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	<updated>2026-10-08T19:27:51Z</updated>
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	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Detective&amp;diff=13369</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Detective&amp;diff=13369"/>
		<updated>2026-09-01T10:24:15Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Homeland Security V2 Rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|quality=2|date=8/6/26}}&lt;br /&gt;
{{Importance|class=2|date=8/6/26}}&lt;br /&gt;
As a &#039;&#039;&#039;Detective&#039;&#039;&#039;, your job is to investigate crimes, primarily murders, and solve cases using clues left behind at crime scenes. Unlike Police Officers, Detectives don’t arrest criminals or jail them, but instead, focus on gathering evidence, processing clues, and solving cases. Detectives work closely with Police Officers by providing the necessary information for them to issue arrests and track down criminals.&lt;br /&gt;
&lt;br /&gt;
=== Reporting a Murder ===&lt;br /&gt;
When a player dies in the game, a case is created behind the scenes, but nobody is working it until somebody calls it in. Murder cases are reported by:&lt;br /&gt;
&lt;br /&gt;
* Anyone standing near the body, by using &amp;lt;code&amp;gt;/911&amp;lt;/code&amp;gt; while aiming at it, or simply by clicking the body, or&lt;br /&gt;
* The victim themselves, who has &#039;&#039;&#039;two minutes&#039;&#039;&#039; after respawning to use &amp;lt;code&amp;gt;/911&amp;lt;/code&amp;gt; with no body in sight.&lt;br /&gt;
&lt;br /&gt;
This puts an open report on the case board, and every online Detective is told a new case has come in. Detectives view the board with &amp;lt;code&amp;gt;/cases&amp;lt;/code&amp;gt;.&lt;br /&gt;
[[File:Cases Board for Detectives.png|thumb|435x435px|A detective running &#039;&#039;&#039;/cases&#039;&#039;&#039; to see outstanding cases.]]&lt;br /&gt;
The board is split into sections:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Unclaimed&#039;&#039;&#039; —reports waiting for a Detective)&lt;br /&gt;
# &#039;&#039;&#039;Yours&#039;&#039;&#039; —the cases you are investigating, each showing your progressExample of an assigned case, found under Yours on the case board.&lt;br /&gt;
# &#039;&#039;&#039;Closed —&#039;&#039;&#039; cases that have been closed, solved cases move here&lt;br /&gt;
&lt;br /&gt;
Clicking an unclaimed case asks you to confirm if you would like to claim it, and move into &#039;&#039;&#039;Yours&#039;&#039;&#039; once accepted!&lt;br /&gt;
&lt;br /&gt;
A case belongs to &#039;&#039;&#039;one Detective at a time&#039;&#039;&#039;. Once you claim it, it leaves the board for everyone else, and no second Detective can join you on it.&lt;br /&gt;
&lt;br /&gt;
You may hold &#039;&#039;&#039;two cases at once&#039;&#039;&#039; — claiming a third is refused until you close or drop one.&lt;br /&gt;
&lt;br /&gt;
You can also claim a case without ever opening the board. Click the body at the scene and, if the case is unclaimed, it offers it to you and you can begin searching for clues!&lt;br /&gt;
&lt;br /&gt;
If you leave a claimed case untouched for &#039;&#039;&#039;1 hour&#039;&#039;&#039;, it is taken off you and returned to the board for anyone to claim again, and the progress you had on it is lost. If the case is still unsolved &#039;&#039;&#039;4 hours&#039;&#039;&#039; after you started it, it goes cold and can never be solved.&lt;br /&gt;
&lt;br /&gt;
=== Your Steps ===&lt;br /&gt;
[[File:Player corpse.png|thumb|430x430px|A player&#039;s corpse found lying down in a car park... :(]]&lt;br /&gt;
Every case walks you through four steps, shown on your action bar as you play:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Visit the Scene&#039;&#039;&#039; — travel to where the body was found.&lt;br /&gt;
# &#039;&#039;&#039;Search for Clues&#039;&#039;&#039; — click the corpse to start the brush minigame.&lt;br /&gt;
# &#039;&#039;&#039;Analyze Evidence&#039;&#039;&#039; — take what you recovered to a scanner.&lt;br /&gt;
# &#039;&#039;&#039;Solve the case!&#039;&#039;&#039; — review the suspects and close it.&lt;br /&gt;
&lt;br /&gt;
The bar advances by itself as each step completes, plays a note when it changes, and points you at the crime scene or the nearest scanner with a distance readout. &lt;br /&gt;
&lt;br /&gt;
Turn it on or off with &amp;lt;code&amp;gt;/hs steps on&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/hs steps off&amp;lt;/code&amp;gt;, and pin it to one particular case with &amp;lt;code&amp;gt;/hs steps set&amp;lt;/code&amp;gt; when you are holding more than one case.&lt;br /&gt;
&lt;br /&gt;
=== Collecting Clues ===&lt;br /&gt;
Reaching the scene is worth progress on its own, so walk it before you touch anything. The scene is a marked red box around the body, and the clues inside it are &#039;&#039;&#039;drawn from the actual fight,&#039;&#039;&#039;  the weapons that were really used are included in the evidence you find.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood&#039;&#039;&#039; is left behind when a melee weapon is used.&lt;br /&gt;
* &#039;&#039;&#039;Arrows&#039;&#039;&#039; are left when a ranged weapon is used.&lt;br /&gt;
&lt;br /&gt;
Up to &#039;&#039;&#039;four&#039;&#039;&#039; pieces of evidence are buried within about &#039;&#039;&#039;8 blocks&#039;&#039;&#039; of the body, disguised as the ordinary blocks they replaced. The body itself counts as a clue and is credited to you the moment the search begins.&lt;br /&gt;
&lt;br /&gt;
Click the corpse and press &#039;&#039;&#039;Start Search&#039;&#039;&#039; to begin. You then have &#039;&#039;&#039;100 seconds&#039;&#039;&#039; to use a &#039;&#039;&#039;brush&#039;&#039;&#039; to uncover the buried evidence. Only the Detective on the case can brush that scene&#039;s blocks. &lt;br /&gt;
[[File:Magnifying Glass revealing Clue Particles.png|thumb|418x418px|A detective uncovering clue particles by using a magnifying glass]]&lt;br /&gt;
Holding up the &#039;&#039;&#039;Magnifying Glass&#039;&#039;&#039; while you search highlights where the evidence is hidden with special blue particles, so make sure keep one on you!&lt;br /&gt;
&lt;br /&gt;
The killer gets no advantage here: a perpetrator standing in the scene of their own murder sees the ground the same way everybody else does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The timer is the whole game.&#039;&#039;&#039; If you run out of time, the search has failed. Every piece of evidence you had gathered is taken back off you, and the &#039;&#039;&#039;case goes cold immediately&#039;&#039;&#039;.  Assess the scene first, bring a brush and a magnifying glass, and do not start the search until you are ready to finish it.&lt;br /&gt;
&lt;br /&gt;
[[File:Analysers at the Reveille Police Station.png|thumb|461x461px|Located at /gps police]]&lt;br /&gt;
&lt;br /&gt;
=== Using the Scanner ===&lt;br /&gt;
Recovering evidence is not the same as reading it. Everything you brushed out is a physical item in your inventory, and it says nothing until it is processed at a &#039;&#039;&#039;Forensic Scanner&#039;&#039;&#039; at a Police Station.&lt;br /&gt;
&lt;br /&gt;
Right-click the scanner to list what evidence are carrying, naming the case each piece belongs to. Click the &#039;&#039;&#039;Analyse All Evidence&#039;&#039;&#039; button to scan all evidence.&lt;br /&gt;
[[File:Forensic Scanner.png|thumb|461x461px|Clues shown in Forensic Scanner, ready to be scanned.]]&lt;br /&gt;
The scanner refuses evidence from a case that is already closed, and evidence from a case that is not yours. When it is done it reports, per case, how much it scanned and what it was worth.&lt;br /&gt;
&lt;br /&gt;
=== Reading the Case File ===&lt;br /&gt;
Open a case from &amp;lt;code&amp;gt;/cases&amp;lt;/code&amp;gt;. The case screen carries the victim, the status, the cause of death, whether it reads as self-defence, where it happened and who was involved. The following buttons are made available to you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evidence&#039;&#039;&#039; — everything recovered, and who each piece is tied to.&lt;br /&gt;
* &#039;&#039;&#039;Suspects&#039;&#039;&#039; — the profiles: weapon, number of attacks, total damage, who struck the lethal blow, and where they were standing.&lt;br /&gt;
* &#039;&#039;&#039;Attacks&#039;&#039;&#039; — the full attack log of the fight, each entry with its weapon, damage, timestamp and coordinates.&lt;br /&gt;
* &#039;&#039;&#039;Crime Scene&#039;&#039;&#039; — provides a directions arrow back to the scene.Clues shown in Forensic Scanner, ready to be scanned.&lt;br /&gt;
* &#039;&#039;&#039;My Steps&#039;&#039;&#039; — where you are in the case.&lt;br /&gt;
&lt;br /&gt;
These sections unlock &#039;&#039;&#039;as you earn progress&#039;&#039;&#039;. A section you have not reached shows as a scrambled button. Visiting the scene, brushing the evidence and analysing it in full is enough to open all of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Case&#039;&#039;&#039; hands the case back to the board for another Detective. Your progress on it is lost, so use it when you know you cannot finish, not when you are stuck.&lt;br /&gt;
&lt;br /&gt;
=== Solving the Case ===&lt;br /&gt;
[[File:Murder Report.png|thumb|495x495px|A detective opening their completed murder investigation! :)]]&lt;br /&gt;
Click the &#039;&#039;&#039;Solve Case&#039;&#039;&#039; button to close and the plugin will automatically file wanted points (if applicable).&lt;br /&gt;
&lt;br /&gt;
Solving files a wanted point against everyone the case holds responsible, clears every Detective&#039;s progress on it, and pays you from the Government. You are paid a base fee plus a bonus per piece of evidence recovered and per suspect named. The victim is told their case was solved and who was named.&lt;br /&gt;
&lt;br /&gt;
If the fight data shows the &#039;&#039;&#039;victim threw the first punch&#039;&#039;&#039; and the person who killed them was the one they attacked, the case is marked &#039;&#039;&#039;self-defence&#039;&#039;&#039; and no wanted point is filed. &lt;br /&gt;
&lt;br /&gt;
Police Officers see the result on &amp;lt;code&amp;gt;/wanted&amp;lt;/code&amp;gt; and take it from there.&lt;br /&gt;
&lt;br /&gt;
=== Cold Cases ===&lt;br /&gt;
A case goes cold when the search times out, or when it is still unsolved 4 hours after you started it. Cold cases move to the &#039;&#039;&#039;Closed&#039;&#039;&#039; section of the board, their evidence is worthless — the scanner will not touch it — and no Detective can solve them. Speed matters.&lt;br /&gt;
&lt;br /&gt;
=== Tools and Responsibilities ===&lt;br /&gt;
Using &amp;lt;code&amp;gt;/detectivekit&amp;lt;/code&amp;gt;, you can claim your tools&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brush:&#039;&#039;&#039; digs buried evidence out of the crime scene.&lt;br /&gt;
* &#039;&#039;&#039;Magnifying Glass:&#039;&#039;&#039; hold it up during a search to reveal where the evidence is hidden.&lt;br /&gt;
* &#039;&#039;&#039;Forensic Scanner:&#039;&#039;&#039; the bench at the Police Station that processes evidence into case progress.&lt;br /&gt;
&lt;br /&gt;
Unlike Police Officers, Detectives do not:&lt;br /&gt;
&lt;br /&gt;
* Chase down criminals or&lt;br /&gt;
* Arrest and jail criminals.&lt;br /&gt;
&lt;br /&gt;
Those tasks are handled by &#039;&#039;&#039;Police Officers&#039;&#039;&#039;, who can handcuff, tase, pepper spray and baton a suspect, track them, and take them to a processing room to be jailed. &lt;br /&gt;
&lt;br /&gt;
=== Police Officer vs. Detective ===&lt;br /&gt;
It’s essential to understand the difference between Detectives and Police Officers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Police Officers&#039;&#039;&#039; chase down, arrest, and jail criminals. They have tools like handcuffs, tasers, pepper spray and batons, and they walk suspects to a processing room on foot — there are no teleports in an arrest.&lt;br /&gt;
* &#039;&#039;&#039;Detectives&#039;&#039;&#039; investigate crimes, collect and process clues, and solve cases. They do not make arrests or chase criminals.&lt;br /&gt;
&lt;br /&gt;
Only Police Officers can jail criminals. Once a case is solved, Detectives must coordinate with Police Officers to ensure arrests are made.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
* &#039;&#039;&#039;How do I report a murder?&#039;&#039;&#039;&lt;br /&gt;
** Aim at the body and use &amp;lt;code&amp;gt;/911&amp;lt;/code&amp;gt;, or just click the body. If you are the victim, &amp;lt;code&amp;gt;/911&amp;lt;/code&amp;gt; works for two minutes after you respawn.&lt;br /&gt;
* &#039;&#039;&#039;How many cases can I hold at once?&#039;&#039;&#039;&lt;br /&gt;
** Two. Claiming a third is refused until you close or drop one.&lt;br /&gt;
* &#039;&#039;&#039;Can another Detective help me work a case?&#039;&#039;&#039;&lt;br /&gt;
** No. A case belongs to one Detective, and nobody else can join it while you hold it.&lt;br /&gt;
* &#039;&#039;&#039;What happens if I don’t touch a case for an hour?&#039;&#039;&#039;&lt;br /&gt;
** It is taken off you and goes back on the board. Your progress on it is lost.&lt;br /&gt;
* &#039;&#039;&#039;What happens if the search timer runs out?&#039;&#039;&#039;&lt;br /&gt;
** The search has failed. The evidence you gathered is destroyed and the case goes cold on the spot. There is no retry.&lt;br /&gt;
* &#039;&#039;&#039;What does the scanner do?&#039;&#039;&#039;&lt;br /&gt;
** It processes the physical evidence you recovered, which is what unlocks the evidence list, the victim details, the suspect profiles and the attack log on the case screen. Unprocessed evidence tells you nothing.&lt;br /&gt;
* &#039;&#039;&#039;Why is a button on the case screen scrambled?&#039;&#039;&#039;&lt;br /&gt;
** You have not earned enough progress to read that section yet. Click it and it will tell you how much you have and how much it needs.&lt;br /&gt;
* &#039;&#039;&#039;Why did solving my case not make anybody wanted?&#039;&#039;&#039;&lt;br /&gt;
** The fight read as self-defence: the victim struck first and was killed by the person they attacked. The case still closes and still pays out.&lt;br /&gt;
* &#039;&#039;&#039;What should I do after solving a case?&#039;&#039;&#039;&lt;br /&gt;
** Police Officers on duty will pick the suspect up off &amp;lt;code&amp;gt;/wanted&amp;lt;/code&amp;gt; and handle the arrest.&lt;br /&gt;
&lt;br /&gt;
By following this guide and understanding the responsibilities of a Detective, you’ll be well-prepared to pass the exam and serve your community by solving crimes!&lt;br /&gt;
&lt;br /&gt;
[[Category:Detectives| ]]&lt;br /&gt;
[[Category:Government jobs]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Murder_Report.png&amp;diff=13368</id>
		<title>File:Murder Report.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Murder_Report.png&amp;diff=13368"/>
		<updated>2026-09-01T10:23:26Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Detective viewing a completed murder investigation&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Forensic_Scanner.png&amp;diff=13367</id>
		<title>File:Forensic Scanner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Forensic_Scanner.png&amp;diff=13367"/>
		<updated>2026-09-01T10:22:14Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detective opening Forensic Scanner&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Magnifying_Glass_revealing_Clue_Particles.png&amp;diff=13366</id>
		<title>File:Magnifying Glass revealing Clue Particles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Magnifying_Glass_revealing_Clue_Particles.png&amp;diff=13366"/>
		<updated>2026-09-01T10:18:45Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player using a magnifying glass to see clue particles&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Player_corpse.png&amp;diff=13365</id>
		<title>File:Player corpse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Player_corpse.png&amp;diff=13365"/>
		<updated>2026-09-01T10:15:13Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&#039;s corpse found lying down in-game&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Cases_Board_for_Detectives.png&amp;diff=13364</id>
		<title>File:Cases Board for Detectives.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Cases_Board_for_Detectives.png&amp;diff=13364"/>
