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	<id>https://wiki.democracycraft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scassany</id>
	<title>DemocracyCraft Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.democracycraft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scassany"/>
	<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/Special:Contributions/Scassany"/>
	<updated>2026-05-17T05:09:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=9648</id>
		<title>Trial Moderator Checklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=9648"/>
		<updated>2026-05-06T20:59:23Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Update staff ticket requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checklist ==&lt;br /&gt;
[[File:TM.png|center|thumb|1070x1070px]]&lt;br /&gt;
During your trial your mentor, you will need to do the following to progress:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Trial Moderator Checklist&lt;br /&gt;
|Complete 40 total in-game staff tickets&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in using and identifying faults with Worldguard + Realty&lt;br /&gt;
&lt;br /&gt;
* Defining an urban region&lt;br /&gt;
* Deleting a region&lt;br /&gt;
* Merging a region&lt;br /&gt;
* Troubleshooting a regioning issue&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in using and identifying faults with Worldedit&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in vaulting/eviction processes&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in testing and identifying alternative accounts&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in issuing of punishments in-game AND on Discord&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in searching logs&lt;br /&gt;
&lt;br /&gt;
* 1 complex stealing incident minimum (can be simulated by an Admin+)&lt;br /&gt;
|-&lt;br /&gt;
|Completion of the Staff Speedrun&lt;br /&gt;
|-&lt;br /&gt;
|Completion of the Learning Confirmation.&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate ability to problem solve and respond to staff support tickets on Discord.&lt;br /&gt;
* Complete 15 Discord tickets as the primary staff member assisting.&lt;br /&gt;
** Switching the panel does not count toward this number.&lt;br /&gt;
|}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Getting_Started&amp;diff=9624</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Getting_Started&amp;diff=9624"/>
		<updated>2026-04-23T14:39:37Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Fix discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Welcome to DemocracyCraft! &amp;lt;/p&amp;gt; =&lt;br /&gt;
&#039;&#039;&#039;DemocracyCraft&#039;&#039;&#039;, or &#039;&#039;&#039;DC&#039;&#039;&#039;, is a city roleplay server focused on the player&#039;s ability to create, amend, and remove the rules and laws that govern them. Our server boasts cars, helicopters, a democratically elected government, businesses, economy, among other realistic, life-like features! &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== Joining the server ===&lt;br /&gt;
Currently, the server is running on &amp;lt;code&amp;gt;{{DCVersion}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can join the server on both Java Edition and Bedrock Edition using these IPs:&lt;br /&gt;
* &#039;&#039;&#039;Java Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net:19132&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Getting started! =&lt;br /&gt;
&lt;br /&gt;
Once you join the server, if a guide is online, they will come to you and give you a tour. If there are no guides online, feel free to ask in chat when you see one join, or open a Department of Education ticket on the {{code|#support}} channel in the Discord server. A link can be found here: {{DCDiscord}}&lt;br /&gt;
=== Need help? ===&lt;br /&gt;
Our staff team is a group of amazing people who are here to help you. Should you have any issues, please run {{code|/ticket}} while you are in-game and follow the prompts.&lt;br /&gt;
&lt;br /&gt;
If there are no staff members online, you can go to the {{code|#support}} Discord channel and create a ticket. A staff member will reply as soon as they can. &lt;br /&gt;
== Forums &amp;amp; Discord  ==&lt;br /&gt;
[[File:Reveillepolicestation.png|thumb|600px]]&lt;br /&gt;
The Discord server and our forums are the two main places where announcements are posted. You can find the Discord [//https://discord.gg/v2phpVukdU here] and you can find the forums [//democracycraft.net here].&lt;br /&gt;
&lt;br /&gt;
You can apply for government jobs, view our constitution, and do much more on the forums. To fully view the forums you need to create an account. &lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-forums&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
On the Discord server, you can get into contact with government departments, make staff tickets, talk to players, and more!&lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-discord&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=These platforms come &#039;&#039;&#039;highly recommended&#039;&#039;&#039;!&lt;br /&gt;
&amp;lt;br /&amp;gt; A lot of our server interacts and relies on Discord and Forums. All of our platforms are moderated by our Staff team. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=reminder|text=Good job on making it this far!&lt;br /&gt;
&lt;br /&gt;
Most people who don&#039;t read this far have a hard time understanding the server. :(}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Making money ===&lt;br /&gt;
On joining the server, you start off with $1200. While that&#039;s no small sum, you will find you might need more money to buy plots, groceries or rent your first apartment. Here are some suggestions on how to make money:&lt;br /&gt;
&lt;br /&gt;
* Getting hired by a company&lt;br /&gt;
* Selling materials to player-owned chestshops&lt;br /&gt;
* Starting a business&lt;br /&gt;
* Real estate opportunities&lt;br /&gt;
* Auctions&lt;br /&gt;
&lt;br /&gt;
[[Money|You can learn more about making money by reading our guide on it!]]&lt;br /&gt;
&lt;br /&gt;
=== Chestshops ===&lt;br /&gt;
[[Chestshops]] are where you can buy or sell materials from or to players and firms. To buy an item, right click on the sign.  To sell an item, left click on the sign. You can shift click to buy or sell an entire stack!&lt;br /&gt;
&lt;br /&gt;
To find chest shops for an item you need, run the command &amp;lt;code&amp;gt;/find (item)&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
[[Chestshops|You can learn more about creating chest shops by reading our guide.]]&lt;br /&gt;
&lt;br /&gt;
=== Jobs and exams ===&lt;br /&gt;
One of the first things you should do is get your first job! You can do this by going to our [[University]] by entering {{code|/university}} in game. &lt;br /&gt;
&lt;br /&gt;
We have &#039;&#039;&#039;three&#039;&#039;&#039; main categories of jobs:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Trade&#039;&#039;&#039; - these are considered manual labour jobs with not many special perks.&lt;br /&gt;
#* They are good for beginners who want an easier starting off point. Many allow you to gather resources easier to sell or to craft into other items.&lt;br /&gt;
#&#039;&#039;&#039;Professions&#039;&#039;&#039; - these jobs build on trade jobs by having more advanced or special perks.&lt;br /&gt;
#* This could be specialised crafting recipes or plugin features. &lt;br /&gt;
#&#039;&#039;&#039;Government&#039;&#039;&#039; - you cannot get a government job immediately, but after around 24 hours of in-game playtime a lot of players apply for these jobs on [//democracycraft.net our forums.]&lt;br /&gt;
#* Government jobs will provide wages, and many also have additional commission based pay.&lt;br /&gt;
&lt;br /&gt;
At any given time, you can have two trade jobs, one profession, and unlimited government jobs!&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check out individual [[:Category:Jobs|job guides]] that interest you!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
Our server is unique, as there are three chat channels you use to talk to other players. Please &amp;lt;b&amp;gt;read this carefully&amp;lt;/b&amp;gt; as you will need to use these channels quite often!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Global (&amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is the default channel for everyone. You only need to run the alias command when you aren&#039;t in the channel. This channel allows &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; to read your messages.&lt;br /&gt;
* &#039;&#039;&#039;Local (&amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is a channel with a 50 block radius. Only people within 50 blocks can read your messages (hear you!). Please use this when you are: talking to players right in front of you, seeking treatment from a Doctor, or in an event.&lt;br /&gt;
* &#039;&#039;&#039;Murmur (&amp;lt;code&amp;gt;/murmur&amp;lt;/code&amp;gt;) -&#039;&#039;&#039; This channel has a 5 block radius, for more secretive chats in-game!&lt;br /&gt;
* &#039;&#039;&#039;Private Messages (&amp;lt;code&amp;gt;/msg &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this allows you to have a one on one conversation with anyone. Replace &amp;lt;code&amp;gt;&amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; with whomever you want to talk to!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these channel commands, you may want to learn some other handy commands. We recommend you visit [[Useful commands| this guide]] sometime after you finish this one!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Deadwax_and_derpy_at_hospital.png|500px|thumb]]&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On this server, we have a custom health plugin which enables players to experience sickness and injuries. You will most likely experience broken legs and flesh wounds, both will give you slowness and/or random damage. Monitor your health status at any time by entering {{code|/health symptoms}} in-game!&lt;br /&gt;
&lt;br /&gt;
If you fall ill, head to the Hospital and click the computer head to request a [[doctor]]. You can get to the hospital by dying (not recommended!) or by entering {{code|/gps start hospital}} in-game.&lt;br /&gt;
&lt;br /&gt;
Some sicknesses can only be cured by taking pharmaceutical medicines! You can learn more about these dieases at the hospital or on the [[pharmacist]] page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note |text=&amp;lt;b&amp;gt;Medicare&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;All of your health expenses will be covered by Medicare — a free universal healthcare program!|type=reminder}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Will you be our next president.png|thumb|400px|DemocracyCrafters head to the poll every four months to elect a new [[president]].]]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Our government consists of three branches: legislative, executive, and [[Judiciary|judicial]].&lt;br /&gt;
&lt;br /&gt;
The legislative branch, or [[Congress]], is split into two parts: the [[House of Representatives]] (HoR) and the [[Senate]]. Representatives in the HoR are responsible for creating and voting on legislation, while Senators review and vote on proposed bills from the HoR.&lt;br /&gt;
&lt;br /&gt;
The executive branch comprises the [[president]], [[vice president]], and the [[Cabinet]]. The [[president]] and [[vice president]] are elected &amp;lt;b&amp;gt;democratically by the players&amp;lt;/b&amp;gt; every four months, leading the government as a whole! This is the same electoral system we use to elect our legislative branch. The Cabinet consists of advisors who oversee various government departments.&lt;br /&gt;
&lt;br /&gt;
The [[Judiciary|judicial branch]] runs the court system. Citizens have the right to bring legal disputes against each other, with judges presiding over cases and determining appropriate punishments based on {{DCForums|Link=/threads/constitution.6/#post-6|Forums=our constitution}}.&lt;br /&gt;
&lt;br /&gt;
Apart from judges and Cabinet members, who require presidential nomination and [[Senate]] approval, anyone can run for a government position. To participate in an election, simply join the race in our {{DCForums|Link=/forums/elections-referendums.27|Forums=Election and Referendums forum}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
We have a mixture of creative, survival, wilderness, and urban worlds! Here&#039;s a breakdown of what you can expect from each:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: on&lt;br /&gt;
* Plot claiming: allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: some apply (see the [https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act])&lt;br /&gt;
* Resets: never&lt;br /&gt;
&lt;br /&gt;
