;
# Purge teams again, by following Step 1.&lt;br /&gt;
&lt;br /&gt;
== For Administrators ==&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== Understanding your Forums Privilages ===&lt;br /&gt;
As an administrator you have access to our forums control panel. Here you can update user roles and profiles, as well as manage various forum functionality.&lt;br /&gt;
&lt;br /&gt;
You can login to the control panel with the same credentials you use for the forums [https://www.democracycraft.net/admin.php here]&lt;br /&gt;
&lt;br /&gt;
==== User Confidentiality ====&lt;br /&gt;
You will have access to more information than a regular player. This information is in confidence and as always, we have a zero tolerance approach to privacy breaches.&lt;br /&gt;
&lt;br /&gt;
==== User Role Management ====&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;Attention&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Never&amp;lt;/b&amp;gt; update a user’s primary group. It should always be &amp;lt;code&amp;gt;Registered&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
[[File:Registered_group.png]]&lt;br /&gt;
&lt;br /&gt;
When updating groups, all you should be modifying are &amp;lt;code&amp;gt;Secondary Groups&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Do not modify regular Department or otherwise automated roles (jobs).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff changes require two separate roles and one option: &amp;lt;code&amp;gt;Show as Staff&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Staff&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Moderator/Administrator/Senior Administrator&amp;lt;/code&amp;gt;. Below is an example of what Technofied&#039;s Secondary Groups looks like.&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_group.png]]&lt;br /&gt;
&lt;br /&gt;
==== Broken Role Syncing ====&lt;br /&gt;
When a player’s roles are not syncing properly, here are three simple steps you can do to fix this.&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Reminder&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure the player has linked their in-game account to their Forums account first! They can do &amp;lt;b&amp;gt;/register&amp;lt;/b&amp;gt; any time to confirm this.}}&lt;br /&gt;
&lt;br /&gt;
===== Steps =====&lt;br /&gt;
&lt;br /&gt;
# Remove all their Secondary Group Roles (excluding Staff roles!)&lt;br /&gt;
# Ask them to log in, wait 5 minutes, then log out.&lt;br /&gt;
# Ask them to log back in after 2-3 seconds&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
=== How to manage VPN Bypasses ===&lt;br /&gt;
Players will commonly open tickets suffering connection issues. There are multiple ways we can attempt to solve this, but before anything else get them to turn their router off &#039;&#039;&#039;for at least a minute&#039;&#039;&#039;, and then turn it back on. This is often the simplest solution.&lt;br /&gt;
&lt;br /&gt;
==== VPN ====&lt;br /&gt;
If all fails, this could be a routing issue that cannot be solved through conventional means. Asking the player to use a free Virtual Private Network (VPN) such as [https://cloudflarewarp.com/ Cloudflare Warp].&lt;br /&gt;
&lt;br /&gt;
If you offer this option, please provide the player with the &amp;lt;code&amp;gt;antivpn.bypass&amp;lt;/code&amp;gt; permission node in-game.&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
== For Moderators == &lt;br /&gt;
Here is everything a Moderator needs to know! &lt;br /&gt;
&lt;br /&gt;
=== Managing Players === &lt;br /&gt;
Players are tricky business but shouldn’t be feared - after all you are one! Here are some guides on scenarios and managing behaviour. &lt;br /&gt;
&lt;br /&gt;
==== How to check for Alternative Accounts ==== &lt;br /&gt;
Players are only allowed one account on our discord, forums, and in-game. This is for a few reasons; mainly for ease of identification and punishment as well as for economic reasons in game. Players who join and show as alternative accounts should be alternative accounts tested. &lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have alternative accounts will receive all of the punishments associated on their main account. The alternative accounts should be banned.}} &lt;br /&gt;
&lt;br /&gt;
===== 1. Assessing ===== &lt;br /&gt;
When someone first joins the server, our punishments plugin automatically runs a check on them (the same thing can be achieved with &amp;lt;code&amp;gt;/alts &amp;amp;#x3C;username&amp;amp;#x3E;&amp;lt;/code&amp;gt;). This scans their account to see if there are any other accounts that are playing on the same IP as them. Once you do &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt;, something like this will come up. If there are two or more green usernames (which means that they are both online at the same time), check &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; on the DemocracyCraft Discord server to see if someone has already done an alternative accounts test on them. If no one has, then you need to conduct one. &lt;br /&gt;
&lt;br /&gt;
If you run &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt; on someone and they have one green username and one or more grey usernames, that means that an account with the same IP has logged on before. Check &amp;lt;code&amp;gt;#relations&amp;lt;/code&amp;gt; to see if they have passed the alternative accounts test before. If they haven’t, make a note in &amp;lt;code&amp;gt;#relations&amp;lt;/code&amp;gt;. You can also check both accounts’ command histories by running &amp;lt;code&amp;gt;/co lookup&amp;lt;/code&amp;gt; on them. If one account has transferred all of its money to the other account, it is pretty safe to say that they are alternative accounts. &lt;br /&gt;
&lt;br /&gt;
[[File:Flagged_alt_account_examples.png|1291x1291px]]&lt;br /&gt;
&lt;br /&gt;
===== Testing ===== &lt;br /&gt;
If both accounts are online you can first try conducting the movement test. &lt;br /&gt;
&lt;br /&gt;
# You can warp yourself and the other players to the testing area using &amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once both players are there, inform them that their accounts have been flagged as suspicious and that you need to conduct an alternative accounts test on them.&lt;br /&gt;
# Ask one player to run on the pink line and the other on the blue line.&lt;br /&gt;
# You then look to verify that both accounts are making independent movements from one another (they are both moving at the same time).&lt;br /&gt;
&lt;br /&gt;
If they fail the test in one of these listed ways, you’re allowed to ban one of the accounts permanently for having alt accounts;  &lt;br /&gt;
&lt;br /&gt;
# One of the players is not moving or moving every so often&lt;br /&gt;
# Only one player moves at a time&lt;br /&gt;
# One is uncooperative with the test (not responding to anything)&lt;br /&gt;
# One or both accounts log off and do not return after a while.&lt;br /&gt;
&lt;br /&gt;
However, if the players pass, you can run &amp;lt;code&amp;gt;/staff-notanalt &amp;amp;#x3C;username 1&amp;amp;#x3E; &amp;amp;#x3C;username 2&amp;amp;#x3E;&amp;lt;/code&amp;gt; and it will remove the warning and add a message in &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also return players back to spawn using &amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Additionally, you could go into &amp;lt;code&amp;gt;/spectator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/staff-tp&amp;lt;/code&amp;gt; to them to further investigate/watch their movements to verify that they aren’t alts. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Basics === &lt;br /&gt;
==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown of some flags you might come across or may need to add/change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation]. &lt;br /&gt;
&lt;br /&gt;
==== WorldEdit ==== &lt;br /&gt;
We use WorldEdit as a tool for many staff duties and staff duties only. Seen staff members rolling around with a wooden axe? Yep, that’s a WorldEdit wand. We use WorldEdit to make selections for regioning, vaulting, and assisting players in most instances, Abuse of this plugin is strictly not tolerated. You can find a practical course on the Staff Training warp to help with this guide. &lt;br /&gt;
&lt;br /&gt;
It may seem like a lot to learn at first, however it’s quite straight forward after a bit of time and experience. &lt;br /&gt;
&lt;br /&gt;
===== Getting Started =====&lt;br /&gt;
&lt;br /&gt;
====== Making a selection ======&lt;br /&gt;
A cuboid is like 3D rectangle. In WorldEdit, you select the region that you want by setting two points of a cuboid. &lt;br /&gt;
&lt;br /&gt;
====== How do you choose the two points? You can… ====== &lt;br /&gt;
&lt;br /&gt;
* Left and right click blocks while holding a wooden axe (use &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; to get a wooden axe)&lt;br /&gt;
* Stand somewhere and enter &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Look at a block and enter &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - gives you a World Edit tool.Left click a block while holding it to make your first selectionRight click a block while holding it to make your second selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//wandoff&amp;lt;/code&amp;gt; - takes away a World Edit tool from your inventory.&lt;br /&gt;
* &amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - copies and clears your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - pastes your previous cut selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;amp;#x3C;amount&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - makes your current selection expand by the amount specified in the specified direction.&lt;br /&gt;
** Amount is either specfified as a number or &amp;lt;code&amp;gt;vert&amp;lt;/code&amp;gt; (infinitely vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//calc&amp;lt;/code&amp;gt; - short for ‘calculate’. Allows you to do equations in-game. Example: &amp;lt;code&amp;gt;//calc 100*7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [poly/cuboid]&amp;lt;/code&amp;gt; - select the type of region.&lt;br /&gt;
** &amp;lt;code&amp;gt;Cuboid&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;default&#039;&#039;&#039; selection type; basic two point selection&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second selection.&lt;br /&gt;
** Poly is the &#039;&#039;&#039;advanced&#039;&#039;&#039; selection type.&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second, third, fourth, etc. selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel&amp;lt;/code&amp;gt; - when used like this this command will clear your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate &amp;amp;#x3C;degrees&amp;amp;#x3E;&amp;lt;/code&amp;gt; - rotates your current clipboard (cut/copy) the specified degrees.&lt;br /&gt;
** Degrees have to be in multiples of 90 or it won’t work.&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;360&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-360&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move &amp;amp;#x3C;amount of blocks&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - moves your current selection by the amount specified in the specified direction.&lt;br /&gt;
* &amp;lt;code&amp;gt;/expand &amp;amp;#x3C;number&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - modifies your selection in the direction specified by the amount of blocks specific. &lt;br /&gt;
&lt;br /&gt;
====== Directions can be… ====== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relative to the world&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;up&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;down&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;east&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;west&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Relative to the player&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;forward&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
If a direction is ommited from the command, the region will expand in the direction the player is looking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 6&amp;lt;/code&amp;gt; - Expand 6 blocks in the direction you’re facing &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 10 up&amp;lt;/code&amp;gt; - Expand 10 blocks upwards &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand vert&amp;lt;/code&amp;gt; - Expand the region selection from bedrock to the sky. Do &#039;&#039;&#039;not&#039;&#039;&#039; use when making rentable regions (i.e. apartment rooms)&lt;br /&gt;
&lt;br /&gt;
You can learn more by reading the [https://worldedit.enginehub.org/en/latest/usage/ WorldEdit 7.2 documentation]&lt;br /&gt;
&lt;br /&gt;
==== AreaShop Basics ==== &lt;br /&gt;
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;These are only basic commands, further down are sections dedicated to regioning.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/as add &amp;amp;#x3C;buy/sell&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - makes a region either a buyable or rentable region.&lt;br /&gt;
** Used when making wilderness or apartment/shop regions. &lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You must &amp;lt;b&amp;gt;always&amp;lt;/b&amp;gt; specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.}}&lt;br /&gt;
* &amp;lt;code&amp;gt;/as del &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - deletes the specified region from AreaShop.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the selling/renting price of an AreaShop region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;name&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the landlord of an Areashop region.&lt;br /&gt;
** Wilderness regions will always have the landlord be &amp;lt;code&amp;gt;“DCGovernment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setowner &amp;amp;#x3C;player&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used for when transferring ownership of a region to another player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to add an Areashop sign to the sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - used to delete the Areashop sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as tp &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Teleports you to the specified Area Shop region.&lt;br /&gt;
** Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&lt;br /&gt;
** Don’t use this for personal transportation to your regions.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as info player &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&lt;br /&gt;
** An alias of this command is &amp;lt;code&amp;gt;/as me &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; - gives you a sign which you can use to make AreaShop signs.&lt;br /&gt;
** Can also be used to label chests/buildings when vaulting.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; - gives you wool which you can use for selection points. &lt;br /&gt;
&lt;br /&gt;
=== How-tos === &lt;br /&gt;
==== Managing disputes ==== &lt;br /&gt;
As a staff member you will sometimes be required to handle delicate situations. We run on a few principles to assist staff making decisions in these scenarios. &lt;br /&gt;
&lt;br /&gt;
===== Solve problems as early as possible at the lowest level ===== &lt;br /&gt;
Unfortunately arguments and disputes are not like wine and don’t get better over time. They get worse. It’s really important for all parties that we jump on any situation early and solve the problem pacifically. &lt;br /&gt;
&lt;br /&gt;
===== Steer clear of drama ===== &lt;br /&gt;
Some players have a tendency to incite drama and you will come to learn who they are quite quickly. Be compassionate but keep a mind on players’ motives. Usually, what happens out of the server and its’ server related channels isn’t for us to deal with unless it’s quite serious and relates to our platforms. i.e. bullying enabled by our Discord server. &lt;br /&gt;