		<updated>2026-09-01T10:13:55Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A detective running /cases in-game to view all cases.&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=13212</id>
		<title>MediaWiki:Citizen-footer-tagline</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=13212"/>
		<updated>2026-08-20T04:38:13Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Automatically fetch latest year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copyright © 2020-{{CURRENTYEAR}} DemocracyCraft.&amp;lt;br&amp;gt;&lt;br /&gt;
This server is not operated by Mojang or Microsoft and is not affiliated with/supported by Mojang AB or Microsoft.&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=MediaWiki:Citizen.css&amp;diff=13211</id>
		<title>MediaWiki:Citizen.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=MediaWiki:Citizen.css&amp;diff=13211"/>
		<updated>2026-08-20T03:59:14Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Update drawer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Citizen skin */&lt;br /&gt;
/* Make sidebar persist */&lt;br /&gt;
/* Many thanks to Coasterpedia */&lt;br /&gt;
@media screen and ( min-width: 1120px ) {&lt;br /&gt;
    :root {&lt;br /&gt;
        --fixed-menu-width: 240px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-page-container {&lt;br /&gt;
        /* Reserve space for drawer */&lt;br /&gt;
        margin-left: calc( var( --header-size ) + var( --fixed-menu-width ) );&lt;br /&gt;
        padding-inline: 0 !important;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-drawer .citizen-dropdown-details {&lt;br /&gt;
        /* Hide drawer button */&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-dropdown .citizen-menu__card,&lt;br /&gt;
    .citizen-dropdown .citizen-menu__card .citizen-ui-icon {&lt;br /&gt;
        content-visibility: visible;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-drawer__card {&lt;br /&gt;
        bottom: 0;&lt;br /&gt;
        /* Put drawer behind other header cards */&lt;br /&gt;
        z-index: -1 !important;&lt;br /&gt;
        margin: 0;&lt;br /&gt;
        /* Compensate header border */&lt;br /&gt;
        margin-left: 1px;&lt;br /&gt;
        padding: 0;&lt;br /&gt;
        min-width: auto !important;&lt;br /&gt;
        width: var( --fixed-menu-width );&lt;br /&gt;
        max-height: none;&lt;br /&gt;
        border: 0;&lt;br /&gt;
        border-right: 1px solid var( --border-color-base );&lt;br /&gt;
        border-radius: 0;&lt;br /&gt;
        background-color: var( --color-surface-0 );&lt;br /&gt;
        box-shadow: none;&lt;br /&gt;
        /* Force drawer to show */&lt;br /&gt;
        clip-path: none !important;&lt;br /&gt;
        content-visibility: visible !important;&lt;br /&gt;
        opacity: 1 !important;&lt;br /&gt;
        pointer-events: auto !important;&lt;br /&gt;
        transform: none !important;&lt;br /&gt;
        visibility: visible !important;&lt;br /&gt;
        left: 56px;&lt;br /&gt;
        overflow-x: hidden;&lt;br /&gt;
        overflow-y: auto;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-drawer__card &amp;gt; * {&lt;br /&gt;
        /* Force drawer content to show */&lt;br /&gt;
        opacity: 1 !important;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-drawer__header {&lt;br /&gt;
        padding-left: var( --space-xl );&lt;br /&gt;
        padding-right: var( --space-xl );&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-sticky-header-container {&lt;br /&gt;
        margin-left: calc( var( --header-size ) + var( --fixed-menu-width ) );&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-drawer__logo {&lt;br /&gt;
        /* Hide drawer header logo */&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-drawer__siteinfo .mw-logo-wordmark {&lt;br /&gt;
        font-size: 1.25rem;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-siteStats {&lt;br /&gt;
        font-size: 0.8125rem;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    #citizen-siteStats__item--images,&lt;br /&gt;
    #citizen-siteStats__item--users {&lt;br /&gt;
        /* Hide image and user stats to make space */&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-drawer__menu {&lt;br /&gt;
        padding-left: var( --space-xs );&lt;br /&gt;
        padding-right: var( --space-xs );&lt;br /&gt;
        grid-template-columns: 1fr;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .citizen-toc-enabled {&lt;br /&gt;
        --width-page: calc( var( --width-layout ) + var( --space-lg ) );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.permissions-errors {&lt;br /&gt;
    list-style: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.permissions-errors li {&lt;br /&gt;
    margin-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#citizen-sidebar-lastmod {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Stocks&amp;diff=11800</id>
		<title>Stocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Stocks&amp;diff=11800"/>
		<updated>2026-07-26T07:46:31Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Updated discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;stock-exchanges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Private Stock Exchanges play a significant role in the economy! In fact, most of the server&#039;s economy is located within The Exchange.&amp;lt;span id=&amp;quot;what-are-shares&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== What are Private Stock Exchanges? ==&lt;br /&gt;
Stock Exchanges are where financial securities are traded. Financial securities are tradable financial assets such as &#039;&#039;&#039;bonds, shares and derivatives&#039;&#039;&#039;. While investing in securities offers the potential for great returns, it also carries &#039;&#039;&#039;varying levels of risk&#039;&#039;&#039;. As far as risk goes:&lt;br /&gt;
&lt;br /&gt;
* Bonds are least risky and offer the least return and loss.&lt;br /&gt;
* Shares are moderately risky and can offer moderate returns and losses.&lt;br /&gt;
* Derivatives are very risky and can offer huge returns and losses.&lt;br /&gt;
&lt;br /&gt;
To spread the risk of investments, investors should look to &#039;&#039;&#039;diversity their portfolio&#039;&#039;&#039; by investing in multiple companies and industries.&lt;br /&gt;
Players can invest in private stock exchanges by joining their Discord servers, however, the procedure for buying and selling stocks may vary. Keep in mind:&lt;br /&gt;
* Rules and regulations for exchanges may vary.&lt;br /&gt;
* Your investments aren&#039;t always guarunteed if the company ceases to exist.&lt;br /&gt;
* You may not be able to sell your shares and realise your gains.&lt;br /&gt;
* Transfer and transaction fees may vary between exchanges.&lt;br /&gt;
&lt;br /&gt;
If you would like to get involved, there is currently one private stock exchange on the server:&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/cV793mWMYX The Exchange]&lt;br /&gt;
&lt;br /&gt;
== What are Bonds? ==&lt;br /&gt;
A bond is a (generally) fixed-income form of security and the &amp;quot;safest&amp;quot; form of investment. Essentially, through purchasing bonds, investors lend money to companies and governments (issuers) for a specified interest rate and period. The issuer then pays back the investor through interest (coupons) and a large payment (face value) at the end of the period (maturity). Key characteristics to look for when evaluating a bond are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Face Value/Par Value:&#039;&#039;&#039; The value of the payment at maturity, and the value used when calculating coupons.&lt;br /&gt;
* &#039;&#039;&#039;Coupon Rate/Interest Rate:&#039;&#039;&#039; The rate of interest the issue will pay on the face value. On DC, this is generally a monthly percentage.&lt;br /&gt;
* &#039;&#039;&#039;Coupon Dates/Interest Frequency:&#039;&#039;&#039; How often the coupons will be paid.&lt;br /&gt;
* &#039;&#039;&#039;Maturity Dates:&#039;&#039;&#039; The date at which the bond will mature and the issuer will pay the investor the face value.&lt;br /&gt;
* &#039;&#039;&#039;Issue Price:&#039;&#039;&#039; The price at which the issuer originally sells the bond at.&lt;br /&gt;
&lt;br /&gt;
Bonds can be bought and sold after issue between investors (secondary market). It is important to note the market value of these on the secondary market may not be the same as the issue price, particularly if some coupons have been paid, or the bond is close to maturity.&lt;br /&gt;
&lt;br /&gt;
Other factors to consider is the creditwortiness of the company. i.e can it pay back the bond. &lt;br /&gt;
&lt;br /&gt;
* If a company has an assigned credit score, evaluate this against the coupon rate. &lt;br /&gt;
* While companies and governments can both issue bonds, government bonds carry reasonably less risk.&lt;br /&gt;
&lt;br /&gt;
== What are Shares? ==&lt;br /&gt;
Shares represent units of ownership within a company. When you purchase shares from a company, you become an investor and a partial owner.&lt;br /&gt;
&lt;br /&gt;
Selling shares enables companies to grow and develop. For example, the injection of money from selling shares may allow a company to expand, making both the company and its shares more valuable. This appreciation earns the investors a return. &lt;br /&gt;
&lt;br /&gt;
Some companies also pay out &#039;&#039;&#039;monthly dividends&#039;&#039;&#039;. This is a regular payment to shareholders and offers another way to make a return. For example, if a company announces a $20 per share dividend, every shareholder will receive $20 every share they own.&lt;br /&gt;
&lt;br /&gt;
Typically, the principle of “buy low” and “sell high” applies when trading shares. Players often invest in companies when share prices are low and sell them when they rise. A simple way to see if a companies share price is &amp;quot;low&amp;quot; or &amp;quot;cheap&amp;quot;, compare the share&#039;s market value against its book value using the values in the company&#039;s balance sheet, or if the share price aligns with how you expect the company to run in the future. Company financials are posted monthly at various dates.&lt;br /&gt;
&lt;br /&gt;
There are two major categories of shares:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Preferred Stock:&#039;&#039;&#039;  They are associated with a fixed dividend, similar to how bonds operate. Preferred stock shareholders have, as the name suggests, priority when distriubting company income. They have dividends paid out before common shareholders do. Preferred stock has no voting rights.&lt;br /&gt;
* &#039;&#039;&#039;Common Stock:&#039;&#039;&#039; Common stock signifies a share in ownership and is the most common form of share. Common stock may be divided into several classes but the details such as voting rights are up to the individual firm.&lt;br /&gt;
Currenty, there are 9 companies traded publicly on The Exchange:&lt;br /&gt;
&lt;br /&gt;
* Acadia Group ($AG, $AG.A)&lt;br /&gt;
* Archeon ($ARC)&lt;br /&gt;
* Dark Matter Aerospace ($DARK)&lt;br /&gt;
* Echelon Holdings ($EC)&lt;br /&gt;
* Elite Real Estate ($ERE)&lt;br /&gt;
* HIVE Bulk Goods ($HIVE)&lt;br /&gt;
* Sigma Strategies Corporation ($SSC.A, $SSC.B)&lt;br /&gt;
* TollesCo ($TCO.A)&lt;br /&gt;
* Virtus Group ($VIR, $VIR.B)&lt;br /&gt;
&lt;br /&gt;
=== ETFs ===&lt;br /&gt;
ETFS or Exchange Traded Funds are an affordable way to invest in an index or pool of shares, achieving diversification with minimal effort. Most ETFs are passively traded and managed by their fund manager to follow the market. They are particularly useful if you are nervous about investing or want to passively invest your funds.&lt;br /&gt;
&lt;br /&gt;
== What are Derivatives ==&lt;br /&gt;
Derivatives, derive their value from another financial security that facilitate hedging strategies. They should be evaluated on a case-by-case basis and should only be purchased for a specific reason. These are not publicly traded on the exchange and can be purchased from some financial institutions. &lt;br /&gt;
[[category:Features]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=11318</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=11318"/>
		<updated>2026-06-28T02:37:29Z</updated>

		<summary type="html">&lt;p&gt;Technofied: adding emphasis to substantial in artificial intelligence rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Players may not post, share, or disseminate content &#039;&#039;&#039;substantially&#039;&#039;&#039; generated by artificial intelligence on all our official and &amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;affiliate platforms.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff and Individuals &lt;br /&gt;
(Staff moderation is relaxed)&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require [[verification]] through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* You must not advertise player-run gambling in-game or anywhere on our Official and Affiliate platforms.&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason.&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox).&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere.&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Participating in, advertising, promoting, or facilitating gambling services is prohibited. &lt;br /&gt;
** This prohibition does not apply to player-run arcade or casino games conducted exclusively &#039;&#039;&#039;in-game or&#039;&#039;&#039; &#039;&#039;&#039;on&#039;&#039;&#039; &#039;&#039;&#039;Discord&#039;&#039;&#039; and not involving real-world currency or external gambling services.&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=11317</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=11317"/>
		<updated>2026-06-28T02:35:14Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Update rule on gambling and introduce new rule on artificially generated intelligence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Players may not post, share, or disseminate content substantially generated by artificial intelligence on all our official and &amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;affiliate platforms.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff and Individuals &lt;br /&gt;
(Staff moderation is relaxed)&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require [[verification]] through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* You must not advertise player-run gambling in-game or anywhere on our Official and Affiliate platforms.&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason.&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox).&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere.&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Participating in, advertising, promoting, or facilitating gambling services is prohibited. &lt;br /&gt;
** This prohibition does not apply to player-run arcade or casino games conducted exclusively &#039;&#039;&#039;in-game or&#039;&#039;&#039; &#039;&#039;&#039;on&#039;&#039;&#039; &#039;&#039;&#039;Discord&#039;&#039;&#039; and not involving real-world currency or external gambling services.&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=10438</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=10438"/>
		<updated>2026-06-14T15:05:43Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Clarified presidential consultation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
The Judiciary, in interpreting law, must have regard to Staff intent as a primary consideration. Where a law is silent or ambiguous, courts shall interpret it in a manner consistent with Staff intent. &lt;br /&gt;
&lt;br /&gt;
Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity, with respect to vetoed legislation or other impacted executive functions.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
Limited to councils (or equivalent governing bodies) of no more than five (5) members, inclusive of the Mayor and Deputy Mayor.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
[[File:Screenshot 2026-02-16 004124.png|alt=Town Jurisdictions - February 2026|center|thumb|806x806px|Town Jurisdictions - February 2026]]&lt;br /&gt;
&lt;br /&gt;
== Willow District ==&lt;br /&gt;
Willow Farming District is the property of the Federal Government. It may be run by a Federal Department or governed by a board of no more than three (3) members, comprised of ex officio members drawn from civil service positions relevant to the administration of the district.&lt;br /&gt;
&lt;br /&gt;