The [[Wild|Wilderness]] is a naturally generated world where players can explore, gather resources, build bases, and engage in various unregulated activities. In this world, you are free to roam and create, but keep in mind that some laws still apply.&lt;br /&gt;
&lt;br /&gt;
Use the command &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt;, then right-click on one of the nearby computer monitors to open a menu, where you can select your wilderness destination. &lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Plot claiming&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are limited laws in the wild, protect your belongings by creating a claim for $10/block and by /locking your containers. See https://wiki.democracycraft.net/Wilderness_Claiming&lt;br /&gt;
| type = error&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Everwild, End, and Nether ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: off&lt;br /&gt;
* Plot claiming: not allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: lawless&lt;br /&gt;
* Resets: regularly&lt;br /&gt;
&lt;br /&gt;
The Everwild, End, and Nether are treacherous and lawless realms, with no governing laws to guide your actions. These dangerous worlds are perfect for players looking for high-risk adventures, where survival is up to your skill and luck.  &lt;br /&gt;
&lt;br /&gt;
To reach the Everwild, use &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt; and interact with a computer monitor to get your ticket. The End and Nether can be accessed through the Wilderness or Everwild worlds. &lt;br /&gt;
&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Protect your items!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Keep Inventory is OFF in the End, Nether, and Everwild. When you die, you will drop all of your inventory.|type=warn}}&lt;br /&gt;
&lt;br /&gt;
=== Property, plots, and apartments ===&lt;br /&gt;
&lt;br /&gt;
Players have the opportunity to rent and own various properties both in the city and the wilderness. These plots are technically referred to as &amp;quot;regions&amp;quot;. If you own a plot in the city, you are able to build anything on it as long as it meets {{DCForums|Link=/threads/evictions-policy.26813/|Forums=government regulations}}. Most new players don&#039;t start off with plots, you will usually need to save up a lot of money first.&lt;br /&gt;
&lt;br /&gt;
[[file:reveille_city.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
To see plots for sale, run the commands &amp;lt;code&amp;gt;/as info forsale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/as info reselling&amp;lt;/code&amp;gt;. On the Discord, eviction auctions are hosted periodically, and many plots go for sale there as well. &lt;br /&gt;
&lt;br /&gt;
For new players, we recommend that you check out the [https://www.democracycraft.net/forums/apartment-registry.2154/ apartment registry]! An up to date registry full of affordable apartments. You can right click signs that say &amp;quot;[For Rent]&amp;quot; to rent your first apartment!&lt;br /&gt;
&lt;br /&gt;
You can check properties you own or rent using &amp;lt;code&amp;gt;/as me&amp;lt;/code&amp;gt;. To see information on a region, use the command &amp;lt;code&amp;gt;/as info region --region (region name) &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
[[file:sausage_sizzle_stands.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
You will often see [[chestshops]] and plots that are branded or owned by businesses. Chestshops will often have &amp;lt;code&amp;gt;b:&amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt; and plots will have company logos on them. You are able to start your own business by getting an entrepreneur license from our University.&lt;br /&gt;
== That&#039;s all! ==&lt;br /&gt;
Great job on making it this far! We&#039;re excited to have you! Feel free to ask questions in-game, and if you haven&#039;t already, be sure to join our {{DCDiscord}}&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9236</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9236"/>
		<updated>2026-03-13T06:01:04Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Using LuckPerms]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
* [[Worldguard]]&lt;br /&gt;
* [[Areashop]]&lt;br /&gt;
* [[Using CoreProtect]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9235</id>
		<title>Administrator Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9235"/>
		<updated>2026-03-13T06:00:41Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|unneeded}}&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9234</id>
		<title>Administrator Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9234"/>
		<updated>2026-03-13T05:59:40Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Removing administrator guide page, placed back in staff guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=9233</id>
		<title>Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=9233"/>
		<updated>2026-03-13T05:59:20Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Move admin guide back in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Staff Guide! This guide contains all staffing policies, tips, and tricks that is used in day-to-day operations. By making this guide public access, our playerbase is informed of the expectations and procedures our Staff are subjected to.&lt;br /&gt;
&lt;br /&gt;
If you are a new hire, first off - congratulations! We’re excited to have you onboard with us. Seeing the table of contents/how long this document is may appear scary at first, but try to remember we don’t expect you to memorise everything. We give you this guide so you know where to refer to when you need help, in addition to your peers.&lt;br /&gt;
&lt;br /&gt;
With enough time, you might end up contributing to this guide!&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png|center|frameless|858x858px]]&lt;br /&gt;
&lt;br /&gt;
== For Senior Administrators ==&lt;br /&gt;
=== Console ===&lt;br /&gt;
As a Senior Administrator, you are able to access both the server console and files. To be added to the panel, mention a Manager or Owner in your personal channel, to receive your invitation! You will mainly be using this to configure plugins, fix bugs, and add new features.&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no one set way of learning how to do these things. &lt;br /&gt;
Trial and error, along with general observation goes a long way in helping you form your own way of doing these things.&lt;br /&gt;
| type = info&lt;br /&gt;
}}{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to log any player-facing changes in #changelog, and any internal changes in #internal-changelog. This way we have an accurate record of who’s done what!}}&lt;br /&gt;
&lt;br /&gt;
== For System Administrators ==&lt;br /&gt;
=== Resetting the Nether and End ===&lt;br /&gt;
In most instances, a Nether and End reset will occur once every 6 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Turn on the whitelist via &amp;lt;code&amp;gt;/whitelist on&amp;lt;/code&amp;gt; to ensure those pesky players stay out of our way.&lt;br /&gt;
# Delete both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Recreate both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, set &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness NewHamilton&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Have a staff member check that keeping inventory is off, and that death messages don’t show in the Nether and End respectively.&lt;br /&gt;
# Link nether portals correctly via &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; in Console (without the slash!).&lt;br /&gt;
# Turn off the server.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Start the server.&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
== For Administrators ==&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
== For Moderators == &lt;br /&gt;
Here is everything a Moderator needs to know! &lt;br /&gt;
&lt;br /&gt;
=== Managing Players === &lt;br /&gt;
Players are tricky business but shouldn’t be feared - after all you are one! Here are some guides on scenarios and managing behaviour. &lt;br /&gt;
&lt;br /&gt;
See also: [[Issuing Punishments|Punishment Guide]] &lt;br /&gt;
&lt;br /&gt;
==== How to check for Alternative Accounts ==== &lt;br /&gt;
Players are only allowed one account on our discord, forums, and in-game. This is for a few reasons; mainly for ease of identification and punishment as well as for economic reasons in game. Players who join and show as alternative accounts should be alternative accounts tested. &lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have alternative accounts will receive all of the punishments associated on their main account. The alternative accounts should be banned.}} &lt;br /&gt;
&lt;br /&gt;
===== 1. Assessing ===== &lt;br /&gt;
When someone first joins the server, our punishments plugin automatically runs a check on them (the same thing can be achieved with &amp;lt;code&amp;gt;/alts &amp;amp;#x3C;username&amp;amp;#x3E;&amp;lt;/code&amp;gt;). This scans their account to see if there are any other accounts that are playing on the same IP as them. Once you do &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt;, something like this will come up. If there are two or more green usernames (which means that they are both online at the same time), check &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; on the DemocracyCraft Discord server to see if someone has already done an alternative accounts test on them. If no one has, then you need to conduct one. See below in Testing. &lt;br /&gt;
&lt;br /&gt;
If you run &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt; on someone and they have one green username and one or more grey usernames, that means that an account with the same IP has logged on before. Check &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt; to see if they have passed the alternative accounts test before. If they haven’t, make a note in &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. You can also check both accounts’ command histories by running &amp;lt;code&amp;gt;/co lookup&amp;lt;/code&amp;gt; on them. If one account has transferred all of its money to the other account, it is pretty safe to say that they are alternative accounts. &lt;br /&gt;
&lt;br /&gt;
[[File:Flagged_alt_account_examples.png|1291x1291px]]&lt;br /&gt;
&lt;br /&gt;
===== Testing ===== &lt;br /&gt;
If both accounts are online you can first try conducting the movement test. &lt;br /&gt;
&lt;br /&gt;
# You can warp yourself and the other players to the testing area using &amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once both players are there, inform them that their accounts have been flagged as suspicious and that you need to conduct an alternative accounts test on them.&lt;br /&gt;
# Ask one player to run on the pink line and the other on the blue line.&lt;br /&gt;
# You then look to verify that both accounts are making independent movements from one another (they are both moving at the same time).&lt;br /&gt;
&lt;br /&gt;
If they fail the test in one of these listed ways, you’re allowed to ban one of the accounts permanently for having alt accounts;  &lt;br /&gt;
&lt;br /&gt;
# One of the players is not moving or moving every so often&lt;br /&gt;
# Only one player moves at a time&lt;br /&gt;
# One is uncooperative with the test (not responding to anything)&lt;br /&gt;
# One or both accounts log off and do not return after a while.&lt;br /&gt;
&lt;br /&gt;
However, if the players pass, you can run &amp;lt;code&amp;gt;/staff-notanalt &amp;amp;#x3C;username 1&amp;amp;#x3E; &amp;amp;#x3C;username 2&amp;amp;#x3E;&amp;lt;/code&amp;gt; and it will remove the warning and add a message in the &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; channel of the main discord.  &lt;br /&gt;
&lt;br /&gt;
You can also return players back to spawn using &amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Additionally, you could go into &amp;lt;code&amp;gt;/spectator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; to them to further investigate/watch their movements to verify that they aren’t alts. Consult with fellow staff members if you&#039;re unsure. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Basics === &lt;br /&gt;
&lt;br /&gt;
=== How-tos === &lt;br /&gt;
==== Managing disputes ==== &lt;br /&gt;
As a staff member you will sometimes be required to handle delicate situations. We run on a few principles to assist staff making decisions in these scenarios. &lt;br /&gt;
&lt;br /&gt;
===== Solve problems as early as possible at the lowest level ===== &lt;br /&gt;
Unfortunately arguments and disputes are not like wine and don’t get better over time. They get worse. It’s really important for all parties that we jump on any situation early and solve the problem pacifically. &lt;br /&gt;