&lt;br /&gt;
===== Evidence ===== &lt;br /&gt;
Sometimes players can get a little invested or tell white lies (i.e. not telling you the whole story where they may have also been at fault) when presenting to you with a report. Make sure you collect evidence to support claims, regardless of the amount of people wanting a player banned for example. &lt;br /&gt;
&lt;br /&gt;
===== There are two sides to every story ===== &lt;br /&gt;
There will always be a personal bias in every story. Person A’s story will always be slightly different from Person B’s story. It’s important that you assess both sides to come up with an educated guestimate of the truth which is usually somewhere between the two stories. &lt;br /&gt;
&lt;br /&gt;
==== Searching for Items ==== &lt;br /&gt;
We use Coreprotect to log all of block interactions. This allows us to lookup certain interactions. &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - used to lookup specific block data.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Using CoreProtect Parameters ====&lt;br /&gt;
These can be used in almost every CoreProtect command. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;u:&amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
* Specify a user to rollback. Example: u:Technofied &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;t:&amp;amp;#x3C;time&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify the amount of time to rollback. You can specify weeks, days, hours, minutes and seconds. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2w,5d,7h,2m,10s &lt;br /&gt;
&lt;br /&gt;
You can pick and choose time amounts. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:5d2h You can also use decimals &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2.50h (2 and a half hours) &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;r:&amp;amp;#x3C;radius&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify a radius. You can use this to only rollback blocks near you. You can specify a number (i.e. &amp;lt;code&amp;gt;r:5&amp;lt;/code&amp;gt;), a world (i.e. &amp;lt;code&amp;gt;r:#world_the_end&amp;lt;/code&amp;gt;), a global rollback (&amp;lt;code&amp;gt;r:#global&amp;lt;/code&amp;gt;), or a WorldEdit selection (&amp;lt;code&amp;gt;r:#worldedit&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;r:#we&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
For example, the following would only rollback damage within 10 blocks of where you are standing: &amp;lt;code&amp;gt;r:10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;a:&amp;amp;#x3C;action&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to a certain action. &#039;&#039;&#039;Example:&#039;&#039;&#039; If you wanted to only rollback blocks placed, you would use &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here’s a list of all the actions:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;a:block&amp;lt;/code&amp;gt; - blocks placed/broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt; - blocks placed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-block&amp;lt;/code&amp;gt; - blocks broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:chat&amp;lt;/code&amp;gt; - messages sent in chat &lt;br /&gt;
* &amp;lt;code&amp;gt;a:click&amp;lt;/code&amp;gt; - player interactions&lt;br /&gt;
* &amp;lt;code&amp;gt;a:command&amp;lt;/code&amp;gt; - commands used &lt;br /&gt;
* &amp;lt;code&amp;gt;a:container&amp;lt;/code&amp;gt; - items taken from or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+container&amp;lt;/code&amp;gt; - items put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-container&amp;lt;/code&amp;gt; - items taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:inventory&amp;lt;/code&amp;gt; - items dropped or picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+inventory&amp;lt;/code&amp;gt; - items picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-inventory&amp;lt;/code&amp;gt; - items dropped by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:item&amp;lt;/code&amp;gt; - items dropped, picked up, taken from, or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+item&amp;lt;/code&amp;gt; - items picked up or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-item&amp;lt;/code&amp;gt; - items dropped or taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:kill&amp;lt;/code&amp;gt; - mobs/animals killed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:session&amp;lt;/code&amp;gt; - player logins/logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+session&amp;lt;/code&amp;gt; - player logins &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-session&amp;lt;/code&amp;gt; - player logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:sign&amp;lt;/code&amp;gt; - messages written on signs &lt;br /&gt;
* &amp;lt;code&amp;gt;a:username&amp;lt;/code&amp;gt; - username changes &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;b:&amp;amp;#x3C;blocks&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to certain block types. For example, if you wanted to only rollback stone, you would use b:1 You can specify multiple items, such as b:1,5,7 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Exclude certain block types from the rollback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; If you don’t want TNT to come back during a rollback, you would type e:46 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;#&amp;amp;#x3C;hashtag&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Add a hashtag to the end of your command to perform additional actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; To perform a rollback preview, you would use &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a list of all available hashtags&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt; - preview a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#verbose&amp;lt;/code&amp;gt; - display additional information during a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#silent&amp;lt;/code&amp;gt; - display minimal information during a rollback/restore &lt;br /&gt;
&lt;br /&gt;
==== Merging regions ==== &lt;br /&gt;
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.}} &lt;br /&gt;
&lt;br /&gt;
===== Merging =====&lt;br /&gt;
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;plot&amp;amp;#x3E;&amp;lt;/code&amp;gt;. See below for an example.&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Merge_regions_example.png|553x553px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== What can be merged? ===== &lt;br /&gt;
You can merge any commercial and industrial plots. Residential, CBD, and any other special plots are &#039;&#039;&#039;NOT&#039;&#039;&#039; to be merged. &lt;br /&gt;
&lt;br /&gt;
==== Urban Regioning ==== &lt;br /&gt;
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).{{Danger||Child regions may only be created on Commercial and Industrial plots, not residential and are rent only. You &#039;&#039;&#039;cannot&#039;&#039;&#039; have rent regions within rent regions.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step by Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.1 Creating the WorldGuard region and fining the player.&#039;&#039;&#039;&lt;br /&gt;
** After selecting the points for the region you can define the region to create it.&lt;br /&gt;
** The owner of the building may choose the name of the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define EndStore1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1.2 Make sure to fine the player for the creation of each region.&#039;&#039;&#039;&lt;br /&gt;
** Each region costs $25 to create excluding shulker regions, those are free.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Select “Staff” as the account to send the fine to.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/fine xEndeavour 25&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Setting the region parent.&#039;&#039;&#039;&lt;br /&gt;
** Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on.&lt;br /&gt;
** The parent is the plot the room will inherit permissions from.&lt;br /&gt;
** Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg parent &amp;amp;#x3C;regionName&amp;amp;#x3E; &amp;amp;#x3C;PlotRegion&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg parent EndStore1 c001&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add rent &amp;amp;#x3C;regionName&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.1 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;landlord&amp;amp;#x3E; &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this usually is the player who is creating the region.&lt;br /&gt;
* &#039;&#039;&#039;3.2 Set the price&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.3 Set the duration&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setduration &amp;amp;#x3C;duration&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding an AreaShop sign&#039;&#039;&#039;&lt;br /&gt;
** If the player is unable to provide a sign for you to place and create, you can obtain one by using &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt;.&lt;br /&gt;
** After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access.&lt;br /&gt;
** The player will usually show you where they want the signs.&lt;br /&gt;
** After the sign is placed look at it and use the command: &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this will make the sign interactive and add the region’s information to it.&lt;br /&gt;
* &#039;&#039;&#039;5.0 Quality Checks&#039;&#039;&#039;&lt;br /&gt;
** Check the priority of the region is 30 or above via &amp;lt;code&amp;gt;/rg info &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt; - if not click on the priority and type in 30.&lt;br /&gt;
** Make sure to get rid of the wool that you placed, don’t leave anything behind.&lt;br /&gt;
&lt;br /&gt;
===== Using the sign-based method ===== &lt;br /&gt;
If you prefer doing region creation through signs, try [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup#rental-region this]! &lt;br /&gt;
&lt;br /&gt;
==== Wild Regioning ==== &lt;br /&gt;
Wilderness regions are private wild plots that any players can obtain. It costs $10/block to claim land in the wilderness.{{Danger||Please note the following: - Players may only have &#039;&#039;&#039;one&#039;&#039;&#039; wild region up to &#039;&#039;&#039;4096 blocks&#039;&#039;&#039; in their wild region, and unless given permission, your region needs to be at least 20 blocks away from another player’s region.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step By Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.0 Getting the price for the region&#039;&#039;&#039;&lt;br /&gt;
** To get the price, you’re going to use your wand to select two corners but make sure they are on the same height (y level).&lt;br /&gt;
** This will give you the total number of blocks within your selection&lt;br /&gt;
** After this, multiply the total block number by 10 to get the price.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;//calc &amp;amp;#x3C;totalblocks&amp;amp;#x3E;*10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wild_price_calculation_example.png|778x778px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2.0 Seeing if the player can afford it&#039;&#039;&#039;&lt;br /&gt;
** After getting the total price of the land, check the player’s balance to see if they can afford it.&lt;br /&gt;
** Command: &amp;lt;code&amp;gt;/bal &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;If they have enough money&#039;&#039;&#039;, tell them the price and ask if it’s okay.&lt;br /&gt;
** &#039;&#039;&#039;If they don’t have enough money&#039;&#039;&#039;, let them know, maybe they’ll have money in their companies. &lt;br /&gt;
*** Otherwise, offer to resize the selection.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Creating the WorldGuard region&#039;&#039;&#039;&lt;br /&gt;
** Now that we have the region selected and we know the player can afford it, it’s time to define the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;playerName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define Technofied&amp;lt;/code&amp;gt; &lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All wild regions should have the same naming convention: &amp;lt;code&amp;gt;&amp;lt;playerName&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you’ve created the WorldGuard region, it’s now time to make it buyable.&lt;br /&gt;
** &#039;&#039;&#039;4.1 Add the region&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add buy &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;4.2 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord DCGovernment &amp;amp;#x3C;region&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;4.3 Set the price&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let the player know to not buy the region until you tell them to! Some people buy regions too soon, and if that happens you would need to correct how much they’ve paid.}}&lt;br /&gt;
&lt;br /&gt;
===== Expanding a region ===== &lt;br /&gt;
Lets say a player already has a wild region, but would like to expand it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.0 Getting the price for the new region&#039;&#039;&#039;&lt;br /&gt;
** Select two corners of the new area the player would like their region to be expanded to.&lt;br /&gt;
** Note the number of blocks, and multiply it by 10 to get the total cost of the expansion and subtract it by the old region’s price.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Check if the player can afford it&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/bal &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - ask if the player is okay with the price.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Fine the player the cost (after the subtraction)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;player&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;amp;#x3E;&amp;lt;/code&amp;gt; - this will open a menu up and the option of &amp;lt;code&amp;gt;Staff&amp;lt;/code&amp;gt; should be selected.&lt;br /&gt;
* &#039;&#039;&#039;4.0 Re-define the region to include BOTH their initial region AND their expanded area&#039;&#039;&#039;&lt;br /&gt;
** Select the old region via &amp;lt;code&amp;gt;/rg select &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Expand it into the new region with WorldEdit.&lt;br /&gt;
** Redefine region into the new size via &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== For Everyone == &lt;br /&gt;
==== Note taking ==== &lt;br /&gt;
In order to keep comprehensive notes on our players that are easily accessible, we use the discord channel &amp;lt;code&amp;gt;#relations&amp;lt;/code&amp;gt;. Search for the player’s full username, before creating a thread. In these threads we record evidence and general notes about players behaviours and punishments. &lt;br /&gt;
&lt;br /&gt;
=== How and when to action warrants === &lt;br /&gt;
Warrants are a legal writ that allow for &#039;&#039;&#039;only enforcement agencies&#039;&#039;&#039; to break the law under certain circumstances. I.e. trespass, take items, gather evidence. This is a function that requires Staff Support.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warn|text=&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are involved in a case/investigation or have a vested interested in the outcome of a case/investigation, please recuse yourself from getting the information for the warrant.}} &lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
A warrant is only enforceable if it is has been approved by a Judge or Justice. Agencies seeking to exercise warrants will need to provide proof that the warrant was approved appropriately. Warrants generally need to be served within a 48 hour window before they expire. - Noting that Staff tickets take more than 48 hours to process these requests, as long as the warrant was posted in a staff ticket prior to the warrant expiring, we can still provide the information post-deadline. &lt;br /&gt;