Willow’s primary purpose is to operate as a farming district, providing accessible agricultural plots for players, particularly new players. To ensure plot rotation and continued accessibility, all plots within Willow located west of the highway must remain rental-only and shall not be sold or converted to freehold.&lt;br /&gt;
&lt;br /&gt;
Willow &#039;&#039;&#039;is not intended to function as a commercial centre.&#039;&#039;&#039; Commercialisation within the district must be kept to a minimum and remain incidental to its agricultural purpose. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Willow has undergone several structural changes throughout its existence, most commonly alternating between a designated farming district and a highly commercialised area. However, demand for farmland remains consistently significant, and Willow is presently the only location where players can easily and affordably access farming plots.&lt;br /&gt;
&lt;br /&gt;
* Previous attempts to commercialise Willow have resulted in underutilised commercial land within what is fundamentally an agricultural centre. These outcomes demonstrate that Willow functions most effectively when its primary focus remains agricultural, with commercial activity kept strictly incidental.&lt;br /&gt;
&lt;br /&gt;
== Staff Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: A staff member&#039;s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
* &#039;boeing747&#039;&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Size and Amount of Wild Claims ==&lt;br /&gt;
Description: You may claim up to 4,096 blocks in the Wilderness, only as part of a single region.&lt;br /&gt;
&lt;br /&gt;
Link: [[Wilderness Claiming]]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. The Government may still regulate import/export controls, where plugins allow.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception, which may be established by law or executive policy.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
== Restricted Blocks ==&lt;br /&gt;
Description: The following guidance is provided for restricted blocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Block. Use a&#039;&#039;&#039;llowed when used for aesthetic effect at discretion of DCT Secretary.&lt;br /&gt;
* Barrier Block. Use is limited to Government infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Presidency ==&lt;br /&gt;
The President must consult and seek approval from server leadership on appointing an acting or substantive Dept. Construction Secretary. The role comes with significant worldedit power, and is approval is rarely, if ever, denied by leadership.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=10436</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=10436"/>
		<updated>2026-06-14T14:09:38Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Judiciary having regard to Staff intent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
The Judiciary, in interpreting law, must have regard to Staff intent as a primary consideration. Where a law is silent or ambiguous, courts shall interpret it in a manner consistent with Staff intent. &lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
Limited to councils (or equivalent governing bodies) of no more than five (5) members, inclusive of the Mayor and Deputy Mayor.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
[[File:Screenshot 2026-02-16 004124.png|alt=Town Jurisdictions - February 2026|center|thumb|806x806px|Town Jurisdictions - February 2026]]&lt;br /&gt;
&lt;br /&gt;
== Willow District ==&lt;br /&gt;
Willow Farming District is the property of the Federal Government. It may be run by a Federal Department or governed by a board of no more than three (3) members, comprised of ex officio members drawn from civil service positions relevant to the administration of the district.&lt;br /&gt;
&lt;br /&gt;
Willow’s primary purpose is to operate as a farming district, providing accessible agricultural plots for players, particularly new players. To ensure plot rotation and continued accessibility, all plots within Willow located west of the highway must remain rental-only and shall not be sold or converted to freehold.&lt;br /&gt;
&lt;br /&gt;
Willow &#039;&#039;&#039;is not intended to function as a commercial centre.&#039;&#039;&#039; Commercialisation within the district must be kept to a minimum and remain incidental to its agricultural purpose. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Willow has undergone several structural changes throughout its existence, most commonly alternating between a designated farming district and a highly commercialised area. However, demand for farmland remains consistently significant, and Willow is presently the only location where players can easily and affordably access farming plots.&lt;br /&gt;
&lt;br /&gt;
* Previous attempts to commercialise Willow have resulted in underutilised commercial land within what is fundamentally an agricultural centre. These outcomes demonstrate that Willow functions most effectively when its primary focus remains agricultural, with commercial activity kept strictly incidental.&lt;br /&gt;
&lt;br /&gt;
== Staff Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: A staff member&#039;s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
* &#039;boeing747&#039;&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Size and Amount of Wild Claims ==&lt;br /&gt;
Description: You may claim up to 4,096 blocks in the Wilderness, only as part of a single region.&lt;br /&gt;
&lt;br /&gt;
Link: [[Wilderness Claiming]]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. The Government may still regulate import/export controls, where plugins allow.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception, which may be established by law or executive policy.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
== Restricted Blocks ==&lt;br /&gt;
Description: The following guidance is provided for restricted blocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Block. Use a&#039;&#039;&#039;llowed when used for aesthetic effect at discretion of DCT Secretary.&lt;br /&gt;
* Barrier Block. Use is limited to Government infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Presidency ==&lt;br /&gt;
The President must consult and seek approval from server leadership on appointing an acting or substantive Dept. Construction Secretary. The role comes with significant worldedit power, and is approval is rarely, if ever, denied by leadership.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:DCDiscord&amp;diff=9644</id>
		<title>Template:DCDiscord</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:DCDiscord&amp;diff=9644"/>
		<updated>2026-05-02T08:45:01Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Back to vanity url :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;[https://discord.gg/democracy {{{1|Discord}}}]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:DemocracyCraft Wiki templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9639</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9639"/>
		<updated>2026-04-28T03:34:22Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Clarified gambling advertising on our main discord server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require [[verification]] through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling via &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; or anywhere on our official Discord server&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9613</id>
		<title>Buffs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9613"/>
		<updated>2026-04-21T16:26:53Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Fix typo with Hyte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buff Dealer.png|thumb|429x429px|The buff dealer in his elusive den...]]&lt;br /&gt;
Looking for a good time? Well look no further... here you will find recipes to some of the server&#039;s most elusive and potent substances.....&lt;br /&gt;
&lt;br /&gt;
* Pictured right, you can see the &#039;&#039;&#039;Buff Dealer&#039;&#039;&#039;. He is your primary contact to gather the seeds/plants necessary to start your adventure&lt;br /&gt;
* Below are a list of plants and seeds the Buff Dealer sells. Be mindful though... he doesn&#039;t believe in bargains....&lt;br /&gt;
** Morning Glory Plant&lt;br /&gt;
** Mayflower Sapling&lt;br /&gt;
** Coco Plant&lt;br /&gt;
** Copium Poppy&lt;br /&gt;
** Upperoni Plant&lt;br /&gt;
* All recipes are available in /recipes in-game :)&lt;br /&gt;
* To consume a buff, &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; anywhere with it in your hand&lt;br /&gt;
* Currently, only Pharmacists can craft syringes. Do what you will with that information...&lt;br /&gt;
&lt;br /&gt;
== Upperoni ==&lt;br /&gt;
Effects: Levitation III: 00:??; Invisibility III: 00:??&lt;br /&gt;
&lt;br /&gt;
Harvestable from an &#039;&#039;&#039;upperoni&#039;&#039;&#039; plant, you can craft upperoni into an unlit upperoni stick. &lt;br /&gt;
&lt;br /&gt;
* To light an upperoni stick, you need to click flint and steel over the stick in your inventory&lt;br /&gt;
&lt;br /&gt;
== Gork ==&lt;br /&gt;
Effects: Speed VI 00:25, Nausea III 00:05&lt;br /&gt;
&lt;br /&gt;
Craftable with vanilla ingredients...&lt;br /&gt;
&lt;br /&gt;
== Cocatuk ==&lt;br /&gt;
Effects: Jump Boost III 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Coco Leaves can be crafted into Cocatuk, which are harvested from Coco Plants.&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Meepameepamine ==&lt;br /&gt;
Effects: Poison III 00:??, Haste III: 00:??&lt;br /&gt;
&lt;br /&gt;
This buff is a little more involved, you need to gather the following items to then use for the Meepeameepamine recipe.&lt;br /&gt;
&lt;br /&gt;
* Iodine&lt;br /&gt;
* Hydrochloric Acid... you can right click to throw this on players...&lt;br /&gt;
* Pseudoephedrine, only craftable by &#039;&#039;&#039;Pharmacists!&#039;&#039;&#039;&lt;br /&gt;
* Phosphorus&lt;br /&gt;
** Brew water bottles with an Iron Ingot to craft this one&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Magic Dust ==&lt;br /&gt;
Effects: Blindness III 00:10, Nausea IV: 00:10&lt;br /&gt;
&lt;br /&gt;
Craft the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Ethanol (craftable)&lt;br /&gt;
* Magic Liquid, obtainable by smelting Morning Glory seeds from a Morning Glory plant&lt;br /&gt;
* Sleepy Paper... can be used to knock out players...&lt;br /&gt;
&lt;br /&gt;
== Mayflower ==&lt;br /&gt;
Effects: Jump Boost VI 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Mercury, found by mining stone at &#039;&#039;&#039;Y level 25&#039;&#039;&#039;&lt;br /&gt;
* Hyte, smelt mayflower bark harvested from a mayflower sapling in a furnace&lt;br /&gt;
* Meepylamine Chloride (craftable)&lt;br /&gt;
&lt;br /&gt;
== Heroend ==&lt;br /&gt;
Effects: Blindness III 00:??, Strength III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Glorpine (craftable)&lt;br /&gt;
* Heroend (craftable)&lt;br /&gt;
&lt;br /&gt;
You need to combine this buff with a syringe to administer it to yourself or others...&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9612</id>
		<title>Buffs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9612"/>
		<updated>2026-04-21T14:08:36Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Add in purpose of Morning Glory seeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buff Dealer.png|thumb|429x429px|The buff dealer in his elusive den...]]&lt;br /&gt;
Looking for a good time? Well look no further... here you will find recipes to some of the server&#039;s most elusive and potent substances.....&lt;br /&gt;
&lt;br /&gt;
* Pictured right, you can see the &#039;&#039;&#039;Buff Dealer&#039;&#039;&#039;. He is your primary contact to gather the seeds/plants necessary to start your adventure&lt;br /&gt;
* Below are a list of plants and seeds the Buff Dealer sells. Be mindful though... he doesn&#039;t believe in bargains....&lt;br /&gt;
** Morning Glory Plant&lt;br /&gt;
** Mayflower Sapling&lt;br /&gt;
** Coco Plant&lt;br /&gt;
** Copium Poppy&lt;br /&gt;
** Upperoni Plant&lt;br /&gt;
* All recipes are available in /recipes in-game :)&lt;br /&gt;
* To consume a buff, &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; anywhere with it in your hand&lt;br /&gt;
* Currently, only Pharmacists can craft syringes. Do what you will with that information...&lt;br /&gt;
&lt;br /&gt;
== Upperoni ==&lt;br /&gt;
Effects: Levitation III: 00:??; Invisibility III: 00:??&lt;br /&gt;
&lt;br /&gt;
Harvestable from an &#039;&#039;&#039;upperoni&#039;&#039;&#039; plant, you can craft upperoni into an unlit upperoni stick. &lt;br /&gt;
&lt;br /&gt;
* To light an upperoni stick, you need to click flint and steel over the stick in your inventory&lt;br /&gt;
&lt;br /&gt;
== Gork ==&lt;br /&gt;
Effects: Speed VI 00:25, Nausea III 00:05&lt;br /&gt;
&lt;br /&gt;
Craftable with vanilla ingredients...&lt;br /&gt;
&lt;br /&gt;
== Cocatuk ==&lt;br /&gt;
Effects: Jump Boost III 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Coco Leaves can be crafted into Cocatuk, which are harvested from Coco Plants.&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Meepameepamine ==&lt;br /&gt;
Effects: Poison III 00:??, Haste III: 00:??&lt;br /&gt;
&lt;br /&gt;
This buff is a little more involved, you need to gather the following items to then use for the Meepeameepamine recipe.&lt;br /&gt;
&lt;br /&gt;
* Iodine&lt;br /&gt;
* Hydrochloric Acid... you can right click to throw this on players...&lt;br /&gt;
* Pseudoephedrine, only craftable by &#039;&#039;&#039;Pharmacists!&#039;&#039;&#039;&lt;br /&gt;
* Phosphorus&lt;br /&gt;
** Brew water bottles with an Iron Ingot to craft this one&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Magic Dust ==&lt;br /&gt;
Effects: Blindness III 00:10, Nausea IV: 00:10&lt;br /&gt;
&lt;br /&gt;
Craft the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Ethanol (craftable)&lt;br /&gt;
* Magic Liquid, obtainable by smelting Morning Glory seeds from a Morning Glory plant&lt;br /&gt;
* Sleepy Paper... can be used to knock out players...&lt;br /&gt;
&lt;br /&gt;
== Mayflower ==&lt;br /&gt;
Effects: Jump Boost VI 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Mercury, found by mining stone at &#039;&#039;&#039;Y level 25&#039;&#039;&#039;&lt;br /&gt;
* Hate, smelt mayflower bark harvested from a mayflower sapling in a furnace&lt;br /&gt;
* Meepylamine Chloride (craftable)&lt;br /&gt;
&lt;br /&gt;
== Heroend ==&lt;br /&gt;
Effects: Blindness III 00:??, Strength III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Glorpine (craftable)&lt;br /&gt;
* Heroend (craftable)&lt;br /&gt;
&lt;br /&gt;
You need to combine this buff with a syringe to administer it to yourself or others...&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9611</id>
		<title>Buffs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9611"/>
		<updated>2026-04-21T14:02:21Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Tweak to include pseudoephedrine from Health Expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buff Dealer.png|thumb|429x429px|The buff dealer in his elusive den...]]&lt;br /&gt;
Looking for a good time? Well look no further... here you will find recipes to some of the server&#039;s most elusive and potent substances.....&lt;br /&gt;
&lt;br /&gt;
* Pictured right, you can see the &#039;&#039;&#039;Buff Dealer&#039;&#039;&#039;. He is your primary contact to gather the seeds/plants necessary to start your adventure&lt;br /&gt;
* Below are a list of plants and seeds the Buff Dealer sells. Be mindful though... he doesn&#039;t believe in bargains....&lt;br /&gt;
** Morning Glory Plant&lt;br /&gt;
** Mayflower Sapling&lt;br /&gt;
** Coco Plant&lt;br /&gt;
** Copium Poppy&lt;br /&gt;
** Upperoni Plant&lt;br /&gt;
* All recipes are available in /recipes in-game :)&lt;br /&gt;
* To consume a buff, &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; anywhere with it in your hand&lt;br /&gt;
* Currently, only Pharmacists can craft syringes. Do what you will with that information...&lt;br /&gt;
&lt;br /&gt;
== Upperoni ==&lt;br /&gt;
Effects: Levitation III: 00:??; Invisibility III: 00:??&lt;br /&gt;
&lt;br /&gt;
Harvestable from an &#039;&#039;&#039;upperoni&#039;&#039;&#039; plant, you can craft upperoni into an unlit upperoni stick. &lt;br /&gt;
&lt;br /&gt;
* To light an upperoni stick, you need to click flint and steel over the stick in your inventory&lt;br /&gt;
&lt;br /&gt;
== Gork ==&lt;br /&gt;
Effects: Speed VI 00:25, Nausea III 00:05&lt;br /&gt;