&lt;br /&gt;
===== Steer clear of drama ===== &lt;br /&gt;
Some players have a tendency to incite drama and you will come to learn who they are quite quickly. Be compassionate but keep a mind on players’ motives. Usually, what happens out of the server and its’ server related channels isn’t for us to deal with unless it’s quite serious and relates to our platforms. i.e. bullying enabled by our Discord server. &lt;br /&gt;
&lt;br /&gt;
===== Evidence ===== &lt;br /&gt;
Sometimes players can get a little invested or tell white lies (i.e. not telling you the whole story where they may have also been at fault) when presenting to you with a report. Make sure you collect evidence to support claims, regardless of the amount of people wanting a player banned for example. &lt;br /&gt;
&lt;br /&gt;
===== There are two sides to every story ===== &lt;br /&gt;
There will always be a personal bias in every story. Person A’s story will always be slightly different from Person B’s story. It’s important that you assess both sides to come up with an educated guestimate of the truth which is usually somewhere between the two stories. &lt;br /&gt;
&lt;br /&gt;
==== Wild Regioning: ====&lt;br /&gt;
DemocracyCraft utilises a plugin which enables players themselves to create their own Wilderness claims without the need for Staff. Make sure to review [[Wilderness Claiming]], essential information is documented there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are still only allowed &#039;&#039;&#039;ONE&#039;&#039;&#039; wild claim. Use &amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to see information about a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other relevant commands:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; Use this to bypass claim protections of the claim you&#039;re standing on. &lt;br /&gt;
* &amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; (Use this to delete the claim your standing on even if you&#039;re not the owner, region claim blocks will be returned to the owner of the claim. - be careful in using this command!)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure with anything always consult with fellow staff members&lt;br /&gt;
&lt;br /&gt;
== For Everyone == &lt;br /&gt;
==== Note taking ==== &lt;br /&gt;
In order to keep comprehensive notes on our players that are easily accessible, we use the discord channel &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. Search for the player’s full username, before creating a thread. (You can use &amp;lt;code&amp;gt;in:#notes playername&amp;lt;/code&amp;gt;.) In these threads we record evidence and general notes about players behaviours and punishments. &lt;br /&gt;
&lt;br /&gt;
=== How and when to action warrants === &lt;br /&gt;
Warrants are a legal writ that allow for &#039;&#039;&#039;only enforcement agencies&#039;&#039;&#039; to break the law under certain circumstances. I.e. trespass, take items, gather evidence. This is a function that requires Staff Support.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warn|text=&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are involved in a case/investigation or have a vested interested in the outcome of a case/investigation, please recuse yourself from getting the information for the warrant.}} &lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
A warrant is only enforceable if it is has been approved by a Judge or Justice. Agencies seeking to exercise warrants will need to provide proof that the warrant was approved appropriately. Warrants generally need to be served within a 48 hour window before they expire. - Noting that Staff tickets take more than 48 hours to process these requests, as long as the warrant was posted in a staff ticket prior to the warrant expiring, we can still provide the information post-deadline. &lt;br /&gt;
&lt;br /&gt;
We can search through logs, but excessive requests (i.e. searching multiple days will be denied). - No more than 48 hours and some topics/key words that we can search for within that timeframe is generally seen as acceptable. - Beyond this it is up to the staff member taking the ticket.  &lt;br /&gt;
&lt;br /&gt;
==== Protecting Staff Information ==== &lt;br /&gt;
Staff do not have to comply with legal orders - there are no punishments for not providing the information. If something seems off about the request, please raise it with your colleagues or senior staff. It is best to take a more cautious approach rather than accidentally giving away information that shouldn’t be given away. Warrants need to dictate what information they are seeking. We will usually search for this information and give that information to them only.  &lt;br /&gt;
&lt;br /&gt;
==== Who can request what ==== &lt;br /&gt;
Animal and Villager Death Logs do not require warrants provided they are being requested by a member of the Department of Homeland Security that is a &#039;&#039;&#039;Sergeant or above&#039;&#039;&#039;. Everything else requires a warrant!&amp;lt;br /&amp;gt;  {{Staff}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Category:Staff]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=9232</id>
		<title>Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=9232"/>
		<updated>2026-03-13T05:56:29Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Pulled information out into individual pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Staff Guide! This guide contains all staffing policies, tips, and tricks that is used in day-to-day operations. By making this guide public access, our playerbase is informed of the expectations and procedures our Staff are subjected to.&lt;br /&gt;
&lt;br /&gt;
If you are a new hire, first off - congratulations! We’re excited to have you onboard with us. Seeing the table of contents/how long this document is may appear scary at first, but try to remember we don’t expect you to memorise everything. We give you this guide so you know where to refer to when you need help, in addition to your peers.&lt;br /&gt;
&lt;br /&gt;
With enough time, you might end up contributing to this guide!&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png|center|frameless|858x858px]]&lt;br /&gt;
&lt;br /&gt;
== For Senior Administrators ==&lt;br /&gt;
=== Console ===&lt;br /&gt;
As a Senior Administrator, you are able to access both the server console and files. To be added to the panel, mention a Manager or Owner in your personal channel, to receive your invitation! You will mainly be using this to configure plugins, fix bugs, and add new features.&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no one set way of learning how to do these things. &lt;br /&gt;
Trial and error, along with general observation goes a long way in helping you form your own way of doing these things.&lt;br /&gt;
| type = info&lt;br /&gt;
}}{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to log any player-facing changes in #changelog, and any internal changes in #internal-changelog. This way we have an accurate record of who’s done what!}}&lt;br /&gt;
&lt;br /&gt;
== For System Administrators ==&lt;br /&gt;
=== Resetting the Nether and End ===&lt;br /&gt;
In most instances, a Nether and End reset will occur once every 6 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Turn on the whitelist via &amp;lt;code&amp;gt;/whitelist on&amp;lt;/code&amp;gt; to ensure those pesky players stay out of our way.&lt;br /&gt;
# Delete both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Recreate both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, set &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness NewHamilton&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Have a staff member check that keeping inventory is off, and that death messages don’t show in the Nether and End respectively.&lt;br /&gt;
# Link nether portals correctly via &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; in Console (without the slash!).&lt;br /&gt;
# Turn off the server.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Start the server.&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
== For Moderators == &lt;br /&gt;
Here is everything a Moderator needs to know! &lt;br /&gt;
&lt;br /&gt;
=== Managing Players === &lt;br /&gt;
Players are tricky business but shouldn’t be feared - after all you are one! Here are some guides on scenarios and managing behaviour. &lt;br /&gt;
&lt;br /&gt;
See also: [[Issuing Punishments|Punishment Guide]] &lt;br /&gt;
&lt;br /&gt;
==== How to check for Alternative Accounts ==== &lt;br /&gt;
Players are only allowed one account on our discord, forums, and in-game. This is for a few reasons; mainly for ease of identification and punishment as well as for economic reasons in game. Players who join and show as alternative accounts should be alternative accounts tested. &lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have alternative accounts will receive all of the punishments associated on their main account. The alternative accounts should be banned.}} &lt;br /&gt;
&lt;br /&gt;
===== 1. Assessing ===== &lt;br /&gt;
When someone first joins the server, our punishments plugin automatically runs a check on them (the same thing can be achieved with &amp;lt;code&amp;gt;/alts &amp;amp;#x3C;username&amp;amp;#x3E;&amp;lt;/code&amp;gt;). This scans their account to see if there are any other accounts that are playing on the same IP as them. Once you do &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt;, something like this will come up. If there are two or more green usernames (which means that they are both online at the same time), check &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; on the DemocracyCraft Discord server to see if someone has already done an alternative accounts test on them. If no one has, then you need to conduct one. See below in Testing. &lt;br /&gt;
&lt;br /&gt;
If you run &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt; on someone and they have one green username and one or more grey usernames, that means that an account with the same IP has logged on before. Check &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt; to see if they have passed the alternative accounts test before. If they haven’t, make a note in &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. You can also check both accounts’ command histories by running &amp;lt;code&amp;gt;/co lookup&amp;lt;/code&amp;gt; on them. If one account has transferred all of its money to the other account, it is pretty safe to say that they are alternative accounts. &lt;br /&gt;
&lt;br /&gt;
[[File:Flagged_alt_account_examples.png|1291x1291px]]&lt;br /&gt;
&lt;br /&gt;
===== Testing ===== &lt;br /&gt;
If both accounts are online you can first try conducting the movement test. &lt;br /&gt;
&lt;br /&gt;
# You can warp yourself and the other players to the testing area using &amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once both players are there, inform them that their accounts have been flagged as suspicious and that you need to conduct an alternative accounts test on them.&lt;br /&gt;
# Ask one player to run on the pink line and the other on the blue line.&lt;br /&gt;
# You then look to verify that both accounts are making independent movements from one another (they are both moving at the same time).&lt;br /&gt;
&lt;br /&gt;
If they fail the test in one of these listed ways, you’re allowed to ban one of the accounts permanently for having alt accounts;  &lt;br /&gt;
&lt;br /&gt;
# One of the players is not moving or moving every so often&lt;br /&gt;
# Only one player moves at a time&lt;br /&gt;
# One is uncooperative with the test (not responding to anything)&lt;br /&gt;
# One or both accounts log off and do not return after a while.&lt;br /&gt;
&lt;br /&gt;
However, if the players pass, you can run &amp;lt;code&amp;gt;/staff-notanalt &amp;amp;#x3C;username 1&amp;amp;#x3E; &amp;amp;#x3C;username 2&amp;amp;#x3E;&amp;lt;/code&amp;gt; and it will remove the warning and add a message in the &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; channel of the main discord.  &lt;br /&gt;
&lt;br /&gt;
You can also return players back to spawn using &amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Additionally, you could go into &amp;lt;code&amp;gt;/spectator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; to them to further investigate/watch their movements to verify that they aren’t alts. Consult with fellow staff members if you&#039;re unsure. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Basics === &lt;br /&gt;
&lt;br /&gt;
=== How-tos === &lt;br /&gt;
==== Managing disputes ==== &lt;br /&gt;
As a staff member you will sometimes be required to handle delicate situations. We run on a few principles to assist staff making decisions in these scenarios. &lt;br /&gt;
&lt;br /&gt;
===== Solve problems as early as possible at the lowest level ===== &lt;br /&gt;