&lt;br /&gt;
We can search through logs, but excessive requests (i.e. searching multiple days will be denied). - No more than 48 hours and some topics/key words that we can search for within that timeframe is generally seen as acceptable. - Beyond this it is up to the staff member taking the ticket.  &lt;br /&gt;
&lt;br /&gt;
==== Protecting Staff Information ==== &lt;br /&gt;
Staff do not have to comply with legal orders - there are no punishments for not providing the information. If something seems off about the request, please raise it with your colleagues or senior staff. It is best to take a more cautious approach rather than accidentally giving away information that shouldn’t be given away. Warrants need to dictate what information they are seeking. We will usually search for this information and give that information to them only.  &lt;br /&gt;
&lt;br /&gt;
==== Who can request what ==== &lt;br /&gt;
Animal and Villager Death Logs do not require warrants provided they are being requested by a member of the Department of Justice that is a &#039;&#039;&#039;Sergeant or above&#039;&#039;&#039;. Everything else requires a warrant!  &lt;br /&gt;
&lt;br /&gt;
=== Everything Senior Vice Presidents (SVPs) === &lt;br /&gt;
Senior Vice Presidents or SVPs started as joke roles mocking mimicking corporate hierarchies. SVP roles now serve a function within the staff team and as development roles for staff members. &lt;br /&gt;
&lt;br /&gt;
==== Elections ==== &lt;br /&gt;
Like the truly democratic server that we are, the outgoing SVP morale will conduct SVP elections every 2 months. How do these elections work? Its up to the SVP morale. SVP elections are not democratic, they are fun. You can’t have the same role back-to-back! &lt;br /&gt;
&lt;br /&gt;
===== SVP Election Months ===== &lt;br /&gt;
&lt;br /&gt;
* January&lt;br /&gt;
* March&lt;br /&gt;
* June&lt;br /&gt;
* September&lt;br /&gt;
* November &lt;br /&gt;
&lt;br /&gt;
==== SVP Morale ==== &lt;br /&gt;
As SVP Morale you are the Chief Happiness Officer of the team. The Monarch of the SVPs - you are the ringleader. Your mission: Organise. Epic. Staff. Events. Bring your event planning skills, meme expertise, and ability to juggle jokes and logistics together. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Organise Staff events&lt;br /&gt;
* Help others organise Staff events&lt;br /&gt;
* Organise Staff competitions &lt;br /&gt;
&lt;br /&gt;
==== SVP Links ==== &lt;br /&gt;
As the SVP Links, you hold the prestigious title of the Discord’s Master Linker. Your mission: to manage the #links channel, the gateway to wider DC platforms. Bring your expertise in hyperlinking and attention to detail to keep the channel organised. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities: ===== &lt;br /&gt;
Keep the #links channel up-to-date &lt;br /&gt;
&lt;br /&gt;
==== SVP Talent (Administrators+) ==== &lt;br /&gt;
As SVP Talent, you hold the vital role of the Staff Whisperer. Your mission: to attract suitable candidates and ensure a smooth application process. Bring your keen eye for character and the ability to navigate the intricate world of staff recruitment. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Seek out and encourage potential staff members to apply Monitor staff applications, ensuring they are promptly reviewed and presented for a fair and timely voting process.&lt;br /&gt;
** Can be posted by anyone, you just make sure its happening. &lt;br /&gt;
&lt;br /&gt;
==== SVP Justice (Administrators+) ==== &lt;br /&gt;
As SVP Justice, you are the Judge, Jury, and Executioner. Your mission: to ensure that punishment appeals are reviewed promptly and fairly. You can also make summary decisions on frivolous appeals without putting them to the admin team for voting. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities: ===== &lt;br /&gt;
&lt;br /&gt;
* Oversee the appeals process, ensuring that punishment appeals are acknowledged and handled in a timely manner Facilitate discussions among staff members involved in the appeal, encouraging constructive dialogue and diverse perspectives&lt;br /&gt;
* Summarily decide the verdict of minor appeals which don’t need to go before the admin team (i.e. frivolous appeals, cake-less appeals, poem-less appeals, appeals that just should be accepted on the spot).&lt;br /&gt;
* Sends verdict in game via staff command. &lt;br /&gt;
&lt;br /&gt;
==== SVP Retention (Administrators+) ==== &lt;br /&gt;
As SVP Retention, you are the mediator between Staff and the people. Your job is to collect information on what players want the most out of the server and then come up with ideas on how to implement it. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Gather information on most wanted features. Come up with your own ideas that would help with player retention&lt;br /&gt;
* Implement those ideas either with Staff help or Department of Education (depending on the feature)&lt;br /&gt;
* Most new features require both Staff and DOE engagement, so you will be the person who encourages and helps both teams.&lt;br /&gt;
* Keep engaged in the #suggestions channel and respond on behalf of the staff team (if you don&#039;t know the answer, ask and then pass it on as well :)). &lt;br /&gt;
&lt;br /&gt;
==== SVP History ==== &lt;br /&gt;
As SVP History, you are the owner of the Staff/Server museum. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Keep the Staff/Server museum up-to-date&lt;br /&gt;
* Keep the tutorial staff wall up-to-date &lt;br /&gt;
&lt;br /&gt;
=== Commands === &lt;br /&gt;
Here are a list of commands that all Staff members have access to. Remember that they are only for Staff duties, and nothing is for personal benefit! &lt;br /&gt;
&lt;br /&gt;
==== Vanish ==== &lt;br /&gt;
You’re able to become invisible to all non-staff players, and seen as in spectator mode on tab to other staff as a physical floating head.  &lt;br /&gt;
&lt;br /&gt;
* This can be used in multiple situations: &lt;br /&gt;
** Watching for suspicious illegal activity &lt;br /&gt;
** Getting away from players if feeling overwhelmed &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/vanish; /v&amp;lt;/code&amp;gt; - Silently puts you into vanish mode and notifies other Staff members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ==== &lt;br /&gt;
You can open players’ inventory in real time.  &lt;br /&gt;
&lt;br /&gt;
* Used to take items out of a player’s inventory if they’re not supposed to have it, or in the case something is accidentally (or maliciously) stolen.&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/openinv &amp;amp;#x3C;player&amp;amp;#x3E;; /oi&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ender Chests ==== &lt;br /&gt;
Opens the specified player’s enderchest in real time. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/openender &amp;amp;#x3C;player&amp;amp;#x3E;; /oe&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Teleportation ==== &lt;br /&gt;
Teleports the specified player to spawn. &lt;br /&gt;
&lt;br /&gt;
* Used if a player seems to be stuck from glitching.&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/warps spawn &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleport the player to another player&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/tp2p &amp;amp;#x3C;player&amp;amp;#x3E; [player]&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleports the specified player to your location &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/tphere &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returns you to your previous location. &lt;br /&gt;
&lt;br /&gt;
* Elevators count as a previous location if used &lt;br /&gt;
* Used after closing a ticket or doing a staff duty. &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleports you to the highest block above your head. &lt;br /&gt;
&lt;br /&gt;
* Used for when teleported underground from /as tp &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleports you to the specified coordinates&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/tppos &amp;amp;#x3C;coords&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Create a GPS point. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Please stand still until the Editor says it is deactivated!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/staff-gps-create &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/staff-gps-delete&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Other ==== &lt;br /&gt;
Puts you into or out of spectator mode. &lt;br /&gt;
&lt;br /&gt;
* Used for searching for chests when vaulting, and when vaulting a building that has a basement.&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; /spectator &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns fly mode on or off. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sets your in-game drunkenness to 0%. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resets a player’s in game nickname/display name - Use this to correct incorrect usernames or inappropriate nicknames.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/nickname player &amp;amp;#x3C;player&amp;amp;#x3E; reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use this to remove any ghost locks. &lt;br /&gt;
&lt;br /&gt;
* Must be run after vaulting and can be used when players complain about Air etc being locked. &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Category:Staff]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=4251</id>
		<title>Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=4251"/>
		<updated>2025-06-03T16:37:55Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Staff Guide! This guide contains all staffing policies, tips, and tricks that is used in day-to-day operations. By making this guide public access, our playerbase is informed of the expectations and procedures our Staff are subjected to.&lt;br /&gt;
&lt;br /&gt;
If you are a new hire, first off - congratulations! We’re excited to have you onboard with us. Seeing the table of contents/how long this document is may appear scary at first, but try to remember we don’t expect you to memorise everything. We give you this guide so you know where to refer to when you need help, in addition to your peers.&lt;br /&gt;
&lt;br /&gt;
With enough time, you might end up contributing to this guide!&lt;br /&gt;
&lt;br /&gt;
== Staff-wide Policies ==&lt;br /&gt;
These are policies every Staff member should be familiar with!&lt;br /&gt;
&lt;br /&gt;
=== Career Progression and Disciplinary ===&lt;br /&gt;
The purpose of this guide is to provide information on how staff are selected and how staff members progress in their careers. This guide also provides guidance on staff-specific disciplinary actions.&lt;br /&gt;
&lt;br /&gt;
==== Values ====&lt;br /&gt;
The Staff team operates on four core values&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
# &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
# &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
Staff progression is determined by a series of factors such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
# Activity&lt;br /&gt;
# Character&lt;br /&gt;
# Competence&lt;br /&gt;
# Suitability for promotion&lt;br /&gt;
# Engagement with the Server and it’s community&lt;br /&gt;
# Adherence to Staff Values and Expectations&lt;br /&gt;
&lt;br /&gt;
===== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by =====&lt;br /&gt;
&lt;br /&gt;
* Your political or business affiliations, spicy or not.&lt;br /&gt;
* Your friendship with other staff members. Your rapport, however, will be considered.&lt;br /&gt;
* Whether you simp for, or are politically aligned to, End or Tech.&lt;br /&gt;
&lt;br /&gt;
===== Who determines your progression to these ranks =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
===== How does it work? =====&lt;br /&gt;
&lt;br /&gt;
# A member of the team, generally a senior staff member, will raise a nomination for discussion.&lt;br /&gt;
# A discussion is had about the member’s suitability and other defining factors.&lt;br /&gt;
# The nomination is put to vote. Generally no comments are provided by the poster of the vote in the vote channel itself in order to maintain neutrality.&lt;br /&gt;
# An outcome is reached over time or after further discussion.&lt;br /&gt;
&lt;br /&gt;
=== Staff Disciplinary System ===&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
==== 1. Coaching ====&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
==== 2. Warning ====&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
==== 3. Notice to Show Cause (NTSC) ====&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
=== Duties and Expectations ===&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privilages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Expectations ====&lt;br /&gt;
&lt;br /&gt;
* As a staff member you have access to certain staff-related information. This should not be shared with anyone outside of the staff team. Respect player confidentiality.&lt;br /&gt;
* Be integral. Don’t steal. Don’t lie.&lt;br /&gt;
* We all make mistakes and we learn through them. Don’t try and cover them up, it doesn’t help anyone!&lt;br /&gt;
* If you aren’t sure, ask your fellow staff members!&lt;br /&gt;
* Approach tickets in a timely, friendly, and helpful manner.&lt;br /&gt;
* Respect and value the advice of staff that are senior to you.&lt;br /&gt;
* Staff permissions are used for tickets while assisting other players only.&lt;br /&gt;
* Be positive! - Smile :)&lt;br /&gt;
&lt;br /&gt;
== For Managers ==&lt;br /&gt;
=== Panel Access ===&lt;br /&gt;
Managers are responsible for adding Senior Administrators and Administrators to our server control panel. To add a user, follow the steps below.&lt;br /&gt;
&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;DemocracyCraft&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;Users&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;New User&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Enter the Staff member’s email address, and select &amp;lt;code&amp;gt;Manage&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Subdomain&amp;lt;/code&amp;gt;. This is a temporary permission.&lt;br /&gt;
# You will now notice a new user entry, on the right-hand side next to the bin click on &amp;lt;code&amp;gt;Import user permissions&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Grab the list of permissions in the next section below, that corresponds to the Staff member’s rank in the team.&lt;br /&gt;
# Paste it in the input box, and click &amp;lt;code&amp;gt;Import&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Repeat Steps 2-6 after opening the &amp;lt;code&amp;gt;DemocracyCraft Playground&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Great work! All done. :)&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remind the Staff member that all activities are logged, and that we have a mandatory two factor authentication requirement!}}&lt;br /&gt;
&lt;br /&gt;
==== Ranks and Privileges ====&lt;br /&gt;