&lt;br /&gt;
Craftable with vanilla ingredients...&lt;br /&gt;
&lt;br /&gt;
== Cocatuk ==&lt;br /&gt;
Effects: Jump Boost III 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Coco Leaves can be crafted into Cocatuk, which are harvested from Coco Plants.&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Meepameepamine ==&lt;br /&gt;
Effects: Poison III 00:??, Haste III: 00:??&lt;br /&gt;
&lt;br /&gt;
This buff is a little more involved, you need to gather the following items to then use for the Meepeameepamine recipe.&lt;br /&gt;
&lt;br /&gt;
* Iodine&lt;br /&gt;
* Hydrochloric Acid... you can right click to throw this on players...&lt;br /&gt;
* Pseudoephedrine, only craftable by &#039;&#039;&#039;Pharmacists!&#039;&#039;&#039;&lt;br /&gt;
* Phosphorus&lt;br /&gt;
** Brew water bottles with an Iron Ingot to craft this one&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Magic Dust ==&lt;br /&gt;
Effects: Blindness III 00:10, Nausea IV: 00:10&lt;br /&gt;
&lt;br /&gt;
Craft the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Ethanol (craftable)&lt;br /&gt;
* Magic Liquid (craftable)&lt;br /&gt;
* Sleepy Paper... can be used to knock out players...&lt;br /&gt;
&lt;br /&gt;
== Mayflower ==&lt;br /&gt;
Effects: Jump Boost VI 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Mercury, found by mining stone at &#039;&#039;&#039;Y level 25&#039;&#039;&#039;&lt;br /&gt;
* Hate, smelt mayflower bark harvested from a mayflower sapling in a furnace&lt;br /&gt;
* Meepylamine Chloride (craftable)&lt;br /&gt;
&lt;br /&gt;
== Heroend ==&lt;br /&gt;
Effects: Blindness III 00:??, Strength III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Glorpine (craftable)&lt;br /&gt;
* Heroend (craftable)&lt;br /&gt;
&lt;br /&gt;
You need to combine this buff with a syringe to administer it to yourself or others...&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9610</id>
		<title>Buffs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Buffs&amp;diff=9610"/>
		<updated>2026-04-21T11:59:31Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Create Buffs guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buff Dealer.png|thumb|429x429px|The buff dealer in his elusive den...]]&lt;br /&gt;
Looking for a good time? Well look no further... here you will find recipes to some of the server&#039;s most elusive and potent substances.....&lt;br /&gt;
&lt;br /&gt;
* Pictured right, you can see the &#039;&#039;&#039;Buff Dealer&#039;&#039;&#039;. He is your primary contact to gather the seeds/plants necessary to start your adventure&lt;br /&gt;
* Below are a list of plants and seeds the Buff Dealer sells. Be mindful though... he doesn&#039;t believe in bargains....&lt;br /&gt;
** Morning Glory Plant&lt;br /&gt;
** Mayflower Sapling&lt;br /&gt;
** Coco Plant&lt;br /&gt;
** Copium Poppy&lt;br /&gt;
** Upperoni Plant&lt;br /&gt;
** Ephedra&lt;br /&gt;
* All recipes are available in /recipes in-game :)&lt;br /&gt;
* To consume a buff, &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; anywhere with it in your hand&lt;br /&gt;
* Currently, only Pharmacists can craft syringes. Do what you will with that information...&lt;br /&gt;
&lt;br /&gt;
== Upperoni ==&lt;br /&gt;
Effects: Levitation III: 00:??; Invisibility III: 00:??&lt;br /&gt;
&lt;br /&gt;
Harvestable from an &#039;&#039;&#039;upperoni&#039;&#039;&#039; plant, you can craft upperoni into an unlit upperoni stick. &lt;br /&gt;
&lt;br /&gt;
* To light an upperoni stick, you need to click flint and steel over the stick in your inventory&lt;br /&gt;
&lt;br /&gt;
== Gork ==&lt;br /&gt;
Effects: Speed VI 00:25, Nausea III 00:05&lt;br /&gt;
&lt;br /&gt;
Craftable with vanilla ingredients...&lt;br /&gt;
&lt;br /&gt;
== Cocatuk ==&lt;br /&gt;
Effects: Jump Boost III 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Coco Leaves can be crafted into Cocatuk, which are harvested from Coco Plants.&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Meepameepamine ==&lt;br /&gt;
Effects: Poison III 00:??, Haste III: 00:??&lt;br /&gt;
&lt;br /&gt;
This buff is a little more involved, you need to gather the following items to then use for the Meepeameepamine recipe.&lt;br /&gt;
&lt;br /&gt;
* Iodine&lt;br /&gt;
* Hydrochloric Acid... you can right click to throw this on players...&lt;br /&gt;
* Ephedrine, obtainable from the Ephedra plant&lt;br /&gt;
* Phosphorus&lt;br /&gt;
** Brew water bottles with an Iron Ingot to craft this one&lt;br /&gt;
&lt;br /&gt;
You can administer this via a syringe to other players, if you combine this with a syringe...&lt;br /&gt;
&lt;br /&gt;
== Magic Dust ==&lt;br /&gt;
Effects: Blindness III 00:10, Nausea IV: 00:10&lt;br /&gt;
&lt;br /&gt;
Craft the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Ethanol (craftable)&lt;br /&gt;
* Magic Liquid (craftable)&lt;br /&gt;
* Sleepy Paper... can be used to knock out players...&lt;br /&gt;
&lt;br /&gt;
== Mayflower ==&lt;br /&gt;
Effects: Jump Boost VI 00:??, Speed III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Mercury, found by mining stone at &#039;&#039;&#039;Y level 25&#039;&#039;&#039;&lt;br /&gt;
* Hate, smelt mayflower bark harvested from a mayflower sapling in a furnace&lt;br /&gt;
* Meepylamine Chloride (craftable)&lt;br /&gt;
&lt;br /&gt;
== Heroend ==&lt;br /&gt;
Effects: Blindness III 00:??, Strength III 00:??&lt;br /&gt;
&lt;br /&gt;
Gather the following items to use in the Magic Dust recipe.&lt;br /&gt;
&lt;br /&gt;
* Glorpine (craftable)&lt;br /&gt;
* Heroend (craftable)&lt;br /&gt;
&lt;br /&gt;
You need to combine this buff with a syringe to administer it to yourself or others...&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Buff_Dealer.png&amp;diff=9609</id>
		<title>File:Buff Dealer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Buff_Dealer.png&amp;diff=9609"/>
		<updated>2026-04-21T11:19:44Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the Buff Dealer&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Developer_Licence&amp;diff=9542</id>
		<title>Developer Licence</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Developer_Licence&amp;diff=9542"/>
		<updated>2026-04-14T09:51:04Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A developer licence allows you to create leasehold subregions for freehold regions. This is useful for when you are trying to create:&lt;br /&gt;
&lt;br /&gt;
* Apartments&lt;br /&gt;
* Market Stalls&lt;br /&gt;
* Stores&lt;br /&gt;
* Offices&lt;br /&gt;
* &#039;&#039;...and any other rentable spaces!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creating these subregions only require you to select the space and run one simple command&lt;br /&gt;
&lt;br /&gt;
== Selecting your Space ==&lt;br /&gt;
The &#039;&#039;&#039;shape&#039;&#039;&#039; of your proposed rental will determine how you select your subregion&#039;s space.&lt;br /&gt;
&lt;br /&gt;
[[File:Creating a Cuboid Selection.gif|thumb|516x516px|A player creating a cuboid selection in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Cuboid (rectangle/square) ===&lt;br /&gt;
If you plan on having your rental be a &#039;&#039;&#039;rectangle&#039;&#039;&#039; or &#039;&#039;&#039;square&#039;&#039;&#039;, follow these steps.&lt;br /&gt;
&lt;br /&gt;
# Place two blocks marking the corners of your space&lt;br /&gt;
# Run `//wand` to grab a WorldEdit wand &lt;br /&gt;
# &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;first&#039;&#039;&#039; corner corner with your wand&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;second&#039;&#039;&#039; corner with your wand&lt;br /&gt;
&lt;br /&gt;
You should now see a preview of your selection using little fire particles, confirm that is the correct selection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If it is incorrect, you can run the command `//sel` and repeat Steps 1 to 4 again.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to run the subregion command, see the &#039;&#039;&#039;Subregion&#039;&#039;&#039; &#039;&#039;&#039;Command&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
[[File:Create a Polyregion Selection.gif|thumb|513x513px|A player creating a polygon selection in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Polygon ===&lt;br /&gt;
If you plan on having your rental &#039;&#039;&#039;NOT&#039;&#039;&#039; be rectangle or square, follow these steps.&lt;br /&gt;
&lt;br /&gt;
# Place blocks marking &#039;&#039;&#039;each corner&#039;&#039;&#039; of your space&lt;br /&gt;
# Run `//wand` to grab a WorldEdit wand &lt;br /&gt;
# Run `//sel poly` to change to Polygon mode&lt;br /&gt;
# &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;first&#039;&#039;&#039; corner with your wand&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;every other&#039;&#039;&#039; corner with your wand&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;first&#039;&#039;&#039; corner again to &#039;&#039;&#039;seal&#039;&#039;&#039; your selection &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;(IMPORTANT! YOU CANNOT SKIP THIS STEP!)&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should now see a preview of your selection using little fire particles, confirm that is the correct selection. If it is incorrect, you can run the command `//sel` and repeat Steps 1 to 5 again.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to run the subregion command, see the &#039;&#039;&#039;Subregion&#039;&#039;&#039; &#039;&#039;&#039;Command&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
== Subregion Command ==&lt;br /&gt;
`/realty subregion quickcreate &amp;lt;parentRegion&amp;gt; &amp;lt;name&amp;gt; &amp;lt;price&amp;gt; &amp;lt;duration&amp;gt;`&lt;br /&gt;
&lt;br /&gt;
Each argument is explained below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;parentRegion&amp;gt;&#039;&#039;&#039; - This is the region that your rental is inside of. You can only have &#039;&#039;&#039;one parent&#039;&#039;&#039;. (e.g. c100)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;&#039; - This is the name of your new rental. e.g. cool-apt-1&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;price&amp;gt;&#039;&#039;&#039; - This is the dollar price of your rental, do not include any currency sign. e.g. 100.25&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;duration&amp;gt;&#039;&#039;&#039; - This is the duration of your lease period. e.g. 30d&lt;br /&gt;
** For duration, you can use the following suffixes: `s (seconds), m (minutes), h (hours), d (days), w (weeks)`&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; `/realty subregion quickcreate c100 cool-apt-1 100.25 30d`&lt;br /&gt;
&lt;br /&gt;
* This creates a new subregion inside &#039;&#039;&#039;c100&#039;&#039;&#039; called &#039;&#039;&#039;cool-apt-1&#039;&#039;&#039;, which you can pay &#039;&#039;&#039;$100.25 every 30 days&#039;&#039;&#039; to lease (rent)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
* Your subregion &#039;&#039;&#039;cannot have more than one parent&#039;&#039;&#039;. In such cases, ask a Staff member to region for you&lt;br /&gt;
* You can only create &#039;&#039;&#039;LEASEHOLD&#039;&#039;&#039; subregions&lt;br /&gt;
* You &#039;&#039;&#039;cannot overlap&#039;&#039;&#039; with other subregions&lt;br /&gt;
* The landlord is automatically set to &#039;&#039;&#039;you&#039;&#039;&#039;&lt;br /&gt;
* Subregions must have meet the minimum size of &#039;&#039;&#039;20 BLOCKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Resizing, changing landlord, price, or duration&#039;&#039;&#039; requires a Staff member&lt;br /&gt;
* You can clear your selection any time by running //sel&lt;br /&gt;
* To go back to Cuboid mode, run //sel cuboid&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Developer_Licence&amp;diff=9541</id>
		<title>Developer Licence</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Developer_Licence&amp;diff=9541"/>
		<updated>2026-04-14T09:42:15Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Create Developer Licence guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A developer licence allows you to create leasehold subregions for freehold regions. This is useful for when you are trying to create:&lt;br /&gt;
&lt;br /&gt;
* Apartments&lt;br /&gt;
* Market Stalls&lt;br /&gt;
* Stores&lt;br /&gt;
* Offices&lt;br /&gt;
* &#039;&#039;...and any other rentable spaces!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creating these subregions only require you to select the space and run one simple command&lt;br /&gt;
&lt;br /&gt;
== Selecting your Space ==&lt;br /&gt;
The &#039;&#039;&#039;shape&#039;&#039;&#039; of your proposed rental will determine how you select your subregion&#039;s space.&lt;br /&gt;
&lt;br /&gt;
[[File:Creating a Cuboid Selection.gif|thumb|516x516px|A player creating a cuboid selection in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Cuboid (rectangle/square) ===&lt;br /&gt;
If you plan on having your rental be a &#039;&#039;&#039;rectangle&#039;&#039;&#039; or &#039;&#039;&#039;square&#039;&#039;&#039;, follow these steps.&lt;br /&gt;
&lt;br /&gt;
# Place two blocks marking the corners of your space&lt;br /&gt;
# Run `//wand` to grab a WorldEdit wand &lt;br /&gt;
# &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;first&#039;&#039;&#039; corner corner with your wand&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;second&#039;&#039;&#039; corner with your wand&lt;br /&gt;
&lt;br /&gt;
You should now see a preview of your selection using little fire particles, confirm that is the correct selection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If it is incorrect, you can run the command `//sel` and repeat Steps 1 to 4 again.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to run the subregion command, see the &#039;&#039;&#039;Subregion&#039;&#039;&#039; &#039;&#039;&#039;Command&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
[[File:Create a Polyregion Selection.gif|thumb|513x513px|A player creating a polygon selection in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Polygon ===&lt;br /&gt;
If you plan on having your rental &#039;&#039;&#039;NOT&#039;&#039;&#039; be rectangle or square, follow these steps.&lt;br /&gt;
&lt;br /&gt;
# Place blocks marking &#039;&#039;&#039;each corner&#039;&#039;&#039; of your space&lt;br /&gt;
# Run `//wand` to grab a WorldEdit wand &lt;br /&gt;
# Run `//sel poly` to change to Polygon mode&lt;br /&gt;
# &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;first&#039;&#039;&#039; corner with your wand&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;every other&#039;&#039;&#039; corner with your wand&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; your &#039;&#039;&#039;first&#039;&#039;&#039; corner again to &#039;&#039;&#039;seal&#039;&#039;&#039; your selection &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;(IMPORTANT! YOU CANNOT SKIP THIS STEP!)&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should now see a preview of your selection using little fire particles, confirm that is the correct selection. If it is incorrect, you can run the command `//sel` and repeat Steps 1 to 5 again.&lt;br /&gt;
&lt;br /&gt;
Now you are ready to run the subregion command, see the &#039;&#039;&#039;Subregion&#039;&#039;&#039; &#039;&#039;&#039;Command&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
== Subregion Command ==&lt;br /&gt;
`/realty subregion quickcreate &amp;lt;parentRegion&amp;gt; &amp;lt;name&amp;gt; &amp;lt;price&amp;gt; &amp;lt;duration&amp;gt;`&lt;br /&gt;
&lt;br /&gt;
Each argument is explained below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;parentRegion&amp;gt;&#039;&#039;&#039; - This is the region that your rental is inside of. You can only have &#039;&#039;&#039;one parent&#039;&#039;&#039;. (e.g. c100)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;&#039; - This is the name of your new rental. e.g. cool-apt-1&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;price&amp;gt;&#039;&#039;&#039; - This is the dollar price of your rental, do not include any currency sign. e.g. 100.25&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;duration&amp;gt;&#039;&#039;&#039; - This is the duration of your lease period. e.g. 30d&lt;br /&gt;
** For duration, you can use the following suffixes: `s (seconds), m (minutes), h (hours), d (days), w (weeks)`&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; `/realty subregion quick create c100 cool-apt-1 100.25 30d`&lt;br /&gt;
&lt;br /&gt;