Unfortunately arguments and disputes are not like wine and don’t get better over time. They get worse. It’s really important for all parties that we jump on any situation early and solve the problem pacifically. &lt;br /&gt;
&lt;br /&gt;
===== Steer clear of drama ===== &lt;br /&gt;
Some players have a tendency to incite drama and you will come to learn who they are quite quickly. Be compassionate but keep a mind on players’ motives. Usually, what happens out of the server and its’ server related channels isn’t for us to deal with unless it’s quite serious and relates to our platforms. i.e. bullying enabled by our Discord server. &lt;br /&gt;
&lt;br /&gt;
===== Evidence ===== &lt;br /&gt;
Sometimes players can get a little invested or tell white lies (i.e. not telling you the whole story where they may have also been at fault) when presenting to you with a report. Make sure you collect evidence to support claims, regardless of the amount of people wanting a player banned for example. &lt;br /&gt;
&lt;br /&gt;
===== There are two sides to every story ===== &lt;br /&gt;
There will always be a personal bias in every story. Person A’s story will always be slightly different from Person B’s story. It’s important that you assess both sides to come up with an educated guestimate of the truth which is usually somewhere between the two stories. &lt;br /&gt;
&lt;br /&gt;
==== Wild Regioning: ====&lt;br /&gt;
DemocracyCraft utilises a plugin which enables players themselves to create their own Wilderness claims without the need for Staff. Make sure to review [[Wilderness Claiming]], essential information is documented there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are still only allowed &#039;&#039;&#039;ONE&#039;&#039;&#039; wild claim. Use &amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to see information about a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other relevant commands:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; Use this to bypass claim protections of the claim you&#039;re standing on. &lt;br /&gt;
* &amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; (Use this to delete the claim your standing on even if you&#039;re not the owner, region claim blocks will be returned to the owner of the claim. - be careful in using this command!)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure with anything always consult with fellow staff members&lt;br /&gt;
&lt;br /&gt;
== For Everyone == &lt;br /&gt;
==== Note taking ==== &lt;br /&gt;
In order to keep comprehensive notes on our players that are easily accessible, we use the discord channel &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. Search for the player’s full username, before creating a thread. (You can use &amp;lt;code&amp;gt;in:#notes playername&amp;lt;/code&amp;gt;.) In these threads we record evidence and general notes about players behaviours and punishments. &lt;br /&gt;
&lt;br /&gt;
=== How and when to action warrants === &lt;br /&gt;
Warrants are a legal writ that allow for &#039;&#039;&#039;only enforcement agencies&#039;&#039;&#039; to break the law under certain circumstances. I.e. trespass, take items, gather evidence. This is a function that requires Staff Support.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warn|text=&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are involved in a case/investigation or have a vested interested in the outcome of a case/investigation, please recuse yourself from getting the information for the warrant.}} &lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
A warrant is only enforceable if it is has been approved by a Judge or Justice. Agencies seeking to exercise warrants will need to provide proof that the warrant was approved appropriately. Warrants generally need to be served within a 48 hour window before they expire. - Noting that Staff tickets take more than 48 hours to process these requests, as long as the warrant was posted in a staff ticket prior to the warrant expiring, we can still provide the information post-deadline. &lt;br /&gt;
&lt;br /&gt;
We can search through logs, but excessive requests (i.e. searching multiple days will be denied). - No more than 48 hours and some topics/key words that we can search for within that timeframe is generally seen as acceptable. - Beyond this it is up to the staff member taking the ticket.  &lt;br /&gt;
&lt;br /&gt;
==== Protecting Staff Information ==== &lt;br /&gt;
Staff do not have to comply with legal orders - there are no punishments for not providing the information. If something seems off about the request, please raise it with your colleagues or senior staff. It is best to take a more cautious approach rather than accidentally giving away information that shouldn’t be given away. Warrants need to dictate what information they are seeking. We will usually search for this information and give that information to them only.  &lt;br /&gt;
&lt;br /&gt;
==== Who can request what ==== &lt;br /&gt;
Animal and Villager Death Logs do not require warrants provided they are being requested by a member of the Department of Homeland Security that is a &#039;&#039;&#039;Sergeant or above&#039;&#039;&#039;. Everything else requires a warrant!&amp;lt;br /&amp;gt;  {{Staff}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Category:Staff]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Areashop&amp;diff=9231</id>
		<title>Areashop</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Areashop&amp;diff=9231"/>
		<updated>2026-03-13T05:55:50Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Urban Regioning to Areashop page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== AreaShop Basics ==== &lt;br /&gt;
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;These are only basic commands, further down are sections dedicated to regioning.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/as add &amp;amp;#x3C;buy/sell&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - makes a region either a buyable or rentable region.&lt;br /&gt;
** Used when making wilderness or apartment/shop regions. &lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You must &amp;lt;b&amp;gt;always&amp;lt;/b&amp;gt; specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.}}&lt;br /&gt;
* &amp;lt;code&amp;gt;/as del &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - deletes the specified region from AreaShop.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the selling/renting price of an AreaShop region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;name&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the landlord of an Areashop region.&lt;br /&gt;
** Wilderness regions will always have the landlord be &amp;lt;code&amp;gt;“DCGovernment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setowner &amp;amp;#x3C;player&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used for when transferring ownership of a region to another player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to add an Areashop sign to the sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - used to delete the Areashop sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as tp &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Teleports you to the specified Area Shop region.&lt;br /&gt;
** Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&lt;br /&gt;
** Don’t use this for personal transportation to your regions.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as info player &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&lt;br /&gt;
** An alias of this command is &amp;lt;code&amp;gt;/as me &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;/as info region --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - provides information about a region added to AreaShop, e.g. owner, landlord etc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; - gives you a sign which you can use to make AreaShop signs.&lt;br /&gt;
** Can also be used to label chests/buildings when vaulting.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; - gives you wool which you can use for selection points. &lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &amp;lt;code&amp;gt;--region&amp;lt;/code&amp;gt; is just a part of the syntax of some areashop commands, this isn&#039;t variable :)&lt;br /&gt;
&lt;br /&gt;
==== Urban Regioning ==== &lt;br /&gt;
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).{{Danger||Child regions may only be created on Commercial and Industrial plots, not residential and are rent only. You &#039;&#039;&#039;cannot&#039;&#039;&#039; have rent regions within rent regions.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step by Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.1 Creating the WorldGuard region and fining the player.&#039;&#039;&#039;&lt;br /&gt;
** After selecting the points for the region you can define the region to create it.&lt;br /&gt;
** The owner of the building may choose the name of the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define EndStore1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1.2 Make sure to fine the player for the creation of each region.&#039;&#039;&#039;&lt;br /&gt;
** Each individual region costs &#039;&#039;&#039;$25&#039;&#039;&#039; to create excluding shulker regions, those are free. Don&#039;t forget the fee! &lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;gt; &amp;lt;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Select “Staff” as the account to send the fine to.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/fine xEndeavour 25 Staff rental creation&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Setting the region parent.&#039;&#039;&#039;&lt;br /&gt;
** Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on.&lt;br /&gt;
** The parent is the plot the room will inherit permissions from.&lt;br /&gt;
** Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg parent &amp;amp;#x3C;regionName&amp;amp;#x3E; &amp;amp;#x3C;PlotRegion&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg parent EndStore1 c001&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add rent &amp;amp;#x3C;regionName&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.1 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;landlord&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this usually is the player who is creating the region, rental money will go to the landlord.&lt;br /&gt;
* &#039;&#039;&#039;3.2 Set the price&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.3 Set the duration&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setduration &amp;amp;#x3C;duration&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
** This &#039;&#039;must&#039;&#039;  be kept within a timeframe of 14d - 30d to maintain consistency. The only exception to this rule is the creation of shulker regions which typically hold a rental duration of 5 minutes.&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding an AreaShop sign&#039;&#039;&#039;&lt;br /&gt;
** If the player is unable to provide a sign for you to place and create, you can obtain one by using &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt;.&lt;br /&gt;
** After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access it.&lt;br /&gt;
** The player will usually show you where they want the signs.&lt;br /&gt;
** After the sign is placed look at it and use the command: &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this will make the sign interactive and add the region’s information to it.&lt;br /&gt;
* &#039;&#039;&#039;5.0 Quality Checks&#039;&#039;&#039;&lt;br /&gt;
** Check the priority of the region is 30 or above via &amp;lt;code&amp;gt;/rg info &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt; - if not click on the priority and type in 30. &#039;&#039;&#039;Note:&#039;&#039;&#039; Adding a region to areashop can mess with the priority, set this &#039;&#039;after&#039;&#039;  adding it.&lt;br /&gt;
** While in the &amp;lt;code&amp;gt;/rg info&amp;lt;/code&amp;gt; section of chat, select the coordinates next to &amp;quot;Bounds&amp;quot;. This will show you the borders of the region to ensure it&#039;s regioned correctly, go into &amp;lt;code&amp;gt;/spec&amp;lt;/code&amp;gt; and check everything is fine.&lt;br /&gt;
** Make sure to get rid of the wool that you placed, don’t leave anything behind.&lt;br /&gt;
&lt;br /&gt;
===== Using the sign-based method ===== &lt;br /&gt;
If you prefer doing region creation through signs, try [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup#rental-region this]! &lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Worldguard&amp;diff=9230</id>
		<title>Worldguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Worldguard&amp;diff=9230"/>