===== Senior Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;quot;control.read-console&amp;quot;,&amp;quot;control.console&amp;quot;,&amp;quot;control.start&amp;quot;,&amp;quot;control.restart&amp;quot;,&amp;quot;file.create&amp;quot;,&amp;quot;file.read&amp;quot;,&amp;quot;file.read-content&amp;quot;,&amp;quot;file.update&amp;quot;,&amp;quot;file.delete&amp;quot;,&amp;quot;file.archive&amp;quot;,&amp;quot;file.sftp&amp;quot;,&amp;quot;recycle.read&amp;quot;,&amp;quot;recycle.restore&amp;quot;,&amp;quot;backup.create&amp;quot;,&amp;quot;backup.read&amp;quot;,&amp;quot;database.create&amp;quot;,&amp;quot;database.read&amp;quot;,&amp;quot;database.update&amp;quot;,&amp;quot;database.view_password&amp;quot;,&amp;quot;database.import&amp;quot;,&amp;quot;schedule.create&amp;quot;,&amp;quot;schedule.read&amp;quot;,&amp;quot;schedule.update&amp;quot;,&amp;quot;activity.read&amp;quot;,&amp;quot;websocket.connect&amp;quot;,&amp;quot;control.stop&amp;quot;,&amp;quot;allocation.read&amp;quot;,&amp;quot;startup.read&amp;quot;,&amp;quot;backup.restore&amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;amp;quot;control.read-console&amp;amp;quot;,&amp;amp;quot;control.console&amp;amp;quot;,&amp;amp;quot;control.start&amp;amp;quot;,&amp;amp;quot;control.restart&amp;amp;quot;,&amp;amp;quot;file.create&amp;amp;quot;,&amp;amp;quot;file.read&amp;amp;quot;,&amp;amp;quot;file.read-content&amp;amp;quot;,&amp;amp;quot;file.update&amp;amp;quot;,&amp;amp;quot;file.archive&amp;amp;quot;,&amp;amp;quot;recycle.read&amp;amp;quot;,&amp;amp;quot;recycle.restore&amp;amp;quot;,&amp;amp;quot;backup.create&amp;amp;quot;,&amp;amp;quot;backup.read&amp;amp;quot;,&amp;amp;quot;database.read&amp;amp;quot;,&amp;amp;quot;schedule.read&amp;amp;quot;,&amp;amp;quot;activity.read&amp;amp;quot;,&amp;amp;quot;websocket.connect&amp;amp;quot;,&amp;amp;quot;control.stop&amp;amp;quot;,&amp;amp;quot;allocation.read&amp;amp;quot;,&amp;amp;quot;startup.read&amp;amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For Senior Administrators ==&lt;br /&gt;
=== Console ===&lt;br /&gt;
As a Senior Administrator, you are able to access both the server console and files. To be added to the panel, mention a Manager or Owner in your personal channel, to receive your invitation! You will mainly be using this to configure plugins, fix bugs, and add new features.&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no one set way of learning how to do these things. &lt;br /&gt;
Trial and error, along with general observation goes a long way in helping you form your own way of doing these things.|type=info}}{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to log any player-facing changes in #changelog, and any internal changes in #internal-changelog. This way we have an accurate record of who’s done what!}}&lt;br /&gt;
&lt;br /&gt;
== For System Administrators ==&lt;br /&gt;
=== Resetting the Nether and End ===&lt;br /&gt;
In most instances, a Nether and End reset will occur once every 6 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Turn on the whitelist via &amp;lt;code&amp;gt;/whitelist on&amp;lt;/code&amp;gt; to ensure those pesky players stay out of our way.&lt;br /&gt;
# Delete both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Recreate both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, set &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness NewHamilton&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Have a staff member check that keeping inventory works, and that death messages don’t show in the Nether and End respectively.&lt;br /&gt;
# Link nether portals correctly via &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; in Console (without the slash!).&lt;br /&gt;
# Turn off the server.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Start the server.&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
=== Red v. Blue Event Guide for Staff ===&lt;br /&gt;
&lt;br /&gt;
==== 1. Purge old teams ====&lt;br /&gt;
&lt;br /&gt;
# Run the following commands in Console, noting that you will be prompted to confirm these commands with a follow up command.&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.blue&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.red&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2. Setting up Team Selection ====&lt;br /&gt;
&lt;br /&gt;
# Identify where the team selection block will be, to do this please ask the Department of Public Affairs.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset create&amp;lt;/code&amp;gt; while looking at the target block.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset add /redblue&amp;lt;/code&amp;gt; while still looking at the target block.&lt;br /&gt;
&lt;br /&gt;
==== 3. Team Verification / Checks ====&lt;br /&gt;
&lt;br /&gt;
# You should be able to see the teams displayed on TAB&lt;br /&gt;
# Make sure that it is assisnging the teams at random through the GUI.&lt;br /&gt;
# Announce the change in #changelog!&lt;br /&gt;
&lt;br /&gt;
==== 4. Post Event Checks ====&lt;br /&gt;
&lt;br /&gt;
# Create and provide rewards to the DPA.&lt;br /&gt;
# Purge teams again, by following Step 1.&lt;br /&gt;
&lt;br /&gt;
== For Administrators ==&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== Understanding your Forums Privilages ===&lt;br /&gt;
As an administrator you have access to our forums control panel. Here you can update user roles and profiles, as well as manage various forum functionality.&lt;br /&gt;
&lt;br /&gt;
You can login to the control panel with the same credentials you use for the forums [https://www.democracycraft.net/admin.php here]&lt;br /&gt;
&lt;br /&gt;
==== User Confidentiality ====&lt;br /&gt;
You will have access to more information than a regular player. This information is in confidence and as always, we have a zero tolerance approach to privacy breaches.&lt;br /&gt;
&lt;br /&gt;
==== User Role Management ====&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;Attention&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Never&amp;lt;/b&amp;gt; update a user’s primary group. It should always be &amp;lt;code&amp;gt;Registered&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
[[File:Registered_group.png]]&lt;br /&gt;
&lt;br /&gt;
When updating groups, all you should be modifying are &amp;lt;code&amp;gt;Secondary Groups&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Do not modify regular Department or otherwise automated roles (jobs).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff changes require two separate roles and one option: &amp;lt;code&amp;gt;Show as Staff&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Staff&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Moderator/Administrator/Senior Administrator&amp;lt;/code&amp;gt;. Below is an example of what Technofied&#039;s Secondary Groups looks like.&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_group.png]]&lt;br /&gt;
&lt;br /&gt;
==== Broken Role Syncing ====&lt;br /&gt;
When a player’s roles are not syncing properly, here are three simple steps you can do to fix this.&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Reminder&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure the player has linked their in-game account to their Forums account first! They can do &amp;lt;b&amp;gt;/register&amp;lt;/b&amp;gt; any time to confirm this.}}&lt;br /&gt;
&lt;br /&gt;
===== Steps =====&lt;br /&gt;
&lt;br /&gt;
# Remove all their Secondary Group Roles (excluding Staff roles!)&lt;br /&gt;
# Ask them to log in, wait 5 minutes, then log out.&lt;br /&gt;
# Ask them to log back in after 2-3 seconds&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
=== How to manage VPN Bypasses ===&lt;br /&gt;
Players will commonly open tickets suffering connection issues. There are multiple ways we can attempt to solve this, but before anything else get them to turn their router off &#039;&#039;&#039;for at least a minute&#039;&#039;&#039;, and then turn it back on. This is often the simplest solution.&lt;br /&gt;
&lt;br /&gt;
==== VPN ====&lt;br /&gt;
If all fails, this could be a routing issue that cannot be solved through conventional means. Asking the player to use a free Virtual Private Network (VPN) such as [https://cloudflarewarp.com/ Cloudflare Warp].&lt;br /&gt;
&lt;br /&gt;
If you offer this option, please provide the player with the &amp;lt;code&amp;gt;antivpn.bypass&amp;lt;/code&amp;gt; permission node in-game.&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
== For Moderators == &lt;br /&gt;
Here is everything a Moderator needs to know! &lt;br /&gt;
&lt;br /&gt;
=== Managing Players === &lt;br /&gt;
Players are tricky business but shouldn’t be feared - after all you are one! Here are some guides on scenarios and managing behaviour. &lt;br /&gt;
&lt;br /&gt;
==== How to check for Alternative Accounts ==== &lt;br /&gt;
Players are only allowed one account on our discord, forums, and in-game. This is for a few reasons; mainly for ease of identification and punishment as well as for economic reasons in game. Players who join and show as alternative accounts should be alternative accounts tested. &lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have alternative accounts will receive all of the punishments associated on their main account. The alternative accounts should be banned.}} &lt;br /&gt;
&lt;br /&gt;
===== 1. Assessing ===== &lt;br /&gt;
When someone first joins the server, our punishments plugin automatically runs a check on them (the same thing can be achieved with &amp;lt;code&amp;gt;/alts &amp;amp;#x3C;username&amp;amp;#x3E;&amp;lt;/code&amp;gt;). This scans their account to see if there are any other accounts that are playing on the same IP as them. Once you do &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt;, something like this will come up. If there are two or more green usernames (which means that they are both online at the same time), check &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; on the DemocracyCraft Discord server to see if someone has already done an alternative accounts test on them. If no one has, then you need to conduct one. &lt;br /&gt;
&lt;br /&gt;
If you run &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt; on someone and they have one green username and one or more grey usernames, that means that an account with the same IP has logged on before. Check &amp;lt;code&amp;gt;#relations&amp;lt;/code&amp;gt; to see if they have passed the alternative accounts test before. If they haven’t, make a note in &amp;lt;code&amp;gt;#relations&amp;lt;/code&amp;gt;. You can also check both accounts’ command histories by running &amp;lt;code&amp;gt;/co lookup&amp;lt;/code&amp;gt; on them. If one account has transferred all of its money to the other account, it is pretty safe to say that they are alternative accounts. &lt;br /&gt;
&lt;br /&gt;
[[File:Flagged_alt_account_examples.png|1291x1291px]]&lt;br /&gt;
&lt;br /&gt;
===== Testing ===== &lt;br /&gt;
If both accounts are online you can first try conducting the movement test. &lt;br /&gt;
&lt;br /&gt;
# You can warp yourself and the other players to the testing area using &amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once both players are there, inform them that their accounts have been flagged as suspicious and that you need to conduct an alternative accounts test on them.&lt;br /&gt;
# Ask one player to run on the pink line and the other on the blue line.&lt;br /&gt;
# You then look to verify that both accounts are making independent movements from one another (they are both moving at the same time).&lt;br /&gt;
&lt;br /&gt;
If they fail the test in one of these listed ways, you’re allowed to ban one of the accounts permanently for having alt accounts;  &lt;br /&gt;
&lt;br /&gt;
# One of the players is not moving or moving every so often&lt;br /&gt;
# Only one player moves at a time&lt;br /&gt;
# One is uncooperative with the test (not responding to anything)&lt;br /&gt;
# One or both accounts log off and do not return after a while.&lt;br /&gt;
&lt;br /&gt;
However, if the players pass, you can run &amp;lt;code&amp;gt;/staff-notanalt &amp;amp;#x3C;username 1&amp;amp;#x3E; &amp;amp;#x3C;username 2&amp;amp;#x3E;&amp;lt;/code&amp;gt; and it will remove the warning and add a message in &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also return players back to spawn using &amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Additionally, you could go into &amp;lt;code&amp;gt;/spectator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/staff-tp&amp;lt;/code&amp;gt; to them to further investigate/watch their movements to verify that they aren’t alts. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Basics === &lt;br /&gt;
==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown of some flags you might come across or may need to add/change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation]. &lt;br /&gt;
&lt;br /&gt;
==== WorldEdit ==== &lt;br /&gt;
We use WorldEdit as a tool for many staff duties and staff duties only. Seen staff members rolling around with a wooden axe? Yep, that’s a WorldEdit wand. We use WorldEdit to make selections for regioning, vaulting, and assisting players in most instances, Abuse of this plugin is strictly not tolerated. You can find a practical course on the Staff Training warp to help with this guide. &lt;br /&gt;
&lt;br /&gt;
It may seem like a lot to learn at first, however it’s quite straight forward after a bit of time and experience. &lt;br /&gt;
&lt;br /&gt;
===== Getting Started =====&lt;br /&gt;
&lt;br /&gt;
====== Making a selection ======&lt;br /&gt;
A cuboid is like 3D rectangle. In WorldEdit, you select the region that you want by setting two points of a cuboid. &lt;br /&gt;
&lt;br /&gt;
====== How do you choose the two points? You can… ====== &lt;br /&gt;
&lt;br /&gt;
* Left and right click blocks while holding a wooden axe (use &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; to get a wooden axe)&lt;br /&gt;
* Stand somewhere and enter &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Look at a block and enter &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - gives you a World Edit tool.Left click a block while holding it to make your first selectionRight click a block while holding it to make your second selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//wandoff&amp;lt;/code&amp;gt; - takes away a World Edit tool from your inventory.&lt;br /&gt;
* &amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - copies and clears your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - pastes your previous cut selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;amp;#x3C;amount&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - makes your current selection expand by the amount specified in the specified direction.&lt;br /&gt;
** Amount is either specfified as a number or &amp;lt;code&amp;gt;vert&amp;lt;/code&amp;gt; (infinitely vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//calc&amp;lt;/code&amp;gt; - short for ‘calculate’. Allows you to do equations in-game. Example: &amp;lt;code&amp;gt;//calc 100*7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [poly/cuboid]&amp;lt;/code&amp;gt; - select the type of region.&lt;br /&gt;
** &amp;lt;code&amp;gt;Cuboid&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;default&#039;&#039;&#039; selection type; basic two point selection&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second selection.&lt;br /&gt;
** Poly is the &#039;&#039;&#039;advanced&#039;&#039;&#039; selection type.&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second, third, fourth, etc. selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel&amp;lt;/code&amp;gt; - when used like this this command will clear your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate &amp;amp;#x3C;degrees&amp;amp;#x3E;&amp;lt;/code&amp;gt; - rotates your current clipboard (cut/copy) the specified degrees.&lt;br /&gt;
** Degrees have to be in multiples of 90 or it won’t work.&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;360&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-360&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move &amp;amp;#x3C;amount of blocks&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - moves your current selection by the amount specified in the specified direction.&lt;br /&gt;
* &amp;lt;code&amp;gt;/expand &amp;amp;#x3C;number&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - modifies your selection in the direction specified by the amount of blocks specific. &lt;br /&gt;
&lt;br /&gt;
====== Directions can be… ====== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relative to the world&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;up&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;down&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;east&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;west&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Relative to the player&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;forward&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