* This creates a new subregion inside &#039;&#039;&#039;c100&#039;&#039;&#039; called &#039;&#039;&#039;cool-apt-1&#039;&#039;&#039;, which you can pay &#039;&#039;&#039;$100.25 every 30 days&#039;&#039;&#039; to lease (rent)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
* Your subregion &#039;&#039;&#039;cannot have more than one parent&#039;&#039;&#039;. In such cases, ask a Staff member to region for you&lt;br /&gt;
* You can only create &#039;&#039;&#039;LEASEHOLD&#039;&#039;&#039; subregions&lt;br /&gt;
* You &#039;&#039;&#039;cannot overlap&#039;&#039;&#039; with other subregions&lt;br /&gt;
* The landlord is automatically set to &#039;&#039;&#039;you&#039;&#039;&#039;&lt;br /&gt;
* Subregions must have meet the minimum size of &#039;&#039;&#039;20 BLOCKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Resizing, changing landlord, price, or duration&#039;&#039;&#039; requires a Staff member&lt;br /&gt;
* You can clear your selection any time by running //sel&lt;br /&gt;
* To go back to Cuboid mode, run //sel cuboid&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Create_a_Polyregion_Selection.gif&amp;diff=9540</id>
		<title>File:Create a Polyregion Selection.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Create_a_Polyregion_Selection.gif&amp;diff=9540"/>
		<updated>2026-04-14T09:40:06Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player creating a polygon selection in-game.&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Creating_a_Cuboid_Selection.gif&amp;diff=9539</id>
		<title>File:Creating a Cuboid Selection.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Creating_a_Cuboid_Selection.gif&amp;diff=9539"/>
		<updated>2026-04-14T09:30:40Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player creating a cuboid selection in-game.&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9514</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9514"/>
		<updated>2026-04-09T06:19:24Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Fix death messages gamerule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, our renewable worlds reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Affected Worlds ==&lt;br /&gt;
&lt;br /&gt;
# Everwild (Everwild)&lt;br /&gt;
# Nether (Reveille_nether)&lt;br /&gt;
# End (Reveille_the_end)&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Please use the names for the worlds in brackets above, &#039;&#039;&#039;strictly no variations are allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Delete the affected worlds using  &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are still in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
# Recreate the affected worlds using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the affected worlds&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAdvancements&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessages&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;locatorBar&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
# Merge inventories between the worlds by running&lt;br /&gt;
#* &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;You cannot make any variations to this command, doing so will have devastating consequences&#039;&#039;&#039;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; for each of the affected worlds &lt;br /&gt;
# Unload all affected worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Everwild/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Default World Configuration&amp;quot; (Engine Mode One)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9513</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9513"/>
		<updated>2026-04-09T06:17:39Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Add locator bar gamerule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, our renewable worlds reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Affected Worlds ==&lt;br /&gt;
&lt;br /&gt;
# Everwild (Everwild)&lt;br /&gt;
# Nether (Reveille_nether)&lt;br /&gt;
# End (Reveille_the_end)&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Please use the names for the worlds in brackets above, &#039;&#039;&#039;strictly no variations are allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Delete the affected worlds using  &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are still in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
# Recreate the affected worlds using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the affected worlds&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAdvancements&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;locatorBar&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
# Merge inventories between the worlds by running&lt;br /&gt;
#* &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;You cannot make any variations to this command, doing so will have devastating consequences&#039;&#039;&#039;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; for each of the affected worlds &lt;br /&gt;
# Unload all affected worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Everwild/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Default World Configuration&amp;quot; (Engine Mode One)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9512</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9512"/>
		<updated>2026-04-09T06:14:06Z</updated>

		<summary type="html">&lt;p&gt;Technofied: fix advancements game rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, our renewable worlds reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Affected Worlds ==&lt;br /&gt;
&lt;br /&gt;
# Everwild (Everwild)&lt;br /&gt;
# Nether (Reveille_nether)&lt;br /&gt;
# End (Reveille_the_end)&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Please use the names for the worlds in brackets above, &#039;&#039;&#039;strictly no variations are allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Delete the affected worlds using  &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are still in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
# Recreate the affected worlds using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the affected worlds&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAdvancements&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
# Merge inventories between the worlds by running&lt;br /&gt;
#* &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;You cannot make any variations to this command, doing so will have devastating consequences&#039;&#039;&#039;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; for each of the affected worlds &lt;br /&gt;
# Unload all affected worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Everwild/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Default World Configuration&amp;quot; (Engine Mode One)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9511</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9511"/>
		<updated>2026-04-09T06:13:19Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Added Resetting Renewable Worlds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Using LuckPerms]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
* [[Resetting Renewable Worlds]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
* [[Worldguard]]&lt;br /&gt;
* [[Areashop]]&lt;br /&gt;
* [[Using CoreProtect]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9510</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9510"/>
		<updated>2026-04-09T06:12:40Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Add to category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, our renewable worlds reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Affected Worlds ==&lt;br /&gt;
&lt;br /&gt;
# Everwild (Everwild)&lt;br /&gt;
# Nether (Reveille_nether)&lt;br /&gt;
# End (Reveille_the_end)&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Please use the names for the worlds in brackets above, &#039;&#039;&#039;strictly no variations are allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Delete the affected worlds using  &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are still in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
# Recreate the affected worlds using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the affected worlds&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
# Merge inventories between the worlds by running&lt;br /&gt;
#* &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;You cannot make any variations to this command, doing so will have devastating consequences&#039;&#039;&#039;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; for each of the affected worlds &lt;br /&gt;
# Unload all affected worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Everwild/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Default World Configuration&amp;quot; (Engine Mode One)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9509</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9509"/>
		<updated>2026-04-09T06:12:07Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Updated steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, our renewable worlds reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Affected Worlds ==&lt;br /&gt;
&lt;br /&gt;
# Everwild (Everwild)&lt;br /&gt;
# Nether (Reveille_nether)&lt;br /&gt;
# End (Reveille_the_end)&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Please use the names for the worlds in brackets above, &#039;&#039;&#039;strictly no variations are allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Delete the affected worlds using  &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are still in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
# Recreate the affected worlds using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the affected worlds&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
# Merge inventories between the worlds by running&lt;br /&gt;
#* &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;You cannot make any variations to this command, doing so will have devastating consequences&#039;&#039;&#039;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; for each of the affected worlds &lt;br /&gt;
# Unload all affected worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Everwild/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Default World Configuration&amp;quot; (Engine Mode One)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Announce the change in #server-announcements!&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9508</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9508"/>
		<updated>2026-04-09T05:53:50Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Make corrections to steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In most instances, an Everwild, Nether, and End reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
# Delete both &#039;&#039;&#039;Everwild, Reveille_nether, and Reveille_the_end&#039;&#039;&#039; using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; first&lt;br /&gt;
# Recreate both &#039;&#039;&#039;Everwild, Reveille_nether, and Reveille_the_end&#039;&#039;&#039; using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the &#039;&#039;&#039;Everwild, Reveille_nether, and Reveille_the_end&#039;&#039;&#039;&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals correctly via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; , &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt;, and  &amp;lt;code&amp;gt;/mw gamemode survival Everwild&amp;lt;/code&amp;gt; in Console&lt;br /&gt;
# Unload all three worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9507</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9507"/>
		<updated>2026-04-09T05:47:23Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In most instances, an Everwild, Nether, and End reset will occur once every 3 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours and 24 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Delete both &#039;&#039;&#039;Everwild, Reveille_nether, and Reveille_the_end&#039;&#039;&#039; using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;, if players are still online, do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Recreate both &#039;&#039;&#039;Everwild, Reveille_nether, and Reveille_the_end&#039;&#039;&#039; using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the &#039;&#039;&#039;Everwild, Reveille_nether, and Reveille_the_end&#039;&#039;&#039;&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals correctly via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; , &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; ,and  &amp;lt;code&amp;gt;/mw gamemode survival Everwild&amp;lt;/code&amp;gt; in Console &lt;br /&gt;
# Unload all three worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Networks&amp;diff=9388</id>
		<title>Networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Networks&amp;diff=9388"/>
		<updated>2026-03-21T01:58:01Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Fix (properly) ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemocracyCraft has one of the most expansive in-game player-to-player economies on Minecraft, this naturally means a lot of shops to buy from and sell to. However, with several thousand entities in-game, this becomes laggy for the players more than it does for the server. For that reason, we’ve implemented a networking system to sort and filter your chests &#039;&#039;&#039;without&#039;&#039;&#039; the use of hoppers!&lt;br /&gt;
&lt;br /&gt;
== Create your components ==&lt;br /&gt;
&lt;br /&gt;
In any network, you will need &#039;&#039;&#039;input, sorting and miscellaneous&#039;&#039;&#039; containers, and a &#039;&#039;&#039;network wand&#039;&#039;&#039; to configure them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;network-wand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Network Wand ===&lt;br /&gt;
[[File:Network wand.png|thumb|Network wand recipe]]This wand will be used to configure the filters for your sorting containers, and view more information about your network components.&lt;br /&gt;
&lt;br /&gt;
This is the tool for networks. It&#039;s &#039;&#039;&#039;important&#039;&#039;&#039; you make this tool.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Right Click&#039;&#039;&#039; on any network container with the wand in your main hand to view details.&lt;br /&gt;
* &#039;&#039;&#039;Left Click&#039;&#039;&#039; to toggle the wand mode.&lt;br /&gt;
&lt;br /&gt;
==== Wand modes ====&lt;br /&gt;
&lt;br /&gt;
===== Filter mode =====&lt;br /&gt;
This wil be your main mode to set whitelist filters on the containers. This means that every item on the filter for that container could go to that container.  &lt;br /&gt;
It is possible to add multiple filters to a containers and it is possible to add the same filter to multiple containers.&lt;br /&gt;
{{Note&lt;br /&gt;
| inline = 1&lt;br /&gt;
| type = warn&lt;br /&gt;
| text = This filter does not store metadata. It won&#039;t be filtered on metadata.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sneak + Right Click&#039;&#039;&#039; on any sorting container to add a filter.&lt;br /&gt;
* You must have the item you are filtering in your off-hand, and the wand in your main hand.&lt;br /&gt;
* The sorting container will “filter” the item you specified in your off-hand, by grabbing them from input containers that are part of the same network.&lt;br /&gt;
&#039;&#039;&#039;Sneak + Left Click&#039;&#039;&#039; on any sorting container to remove a filter.&lt;br /&gt;
* You must have the item you are removing the filtering in your off-hand, and the wand in your main hand.&lt;br /&gt;
Usage example: normal block filtering like cobblestone, stone, grass, wood&lt;br /&gt;
&lt;br /&gt;
Example on how filter is shown on a container: [Cobblestone, ]&lt;br /&gt;
&lt;br /&gt;
===== Priority mode =====&lt;br /&gt;
This mode is for setting priority of which containers are going to be filled first.&lt;br /&gt;
* &#039;&#039;&#039;Shift + Right Click&#039;&#039;&#039; with the wand to increase the priority of a container.&lt;br /&gt;
* &#039;&#039;&#039;Shift + Left Click&#039;&#039;&#039; with the wand to decrease the priority of a container.&lt;br /&gt;
* priority is from high to low, meaning that it prioritizes a container with priority 10 over priority 9.&lt;br /&gt;
&lt;br /&gt;
===== Strict filter mode =====&lt;br /&gt;