		<updated>2026-03-13T05:54:06Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Merging regions to WG page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Only Admin+ are able to modify region flags but it&#039;s good to be aware of what flags exist. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merging regions ==== &lt;br /&gt;
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.}} &lt;br /&gt;
&lt;br /&gt;
===== Merging =====&lt;br /&gt;
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;plot&amp;amp;#x3E;&amp;lt;/code&amp;gt;. See below for an example.&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Merge_regions_example.png|553x553px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== What can be merged? ===== &lt;br /&gt;
You can merge any commercial (inclusive of skyscraper plots) and industrial plots. Residential, CBD, and any other special plots (e.g farms, yacht, ranch) are &#039;&#039;&#039;NOT&#039;&#039;&#039; to be merged. &lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Areashop&amp;diff=9229</id>
		<title>Areashop</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Areashop&amp;diff=9229"/>
		<updated>2026-03-13T05:52:21Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Areashop to own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== AreaShop Basics ==== &lt;br /&gt;
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;These are only basic commands, further down are sections dedicated to regioning.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/as add &amp;amp;#x3C;buy/sell&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - makes a region either a buyable or rentable region.&lt;br /&gt;
** Used when making wilderness or apartment/shop regions. &lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You must &amp;lt;b&amp;gt;always&amp;lt;/b&amp;gt; specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.}}&lt;br /&gt;
* &amp;lt;code&amp;gt;/as del &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - deletes the specified region from AreaShop.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the selling/renting price of an AreaShop region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;name&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the landlord of an Areashop region.&lt;br /&gt;
** Wilderness regions will always have the landlord be &amp;lt;code&amp;gt;“DCGovernment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setowner &amp;amp;#x3C;player&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used for when transferring ownership of a region to another player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to add an Areashop sign to the sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - used to delete the Areashop sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as tp &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Teleports you to the specified Area Shop region.&lt;br /&gt;
** Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&lt;br /&gt;
** Don’t use this for personal transportation to your regions.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as info player &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&lt;br /&gt;
** An alias of this command is &amp;lt;code&amp;gt;/as me &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;/as info region --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - provides information about a region added to AreaShop, e.g. owner, landlord etc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; - gives you a sign which you can use to make AreaShop signs.&lt;br /&gt;
** Can also be used to label chests/buildings when vaulting.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; - gives you wool which you can use for selection points. &lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &amp;lt;code&amp;gt;--region&amp;lt;/code&amp;gt; is just a part of the syntax of some areashop commands, this isn&#039;t variable :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Worldguard&amp;diff=9228</id>
		<title>Worldguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Worldguard&amp;diff=9228"/>
		<updated>2026-03-13T05:50:35Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Only Admin+ are able to modify region flags but it&#039;s good to be aware of what flags exist. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Worldguard&amp;diff=9227</id>
		<title>Worldguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Worldguard&amp;diff=9227"/>
		<updated>2026-03-13T05:50:08Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Staff Guide Worldguard to its own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Only Admin+ are able to modify region flags but it&#039;s good to be aware of what flags exist. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation].&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=WorldEdit&amp;diff=9226</id>
		<title>WorldEdit</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=WorldEdit&amp;diff=9226"/>
		<updated>2026-03-13T05:48:35Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Moved WE guide to WE page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will provide a concise overview on the basic features of WorldEdit. This guide follows the Staff training warp, made available for our newly minted Staff members, however this guide may prove useful to players too who wish to use WorldEdit (i.e. in their player build world plots).&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Most commonly used commands&lt;br /&gt;
!Command&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|//wand&lt;br /&gt;
|Gives you a WorldEdit tool. &lt;br /&gt;
&#039;&#039;&#039;Left click&#039;&#039;&#039; a block while holding it to make your &#039;&#039;&#039;first selection.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Right click&#039;&#039;&#039; a block while holding it to make your &#039;&#039;&#039;second selection.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|//wandoff&lt;br /&gt;
|Takes away a World Edit tool from your inventory.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|//cut&lt;br /&gt;
|Copies and clears your current selection.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|//paste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
To finish being migrated.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
[[File:Player running --wand.png|thumb|468x468px|Once you run //wand, you will be given a &#039;&#039;&#039;WorldEdit wand&#039;&#039;&#039; and instructions on how to use it in chat.]]&lt;br /&gt;
For most WorldEdit operations, you will need the WorldEdit &#039;&#039;&#039;wand.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wooden axe will be deposited into your inventory, this is your &#039;&#039;&#039;WorldEdit wand.&#039;&#039;&#039;&lt;br /&gt;
{{Note&lt;br /&gt;
| type = info&lt;br /&gt;
| text = &#039;&#039;&#039;Fun Fact&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Any wooden axe can technically serve as a WorldEdit wand!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Selections ==&lt;br /&gt;
Using your WorldEdit wand, you are able to &#039;&#039;&#039;select blocks to be transformed.&#039;&#039;&#039; We use two types of selection:&lt;br /&gt;
&lt;br /&gt;
* Cuboid &#039;&#039;&#039;(default)&#039;&#039;&#039;&lt;br /&gt;
* Polyhedron&lt;br /&gt;
Alternatively, you could&lt;br /&gt;
&lt;br /&gt;
* Stand somewhere and enter &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Look at a block and enter &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cuboid ====&lt;br /&gt;
This type of selection is the most common, and is the default option you are given when you obtain a WorldEdit wand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; &lt;br /&gt;
** You only need to run this command when you have &#039;&#039;&#039;changed your selection type&#039;&#039;&#039; &#039;&#039;&#039;to polyhedron and need to go back to cuboid!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Usage =====&lt;br /&gt;
[[File:WorldEdit Cuboid Selection.gif|thumb|529x529px|&#039;&#039;&#039;Click the GIF above to play.&#039;&#039;&#039; After left and right clicking to form your selection, you will additionally &#039;&#039;&#039;see fire particles confirming your selection.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; the block to select your &#039;&#039;&#039;first position&#039;&#039;&#039; with your wand.&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; the block to select your &#039;&#039;&#039;second position&#039;&#039;&#039; with your wand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polyhedron ====&lt;br /&gt;
This type of selection is the most common when you are dealing with unique shapes, such as apartments or other rental regions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt;&lt;br /&gt;
[[File:Polysel.gif|thumb|Click the GIF above to play. Select your starting position with a right click, then left click in a clockwise or counterclockwise direction for the remaining points.]]&lt;br /&gt;
&lt;br /&gt;
===== Usage =====&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;LEFT CLICK&#039;&#039;&#039; the block to select your &#039;&#039;&#039;starting position&#039;&#039;&#039; with your wand.&lt;br /&gt;
# &#039;&#039;&#039;RIGHT CLICK&#039;&#039;&#039; the block to select your &#039;&#039;&#039;nth position&#039;&#039;&#039; with your wand.&lt;br /&gt;
#* You can keep right clicking until &#039;&#039;&#039;you have selected all the points to close your shape.&#039;&#039;&#039;&lt;br /&gt;
#* Select your points in a clockwise/counterclockwise direction.&lt;br /&gt;
{{Note&lt;br /&gt;
| type = warn&lt;br /&gt;
| text = &#039;&#039;&#039;Make sure to right click your first position to close the shape&#039;&#039;&#039;&lt;br /&gt;
You must right click your first position at the &#039;&#039;very end&#039;&#039; of your selection to ensure it is a closed shape.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Moving selections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To be finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== WorldEdit ==== &lt;br /&gt;
We use WorldEdit as a tool for many staff duties and staff duties only. Seen staff members rolling around with a wooden axe? Yep, that’s a WorldEdit wand. We use WorldEdit to make selections for regioning, vaulting, and assisting players in most instances, Abuse of this plugin is strictly not tolerated. You can find a practical course on the Staff Training warp to help with this guide. &lt;br /&gt;
&lt;br /&gt;
It may seem like a lot to learn at first, however it’s quite straight forward after a bit of time and experience. &lt;br /&gt;
&lt;br /&gt;
===== Getting Started =====&lt;br /&gt;
&lt;br /&gt;
====== Making a selection ======&lt;br /&gt;
A cuboid is like 3D rectangle. In WorldEdit, you select the region that you want by setting two points of a cuboid. &lt;br /&gt;
&lt;br /&gt;
====== How do you choose the two points? You can… ====== &lt;br /&gt;
&lt;br /&gt;
* Left and right click blocks while holding a wooden axe (use &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; to get a wooden axe)&lt;br /&gt;
* Stand somewhere and enter &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Look at a block and enter &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - gives you a World Edit tool. Left click a block while holding it to make your first selection, Right click a block while holding it to make your second selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//wandoff&amp;lt;/code&amp;gt; - takes away a World Edit tool from your inventory.&lt;br /&gt;
* &amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - copies and clears your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - pastes your previous cut selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;amp;#x3C;amount&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - makes your current selection expand by the amount specified in the specified direction.&lt;br /&gt;
** Amount is either specified as a number or &amp;lt;code&amp;gt;vert&amp;lt;/code&amp;gt; (infinitely vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//calc&amp;lt;/code&amp;gt; - short for ‘calculate’. Allows you to do equations in-game. Example: &amp;lt;code&amp;gt;//calc 100*7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [poly/cuboid]&amp;lt;/code&amp;gt; - select the type of region.&lt;br /&gt;
** &amp;lt;code&amp;gt;Cuboid&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;default&#039;&#039;&#039; selection type; basic two point selection&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second selection.&lt;br /&gt;
** Poly is the &#039;&#039;&#039;advanced&#039;&#039;&#039; selection type.&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second, third, fourth, etc. selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel&amp;lt;/code&amp;gt; - when used like this this command will clear your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate &amp;amp;#x3C;degrees&amp;amp;#x3E;&amp;lt;/code&amp;gt; - rotates your current clipboard (cut/copy) the specified degrees.&lt;br /&gt;
** Degrees have to be in multiples of 90 or it won’t work.&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;360&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-360&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move &amp;amp;#x3C;amount of blocks&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - moves your current selection by the amount specified in the specified direction.&lt;br /&gt;
* &amp;lt;code&amp;gt;/expand &amp;amp;#x3C;number&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - modifies your selection in the direction specified by the amount of blocks specific. &lt;br /&gt;