If a direction is ommited from the command, the region will expand in the direction the player is looking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 6&amp;lt;/code&amp;gt; - Expand 6 blocks in the direction you’re facing &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 10 up&amp;lt;/code&amp;gt; - Expand 10 blocks upwards &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand vert&amp;lt;/code&amp;gt; - Expand the region selection from bedrock to the sky. Do &#039;&#039;&#039;not&#039;&#039;&#039; use when making rentable regions (i.e. apartment rooms)&lt;br /&gt;
&lt;br /&gt;
You can learn more by reading the [https://worldedit.enginehub.org/en/latest/usage/ WorldEdit 7.2 documentation]&lt;br /&gt;
&lt;br /&gt;
==== AreaShop Basics ==== &lt;br /&gt;
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;These are only basic commands, further down are sections dedicated to regioning.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/as add &amp;amp;#x3C;buy/sell&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - makes a region either a buyable or rentable region.&lt;br /&gt;
** Used when making wilderness or apartment/shop regions. &lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You must &amp;lt;b&amp;gt;always&amp;lt;/b&amp;gt; specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.}}&lt;br /&gt;
* &amp;lt;code&amp;gt;/as del &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - deletes the specified region from AreaShop.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the selling/renting price of an AreaShop region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;name&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the landlord of an Areashop region.&lt;br /&gt;
** Wilderness regions will always have the landlord be &amp;lt;code&amp;gt;“DCGovernment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setowner &amp;amp;#x3C;player&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used for when transferring ownership of a region to another player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to add an Areashop sign to the sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - used to delete the Areashop sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as tp &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Teleports you to the specified Area Shop region.&lt;br /&gt;
** Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&lt;br /&gt;
** Don’t use this for personal transportation to your regions.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as info player &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&lt;br /&gt;
** An alias of this command is &amp;lt;code&amp;gt;/as me &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; - gives you a sign which you can use to make AreaShop signs.&lt;br /&gt;
** Can also be used to label chests/buildings when vaulting.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; - gives you wool which you can use for selection points. &lt;br /&gt;
&lt;br /&gt;
=== How-tos === &lt;br /&gt;
==== Managing disputes ==== &lt;br /&gt;
As a staff member you will sometimes be required to handle delicate situations. We run on a few principles to assist staff making decisions in these scenarios. &lt;br /&gt;
&lt;br /&gt;
===== Solve problems as early as possible at the lowest level ===== &lt;br /&gt;
Unfortunately arguments and disputes are not like wine and don’t get better over time. They get worse. It’s really important for all parties that we jump on any situation early and solve the problem pacifically. &lt;br /&gt;
&lt;br /&gt;
===== Steer clear of drama ===== &lt;br /&gt;
Some players have a tendency to incite drama and you will come to learn who they are quite quickly. Be compassionate but keep a mind on players’ motives. Usually, what happens out of the server and its’ server related channels isn’t for us to deal with unless it’s quite serious and relates to our platforms. i.e. bullying enabled by our Discord server. &lt;br /&gt;
&lt;br /&gt;
===== Evidence ===== &lt;br /&gt;
Sometimes players can get a little invested or tell white lies (i.e. not telling you the whole story where they may have also been at fault) when presenting to you with a report. Make sure you collect evidence to support claims, regardless of the amount of people wanting a player banned for example. &lt;br /&gt;
&lt;br /&gt;
===== There are two sides to every story ===== &lt;br /&gt;
There will always be a personal bias in every story. Person A’s story will always be slightly different from Person B’s story. It’s important that you assess both sides to come up with an educated guestimate of the truth which is usually somewhere between the two stories. &lt;br /&gt;
&lt;br /&gt;
==== Searching for Items ==== &lt;br /&gt;
We use Coreprotect to log all of block interactions. This allows us to lookup certain interactions. &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - used to lookup specific block data.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Using CoreProtect Parameters ====&lt;br /&gt;
These can be used in almost every CoreProtect command. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;u:&amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
* Specify a user to rollback. Example: u:Technofied &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;t:&amp;amp;#x3C;time&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify the amount of time to rollback. You can specify weeks, days, hours, minutes and seconds. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2w,5d,7h,2m,10s &lt;br /&gt;
&lt;br /&gt;
You can pick and choose time amounts. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:5d2h You can also use decimals &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2.50h (2 and a half hours) &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;r:&amp;amp;#x3C;radius&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify a radius. You can use this to only rollback blocks near you. You can specify a number (i.e. &amp;lt;code&amp;gt;r:5&amp;lt;/code&amp;gt;), a world (i.e. &amp;lt;code&amp;gt;r:#world_the_end&amp;lt;/code&amp;gt;), a global rollback (&amp;lt;code&amp;gt;r:#global&amp;lt;/code&amp;gt;), or a WorldEdit selection (&amp;lt;code&amp;gt;r:#worldedit&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;r:#we&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
For example, the following would only rollback damage within 10 blocks of where you are standing: &amp;lt;code&amp;gt;r:10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;a:&amp;amp;#x3C;action&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to a certain action. &#039;&#039;&#039;Example:&#039;&#039;&#039; If you wanted to only rollback blocks placed, you would use &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here’s a list of all the actions:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;a:block&amp;lt;/code&amp;gt; - blocks placed/broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt; - blocks placed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-block&amp;lt;/code&amp;gt; - blocks broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:chat&amp;lt;/code&amp;gt; - messages sent in chat &lt;br /&gt;
* &amp;lt;code&amp;gt;a:click&amp;lt;/code&amp;gt; - player interactions&lt;br /&gt;
* &amp;lt;code&amp;gt;a:command&amp;lt;/code&amp;gt; - commands used &lt;br /&gt;
* &amp;lt;code&amp;gt;a:container&amp;lt;/code&amp;gt; - items taken from or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+container&amp;lt;/code&amp;gt; - items put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-container&amp;lt;/code&amp;gt; - items taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:inventory&amp;lt;/code&amp;gt; - items dropped or picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+inventory&amp;lt;/code&amp;gt; - items picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-inventory&amp;lt;/code&amp;gt; - items dropped by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:item&amp;lt;/code&amp;gt; - items dropped, picked up, taken from, or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+item&amp;lt;/code&amp;gt; - items picked up or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-item&amp;lt;/code&amp;gt; - items dropped or taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:kill&amp;lt;/code&amp;gt; - mobs/animals killed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:session&amp;lt;/code&amp;gt; - player logins/logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+session&amp;lt;/code&amp;gt; - player logins &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-session&amp;lt;/code&amp;gt; - player logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:sign&amp;lt;/code&amp;gt; - messages written on signs &lt;br /&gt;
* &amp;lt;code&amp;gt;a:username&amp;lt;/code&amp;gt; - username changes &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;b:&amp;amp;#x3C;blocks&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to certain block types. For example, if you wanted to only rollback stone, you would use b:1 You can specify multiple items, such as b:1,5,7 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Exclude certain block types from the rollback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; If you don’t want TNT to come back during a rollback, you would type e:46 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;#&amp;amp;#x3C;hashtag&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Add a hashtag to the end of your command to perform additional actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; To perform a rollback preview, you would use &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a list of all available hashtags&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt; - preview a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#verbose&amp;lt;/code&amp;gt; - display additional information during a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#silent&amp;lt;/code&amp;gt; - display minimal information during a rollback/restore &lt;br /&gt;
&lt;br /&gt;
==== Merging regions ==== &lt;br /&gt;
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.}} &lt;br /&gt;
&lt;br /&gt;
===== Merging =====&lt;br /&gt;
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;plot&amp;amp;#x3E;&amp;lt;/code&amp;gt;. See below for an example.&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Merge_regions_example.png|553x553px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== What can be merged? ===== &lt;br /&gt;
You can merge any commercial and industrial plots. Residential, CBD, and any other special plots are &#039;&#039;&#039;NOT&#039;&#039;&#039; to be merged. &lt;br /&gt;
&lt;br /&gt;
==== Urban Regioning ==== &lt;br /&gt;
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).{{Danger||Child regions may only be created on Commercial and Industrial plots, not residential and are rent only. You &#039;&#039;&#039;cannot&#039;&#039;&#039; have rent regions within rent regions.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step by Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.1 Creating the WorldGuard region and fining the player.&#039;&#039;&#039;&lt;br /&gt;
** After selecting the points for the region you can define the region to create it.&lt;br /&gt;
** The owner of the building may choose the name of the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define EndStore1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1.2 Make sure to fine the player for the creation of each region.&#039;&#039;&#039;&lt;br /&gt;
** Each region costs $25 to create excluding shulker regions, those are free.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Select “Staff” as the account to send the fine to.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/fine xEndeavour 25&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Setting the region parent.&#039;&#039;&#039;&lt;br /&gt;
** Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on.&lt;br /&gt;
** The parent is the plot the room will inherit permissions from.&lt;br /&gt;
** Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg parent &amp;amp;#x3C;regionName&amp;amp;#x3E; &amp;amp;#x3C;PlotRegion&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg parent EndStore1 c001&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add rent &amp;amp;#x3C;regionName&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.1 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;landlord&amp;amp;#x3E; &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this usually is the player who is creating the region.&lt;br /&gt;
* &#039;&#039;&#039;3.2 Set the price&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.3 Set the duration&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setduration &amp;amp;#x3C;duration&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding an AreaShop sign&#039;&#039;&#039;&lt;br /&gt;
** If the player is unable to provide a sign for you to place and create, you can obtain one by using &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt;.&lt;br /&gt;
** After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access.&lt;br /&gt;
** The player will usually show you where they want the signs.&lt;br /&gt;
** After the sign is placed look at it and use the command: &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this will make the sign interactive and add the region’s information to it.&lt;br /&gt;
* &#039;&#039;&#039;5.0 Quality Checks&#039;&#039;&#039;&lt;br /&gt;
** Check the priority of the region is 30 or above via &amp;lt;code&amp;gt;/rg info &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt; - if not click on the priority and type in 30.&lt;br /&gt;
** Make sure to get rid of the wool that you placed, don’t leave anything behind.&lt;br /&gt;
&lt;br /&gt;
===== Using the sign-based method ===== &lt;br /&gt;
If you prefer doing region creation through signs, try [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup#rental-region this]! &lt;br /&gt;
&lt;br /&gt;
==== Wild Regioning ==== &lt;br /&gt;
Wilderness regions are private wild plots that any players can obtain. It costs $10/block to claim land in the wilderness.{{Danger||Please note the following: - Players may only have &#039;&#039;&#039;one&#039;&#039;&#039; wild region up to &#039;&#039;&#039;4096 blocks&#039;&#039;&#039; in their wild region, and unless given permission, your region needs to be at least 20 blocks away from another player’s region.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step By Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.0 Getting the price for the region&#039;&#039;&#039;&lt;br /&gt;