This wil be a mode you rarely use. This mode is to filter on metadata, this means that every item with the same metadata on the &#039;&#039;&#039;strict filter&#039;&#039;&#039; for that container could go to that container.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak + Left Click&#039;&#039;&#039; on any sorting container to add a filter.&lt;br /&gt;
* You must have the item you are filtering in your off-hand, and the wand in your main hand.&lt;br /&gt;
* The sorting container will “filter” the item you specified in your off-hand, by grabbing them from input containers that are part of the same network.&lt;br /&gt;
Usage example: potions, tools, armor, enchantment books, etc.&lt;br /&gt;
&lt;br /&gt;
Example on how filter is shown on a container: [[Bow], ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;containers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
&lt;br /&gt;
See below for a description per container type.&lt;br /&gt;
&lt;br /&gt;
{{Tip| Containers are not just barrels| You can &#039;&#039;also&#039;&#039; use Hoppers, Dispensers, and Droppers, just swap out the &#039;&#039;&#039;Barrel&#039;&#039;&#039; in the recipes below.&lt;br /&gt;
Shulker boxes and furnaces can not be used as a container.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Updated Input Container .png|thumb|Input Container Recipe]]&lt;br /&gt;
&lt;br /&gt;
==== Input Containers ====&lt;br /&gt;
&lt;br /&gt;
These containers are the start of your network and require the least configuration. You put any items in here for them to be sorted into your sorting containers. The items only get sorted when the chest is closed. You can still remove items as long as you didn&#039;t closed the input container. Items that it is unable to sort are going to stay in the chest or end up in a mics chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You need to &#039;&#039;&#039;right-click&#039;&#039;&#039; on a &#039;&#039;&#039;container&#039;&#039;&#039; (barrel, chest, etc) with the input item frame crafted to turn a regular container &#039;&#039;&#039;into an input container.&#039;&#039;&#039;[[File:Updated Sorting Container.png|thumb|Sorting Container Recipe]]&lt;br /&gt;
&lt;br /&gt;
==== Sorting Containers ====&lt;br /&gt;
&lt;br /&gt;
These containers look at your input containers and take items from them according to their set filters. You can use the &#039;&#039;&#039;Network Wand&#039;&#039;&#039; to set these filters.&lt;br /&gt;
&lt;br /&gt;
On their own, &#039;&#039;&#039;without filters&#039;&#039;&#039;, sorting container will remain empty. You need to specify your filters!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You need to &#039;&#039;&#039;right-click&#039;&#039;&#039; on a &#039;&#039;&#039;container&#039;&#039;&#039; (barrel, chest, etc) with the sorting item frame crafted to turn a regular container &#039;&#039;&#039;into a sorting container.&#039;&#039;&#039;&lt;br /&gt;
[[File:Updated miscellaneous container.png|thumb|Miscellaneous Container Recipe]]&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Containers ====&lt;br /&gt;
&lt;br /&gt;
These containers look for items that haven’t been assigned to sorting chests, and takes them. This is useful for when you want to put a bunch of random items in your input containers and filter out rubbish.&lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
| type = reminder&lt;br /&gt;
| text = If a filter container is &#039;&#039;&#039;full&#039;&#039;&#039; and the network doesn&#039;t have any &#039;&#039;&#039;other sorting&#039;&#039;&#039; containers to put the items in. Those items end up in a mics container.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You need to &#039;&#039;&#039;right-click&#039;&#039;&#039; on a &#039;&#039;&#039;container&#039;&#039;&#039; (barrel, chest, etc) with the misc. item frame crafted to turn a regular container &#039;&#039;&#039;into a miscellaneous container.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
You are able to upgrade the range of your containers using &amp;lt;code&amp;gt;Upgrade Antennas&amp;lt;/code&amp;gt;! Craft them using the below recipes, then &#039;&#039;&#039;right click with then in your hand&#039;&#039;&#039; to the container you want upgraded, to extend their range.&lt;br /&gt;
&lt;br /&gt;
{{Tip|You need to have &#039;&#039;&#039;atleast one upgrade&#039;&#039;&#039; on the input container to work.|You cannot apply the same Tier upgrade more than once. This is a good way to check what Tier a current container is on (until we make an easier method).|}}&lt;br /&gt;
[[File:Tier 1 antenna.png|thumb|Tier 1 Antenna Recipe]]&lt;br /&gt;
==== Tier 1 (50 blocks) ====&lt;br /&gt;
&lt;br /&gt;
Items for crafting: &lt;br /&gt;
&lt;br /&gt;
* 4x Redstone Dust&lt;br /&gt;
* 1x Lightning Rod&lt;br /&gt;
&lt;br /&gt;
Requires no prior tiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Input container in your house where the other containers are located.[[File:Tier 2 Antenna Recipe.png|thumb|Tier 2 Antenna Recipe]]&lt;br /&gt;
==== Tier 2 (100 blocks) ====&lt;br /&gt;
&lt;br /&gt;
Items for crafting: &lt;br /&gt;
&lt;br /&gt;
* 4x Redstone Block&lt;br /&gt;
* 3x Lightning Rod&lt;br /&gt;
* 2x Gold Ingot&lt;br /&gt;
&lt;br /&gt;
Requires Tier 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Input container in your house where the other containers are located.&lt;br /&gt;
[[File:Tier 3 Antenna Recipe.png|thumb|Tier 3 Antenna Recipe]]&lt;br /&gt;
==== Tier 3 (500 blocks) ====&lt;br /&gt;
&lt;br /&gt;
Items for crafting:&lt;br /&gt;
&lt;br /&gt;
* 3x Copper Block&lt;br /&gt;
* 2x Ender Pearl&lt;br /&gt;
* 2x Gold Block&lt;br /&gt;
* 2x Redstone Block&lt;br /&gt;
&lt;br /&gt;
Requires Tier 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Input container in another part of the city[[File:Tier 4 Antenna Recipe.png|thumb|Tier 4 Antenna Recipe]]&lt;br /&gt;
==== Tier 4 (Multi-dimensional) ====&lt;br /&gt;
Items for crafting: &lt;br /&gt;
&lt;br /&gt;
* 4x Skulk&lt;br /&gt;
* 2x Ender Pearl&lt;br /&gt;
* 2x Copper Block&lt;br /&gt;
* 1x Gold Block&lt;br /&gt;
&lt;br /&gt;
Requires Tier 3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; when you need to transfer items between worlds or cities. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
*Between Aventura and Oakridge&lt;br /&gt;
*Between Wilderness and Reveille&amp;lt;span id=&amp;quot;how-do-i-create-my-first-network&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How do I create my first network? ==&lt;br /&gt;
&lt;br /&gt;
Run the command &amp;lt;code&amp;gt;/net create &amp;amp;lt;network_name&amp;amp;gt;&amp;lt;/code&amp;gt;, please use a descriptive name for your reference!  &lt;br /&gt;
&lt;br /&gt;
You can then place down the containers you crafted, and use your Network Wand on them. &lt;br /&gt;
&lt;br /&gt;
{{Tip| Need to edit a network?|Do &amp;lt;code&amp;gt;/net select &amp;amp;lt;network_name&amp;amp;gt;&amp;lt;/code&amp;gt;, then place your containers and use your Network Wand to your heart’s desire!|}}&lt;br /&gt;
&lt;br /&gt;
=== How do I setup my first network? ===&lt;br /&gt;
First follow &#039;&#039;&#039;&amp;quot;How do i create my first network?&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are the following steps&lt;br /&gt;
&lt;br /&gt;
* Run the command &amp;lt;code&amp;gt;/net select &amp;amp;lt;network_name&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Craft the wand. &#039;&#039;&#039;You need it.&#039;&#039;&#039;&lt;br /&gt;
* Craft the containers to use.&lt;br /&gt;
* Place the containers on chest, hoppers or barrels. Shulker boxes and furnaces can&#039;t be used.&lt;br /&gt;
** Use input containers for hoppers or anything that will &amp;quot;take&amp;quot; items&lt;br /&gt;
** Use sorting containers for anything that receives items from the inputs (e.g. hoppers) according to specific requirements (e.g. only cactus)&lt;br /&gt;
** Use miscellaneous containers to capture anything that sorting containers aren&#039;t set to, that way you aren&#039;t clogging up your input containers&lt;br /&gt;
* Check if the wand is in &#039;&#039;&#039;filter mode&#039;&#039;&#039;. The wands name should be &#039;&#039;&#039;&amp;quot;Network Wand&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
** If it is in a different mode: &#039;&#039;&#039;Left Click&#039;&#039;&#039; until you get the message &#039;&#039;&#039;&amp;quot;[Networks} Wand mode set to [Filter]&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Approach an &#039;&#039;&#039;input&#039;&#039;&#039; container&lt;br /&gt;
* Hold the item you want to &#039;&#039;&#039;filter&#039;&#039;&#039; (end up in that container) in your &#039;&#039;&#039;offhand&#039;&#039;&#039;. &lt;br /&gt;
* Hold the &#039;&#039;&#039;wand&#039;&#039;&#039; in your &#039;&#039;&#039;main hand&#039;&#039;&#039; and &#039;&#039;&#039;Sneak + Right click&#039;&#039;&#039; to add a filter. to remove a filter do the same as before but then &#039;&#039;&#039;Sneak + Left click&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== All Available Commands ==&lt;br /&gt;
* &amp;lt;code&amp;gt;/net&amp;lt;/code&amp;gt; - Gives the help menu and network version.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net manual&amp;lt;/code&amp;gt; - Gives the manual in book form.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net create &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; - Create a storage network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net delete &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; - Delete a storage network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net rename &amp;amp;lt;name&amp;amp;gt; &amp;amp;lt;newName&amp;amp;gt;&amp;lt;/code&amp;gt; - Rename a network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net select &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; - Select a storage network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net list&amp;lt;/code&amp;gt; - List all networks you have permissions for.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net listall&amp;lt;/code&amp;gt; - List all networks that &#039;&#039;&#039;everyone&#039;&#039;&#039; has.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net list &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - List all networks that player has permissions for.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net info&amp;lt;/code&amp;gt; - Show information about the selected network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net items&amp;lt;/code&amp;gt; - List all your network’s items.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net view&amp;lt;/code&amp;gt; - See all your items in a visual UI.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net user add &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; - Give a player access to your network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net user remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; - Revoke a player access to your network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net merge (net1) (net2)&amp;lt;/code&amp;gt; - Merge net2 into net1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sources: ===&lt;br /&gt;
Networks Docs: https://networks.kwantux.de/&lt;br /&gt;
[[category:Features]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_2_antenna.png&amp;diff=9387</id>
		<title>File:Tier 2 antenna.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_2_antenna.png&amp;diff=9387"/>
		<updated>2026-03-21T01:57:41Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied uploaded a new version of File:Tier 2 antenna.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_3_antenna.png&amp;diff=9386</id>
		<title>File:Tier 3 antenna.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_3_antenna.png&amp;diff=9386"/>
		<updated>2026-03-21T01:57:10Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied uploaded a new version of File:Tier 3 antenna.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_4_antenna.png&amp;diff=9385</id>
		<title>File:Tier 4 antenna.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_4_antenna.png&amp;diff=9385"/>
		<updated>2026-03-21T01:56:28Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied uploaded a new version of File:Tier 4 antenna.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_4_Antenna_Recipe.png&amp;diff=9384</id>
		<title>File:Tier 4 Antenna Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_4_Antenna_Recipe.png&amp;diff=9384"/>
		<updated>2026-03-21T01:48:07Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied reverted File:Tier 4 Antenna Recipe.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tier 4 Antenna crafting recipe for Networks&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_3_Antenna_Recipe.png&amp;diff=9383</id>
		<title>File:Tier 3 Antenna Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_3_Antenna_Recipe.png&amp;diff=9383"/>
		<updated>2026-03-21T01:47:36Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied reverted File:Tier 3 Antenna Recipe.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tier 3 Antenna crafting recipe for Networks&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_2_Antenna_Recipe.png&amp;diff=9382</id>
		<title>File:Tier 2 Antenna Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_2_Antenna_Recipe.png&amp;diff=9382"/>
		<updated>2026-03-21T01:47:16Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied reverted File:Tier 2 Antenna Recipe.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tier 2 Antenna crafting recipe for Networks&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_1_antenna.png&amp;diff=9381</id>
		<title>File:Tier 1 antenna.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_1_antenna.png&amp;diff=9381"/>
		<updated>2026-03-21T01:46:27Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied reverted File:Tier 1 antenna.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Crate_Packer&amp;diff=9015</id>
		<title>Crate Packer</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Crate_Packer&amp;diff=9015"/>
		<updated>2026-02-25T07:30:09Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Initial Crate Packer guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes you will want to condense your stock so you can better transport or store them. &lt;br /&gt;
&lt;br /&gt;
In DemocracyCraft, we have &#039;&#039;&#039;three&#039;&#039;&#039; types of items you can craft to condense your stock.&lt;br /&gt;
&lt;br /&gt;
* Crates&lt;br /&gt;
* Barrels&lt;br /&gt;
* Bags&lt;br /&gt;
&lt;br /&gt;
All of these can be crafted via a &#039;&#039;&#039;Crate Packer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Crafting a Crate Packer ==&lt;br /&gt;
[[File:Crate Packer Recipe.png|thumb|You can view this recipe in &#039;&#039;&#039;/recipes&#039;&#039;&#039; under &#039;&#039;&#039;General Recipes.&#039;&#039;&#039;]]&lt;br /&gt;
You need the following ingredients to craft a Crate Packer in a Crafting Table.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4x&#039;&#039;&#039; Spruce Planks&lt;br /&gt;
* &#039;&#039;&#039;5x&#039;&#039;&#039; Spruce Slabs&lt;br /&gt;
&lt;br /&gt;
Place the Spruce Planks on each corner of the crafting grid of a Crafting Table, then place your Spruce Slabs in all other slots, as pictured.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; your Crate Packer with &#039;&#039;&#039;9 (nine)&#039;&#039;&#039; of any of the listed foods below, to craft their crate, barrel, or bag equivalent.&lt;br /&gt;
&lt;br /&gt;
* To deconstruct a crate, barrel, or bag, simply place it in the middle of the Crafting Table UI.&lt;br /&gt;
** e.g. Placing &#039;&#039;&#039;1 (one)&#039;&#039;&#039; Apple Crate in the middle of a Crafting Table UI will turn it back into &#039;&#039;&#039;9 (nine) apples.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Food&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
&lt;br /&gt;
Banana&lt;br /&gt;
&lt;br /&gt;
Beef&lt;br /&gt;
&lt;br /&gt;
Beetroot&lt;br /&gt;
&lt;br /&gt;
Carrot&lt;br /&gt;
&lt;br /&gt;
Cherry&lt;br /&gt;
&lt;br /&gt;
Chicken&lt;br /&gt;
&lt;br /&gt;
Chorus Fruit&lt;br /&gt;
&lt;br /&gt;
Cocoa Beans&lt;br /&gt;
&lt;br /&gt;
Coconut&lt;br /&gt;
&lt;br /&gt;
Cod&lt;br /&gt;
&lt;br /&gt;
Corn&lt;br /&gt;
&lt;br /&gt;
Cucumber&lt;br /&gt;
&lt;br /&gt;
Egg&lt;br /&gt;
&lt;br /&gt;
Fermented Spider Eye&lt;br /&gt;
&lt;br /&gt;
Glow Berries&lt;br /&gt;
&lt;br /&gt;
Grape&lt;br /&gt;
&lt;br /&gt;
Lemon&lt;br /&gt;
&lt;br /&gt;
Lettuce&lt;br /&gt;
&lt;br /&gt;
Mutton&lt;br /&gt;
&lt;br /&gt;
Olives&lt;br /&gt;
&lt;br /&gt;
Onions&lt;br /&gt;
&lt;br /&gt;