&lt;br /&gt;
====== Directions can be… ====== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relative to the world&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;up&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;down&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;east&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;west&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Relative to the player&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;forward&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
If a direction is omitted from the command, the region will expand in the direction the player is looking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 6&amp;lt;/code&amp;gt; - Expand 6 blocks in the direction you’re facing &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 10 up&amp;lt;/code&amp;gt; - Expand 10 blocks upwards &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand vert&amp;lt;/code&amp;gt; - Expand the region selection from bedrock to the sky. Do &#039;&#039;&#039;not&#039;&#039;&#039; use when making rentable regions (i.e. apartment rooms)&lt;br /&gt;
&lt;br /&gt;
You can learn more by reading the [https://worldedit.enginehub.org/en/latest/usage/ WorldEdit 7.2 documentation]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9225</id>
		<title>Using CoreProtect</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9225"/>
		<updated>2026-03-13T05:46:59Z</updated>

		<summary type="html">&lt;p&gt;Scassany: moved CoreProtect moderator guide to this page, will clean up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
==== Searching for Items ==== &lt;br /&gt;
We use CoreProtect to log all of block interactions. This allows us to lookup certain interactions. &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - used to lookup specific block data.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Using CoreProtect Parameters ====&lt;br /&gt;
These can be used in almost every CoreProtect command. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;u:&amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
* Specify a user to rollback. Example: u:Technofied &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;t:&amp;amp;#x3C;time&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify the amount of time to rollback. You can specify weeks, days, hours, minutes and seconds. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2w,5d,7h,2m,10s &lt;br /&gt;
&lt;br /&gt;
You can pick and choose time amounts. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:5d2h You can also use decimals &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2.50h (2 and a half hours) &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;r:&amp;amp;#x3C;radius&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify a radius. You can use this to only rollback blocks near you. You can specify a number (i.e. &amp;lt;code&amp;gt;r:5&amp;lt;/code&amp;gt;), a world (i.e. &amp;lt;code&amp;gt;r:#world_the_end&amp;lt;/code&amp;gt;), a global rollback (&amp;lt;code&amp;gt;r:#global&amp;lt;/code&amp;gt;), or a WorldEdit selection (&amp;lt;code&amp;gt;r:#worldedit&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;r:#we&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
For example, the following would only rollback damage within 10 blocks of where you are standing: &amp;lt;code&amp;gt;r:10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;a:&amp;amp;#x3C;action&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to a certain action. &#039;&#039;&#039;Example:&#039;&#039;&#039; If you wanted to only rollback blocks placed, you would use &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here’s a list of all the actions:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;a:block&amp;lt;/code&amp;gt; - blocks placed/broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt; - blocks placed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-block&amp;lt;/code&amp;gt; - blocks broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:chat&amp;lt;/code&amp;gt; - messages sent in chat &lt;br /&gt;
* &amp;lt;code&amp;gt;a:click&amp;lt;/code&amp;gt; - player interactions&lt;br /&gt;
* &amp;lt;code&amp;gt;a:command&amp;lt;/code&amp;gt; - commands used &lt;br /&gt;
* &amp;lt;code&amp;gt;a:container&amp;lt;/code&amp;gt; - items taken from or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+container&amp;lt;/code&amp;gt; - items put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-container&amp;lt;/code&amp;gt; - items taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:inventory&amp;lt;/code&amp;gt; - items dropped or picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+inventory&amp;lt;/code&amp;gt; - items picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-inventory&amp;lt;/code&amp;gt; - items dropped by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:item&amp;lt;/code&amp;gt; - items dropped, picked up, taken from, or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+item&amp;lt;/code&amp;gt; - items picked up or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-item&amp;lt;/code&amp;gt; - items dropped or taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:kill&amp;lt;/code&amp;gt; - mobs/animals killed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:session&amp;lt;/code&amp;gt; - player logins/logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+session&amp;lt;/code&amp;gt; - player logins &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-session&amp;lt;/code&amp;gt; - player logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:sign&amp;lt;/code&amp;gt; - messages written on signs &lt;br /&gt;
* &amp;lt;code&amp;gt;a:username&amp;lt;/code&amp;gt; - username changes &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;b:&amp;amp;#x3C;blocks&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to certain block types. For example, if you wanted to only rollback stone, you would use b:1 You can specify multiple items, such as b:1,5,7 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Exclude certain block types from the rollback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; If you don’t want TNT to come back during a rollback, you would type e:46 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;#&amp;amp;#x3C;hashtag&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Add a hashtag to the end of your command to perform additional actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; To perform a rollback preview, you would use &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a list of all available hashtags&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt; - preview a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#verbose&amp;lt;/code&amp;gt; - display additional information during a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#silent&amp;lt;/code&amp;gt; - display minimal information during a rollback/restore &lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9224</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9224"/>
		<updated>2026-03-13T05:44:14Z</updated>

		<summary type="html">&lt;p&gt;Scassany: updated template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Administrator Guide]]&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Using LuckPerms]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
* [[Using CoreProtect]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9223</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9223"/>
		<updated>2026-03-13T05:43:15Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Using LuckPerms]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
* [[Using CoreProtect]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9222</id>
		<title>Administrator Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9222"/>
		<updated>2026-03-13T05:41:18Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Administrator Staff Guide! This guide contains all the relevant information for doing your job as Administrator in day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Using_LuckPerms&amp;diff=9221</id>
		<title>Using LuckPerms</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Using_LuckPerms&amp;diff=9221"/>
		<updated>2026-03-13T05:40:37Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9220</id>
		<title>Using CoreProtect</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9220"/>
		<updated>2026-03-13T05:40:10Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9219</id>
		<title>Using CoreProtect</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9219"/>
		<updated>2026-03-13T05:39:38Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Moved category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9218</id>
		<title>Administrator Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9218"/>
		<updated>2026-03-13T05:37:15Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Pulling guides from admin off on their own, will delete this page after&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Administrator Staff Guide! This guide contains all the relevant information for doing your job as Administrator in day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9217</id>
		<title>Using CoreProtect</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Using_CoreProtect&amp;diff=9217"/>
		<updated>2026-03-13T05:35:28Z</updated>

		<summary type="html">&lt;p&gt;Scassany: First iteration of coreprotect page, will add mod info to this too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Using_LuckPerms&amp;diff=9216</id>
		<title>Using LuckPerms</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Using_LuckPerms&amp;diff=9216"/>
		<updated>2026-03-13T05:34:00Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Pulling Luckperms guide from admin guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9215</id>
		<title>Administrator Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9215"/>
		<updated>2026-03-13T05:32:35Z</updated>

		<summary type="html">&lt;p&gt;Scassany: VPN bypass covered in &amp;quot;Screening Players for VPNs&amp;quot; - probably rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Administrator Staff Guide! This guide contains all the relevant information for doing your job as Administrator in day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=9214</id>
		<title>Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=9214"/>
		<updated>2026-03-13T05:28:39Z</updated>

		<summary type="html">&lt;p&gt;Scassany: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Staff Guide! This guide contains all staffing policies, tips, and tricks that is used in day-to-day operations. By making this guide public access, our playerbase is informed of the expectations and procedures our Staff are subjected to.&lt;br /&gt;
&lt;br /&gt;
If you are a new hire, first off - congratulations! We’re excited to have you onboard with us. Seeing the table of contents/how long this document is may appear scary at first, but try to remember we don’t expect you to memorise everything. We give you this guide so you know where to refer to when you need help, in addition to your peers.&lt;br /&gt;
&lt;br /&gt;
With enough time, you might end up contributing to this guide!&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png|center|frameless|858x858px]]&lt;br /&gt;
&lt;br /&gt;
== For Senior Administrators ==&lt;br /&gt;
=== Console ===&lt;br /&gt;
As a Senior Administrator, you are able to access both the server console and files. To be added to the panel, mention a Manager or Owner in your personal channel, to receive your invitation! You will mainly be using this to configure plugins, fix bugs, and add new features.&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no one set way of learning how to do these things. &lt;br /&gt;
Trial and error, along with general observation goes a long way in helping you form your own way of doing these things.&lt;br /&gt;
| type = info&lt;br /&gt;
}}{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to log any player-facing changes in #changelog, and any internal changes in #internal-changelog. This way we have an accurate record of who’s done what!}}&lt;br /&gt;