** To get the price, you’re going to use your wand to select two corners but make sure they are on the same height (y level).&lt;br /&gt;
** This will give you the total number of blocks within your selection&lt;br /&gt;
** After this, multiply the total block number by 10 to get the price.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;//calc &amp;amp;#x3C;totalblocks&amp;amp;#x3E;*10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wild_price_calculation_example.png|778x778px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2.0 Seeing if the player can afford it&#039;&#039;&#039;&lt;br /&gt;
** After getting the total price of the land, check the player’s balance to see if they can afford it.&lt;br /&gt;
** Command: &amp;lt;code&amp;gt;/bal &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;If they have enough money&#039;&#039;&#039;, tell them the price and ask if it’s okay.&lt;br /&gt;
** &#039;&#039;&#039;If they don’t have enough money&#039;&#039;&#039;, let them know, maybe they’ll have money in their companies. &lt;br /&gt;
*** Otherwise, offer to resize the selection.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Creating the WorldGuard region&#039;&#039;&#039;&lt;br /&gt;
** Now that we have the region selected and we know the player can afford it, it’s time to define the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;playerName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define Technofied&amp;lt;/code&amp;gt; &lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All wild regions should have the same naming convention: &amp;lt;code&amp;gt;&amp;lt;playerName&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you’ve created the WorldGuard region, it’s now time to make it buyable.&lt;br /&gt;
** &#039;&#039;&#039;4.1 Add the region&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add buy &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;4.2 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord DCGovernment &amp;amp;#x3C;region&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;4.3 Set the price&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let the player know to not buy the region until you tell them to! Some people buy regions too soon, and if that happens you would need to correct how much they’ve paid.}}&lt;br /&gt;
&lt;br /&gt;
===== Expanding a region ===== &lt;br /&gt;
Lets say a player already has a wild region, but would like to expand it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.0 Getting the price for the new region&#039;&#039;&#039;&lt;br /&gt;
** Select two corners of the new area the player would like their region to be expanded to.&lt;br /&gt;
** Note the number of blocks, and multiply it by 10 to get the total cost of the expansion and subtract it by the old region’s price.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Check if the player can afford it&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/bal &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - ask if the player is okay with the price.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Fine the player the cost (after the subtraction)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;player&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;amp;#x3E;&amp;lt;/code&amp;gt; - this will open a menu up and the option of &amp;lt;code&amp;gt;Staff&amp;lt;/code&amp;gt; should be selected.&lt;br /&gt;
* &#039;&#039;&#039;4.0 Re-define the region to include BOTH their initial region AND their expanded area&#039;&#039;&#039;&lt;br /&gt;
** Select the old region via &amp;lt;code&amp;gt;/rg select &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Expand it into the new region with WorldEdit.&lt;br /&gt;
** Redefine region into the new size via &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== For Everyone == &lt;br /&gt;
==== Note taking ==== &lt;br /&gt;
In order to keep comprehensive notes on our players that are easily accessible, we use the discord channel &amp;lt;code&amp;gt;#relations&amp;lt;/code&amp;gt;. Search for the player’s full username, before creating a thread. In these threads we record evidence and general notes about players behaviours and punishments. &lt;br /&gt;
&lt;br /&gt;
=== How and when to action warrants === &lt;br /&gt;
Warrants are a legal writ that allow for &#039;&#039;&#039;only enforcement agencies&#039;&#039;&#039; to break the law under certain circumstances. I.e. trespass, take items, gather evidence. This is a function that requires Staff Support.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warn|text=&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are involved in a case/investigation or have a vested interested in the outcome of a case/investigation, please recuse yourself from getting the information for the warrant.}} &lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
A warrant is only enforceable if it is has been approved by a Judge or Justice. Agencies seeking to exercise warrants will need to provide proof that the warrant was approved appropriately. Warrants generally need to be served within a 48 hour window before they expire. - Noting that Staff tickets take more than 48 hours to process these requests, as long as the warrant was posted in a staff ticket prior to the warrant expiring, we can still provide the information post-deadline. &lt;br /&gt;
&lt;br /&gt;
We can search through logs, but excessive requests (i.e. searching multiple days will be denied). - No more than 48 hours and some topics/key words that we can search for within that timeframe is generally seen as acceptable. - Beyond this it is up to the staff member taking the ticket.  &lt;br /&gt;
&lt;br /&gt;
==== Protecting Staff Information ==== &lt;br /&gt;
Staff do not have to comply with legal orders - there are no punishments for not providing the information. If something seems off about the request, please raise it with your colleagues or senior staff. It is best to take a more cautious approach rather than accidentally giving away information that shouldn’t be given away. Warrants need to dictate what information they are seeking. We will usually search for this information and give that information to them only.  &lt;br /&gt;
&lt;br /&gt;
==== Who can request what ==== &lt;br /&gt;
Animal and Villager Death Logs do not require warrants provided they are being requested by a member of the Department of Justice that is a &#039;&#039;&#039;Sergeant or above&#039;&#039;&#039;. Everything else requires a warrant!  &lt;br /&gt;
&lt;br /&gt;
=== Everything Senior Vice Presidents (SVPs) === &lt;br /&gt;
Senior Vice Presidents or SVPs started as joke roles mocking mimicking corporate hierarchies. SVP roles now serve a function within the staff team and as development roles for staff members. &lt;br /&gt;
&lt;br /&gt;
==== Elections ==== &lt;br /&gt;
Like the truly democratic server that we are, the outgoing SVP morale will conduct SVP elections every 2 months. How do these elections work? Its up to the SVP morale. SVP elections are not democratic, they are fun. You can’t have the same role back-to-back! &lt;br /&gt;
&lt;br /&gt;
===== SVP Election Months ===== &lt;br /&gt;
&lt;br /&gt;
* January&lt;br /&gt;
* March&lt;br /&gt;
* June&lt;br /&gt;
* September&lt;br /&gt;
* November &lt;br /&gt;
&lt;br /&gt;
==== SVP Morale ==== &lt;br /&gt;
As SVP Morale you are the Chief Happiness Officer of the team. The Monarch of the SVPs - you are the ringleader. Your mission: Organise. Epic. Staff. Events. Bring your event planning skills, meme expertise, and ability to juggle jokes and logistics together. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Organise Staff events&lt;br /&gt;
* Help others organise Staff events&lt;br /&gt;
* Organise Staff competitions &lt;br /&gt;
&lt;br /&gt;
==== SVP Links ==== &lt;br /&gt;
As the SVP Links, you hold the prestigious title of the Discord’s Master Linker. Your mission: to manage the #links channel, the gateway to wider DC platforms. Bring your expertise in hyperlinking and attention to detail to keep the channel organised. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities: ===== &lt;br /&gt;
Keep the #links channel up-to-date &lt;br /&gt;
&lt;br /&gt;
==== SVP Talent (Administrators+) ==== &lt;br /&gt;
As SVP Talent, you hold the vital role of the Staff Whisperer. Your mission: to attract suitable candidates and ensure a smooth application process. Bring your keen eye for character and the ability to navigate the intricate world of staff recruitment. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Seek out and encourage potential staff members to apply Monitor staff applications, ensuring they are promptly reviewed and presented for a fair and timely voting process.&lt;br /&gt;
** Can be posted by anyone, you just make sure its happening. &lt;br /&gt;
&lt;br /&gt;
==== SVP Justice (Administrators+) ==== &lt;br /&gt;
As SVP Justice, you are the Judge, Jury, and Executioner. Your mission: to ensure that punishment appeals are reviewed promptly and fairly. You can also make summary decisions on frivolous appeals without putting them to the admin team for voting. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities: ===== &lt;br /&gt;
&lt;br /&gt;
* Oversee the appeals process, ensuring that punishment appeals are acknowledged and handled in a timely manner Facilitate discussions among staff members involved in the appeal, encouraging constructive dialogue and diverse perspectives&lt;br /&gt;
* Summarily decide the verdict of minor appeals which don’t need to go before the admin team (i.e. frivolous appeals, cake-less appeals, poem-less appeals, appeals that just should be accepted on the spot).&lt;br /&gt;
* Sends verdict in game via staff command. &lt;br /&gt;
&lt;br /&gt;
==== SVP Retention (Administrators+) ==== &lt;br /&gt;
As SVP Retention, you are the mediator between Staff and the people. Your job is to collect information on what players want the most out of the server and then come up with ideas on how to implement it. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Gather information on most wanted features. Come up with your own ideas that would help with player retention&lt;br /&gt;
* Implement those ideas either with Staff help or Department of Education (depending on the feature)&lt;br /&gt;
* Most new features require both Staff and DOE engagement, so you will be the person who encourages and helps both teams.&lt;br /&gt;
* Keep engaged in the #suggestions channel and respond on behalf of the staff team (if you don&#039;t know the answer, ask and then pass it on as well :)). &lt;br /&gt;
&lt;br /&gt;
==== SVP History ==== &lt;br /&gt;
As SVP History, you are the owner of the Staff/Server museum. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Keep the Staff/Server museum up-to-date&lt;br /&gt;
* Keep the tutorial staff wall up-to-date &lt;br /&gt;
&lt;br /&gt;
=== Commands === &lt;br /&gt;
Here are a list of commands that all Staff members have access to. Remember that they are only for Staff duties, and nothing is for personal benefit! &lt;br /&gt;
&lt;br /&gt;
==== Vanish ==== &lt;br /&gt;
You’re able to become invisible to all non-staff players, and seen as in spectator mode on tab to other staff as a physical floating head.  &lt;br /&gt;
&lt;br /&gt;
* This can be used in multiple situations: &lt;br /&gt;
** Watching for suspicious illegal activity &lt;br /&gt;
** Getting away from players if feeling overwhelmed &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/vanish; /v&amp;lt;/code&amp;gt; - Silently puts you into vanish mode and notifies other Staff members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ==== &lt;br /&gt;
You can open players’ inventory in real time.  &lt;br /&gt;
&lt;br /&gt;
* Used to take items out of a player’s inventory if they’re not supposed to have it, or in the case something is accidentally (or maliciously) stolen.&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/openinv &amp;amp;#x3C;player&amp;amp;#x3E;; /oi&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ender Chests ==== &lt;br /&gt;
Opens the specified player’s enderchest in real time. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/openender &amp;amp;#x3C;player&amp;amp;#x3E;; /oe&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Teleportation ==== &lt;br /&gt;
Teleports the specified player to spawn. &lt;br /&gt;
&lt;br /&gt;
* Used if a player seems to be stuck from glitching.&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/warps spawn &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleport the player to another player&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/tp2p &amp;amp;#x3C;player&amp;amp;#x3E; [player]&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleports the specified player to your location &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/tphere &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returns you to your previous location. &lt;br /&gt;
&lt;br /&gt;
* Elevators count as a previous location if used &lt;br /&gt;
* Used after closing a ticket or doing a staff duty. &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleports you to the highest block above your head. &lt;br /&gt;
&lt;br /&gt;
* Used for when teleported underground from /as tp &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleports you to the specified coordinates&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/tppos &amp;amp;#x3C;coords&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Create a GPS point. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Please stand still until the Editor says it is deactivated!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/staff-gps-create &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/staff-gps-delete&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Other ==== &lt;br /&gt;
Puts you into or out of spectator mode. &lt;br /&gt;
&lt;br /&gt;
* Used for searching for chests when vaulting, and when vaulting a building that has a basement.&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; /spectator &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turns fly mode on or off. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sets your in-game drunkenness to 0%. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resets a player’s in game nickname/display name - Use this to correct incorrect usernames or inappropriate nicknames.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/nickname player &amp;amp;#x3C;player&amp;amp;#x3E; reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use this to remove any ghost locks. &lt;br /&gt;
&lt;br /&gt;
* Must be run after vaulting and can be used when players complain about Air etc being locked. &lt;br /&gt;
* &#039;&#039;&#039;Commands:&#039;&#039;&#039; &amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Category:Staff]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Miner&amp;diff=1827</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Miner&amp;diff=1827"/>
		<updated>2025-02-15T20:53:30Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UnityMaster in the mines.png|thumb|469x469px]]&lt;br /&gt;
As a Miner, your main role is to mine ores, such as coal and netherite, and sell them. You can create a business or supply ores to other players and shops.&amp;lt;span id=&amp;quot;what-miners-do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What miners do ==&lt;br /&gt;
&lt;br /&gt;
* Your primary task is mining various ores.&lt;br /&gt;
* To start a mining business, you need to pass the Entrepreneur qualification exam.&amp;lt;span id=&amp;quot;mining-made-easier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Mining made easier ==&lt;br /&gt;
&lt;br /&gt;
* You can speed up mining by purchasing a drilling vehicle from the Reveille Dealership (use /gps start revdealership).&lt;br /&gt;
* There are no mining towns, you are able to mine in the wild however!&amp;lt;span id=&amp;quot;getting-started-after-passing-the-exam&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Getting started after passing the exam ==&lt;br /&gt;
&lt;br /&gt;
* Consider buying a plot and setting up a store to sell your products.&lt;br /&gt;
* Find available plots for sale/lease in the #realty-adverts section on our Discord.&lt;br /&gt;
* You can also sell to businesses using &amp;lt;code&amp;gt;/find {item name}&amp;lt;/code&amp;gt; or find a shop with a minecart or enderchest.&lt;br /&gt;
* To gather resources, buy them from player shops or obtain them in the wild using /warp airport.&amp;lt;span id=&amp;quot;miner-recipes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Miner recipes ==&lt;br /&gt;
* Amethyst block -&amp;amp;gt; 4 amethyst shards&lt;br /&gt;
* Block of raw copper -&amp;amp;gt; block of copper (furnace; 900 ticks; 6.3xp)&lt;br /&gt;
* Dripstone block -&amp;amp;gt; 2 pointed dripstone&lt;br /&gt;
* Glowstone -&amp;amp;gt; 4 glowstone dust&lt;br /&gt;
* Block of raw gold -&amp;amp;gt; block of gold (furnace; 900 ticks; 6.3xp)&lt;br /&gt;
* Block of raw iron -&amp;amp;gt; iron block (furnace; 900 ticks; 6.3xp)&lt;br /&gt;
* Magma block -&amp;amp;gt; 2 magma cream&lt;br /&gt;