Orange&lt;br /&gt;
&lt;br /&gt;
Pepper&lt;br /&gt;
&lt;br /&gt;
Plum&lt;br /&gt;
&lt;br /&gt;
Porkchop&lt;br /&gt;
&lt;br /&gt;
Potato&lt;br /&gt;
&lt;br /&gt;
Pufferfish&lt;br /&gt;
&lt;br /&gt;
Rabbit&lt;br /&gt;
&lt;br /&gt;
Raspberry&lt;br /&gt;
&lt;br /&gt;
Rice&lt;br /&gt;
&lt;br /&gt;
Rotten Flesh&lt;br /&gt;
&lt;br /&gt;
Salmon&lt;br /&gt;
&lt;br /&gt;
Spider Eye&lt;br /&gt;
&lt;br /&gt;
Strawberry&lt;br /&gt;
&lt;br /&gt;
Sweet Berries&lt;br /&gt;
&lt;br /&gt;
Tea Leaves&lt;br /&gt;
&lt;br /&gt;
Tomato&lt;br /&gt;
&lt;br /&gt;
Tropical Fish&lt;br /&gt;
&lt;br /&gt;
Vanilla&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Crate_Packer_Recipe.png&amp;diff=9014</id>
		<title>File:Crate Packer Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Crate_Packer_Recipe.png&amp;diff=9014"/>
		<updated>2026-02-25T07:17:33Z</updated>

		<summary type="html">&lt;p&gt;Technofied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minecraft Crafting Table UI depicting the recipe for a Crate Packer&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Miner&amp;diff=8993</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Miner&amp;diff=8993"/>
		<updated>2026-02-18T08:47:27Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Update to include per resource pay, fix up block drops, fix gps dealership command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
=== What miners do ===&lt;br /&gt;
As a miner, your main role is to mine ores, such as Coal and Netherite, and sell them. You can [[business|create a business]] or supply ores to other players and shops. There is no mining town, instead, the Wilderness and Everwild have natural generation which is already suited for miners. You can access the Wilderness and Everwild with &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Perks ===&lt;br /&gt;
Miners gain significant advantages over other players when it comes to collecting ore. Items collected can be refined further with custom recipes unique to miners, accessible through using &amp;lt;code&amp;gt;/recipes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Cobble to gravel.png|thumb|right|Cobblestone being crafted into gravel.]]&lt;br /&gt;
&lt;br /&gt;
==== Block Drops ====&lt;br /&gt;
Miners get bonus resources when mining certain blocks. These are typically blocks other players would avoid in order to conserve inventory space or durability, but they hold more value in a miner&#039;s eyes. &lt;br /&gt;
&lt;br /&gt;
Every &#039;&#039;&#039;fifteen minutes&#039;&#039;&#039; you get paid these bonus resources.&lt;br /&gt;
&lt;br /&gt;
The following have a &#039;&#039;&#039;10% chance&#039;&#039;&#039; of being obtained &#039;&#039;&#039;per block broken.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Block !! Special Product&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Diorite&lt;br /&gt;
|Quartz&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
| Dirt || Clay Ball&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| Stone || Gunpowder&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| Diorite || Quartz&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| Deepslate || Gunpowder&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Block || Budding Amethyst&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| Netherrack || Glowstone Dust&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| End Stone || Phantom Membrane&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Payments ====&lt;br /&gt;
You also get paid per block for certain resources, every &#039;&#039;&#039;15 minutes.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Payments by Block&lt;br /&gt;
!Block&lt;br /&gt;
!Money Range&lt;br /&gt;
!XP Range&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Nether Gold Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Coal Ore&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate Redstone Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate Iron Ore&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate Diamond Ore&lt;br /&gt;
|20.0–30.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Ore&lt;br /&gt;
|20.0–30.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate Lapis Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate Coal Ore&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Debris&lt;br /&gt;
|30.0–40.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate Gold Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ore&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate Emerald Ore&lt;br /&gt;
|20.0–30.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Nether Quartz Ore&lt;br /&gt;
|10.0–15.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Iron Ore&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|0.50–0.01&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Ore&lt;br /&gt;
|20.0–30.0&lt;br /&gt;
|1.0–3.0&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Mossy Stone Bricks&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Mossy Cobblestone&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Gray Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Green Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Purple Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Warped Nylium&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Stone Bricks&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Cracked Stone Bricks&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Light Gray Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Granite&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Cobblestone&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Tuff&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Diorite&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Light Blue Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Nylium&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Red Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Blue Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Cyan Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Pink Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|White Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Orange Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Black Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Andesite&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Deepslate&lt;br /&gt;
|1.0–2.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Magenta Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Chiseled Stone Bricks&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Brown Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Lime Terracotta&lt;br /&gt;
|3.0–5.0&lt;br /&gt;
|1.0–0.01&lt;br /&gt;
|1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining made easier ===&lt;br /&gt;
You can speed up mining by purchasing a [[Drill|drilling vehicle]] from the [[Reveille Dealership]] (use &amp;lt;code&amp;gt;//gps start dealership&amp;lt;/code&amp;gt;). This isn&#039;t the only place to acquire [[Drill|drills]], however, as you can also get them from the server&#039;s crates or by buying them from other players.&lt;br /&gt;
&lt;br /&gt;
=== Passed the exam? What now? ===&lt;br /&gt;
In only a little bit of time, you&#039;ll be swimming in resources. You&#039;ll want to sell those at either your own store or to someone with an existing shop. You may wish to start a company to sell under, but you must gain an [[Entrepreneur&#039;s license|entrepreneur&#039;s license]] first.&lt;br /&gt;
&lt;br /&gt;
* Consider buying a plot and setting up a store to sell your products. Find available plots for sale/lease in the #realty-adverts section on our Discord.&lt;br /&gt;
* You can also sell to businesses using &amp;lt;code&amp;gt;/find {item name}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Additional resources ===&lt;br /&gt;
* To find more ways to make money, read the [https://wiki.democracycraft.net/government/money/ Making Money Guide].&lt;br /&gt;
* You can explore job opportunities with DC #employment channel: [https://discord.gg/democracy DC Employment]&lt;br /&gt;
&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Networks&amp;diff=8905</id>
		<title>Networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Networks&amp;diff=8905"/>
		<updated>2026-02-15T10:53:01Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Update guide to be reflective of current Networks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemocracyCraft has one of the most expansive in-game player-to-player economies on Minecraft, this naturally means a lot of shops to buy from and sell to. However, with several thousand entities in-game, this becomes laggy for the players more than it does for the server. For that reason, we’ve implemented a networking system to sort and filter your chests &#039;&#039;&#039;without&#039;&#039;&#039; the use of hoppers!&lt;br /&gt;
&lt;br /&gt;
== Create your components ==&lt;br /&gt;
&lt;br /&gt;
In any network, you will need &#039;&#039;&#039;input, sorting and miscellaneous&#039;&#039;&#039; containers, and a &#039;&#039;&#039;network wand&#039;&#039;&#039; to configure them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;network-wand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Network Wand ===&lt;br /&gt;
[[File:Network wand.png|thumb|Network wand recipe]]This wand will be used to configure the filters for your sorting containers, and view more information about your network components.&lt;br /&gt;
&lt;br /&gt;
This is the tool for networks. It&#039;s &#039;&#039;&#039;important&#039;&#039;&#039; you make this tool.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Right Click&#039;&#039;&#039; on any network container with the wand in your main hand to view details.&lt;br /&gt;
* &#039;&#039;&#039;Left Click&#039;&#039;&#039; to toggle the wand mode.&lt;br /&gt;
&lt;br /&gt;
==== Wand modes ====&lt;br /&gt;
&lt;br /&gt;
===== Filter mode =====&lt;br /&gt;
This wil be your main mode to set whitelist filters on the containers. This means that every item on the filter for that container could go to that container.  &lt;br /&gt;
It is possible to add multiple filters to a containers and it is possible to add the same filter to multiple containers.&lt;br /&gt;
{{Note&lt;br /&gt;
| inline = 1&lt;br /&gt;
| type = warn&lt;br /&gt;
| text = This filter does not store metadata. It won&#039;t be filtered on metadata.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sneak + Right Click&#039;&#039;&#039; on any sorting container to add a filter.&lt;br /&gt;
* You must have the item you are filtering in your off-hand, and the wand in your main hand.&lt;br /&gt;
* The sorting container will “filter” the item you specified in your off-hand, by grabbing them from input containers that are part of the same network.&lt;br /&gt;
&#039;&#039;&#039;Sneak + Left Click&#039;&#039;&#039; on any sorting container to remove a filter.&lt;br /&gt;
* You must have the item you are removing the filtering in your off-hand, and the wand in your main hand.&lt;br /&gt;
Usage example: normal block filtering like cobblestone, stone, grass, wood&lt;br /&gt;
&lt;br /&gt;
Example on how filter is shown on a container: [Cobblestone, ]&lt;br /&gt;
&lt;br /&gt;
===== Priority mode =====&lt;br /&gt;
This mode is for setting priority of which containers are going to be filled first.&lt;br /&gt;
* &#039;&#039;&#039;Shift + Right Click&#039;&#039;&#039; with the wand to increase the priority of a container.&lt;br /&gt;
* &#039;&#039;&#039;Shift + Left Click&#039;&#039;&#039; with the wand to decrease the priority of a container.&lt;br /&gt;
* priority is from high to low, meaning that it prioritizes a container with priority 10 over priority 9.&lt;br /&gt;
&lt;br /&gt;
===== Strict filter mode =====&lt;br /&gt;
This wil be a mode you rarely use. This mode is to filter on metadata, this means that every item with the same metadata on the &#039;&#039;&#039;strict filter&#039;&#039;&#039; for that container could go to that container.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak + Left Click&#039;&#039;&#039; on any sorting container to add a filter.&lt;br /&gt;
* You must have the item you are filtering in your off-hand, and the wand in your main hand.&lt;br /&gt;
* The sorting container will “filter” the item you specified in your off-hand, by grabbing them from input containers that are part of the same network.&lt;br /&gt;
Usage example: potions, tools, armor, enchantment books, etc.&lt;br /&gt;
&lt;br /&gt;
Example on how filter is shown on a container: [[Bow], ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;containers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
&lt;br /&gt;
See below for a description per container type.&lt;br /&gt;
&lt;br /&gt;
{{Tip| Containers are not just barrels| You can &#039;&#039;also&#039;&#039; use Hoppers, Dispensers, and Droppers, just swap out the &#039;&#039;&#039;Barrel&#039;&#039;&#039; in the recipes below.&lt;br /&gt;
Shulker boxes and furnaces can not be used as a container.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Updated Input Container .png|thumb|Input Container Recipe]]&lt;br /&gt;
&lt;br /&gt;
==== Input Containers ====&lt;br /&gt;
&lt;br /&gt;
These containers are the start of your network and require the least configuration. You put any items in here for them to be sorted into your sorting containers. The items only get sorted when the chest is closed. You can still remove items as long as you didn&#039;t closed the input container. Items that it is unable to sort are going to stay in the chest or end up in a mics chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You need to &#039;&#039;&#039;right-click&#039;&#039;&#039; on a &#039;&#039;&#039;container&#039;&#039;&#039; (barrel, chest, etc) with the input item frame crafted to turn a regular container &#039;&#039;&#039;into an input container.&#039;&#039;&#039;[[File:Updated Sorting Container.png|thumb|Sorting Container Recipe]]&lt;br /&gt;
&lt;br /&gt;
==== Sorting Containers ====&lt;br /&gt;
&lt;br /&gt;
These containers look at your input containers and take items from them according to their set filters. You can use the &#039;&#039;&#039;Network Wand&#039;&#039;&#039; to set these filters.&lt;br /&gt;
&lt;br /&gt;
On their own, &#039;&#039;&#039;without filters&#039;&#039;&#039;, sorting container will remain empty. You need to specify your filters!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You need to &#039;&#039;&#039;right-click&#039;&#039;&#039; on a &#039;&#039;&#039;container&#039;&#039;&#039; (barrel, chest, etc) with the sorting item frame crafted to turn a regular container &#039;&#039;&#039;into a sorting container.&#039;&#039;&#039;&lt;br /&gt;
[[File:Updated miscellaneous container.png|thumb|Miscellaneous Container Recipe]]&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Containers ====&lt;br /&gt;
&lt;br /&gt;
These containers look for items that haven’t been assigned to sorting chests, and takes them. This is useful for when you want to put a bunch of random items in your input containers and filter out rubbish.&lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
| type = reminder&lt;br /&gt;
| text = If a filter container is &#039;&#039;&#039;full&#039;&#039;&#039; and the network doesn&#039;t have any &#039;&#039;&#039;other sorting&#039;&#039;&#039; containers to put the items in. Those items end up in a mics container.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You need to &#039;&#039;&#039;right-click&#039;&#039;&#039; on a &#039;&#039;&#039;container&#039;&#039;&#039; (barrel, chest, etc) with the misc. item frame crafted to turn a regular container &#039;&#039;&#039;into a miscellaneous container.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
You are able to upgrade the range of your containers using &amp;lt;code&amp;gt;Upgrade Antennas&amp;lt;/code&amp;gt;! Craft them using the below recipes, then &#039;&#039;&#039;right click with then in your hand&#039;&#039;&#039; to the container you want upgraded, to extend their range.&lt;br /&gt;
&lt;br /&gt;
{{Tip|You need to have &#039;&#039;&#039;atleast one upgrade&#039;&#039;&#039; on the input container to work.|You cannot apply the same Tier upgrade more than once. This is a good way to check what Tier a current container is on (until we make an easier method).|}}&lt;br /&gt;
[[File:Tier 1 antenna.png|thumb|Tier 1 Antenna Recipe]]&lt;br /&gt;
==== Tier 1 (50 blocks) ====&lt;br /&gt;
&lt;br /&gt;
Items for crafting: &lt;br /&gt;
&lt;br /&gt;