&lt;br /&gt;
== For System Administrators ==&lt;br /&gt;
=== Resetting the Nether and End ===&lt;br /&gt;
In most instances, a Nether and End reset will occur once every 6 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Turn on the whitelist via &amp;lt;code&amp;gt;/whitelist on&amp;lt;/code&amp;gt; to ensure those pesky players stay out of our way.&lt;br /&gt;
# Delete both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Recreate both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, set &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness NewHamilton&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Have a staff member check that keeping inventory is off, and that death messages don’t show in the Nether and End respectively.&lt;br /&gt;
# Link nether portals correctly via &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; in Console (without the slash!).&lt;br /&gt;
# Turn off the server.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Start the server.&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
== For Moderators == &lt;br /&gt;
Here is everything a Moderator needs to know! &lt;br /&gt;
&lt;br /&gt;
=== Managing Players === &lt;br /&gt;
Players are tricky business but shouldn’t be feared - after all you are one! Here are some guides on scenarios and managing behaviour. &lt;br /&gt;
&lt;br /&gt;
See also: [[Issuing Punishments|Punishment Guide]] &lt;br /&gt;
&lt;br /&gt;
==== How to check for Alternative Accounts ==== &lt;br /&gt;
Players are only allowed one account on our discord, forums, and in-game. This is for a few reasons; mainly for ease of identification and punishment as well as for economic reasons in game. Players who join and show as alternative accounts should be alternative accounts tested. &lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have alternative accounts will receive all of the punishments associated on their main account. The alternative accounts should be banned.}} &lt;br /&gt;
&lt;br /&gt;
===== 1. Assessing ===== &lt;br /&gt;
When someone first joins the server, our punishments plugin automatically runs a check on them (the same thing can be achieved with &amp;lt;code&amp;gt;/alts &amp;amp;#x3C;username&amp;amp;#x3E;&amp;lt;/code&amp;gt;). This scans their account to see if there are any other accounts that are playing on the same IP as them. Once you do &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt;, something like this will come up. If there are two or more green usernames (which means that they are both online at the same time), check &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; on the DemocracyCraft Discord server to see if someone has already done an alternative accounts test on them. If no one has, then you need to conduct one. See below in Testing. &lt;br /&gt;
&lt;br /&gt;
If you run &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt; on someone and they have one green username and one or more grey usernames, that means that an account with the same IP has logged on before. Check &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt; to see if they have passed the alternative accounts test before. If they haven’t, make a note in &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. You can also check both accounts’ command histories by running &amp;lt;code&amp;gt;/co lookup&amp;lt;/code&amp;gt; on them. If one account has transferred all of its money to the other account, it is pretty safe to say that they are alternative accounts. &lt;br /&gt;
&lt;br /&gt;
[[File:Flagged_alt_account_examples.png|1291x1291px]]&lt;br /&gt;
&lt;br /&gt;
===== Testing ===== &lt;br /&gt;
If both accounts are online you can first try conducting the movement test. &lt;br /&gt;
&lt;br /&gt;
# You can warp yourself and the other players to the testing area using &amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once both players are there, inform them that their accounts have been flagged as suspicious and that you need to conduct an alternative accounts test on them.&lt;br /&gt;
# Ask one player to run on the pink line and the other on the blue line.&lt;br /&gt;
# You then look to verify that both accounts are making independent movements from one another (they are both moving at the same time).&lt;br /&gt;
&lt;br /&gt;
If they fail the test in one of these listed ways, you’re allowed to ban one of the accounts permanently for having alt accounts;  &lt;br /&gt;
&lt;br /&gt;
# One of the players is not moving or moving every so often&lt;br /&gt;
# Only one player moves at a time&lt;br /&gt;
# One is uncooperative with the test (not responding to anything)&lt;br /&gt;
# One or both accounts log off and do not return after a while.&lt;br /&gt;
&lt;br /&gt;
However, if the players pass, you can run &amp;lt;code&amp;gt;/staff-notanalt &amp;amp;#x3C;username 1&amp;amp;#x3E; &amp;amp;#x3C;username 2&amp;amp;#x3E;&amp;lt;/code&amp;gt; and it will remove the warning and add a message in the &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; channel of the main discord.  &lt;br /&gt;
&lt;br /&gt;
You can also return players back to spawn using &amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Additionally, you could go into &amp;lt;code&amp;gt;/spectator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; to them to further investigate/watch their movements to verify that they aren’t alts. Consult with fellow staff members if you&#039;re unsure. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Basics === &lt;br /&gt;
==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Only Admin+ are able to modify region flags but it&#039;s good to be aware of what flags exist. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation]. &lt;br /&gt;
&lt;br /&gt;
==== WorldEdit ==== &lt;br /&gt;
We use WorldEdit as a tool for many staff duties and staff duties only. Seen staff members rolling around with a wooden axe? Yep, that’s a WorldEdit wand. We use WorldEdit to make selections for regioning, vaulting, and assisting players in most instances, Abuse of this plugin is strictly not tolerated. You can find a practical course on the Staff Training warp to help with this guide. &lt;br /&gt;
&lt;br /&gt;
It may seem like a lot to learn at first, however it’s quite straight forward after a bit of time and experience. &lt;br /&gt;
&lt;br /&gt;
===== Getting Started =====&lt;br /&gt;
&lt;br /&gt;
====== Making a selection ======&lt;br /&gt;
A cuboid is like 3D rectangle. In WorldEdit, you select the region that you want by setting two points of a cuboid. &lt;br /&gt;
&lt;br /&gt;
====== How do you choose the two points? You can… ====== &lt;br /&gt;
&lt;br /&gt;
* Left and right click blocks while holding a wooden axe (use &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; to get a wooden axe)&lt;br /&gt;
* Stand somewhere and enter &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Look at a block and enter &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - gives you a World Edit tool. Left click a block while holding it to make your first selection, Right click a block while holding it to make your second selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//wandoff&amp;lt;/code&amp;gt; - takes away a World Edit tool from your inventory.&lt;br /&gt;
* &amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - copies and clears your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - pastes your previous cut selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;amp;#x3C;amount&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - makes your current selection expand by the amount specified in the specified direction.&lt;br /&gt;
** Amount is either specified as a number or &amp;lt;code&amp;gt;vert&amp;lt;/code&amp;gt; (infinitely vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//calc&amp;lt;/code&amp;gt; - short for ‘calculate’. Allows you to do equations in-game. Example: &amp;lt;code&amp;gt;//calc 100*7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [poly/cuboid]&amp;lt;/code&amp;gt; - select the type of region.&lt;br /&gt;
** &amp;lt;code&amp;gt;Cuboid&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;default&#039;&#039;&#039; selection type; basic two point selection&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second selection.&lt;br /&gt;
** Poly is the &#039;&#039;&#039;advanced&#039;&#039;&#039; selection type.&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second, third, fourth, etc. selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel&amp;lt;/code&amp;gt; - when used like this this command will clear your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate &amp;amp;#x3C;degrees&amp;amp;#x3E;&amp;lt;/code&amp;gt; - rotates your current clipboard (cut/copy) the specified degrees.&lt;br /&gt;
** Degrees have to be in multiples of 90 or it won’t work.&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;360&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-360&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move &amp;amp;#x3C;amount of blocks&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - moves your current selection by the amount specified in the specified direction.&lt;br /&gt;
* &amp;lt;code&amp;gt;/expand &amp;amp;#x3C;number&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - modifies your selection in the direction specified by the amount of blocks specific. &lt;br /&gt;
&lt;br /&gt;
====== Directions can be… ====== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relative to the world&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;up&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;down&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;east&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;west&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Relative to the player&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;forward&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
If a direction is omitted from the command, the region will expand in the direction the player is looking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 6&amp;lt;/code&amp;gt; - Expand 6 blocks in the direction you’re facing &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 10 up&amp;lt;/code&amp;gt; - Expand 10 blocks upwards &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand vert&amp;lt;/code&amp;gt; - Expand the region selection from bedrock to the sky. Do &#039;&#039;&#039;not&#039;&#039;&#039; use when making rentable regions (i.e. apartment rooms)&lt;br /&gt;
&lt;br /&gt;
You can learn more by reading the [https://worldedit.enginehub.org/en/latest/usage/ WorldEdit 7.2 documentation]&lt;br /&gt;
&lt;br /&gt;
==== AreaShop Basics ==== &lt;br /&gt;
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;These are only basic commands, further down are sections dedicated to regioning.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/as add &amp;amp;#x3C;buy/sell&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - makes a region either a buyable or rentable region.&lt;br /&gt;
** Used when making wilderness or apartment/shop regions. &lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You must &amp;lt;b&amp;gt;always&amp;lt;/b&amp;gt; specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.}}&lt;br /&gt;
* &amp;lt;code&amp;gt;/as del &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - deletes the specified region from AreaShop.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the selling/renting price of an AreaShop region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;name&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the landlord of an Areashop region.&lt;br /&gt;
** Wilderness regions will always have the landlord be &amp;lt;code&amp;gt;“DCGovernment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setowner &amp;amp;#x3C;player&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used for when transferring ownership of a region to another player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to add an Areashop sign to the sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - used to delete the Areashop sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as tp &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Teleports you to the specified Area Shop region.&lt;br /&gt;
** Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&lt;br /&gt;
** Don’t use this for personal transportation to your regions.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as info player &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&lt;br /&gt;
** An alias of this command is &amp;lt;code&amp;gt;/as me &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;/as info region --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - provides information about a region added to AreaShop, e.g. owner, landlord etc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; - gives you a sign which you can use to make AreaShop signs.&lt;br /&gt;
** Can also be used to label chests/buildings when vaulting.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; - gives you wool which you can use for selection points. &lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &amp;lt;code&amp;gt;--region&amp;lt;/code&amp;gt; is just a part of the syntax of some areashop commands, this isn&#039;t variable :)&lt;br /&gt;
&lt;br /&gt;