* 9 cobblestone -&amp;amp;gt; 1 gravel&lt;br /&gt;
== Additional resources ==&lt;br /&gt;
&lt;br /&gt;
* To find more ways to make money, read the [https://wiki.democracycraft.net/government/money/ Making Money Guide].&lt;br /&gt;
* You can explore job opportunities with DC #employment channel: [https://discord.gg/democracy DC Employment]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Doctor&amp;diff=1689</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Doctor&amp;diff=1689"/>
		<updated>2025-02-05T20:55:31Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;doctor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Doctor, your primary role is to provide medical assistance to patients at the hospital. Your duty revolves around attending to patients’ medical needs inside the hospital premises. Doctors are considered level 4 employees in the government’s pay system and earn $35 every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Trainee Doctors must complete the Self-Training Guide on forums before they can attend patients.&lt;br /&gt;
&lt;br /&gt;
Self-Training Guide: https://www.democracycraft.net/threads/self-training-guide-for-trainee-doctors.23716/ &lt;br /&gt;
&lt;br /&gt;
They need to successfully pass an evaluation before they are promoted to full Doctors.&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/7VYumh4cjn Join the Department of Health Discord Server] for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;/doh&amp;lt;/code&amp;gt;: Sets your channel to a private one for Department of Health employees.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;/doctor-attend &amp;amp;lt;username&amp;amp;gt;&amp;lt;/code&amp;gt;: Teleports you to the patient&#039;s hospital or clinic, alerting other doctors that you’re attending to a patient. Use this command only when a patient requires assistance. Abuse of this command leads to departmental termination.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;code&amp;gt;/health list diseases&amp;lt;/code&amp;gt;: Shows a list of diseases with their details and cure names.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;code&amp;gt;/health list symptoms&amp;lt;/code&amp;gt;: Displays symptoms.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;/health symptoms&amp;lt;/code&amp;gt;: Shows the symptoms you are experiencing.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;p&amp;gt;&amp;lt;code&amp;gt;/health temperature&amp;lt;/code&amp;gt;: Displays your temperature.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipe Examples ==&lt;br /&gt;
* Cholera cure: 1 ice, 1 glass bottle, 1 glow berry, milk bucket&lt;br /&gt;
* Bandage: 8 paper surrounding 1 white wool&lt;br /&gt;
* Hypothermia cure: 1 magma cream, 1 paper&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;procedures-protocol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Procedures &amp;amp;amp; Protocol ==&lt;br /&gt;
&lt;br /&gt;
When a player requests medical assistance by hitting the monitor at the hospital, you will:&lt;br /&gt;
&lt;br /&gt;
Type in {{code|/doh}} that you will attend to the patient. You can do this by saying “Me” or “I got it,&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
Type {{code|/doctor-attend &amp;lt;patient’s username&amp;gt;}} to attend to the patient.&lt;br /&gt;
&lt;br /&gt;
Greet the patient and ask them how you can be of assistance.&lt;br /&gt;
&lt;br /&gt;
If they don’t know their symptoms, ask them to do {{code|/health symptoms}}.&lt;br /&gt;
&lt;br /&gt;
You will need to diagnose the patient. Asking them to do {{code|/health temperature}} might be useful in diagnosing the disease. Once they tell you what symptoms they’re experiencing, you will need to do {{code|/health list diseases}}, and check which disease correlates with these exact symptoms. You may also use list of all diseases and symptoms in part six of this guide.&lt;br /&gt;
&lt;br /&gt;
Lead them to an empty examination room, and tell them to wait there.&lt;br /&gt;
&lt;br /&gt;
Craft the appropriate cure using materials from the doctor storage room (floor 2 behind the patient rooms). Tell them the correct price, and ask them if they would like to pay with Medicare (if it’s available for this specific disease).&lt;br /&gt;
&lt;br /&gt;
Once the patient pays, you can cure them. &#039;&#039;&#039;DO NOT DROP THE PATIENT THE CURE&#039;&#039;&#039;. Right click the patient to cure them. You can cure yourself by clicking left-click.&lt;br /&gt;
&lt;br /&gt;
Wish them a good day, and tell them they&#039;re good to go!&lt;br /&gt;
&lt;br /&gt;
RECYCLE bottles and DISPOSE of any extra materials in the disposal sign in the doctor storage room.&lt;br /&gt;
&lt;br /&gt;
As a Doctor, you can treat yourself! However you must walk to the hospital and use materials in the supply room. You may also request assistance like a patient. Never {{code|/doctor-attend}} yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;temperature-and-prices&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Temperature and Prices ==&lt;br /&gt;
&lt;br /&gt;
A normal body temperature is 37. Anything below 33 is cold, and anything above 45 is hot. &lt;br /&gt;
&lt;br /&gt;
If patient is hot: Tell patient to remove armor (if any), and lead them to the fire/water therapy room. Tell them to spend some time in the water.&lt;br /&gt;
&lt;br /&gt;
If patient is cold: Tell patient to put on armor (if they have any), and lead them to the fire/water therapy room. Tell them to stand near the fireplace, until they warm up.&lt;br /&gt;
&lt;br /&gt;
Prices are listed near the front desk and in the Doctor&#039;s storage room. A doctor must ALWAYS charge a patient the exact amount. Giving away free treatments or charging random amounts is punishable.&lt;br /&gt;
&lt;br /&gt;
The hospital does offer milk buckets to help with drunkenness for $10 (payment to the Doctor), or $20 at the milk vending machine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;rules&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* Only treat patients who have requested assistance using the sign.&lt;br /&gt;
* Use materials from the hospital supply room to craft cures.&lt;br /&gt;
* Always charge the exact amount specified. Giving free treatments or random charges is against the rules.&lt;br /&gt;
* Never refuse to treat a patient unless they are harassing or noncompliant.&lt;br /&gt;
* Do not provide free treatments.&lt;br /&gt;
* Do not harm or abuse patients, such as giving the wrong cure intentionally.&lt;br /&gt;
* Avoid treating patients outside the hospital with doctor-only cures or cures crafted with hospital supplies.&lt;br /&gt;
* Ensure you do not keep leftover materials; recycle and dispose of them at the designated disposal sign.&lt;br /&gt;
* Do not sell doctor-only cures outside the hospital. (Pharmaceutical goods are an exception)&lt;br /&gt;
* Only Medical Specialists can create and use vaccines.&lt;br /&gt;
&lt;br /&gt;
If you need to report a Doctor violating these rules or have complaints, report them to a Medical Specialist (MS) or Health Secretary. These rules are enforceable.&lt;br /&gt;
== Medicare ==&lt;br /&gt;
&lt;br /&gt;
For detailed information on how Medicare works, read [https://wiki.democracycraft.net/Medicare this guide].&lt;br /&gt;
&lt;br /&gt;
Medicare is government health insurance that enables patients to pay doctors for certain cures at the hospital. &lt;br /&gt;
&lt;br /&gt;
All treatments are covered by Medicare!&lt;br /&gt;
[[Category:Doctors| ]]&lt;br /&gt;
[[Category:Government jobs]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Jeweller&amp;diff=1662</id>
		<title>Jeweller</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Jeweller&amp;diff=1662"/>
		<updated>2025-01-27T01:55:00Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;jeweller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Jeweller =&lt;br /&gt;
&lt;br /&gt;
As a Jeweller, you will be able to sell unique versions of precious metals and decorations for special occasions. You can then sell these goods to players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;what-jewellers-do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What Jewellers Do ==&lt;br /&gt;
&lt;br /&gt;
Jewellers are skilled crafters when it comes to additional and decorative use for diamonds, gold, iron, and other ores. The following recipes can be exclusively crafted by a Jeweller:&lt;br /&gt;
&lt;br /&gt;
* 24 Carat Diamond Ring&lt;br /&gt;
* 14 Carat Diamond Ring&lt;br /&gt;
* 24 Carat Gold Ring&lt;br /&gt;
* 14 Carat Gold Ring&lt;br /&gt;
* 24 Carat Silver Ring&lt;br /&gt;
* 14 Carat Silver Ring&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can find the recipes for these in {{Code|/recipes}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Superior AA-Grade Amethyst Ring: Amethyst clusters, block, netherite ingots and tinted glass.&lt;br /&gt;
&lt;br /&gt;
== Passed the Exam? Now What? ==&lt;br /&gt;
&lt;br /&gt;
It is recommended that you purchase a plot and build a store, or rent a shop to sell your products in! Find available plots for sale/lease under #realty-adverts on our discord. As a Jeweller, you can also advertise your expertise in vehicles under #business-adverts.&lt;br /&gt;
[[File:Airport Monitor Options.png|thumb|455x455px]]&lt;br /&gt;
To gather resources, you can either buy them from player shops or obtain them yourself in the wild. To get to the wild, type &amp;lt;code&amp;gt;/warp airport&amp;lt;/code&amp;gt;. Right-click a monitor in the airport and choose out of 7 wild starting locations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
(Check &amp;lt;code&amp;gt;/map&amp;lt;/code&amp;gt; if you’re looking for a specific biome).&lt;br /&gt;
[[category:Professions]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Armourer&amp;diff=1661</id>
		<title>Armourer</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Armourer&amp;diff=1661"/>
		<updated>2025-01-27T01:50:34Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;armourers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an Armourer, you are responsible for contributing to the server’s arms-based industry. This is achieved by crafting weapons and armour to sell to the community.&lt;br /&gt;
&lt;br /&gt;
If crafting weaponry is your forte, while of course staying legal, then we recommend this job for you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Yeet Boy with a Firearm.png|462x462px|image]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;what-armourers-do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What Armourers Do ==&lt;br /&gt;
&lt;br /&gt;
Armourers on DemocracyCraft have several essential roles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crafting Weapons:&#039;&#039;&#039; Your primary task is crafting various weapons that are legal on the server. Recipe books containing the recipes for all the guns and ammo can be found in the government store.&lt;br /&gt;
* &#039;&#039;&#039;Selling Firearms:&#039;&#039;&#039; You can sell firearms in a chest shop. Utilize the &amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt; command to obtain the name for the chest shop, making it easier for players to find your products.&lt;br /&gt;
* &#039;&#039;&#039;Understanding Firearms Laws:&#039;&#039;&#039; To ensure you stay within legal boundaries, you must familiarize yourself with the server’s laws regarding firearms. Possessing or selling restricted weapons can result in consequences. &lt;br /&gt;
* &#039;&#039;&#039;Crafting Ammo:&#039;&#039;&#039; In addition to weapons, crafting ammunition is a part of your job. Ensure you have the knowledge and materials to craft various types of ammo.&amp;lt;span id=&amp;quot;crafting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
To craft a firearm yourself, you need to place materials in the right shape in a crafting table. Recipe books containing the recipes for all the guns and ammo you can make can be found on the second floor of the government store, which can be found in the town hall. Find the town hall by following the arrow after running the command &amp;lt;code&amp;gt;/gps start govshop&amp;lt;/code&amp;gt;. Or, you can find recipes through the {{Code|/recipes}}  command, under the Weaponry tab.&lt;br /&gt;
&lt;br /&gt;
To gather resources for crafting, you can either buy them from other player shops &#039;&#039;or&#039;&#039; obtain them yourself in the [[The Wild|wild]]. Buying from other players is more expensive, but it&#039;s less time-consuming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Musket Balls: 6 iron ingots and 3 gunpowder&lt;br /&gt;
&lt;br /&gt;
M16: 5 redstone dust, 3 iron blocks&lt;br /&gt;
&lt;br /&gt;
5.56 NATO: 1 iron ingot, 1 redstone dust, 1 gunpowder&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
There are a few different ways to start earning money with your new profession:&lt;br /&gt;
&lt;br /&gt;
* Purchase or rent a shop to sell your products. You can find available plots for sale/lease under #realty-adverts on our Discord server. For more information on how to set up a chest shop, check out the [https://wiki.democracycraft.net/features/chestshops/ Chest Shops Guide].&lt;br /&gt;
* Use the #marketplace channel in Discord to auction off your goods. You get to choose the starting price, and interested players can bid higher on your auctions.&lt;br /&gt;
* If you don&#039;t want to do all of the business on your own, you can join a player-owned company to work for with the Discord #employment channel: [https://discord.gg/democracy DC Employment]&amp;lt;span id=&amp;quot;recipes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Carpenter&amp;diff=1660</id>
		<title>Carpenter</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Carpenter&amp;diff=1660"/>
		<updated>2025-01-27T01:45:58Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: Added recipes for exam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;carpenter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Carpenter is a great job for anyone enthusiastic about building furniture for people’s homes and businesses. Like many creating-centered jobs, Carpenters have exclusive recipes that only they can create. From chairs to plants to tables, Carpenters can create any piece to beautify people’s spaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;what-carpenters-do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What Carpenters Do ==&lt;br /&gt;
&lt;br /&gt;
Carpenters’ main job is to create and sell various furniture items that can make the buildings in the city and towns more appealing and realistic. Some items you can craft as a Carpenter are chairs, tables, paintings, trees, and more! Carpenters might collaborate with someone with an interior-designing eye to help advise and persuade clients to buy their furniture. They may also advise people on their own, offering their opinion on how the space would look best and how to decorate it.&lt;br /&gt;
&lt;br /&gt;
In order to craft furniture recipes that include fabric, you will need to first build the Fabric Machine Plus.&lt;br /&gt;
&lt;br /&gt;
* 3 wooden planks on top and bottom rows&lt;br /&gt;
* 3 strings in middle row&lt;br /&gt;
&lt;br /&gt;
To make fabric, you need &#039;&#039;&#039;3 string and 1 dye of your choice&#039;&#039;&#039; in your inventory when you open the Fabric Machine Plus crafting menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Examples&#039;&#039;&#039;&lt;br /&gt;
[[File:Carpenter Chair Recipe.png|left|thumb|110x110px|Chair Recipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lamp recipe.png|left|thumb|111x111px|Lamp recipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Radio Recipe.png|left|thumb|113x113px|Radio Recipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passed the Exam! What Now? ==&lt;br /&gt;
&lt;br /&gt;
Congratulations on passing the Carpenter exam! You can now craft furniture items for your clients! To view all recipes available to Carpenters, including the Fabric Machine Plus, type {{Code|/recipes}} in the server and click the furniture icon. View each item’s recipe by clicking on the item you wish to build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