* 4x Redstone Dust&lt;br /&gt;
* 1x Lightning Rod&lt;br /&gt;
&lt;br /&gt;
Requires no prior tiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Input container in your house where the other containers are located.[[File:Tier 2 Antenna Recipe.png|thumb|Tier 2 Antenna Recipe]]&lt;br /&gt;
==== Tier 2 (100 blocks) ====&lt;br /&gt;
&lt;br /&gt;
Items for crafting: &lt;br /&gt;
&lt;br /&gt;
* 4x Redstone Block&lt;br /&gt;
* 2x Gold Ingot&lt;br /&gt;
* 3x Lightning Rod&lt;br /&gt;
&lt;br /&gt;
Requires Tier 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Input container in your house where the other containers are located.&lt;br /&gt;
[[File:Tier 3 Antenna Recipe.png|thumb|Tier 3 Antenna Recipe]]&lt;br /&gt;
==== Tier 3 (500 blocks) ====&lt;br /&gt;
&lt;br /&gt;
Items for crafting: 2x Redstone Dust, 2x Gold Block, 2x Ender Peurl, 3x Copper block.&lt;br /&gt;
&lt;br /&gt;
Requires Tier 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Input container in another part of the city[[File:Tier 4 Antenna Recipe.png|thumb|Tier 4 Antenna Recipe]]&lt;br /&gt;
==== Tier 4 (Multi-dimensional) ====&lt;br /&gt;
Items for crafting: &lt;br /&gt;
&lt;br /&gt;
* 4x Sculk&lt;br /&gt;
* 1x Gold Block&lt;br /&gt;
* 2x Ender Pearl&lt;br /&gt;
* 2x Copper Block&lt;br /&gt;
&lt;br /&gt;
Requires Tier 3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; when you need to transfer items between worlds or cities. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
*Between Aventura and Oakridge&lt;br /&gt;
*Between Wilderness and Reveille&amp;lt;span id=&amp;quot;how-do-i-create-my-first-network&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How do I create my first network? ==&lt;br /&gt;
&lt;br /&gt;
Run the command &amp;lt;code&amp;gt;/net create &amp;amp;lt;network_name&amp;amp;gt;&amp;lt;/code&amp;gt;, please use a descriptive name for your reference!  &lt;br /&gt;
&lt;br /&gt;
You can then place down the containers you crafted, and use your Network Wand on them. &lt;br /&gt;
&lt;br /&gt;
{{Tip| Need to edit a network?|Do &amp;lt;code&amp;gt;/net select &amp;amp;lt;network_name&amp;amp;gt;&amp;lt;/code&amp;gt;, then place your containers and use your Network Wand to your heart’s desire!|}}&lt;br /&gt;
&lt;br /&gt;
=== How do I setup my first network? ===&lt;br /&gt;
First follow &#039;&#039;&#039;&amp;quot;How do i create my first network?&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are the following steps&lt;br /&gt;
&lt;br /&gt;
* Run the command &amp;lt;code&amp;gt;/net select &amp;amp;lt;network_name&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Craft the wand. &#039;&#039;&#039;You need it.&#039;&#039;&#039;&lt;br /&gt;
* Craft the containers to use.&lt;br /&gt;
* Place the containers on chest, hoppers or barrels. Shulker boxes and furnaces can&#039;t be used.&lt;br /&gt;
** Use input containers for hoppers or anything that will &amp;quot;take&amp;quot; items&lt;br /&gt;
** Use sorting containers for anything that receives items from the inputs (e.g. hoppers) according to specific requirements (e.g. only cactus)&lt;br /&gt;
** Use miscellaneous containers to capture anything that sorting containers aren&#039;t set to, that way you aren&#039;t clogging up your input containers&lt;br /&gt;
* Check if the wand is in &#039;&#039;&#039;filter mode&#039;&#039;&#039;. The wands name should be &#039;&#039;&#039;&amp;quot;Network Wand&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
** If it is in a different mode: &#039;&#039;&#039;Left Click&#039;&#039;&#039; until you get the message &#039;&#039;&#039;&amp;quot;[Networks} Wand mode set to [Filter]&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Approach an &#039;&#039;&#039;input&#039;&#039;&#039; container&lt;br /&gt;
* Hold the item you want to &#039;&#039;&#039;filter&#039;&#039;&#039; (end up in that container) in your &#039;&#039;&#039;offhand&#039;&#039;&#039;. &lt;br /&gt;
* Hold the &#039;&#039;&#039;wand&#039;&#039;&#039; in your &#039;&#039;&#039;main hand&#039;&#039;&#039; and &#039;&#039;&#039;Sneak + Right click&#039;&#039;&#039; to add a filter. to remove a filter do the same as before but then &#039;&#039;&#039;Sneak + Left click&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== All Available Commands ==&lt;br /&gt;
* &amp;lt;code&amp;gt;/net&amp;lt;/code&amp;gt; - Gives the help menu and network version.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net manual&amp;lt;/code&amp;gt; - Gives the manual in book form.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net create &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; - Create a storage network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net delete &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; - Delete a storage network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net rename &amp;amp;lt;name&amp;amp;gt; &amp;amp;lt;newName&amp;amp;gt;&amp;lt;/code&amp;gt; - Rename a network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net select &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; - Select a storage network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net list&amp;lt;/code&amp;gt; - List all networks you have permissions for.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net listall&amp;lt;/code&amp;gt; - List all networks that &#039;&#039;&#039;everyone&#039;&#039;&#039; has.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net list &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - List all networks that player has permissions for.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net info&amp;lt;/code&amp;gt; - Show information about the selected network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net items&amp;lt;/code&amp;gt; - List all your network’s items.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net view&amp;lt;/code&amp;gt; - See all your items in a visual UI.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net user add &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; - Give a player access to your network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net user remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; - Revoke a player access to your network.&lt;br /&gt;
* &amp;lt;code&amp;gt;/net merge (net1) (net2)&amp;lt;/code&amp;gt; - Merge net2 into net1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sources: ===&lt;br /&gt;
Networks Docs: https://networks.kwantux.de/&lt;br /&gt;
[[category:Features]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_4_Antenna_Recipe.png&amp;diff=8904</id>
		<title>File:Tier 4 Antenna Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_4_Antenna_Recipe.png&amp;diff=8904"/>
		<updated>2026-02-15T10:50:38Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied uploaded a new version of File:Tier 4 Antenna Recipe.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tier 4 Antenna crafting recipe for Networks&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_3_Antenna_Recipe.png&amp;diff=8903</id>
		<title>File:Tier 3 Antenna Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_3_Antenna_Recipe.png&amp;diff=8903"/>
		<updated>2026-02-15T10:50:30Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied uploaded a new version of File:Tier 3 Antenna Recipe.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tier 3 Antenna crafting recipe for Networks&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_2_Antenna_Recipe.png&amp;diff=8902</id>
		<title>File:Tier 2 Antenna Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_2_Antenna_Recipe.png&amp;diff=8902"/>
		<updated>2026-02-15T10:50:21Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied uploaded a new version of File:Tier 2 Antenna Recipe.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tier 2 Antenna crafting recipe for Networks&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Tier_1_antenna.png&amp;diff=8901</id>
		<title>File:Tier 1 antenna.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Tier_1_antenna.png&amp;diff=8901"/>
		<updated>2026-02-15T10:49:43Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Technofied uploaded a new version of File:Tier 1 antenna.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Imagemap_Naming_Guide&amp;diff=8569</id>
		<title>Imagemap Naming Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Imagemap_Naming_Guide&amp;diff=8569"/>
		<updated>2026-01-20T05:06:36Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Redo naming convention with transition to YAMIPA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The imagemap database is a mess and if you don&#039;t know the name of the file, it can take you forever to find images. Moving forward Administrators and the Commerce Department are asked to follow the guide below when downloading new images.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Government Images&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Presidential_Portrait_XXXXXX.png&lt;br /&gt;
* Department_of_XXXXXX_Seal.png&lt;br /&gt;
* Town_of_XXXXXX_Seal.png&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Museum Images&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Museum_XXXXXX.png&lt;br /&gt;
* Party_XXXXXX_Logo.png&lt;br /&gt;
* Party_XXXXXX_Banner.png&lt;br /&gt;
* Campaign_XXXXXX_Banner.png&lt;br /&gt;
&lt;br /&gt;
==== Player Billboards ====&lt;br /&gt;
&lt;br /&gt;
* SERNAME_Billboard_NUMBER.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In conclusion, just make sure that you&#039;d be able to tell what the picture was of just by looking at the name of your imagemap file. Thank you!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8568</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8568"/>
		<updated>2026-01-20T04:44:07Z</updated>

		<summary type="html">&lt;p&gt;Technofied: Add to Staff Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TM.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
New Staff member undergoing training and evaluation. Trial Moderators assist players, handle tickets, and learn discipline standards while under a mentor&#039;s supervision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Responsibilities&lt;br /&gt;
!Progression Criteria&lt;br /&gt;
!Experience Needed&lt;br /&gt;
|-&lt;br /&gt;
|Handle in-game and Discord support tickets&lt;br /&gt;
|Complete the Trial Moderator Checklist&lt;br /&gt;
|No prior experience necessary&lt;br /&gt;
|-&lt;br /&gt;
|Enforce server rules at a basic level&lt;br /&gt;
|Complete the Learning Confirmation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Use moderation tools (punishments, log searches)&lt;br /&gt;
|Be recommended by their Mentor for consideration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Assist with land, region, and vault issues&lt;br /&gt;
|Be recognised by administrative staff as suitable for independent duties&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Learn staff procedures, policies, and expectations&lt;br /&gt;
|Possess a willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Act professionally and represent staff values&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[File:M.png|center|thumb|1056x1056px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
Qualified Staff Member responsible for enforcing server rules, resolving player issues, and completing the day-to-day work to keep the server running.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Responsibilities&lt;br /&gt;
!Progression Criteria&lt;br /&gt;
!Experience Needed&lt;br /&gt;
|-&lt;br /&gt;
|Independently resolve tickets and player issues&lt;br /&gt;
|Show consistent high-quality moderation&lt;br /&gt;
|Successful completion of Moderator Trial&lt;br /&gt;
|-&lt;br /&gt;
|Enforce rules in-game and on Discord&lt;br /&gt;
|Demonstrate good judgement and discretion&lt;br /&gt;
|Proven understanding of rules and moderation tools&lt;br /&gt;
|-&lt;br /&gt;
|Conduct log reviews and evidence verification&lt;br /&gt;
|Be active and engaged with the community&lt;br /&gt;
|Demonstrated professionalism and reliability&lt;br /&gt;
|-&lt;br /&gt;
|Apply punishments appropriately and consistently&lt;br /&gt;
|Be recognised by senior staff as suitable for higher responsibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Act professionally and represent staff values&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:A.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
A senior-moderation staff member with leadership and mentoring responsibilities. A position of trust, with additional responsibility over complex issues and other staff members.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Responsibilities&lt;br /&gt;
!Progression Criteria&lt;br /&gt;
!Experience Needed&lt;br /&gt;
|-&lt;br /&gt;
|Mentor and support Moderators and Trial Moderators&lt;br /&gt;
|Demonstrate long-term commitment and reliability&lt;br /&gt;
|Extended experience as a Moderator&lt;br /&gt;
|-&lt;br /&gt;
|Assist with complex tickets and disputes&lt;br /&gt;
|Show leadership in staff management and policy application&lt;br /&gt;
|Strong knowledge of server systems and policies&lt;br /&gt;
|-&lt;br /&gt;
|Ensure consistency in rule enforcement&lt;br /&gt;
|Show initiative in staffing, as well as suggesting and implementing new ideas&lt;br /&gt;
|Proven trustworthiness and leadership capability&lt;br /&gt;
|-&lt;br /&gt;
|Participate in network decision-making&lt;br /&gt;
|Be recognised by server leadership as suitable for higher responsibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uphold and reinforce staff standards&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SA.png|center|thumb|1054x1054px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
High-level staff members entrusted with responsibility over policy, high-risk and sensitive issues, and the strategic direction of the server.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Responsibilities&lt;br /&gt;
!Progression Criteria&lt;br /&gt;
!Experience Needed&lt;br /&gt;
|-&lt;br /&gt;
|Lead and coordinate Administrators and Moderators&lt;br /&gt;
|Advancement beyond this role is determined by Server Leadership&lt;br /&gt;
|Significant experience as an Administrator&lt;br /&gt;
|-&lt;br /&gt;
|Handle high-risk or sensitive cases&lt;br /&gt;
|&lt;br /&gt;
|Deep understanding of server operations and culture&lt;br /&gt;
|-&lt;br /&gt;
|Assist in policy development and enforcement standards&lt;br /&gt;
|&lt;br /&gt;
|Strong leadership, judgement, and communication skills&lt;br /&gt;
|-&lt;br /&gt;
|Participate in promotion and disciplinary decisions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Act as a key point of contact for server leadership&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:MX.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
A member of server leadership, they are an ambassador and leader of a respective area of the network (StateCraft, DemocracyCraft, Network Systems).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Responsibilities&lt;br /&gt;
!Progression Criteria&lt;br /&gt;
!Experience Needed&lt;br /&gt;
|-&lt;br /&gt;
|Final authority on policies and major decisions&lt;br /&gt;
|Extensive experience and trust within the server&lt;br /&gt;
|Significant experience as a Senior Administrator&lt;br /&gt;
|-&lt;br /&gt;
|Oversee staff structure and long-term vision&lt;br /&gt;
|Demonstrated leadership at the highest level&lt;br /&gt;
|A holistic understanding/appreciation of staff and server operations&lt;br /&gt;
|-&lt;br /&gt;
|Resolve escalated disputes&lt;br /&gt;
|Strong leadership, judgement, and communication skills&lt;br /&gt;
|Exceptionally strong leadership, judgement, and communication skills&lt;br /&gt;
|-&lt;br /&gt;
|Maintain server direction and integrity&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and organisational fit to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is not determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations.&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Manager:&#039;&#039;&#039; Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Administration&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team and above&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration and above&lt;br /&gt;
&lt;br /&gt;
=== How does progression occur? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, alternatively you may express interest&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:staff]]&lt;/div&gt;</summary>
		<author><name>Technofied</name></author>
	</entry>
</feed>