It is recommended that you have a shop to sell your furniture in. This can be either a plot you buy and build yourself, or a space rented to sell your goods. People advertising plots for sale or for rent can be found in the Discord. You can also ask players in the server if they would like any furniture to spruce-up their environment.&lt;br /&gt;
&lt;br /&gt;
You can also start your own Company on the server (separate guide available). You will need to take and pass the Entrepreneur Exam to earn your license. Then you can run an /ad on the server to spread the word about your business!&lt;br /&gt;
&lt;br /&gt;
To gather resources to craft your furniture, you can either gather in the Wild or buy locally from players on the server. To access the Wild, use &amp;lt;code&amp;gt;/warp airport&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;/find &amp;amp;lt;item_name&amp;amp;gt;&amp;lt;/code&amp;gt; in the server to see what players are selling and for what price!&amp;lt;span id=&amp;quot;some-recipes-available-to-you&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Radio_Recipe.png&amp;diff=1659</id>
		<title>File:Radio Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Radio_Recipe.png&amp;diff=1659"/>
		<updated>2025-01-27T01:45:19Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Lamp_recipe.png&amp;diff=1658</id>
		<title>File:Lamp recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Lamp_recipe.png&amp;diff=1658"/>
		<updated>2025-01-27T01:44:25Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carpenter lamp recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Carpenter_Chair_Recipe.png&amp;diff=1657</id>
		<title>File:Carpenter Chair Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Carpenter_Chair_Recipe.png&amp;diff=1657"/>
		<updated>2025-01-27T01:43:32Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chair Recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=1656</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=1656"/>
		<updated>2025-01-26T03:16:32Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;chef&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Are you ready to become the next master chef of Reveille? Chefs play a crucial role in the wellbeing of the Commonwealth as they are responsible for producing our food and supporting many farmers and companies’ income. As a Chef, your primary task is to take crop items and transform them into delicious new foods for players to enjoy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;what-chefs-do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What Chefs Do ==&lt;br /&gt;
&lt;br /&gt;
While your official job is to convert crop items into delectable dishes for players, the world of culinary arts is full of possibilities. In practice, chefs can do much more! For instance, you might collaborate with a brewer to establish a restaurant offering a variety of beverages alongside your meals. You could also supply your culinary creations to other players’ restaurants. If you’re not keen on venturing into the commercial sector, you can set up a rental agreement to operate a food stand on someone else’s property. Get creative and explore the vast culinary landscape!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;passed-the-exam-what-now&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passed the Exam? What now? ==&lt;br /&gt;
&lt;br /&gt;
Once you’ve successfully passed your chef’s exam, it’s recommended that you either purchase or rent your own plot of land to establish your very own food-related business. If this option doesn’t pique your interest or you lack the necessary funds or land, you can seek employment opportunities through DC Jobs. Join the DC Jobs Discord Server to explore potential culinary careers.&lt;br /&gt;
&lt;br /&gt;
However, to open your own business, you’ll need to have passed the entrepreneur exam at the University and register your business with the DEC. Follow this link to register your business with the DEC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;how-it-works&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
To view all available items and recipes, simply type {{Code|/recipes}} in-game.&lt;br /&gt;
&lt;br /&gt;
Each recipe comes with its specific ingredients, and sometimes you might require containers as well. You can explore the ingredients needed for different recipes, sorted into categories like cooked food, desserts, and beverages. If there’s more than one page, you can navigate by clicking the arrow in the bottom right of the box.&lt;br /&gt;
&lt;br /&gt;
To see the recipe for a specific item, select it from the list. If the recipe contains non-vanilla items, you can click on those items to learn how to craft them. To go back, click the red ‘x’. You can explore more pages by clicking the blue arrows and search for a specific item using the magnifying glass icon on the home screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Examples:&#039;&#039;&#039;&lt;br /&gt;
[[File:Golden apple pie.png|left|thumb|106x106px|Golden Apple Pie Recipe]]&lt;br /&gt;
[[File:Hamburger recipe.png|left|thumb|106x106px|Hamburger Recipe]]&lt;br /&gt;
[[File:Cheese bucket recipe.png|left|thumb|108x108px|Cheese Bucket Recipe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken pie recipe.png|left|thumb|106x106px|Chicken Pie Recipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cheesecake recipe.png|left|thumb|101x101px|Cheesecake Recipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spaghetti recipe.png|left|thumb|110x110px|Spaghetti Recipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[File:Honey cooked beef recipe.png|left|thumb|112x112px|Honey Cooked Beef Recipe]]&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=1655</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=1655"/>
		<updated>2025-01-26T03:13:04Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;chef&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Are you ready to become the next master chef of Reveille? Chefs play a crucial role in the wellbeing of the Commonwealth as they are responsible for producing our food and supporting many farmers and companies’ income. As a Chef, your primary task is to take crop items and transform them into delicious new foods for players to enjoy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;what-chefs-do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What Chefs Do ==&lt;br /&gt;
&lt;br /&gt;
While your official job is to convert crop items into delectable dishes for players, the world of culinary arts is full of possibilities. In practice, chefs can do much more! For instance, you might collaborate with a brewer to establish a restaurant offering a variety of beverages alongside your meals. You could also supply your culinary creations to other players’ restaurants. If you’re not keen on venturing into the commercial sector, you can set up a rental agreement to operate a food stand on someone else’s property. Get creative and explore the vast culinary landscape!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;passed-the-exam-what-now&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passed the Exam? What now? ==&lt;br /&gt;
&lt;br /&gt;
Once you’ve successfully passed your chef’s exam, it’s recommended that you either purchase or rent your own plot of land to establish your very own food-related business. If this option doesn’t pique your interest or you lack the necessary funds or land, you can seek employment opportunities through DC Jobs. Join the DC Jobs Discord Server to explore potential culinary careers.&lt;br /&gt;
&lt;br /&gt;
However, to open your own business, you’ll need to have passed the entrepreneur exam at the University and register your business with the DEC. Follow this link to register your business with the DEC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;how-it-works&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
To view all available items and recipes, simply type {{Code|/recipes}} in-game.&lt;br /&gt;
&lt;br /&gt;
Each recipe comes with its specific ingredients, and sometimes you might require containers as well. You can explore the ingredients needed for different recipes, sorted into categories like cooked food, desserts, and beverages. If there’s more than one page, you can navigate by clicking the arrow in the bottom right of the box.&lt;br /&gt;
&lt;br /&gt;
To see the recipe for a specific item, select it from the list. If the recipe contains non-vanilla items, you can click on those items to learn how to craft them. To go back, click the red ‘x’. You can explore more pages by clicking the blue arrows and search for a specific item using the magnifying glass icon on the home screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Examples:&#039;&#039;&#039;&lt;br /&gt;
[[File:Golden apple pie.png|left|thumb|106x106px]]&lt;br /&gt;
[[File:Hamburger recipe.png|left|thumb|106x106px]]&lt;br /&gt;
[[File:Cheese bucket recipe.png|left|thumb|108x108px]]&lt;br /&gt;
Golden apple pie&lt;br /&gt;
[[File:Chicken pie recipe.png|left|thumb|106x106px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hamburger&lt;br /&gt;
[[File:Cheesecake recipe.png|left|thumb|101x101px]]&lt;br /&gt;
&lt;br /&gt;
Cheese bucket&lt;br /&gt;
&lt;br /&gt;
Chicken Pie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheesecake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spaghetti recipe.png|left|thumb|110x110px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spaghetti &lt;br /&gt;
[[File:Honey cooked beef recipe.png|left|thumb|112x112px]]Honey cooked beef&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Golden_apple_pie.png&amp;diff=1654</id>
		<title>File:Golden apple pie.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Golden_apple_pie.png&amp;diff=1654"/>
		<updated>2025-01-26T03:12:16Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chef golden apple pie recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Hamburger_recipe.png&amp;diff=1653</id>
		<title>File:Hamburger recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Hamburger_recipe.png&amp;diff=1653"/>
		<updated>2025-01-26T03:10:57Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chef hamburger recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Chicken_pie_recipe.png&amp;diff=1652</id>
		<title>File:Chicken pie recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Chicken_pie_recipe.png&amp;diff=1652"/>
		<updated>2025-01-26T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chicken pie recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=1651</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=1651"/>
		<updated>2025-01-26T03:07:13Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: /* How It Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;chef&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Are you ready to become the next master chef of Reveille? Chefs play a crucial role in the wellbeing of the Commonwealth as they are responsible for producing our food and supporting many farmers and companies’ income. As a Chef, your primary task is to take crop items and transform them into delicious new foods for players to enjoy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;what-chefs-do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What Chefs Do ==&lt;br /&gt;
&lt;br /&gt;
While your official job is to convert crop items into delectable dishes for players, the world of culinary arts is full of possibilities. In practice, chefs can do much more! For instance, you might collaborate with a brewer to establish a restaurant offering a variety of beverages alongside your meals. You could also supply your culinary creations to other players’ restaurants. If you’re not keen on venturing into the commercial sector, you can set up a rental agreement to operate a food stand on someone else’s property. Get creative and explore the vast culinary landscape!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;passed-the-exam-what-now&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passed the Exam? What now? ==&lt;br /&gt;
&lt;br /&gt;
Once you’ve successfully passed your chef’s exam, it’s recommended that you either purchase or rent your own plot of land to establish your very own food-related business. If this option doesn’t pique your interest or you lack the necessary funds or land, you can seek employment opportunities through DC Jobs. Join the DC Jobs Discord Server to explore potential culinary careers.&lt;br /&gt;
&lt;br /&gt;
However, to open your own business, you’ll need to have passed the entrepreneur exam at the University and register your business with the DEC. Follow this link to register your business with the DEC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;how-it-works&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
To view all available items and recipes, simply type {{Code|/recipes}} in-game.&lt;br /&gt;
&lt;br /&gt;
Each recipe comes with its specific ingredients, and sometimes you might require containers as well. You can explore the ingredients needed for different recipes, sorted into categories like cooked food, desserts, and beverages. If there’s more than one page, you can navigate by clicking the arrow in the bottom right of the box.&lt;br /&gt;
&lt;br /&gt;
To see the recipe for a specific item, select it from the list. If the recipe contains non-vanilla items, you can click on those items to learn how to craft them. To go back, click the red ‘x’. You can explore more pages by clicking the blue arrows and search for a specific item using the magnifying glass icon on the home screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Examples:&#039;&#039;&#039;&lt;br /&gt;
[[File:Cheesecake recipe.png|left|thumb|101x101px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheesecake&lt;br /&gt;
[[File:Waffle Recipe.png|left|thumb|101x101px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spaghetti recipe.png|left|thumb|110x110px]]&lt;br /&gt;
Waffle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spaghetti &lt;br /&gt;
[[File:Honey cooked beef recipe.png|left|thumb|112x112px]]&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Cheese_bucket_recipe.png&amp;diff=1650</id>
		<title>File:Cheese bucket recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Cheese_bucket_recipe.png&amp;diff=1650"/>
		<updated>2025-01-26T03:04:53Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chef cheese bucket recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Honey_cooked_beef_recipe.png&amp;diff=1649</id>
		<title>File:Honey cooked beef recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Honey_cooked_beef_recipe.png&amp;diff=1649"/>
		<updated>2025-01-26T03:02:59Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Honey cooked beef recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Spaghetti_recipe.png&amp;diff=1648</id>
		<title>File:Spaghetti recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Spaghetti_recipe.png&amp;diff=1648"/>
		<updated>2025-01-26T03:01:19Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chef spaghetti recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Cheesecake_recipe.png&amp;diff=1647</id>
		<title>File:Cheesecake recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Cheesecake_recipe.png&amp;diff=1647"/>
		<updated>2025-01-26T02:59:32Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chef cheesecake recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Waffle_Recipe.png&amp;diff=1646</id>
		<title>File:Waffle Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Waffle_Recipe.png&amp;diff=1646"/>
		<updated>2025-01-26T02:57:40Z</updated>

		<summary type="html">&lt;p&gt;VerySmolBirb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chef waffle recipe&lt;/div&gt;</summary>
		<author><name>VerySmolBirb</name></author>
	</entry>
</feed>