=== How-tos === &lt;br /&gt;
==== Managing disputes ==== &lt;br /&gt;
As a staff member you will sometimes be required to handle delicate situations. We run on a few principles to assist staff making decisions in these scenarios. &lt;br /&gt;
&lt;br /&gt;
===== Solve problems as early as possible at the lowest level ===== &lt;br /&gt;
Unfortunately arguments and disputes are not like wine and don’t get better over time. They get worse. It’s really important for all parties that we jump on any situation early and solve the problem pacifically. &lt;br /&gt;
&lt;br /&gt;
===== Steer clear of drama ===== &lt;br /&gt;
Some players have a tendency to incite drama and you will come to learn who they are quite quickly. Be compassionate but keep a mind on players’ motives. Usually, what happens out of the server and its’ server related channels isn’t for us to deal with unless it’s quite serious and relates to our platforms. i.e. bullying enabled by our Discord server. &lt;br /&gt;
&lt;br /&gt;
===== Evidence ===== &lt;br /&gt;
Sometimes players can get a little invested or tell white lies (i.e. not telling you the whole story where they may have also been at fault) when presenting to you with a report. Make sure you collect evidence to support claims, regardless of the amount of people wanting a player banned for example. &lt;br /&gt;
&lt;br /&gt;
===== There are two sides to every story ===== &lt;br /&gt;
There will always be a personal bias in every story. Person A’s story will always be slightly different from Person B’s story. It’s important that you assess both sides to come up with an educated guestimate of the truth which is usually somewhere between the two stories. &lt;br /&gt;
&lt;br /&gt;
==== Searching for Items ==== &lt;br /&gt;
We use CoreProtect to log all of block interactions. This allows us to lookup certain interactions. &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - used to lookup specific block data.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Using CoreProtect Parameters ====&lt;br /&gt;
These can be used in almost every CoreProtect command. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;u:&amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
* Specify a user to rollback. Example: u:Technofied &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;t:&amp;amp;#x3C;time&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify the amount of time to rollback. You can specify weeks, days, hours, minutes and seconds. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2w,5d,7h,2m,10s &lt;br /&gt;
&lt;br /&gt;
You can pick and choose time amounts. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:5d2h You can also use decimals &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2.50h (2 and a half hours) &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;r:&amp;amp;#x3C;radius&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify a radius. You can use this to only rollback blocks near you. You can specify a number (i.e. &amp;lt;code&amp;gt;r:5&amp;lt;/code&amp;gt;), a world (i.e. &amp;lt;code&amp;gt;r:#world_the_end&amp;lt;/code&amp;gt;), a global rollback (&amp;lt;code&amp;gt;r:#global&amp;lt;/code&amp;gt;), or a WorldEdit selection (&amp;lt;code&amp;gt;r:#worldedit&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;r:#we&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
For example, the following would only rollback damage within 10 blocks of where you are standing: &amp;lt;code&amp;gt;r:10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;a:&amp;amp;#x3C;action&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to a certain action. &#039;&#039;&#039;Example:&#039;&#039;&#039; If you wanted to only rollback blocks placed, you would use &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here’s a list of all the actions:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;a:block&amp;lt;/code&amp;gt; - blocks placed/broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt; - blocks placed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-block&amp;lt;/code&amp;gt; - blocks broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:chat&amp;lt;/code&amp;gt; - messages sent in chat &lt;br /&gt;
* &amp;lt;code&amp;gt;a:click&amp;lt;/code&amp;gt; - player interactions&lt;br /&gt;
* &amp;lt;code&amp;gt;a:command&amp;lt;/code&amp;gt; - commands used &lt;br /&gt;
* &amp;lt;code&amp;gt;a:container&amp;lt;/code&amp;gt; - items taken from or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+container&amp;lt;/code&amp;gt; - items put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-container&amp;lt;/code&amp;gt; - items taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:inventory&amp;lt;/code&amp;gt; - items dropped or picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+inventory&amp;lt;/code&amp;gt; - items picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-inventory&amp;lt;/code&amp;gt; - items dropped by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:item&amp;lt;/code&amp;gt; - items dropped, picked up, taken from, or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+item&amp;lt;/code&amp;gt; - items picked up or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-item&amp;lt;/code&amp;gt; - items dropped or taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:kill&amp;lt;/code&amp;gt; - mobs/animals killed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:session&amp;lt;/code&amp;gt; - player logins/logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+session&amp;lt;/code&amp;gt; - player logins &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-session&amp;lt;/code&amp;gt; - player logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:sign&amp;lt;/code&amp;gt; - messages written on signs &lt;br /&gt;
* &amp;lt;code&amp;gt;a:username&amp;lt;/code&amp;gt; - username changes &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;b:&amp;amp;#x3C;blocks&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to certain block types. For example, if you wanted to only rollback stone, you would use b:1 You can specify multiple items, such as b:1,5,7 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Exclude certain block types from the rollback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; If you don’t want TNT to come back during a rollback, you would type e:46 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;#&amp;amp;#x3C;hashtag&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Add a hashtag to the end of your command to perform additional actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; To perform a rollback preview, you would use &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a list of all available hashtags&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt; - preview a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#verbose&amp;lt;/code&amp;gt; - display additional information during a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#silent&amp;lt;/code&amp;gt; - display minimal information during a rollback/restore &lt;br /&gt;
&lt;br /&gt;
==== Merging regions ==== &lt;br /&gt;
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.}} &lt;br /&gt;
&lt;br /&gt;
===== Merging =====&lt;br /&gt;
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;plot&amp;amp;#x3E;&amp;lt;/code&amp;gt;. See below for an example.&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Merge_regions_example.png|553x553px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== What can be merged? ===== &lt;br /&gt;
You can merge any commercial (inclusive of skyscraper plots) and industrial plots. Residential, CBD, and any other special plots (e.g farms, yacht, ranch) are &#039;&#039;&#039;NOT&#039;&#039;&#039; to be merged. &lt;br /&gt;
&lt;br /&gt;
==== Urban Regioning ==== &lt;br /&gt;
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).{{Danger||Child regions may only be created on Commercial and Industrial plots, not residential and are rent only. You &#039;&#039;&#039;cannot&#039;&#039;&#039; have rent regions within rent regions.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step by Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.1 Creating the WorldGuard region and fining the player.&#039;&#039;&#039;&lt;br /&gt;
** After selecting the points for the region you can define the region to create it.&lt;br /&gt;
** The owner of the building may choose the name of the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define EndStore1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1.2 Make sure to fine the player for the creation of each region.&#039;&#039;&#039;&lt;br /&gt;
** Each individual region costs &#039;&#039;&#039;$25&#039;&#039;&#039; to create excluding shulker regions, those are free. Don&#039;t forget the fee! &lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;gt; &amp;lt;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Select “Staff” as the account to send the fine to.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/fine xEndeavour 25 Staff rental creation&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Setting the region parent.&#039;&#039;&#039;&lt;br /&gt;
** Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on.&lt;br /&gt;
** The parent is the plot the room will inherit permissions from.&lt;br /&gt;
** Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg parent &amp;amp;#x3C;regionName&amp;amp;#x3E; &amp;amp;#x3C;PlotRegion&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg parent EndStore1 c001&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add rent &amp;amp;#x3C;regionName&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.1 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;landlord&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this usually is the player who is creating the region, rental money will go to the landlord.&lt;br /&gt;
* &#039;&#039;&#039;3.2 Set the price&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.3 Set the duration&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setduration &amp;amp;#x3C;duration&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
** This &#039;&#039;must&#039;&#039;  be kept within a timeframe of 14d - 30d to maintain consistency. The only exception to this rule is the creation of shulker regions which typically hold a rental duration of 5 minutes.&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding an AreaShop sign&#039;&#039;&#039;&lt;br /&gt;
** If the player is unable to provide a sign for you to place and create, you can obtain one by using &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt;.&lt;br /&gt;
** After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access it.&lt;br /&gt;
** The player will usually show you where they want the signs.&lt;br /&gt;
** After the sign is placed look at it and use the command: &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this will make the sign interactive and add the region’s information to it.&lt;br /&gt;
* &#039;&#039;&#039;5.0 Quality Checks&#039;&#039;&#039;&lt;br /&gt;
** Check the priority of the region is 30 or above via &amp;lt;code&amp;gt;/rg info &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt; - if not click on the priority and type in 30. &#039;&#039;&#039;Note:&#039;&#039;&#039; Adding a region to areashop can mess with the priority, set this &#039;&#039;after&#039;&#039;  adding it.&lt;br /&gt;
** While in the &amp;lt;code&amp;gt;/rg info&amp;lt;/code&amp;gt; section of chat, select the coordinates next to &amp;quot;Bounds&amp;quot;. This will show you the borders of the region to ensure it&#039;s regioned correctly, go into &amp;lt;code&amp;gt;/spec&amp;lt;/code&amp;gt; and check everything is fine.&lt;br /&gt;
** Make sure to get rid of the wool that you placed, don’t leave anything behind.&lt;br /&gt;
&lt;br /&gt;
===== Using the sign-based method ===== &lt;br /&gt;
If you prefer doing region creation through signs, try [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup#rental-region this]! &lt;br /&gt;
&lt;br /&gt;
==== Wild Regioning: ====&lt;br /&gt;
DemocracyCraft utilises a plugin which enables players themselves to create their own Wilderness claims without the need for Staff. Make sure to review [[Wilderness Claiming]], essential information is documented there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are still only allowed &#039;&#039;&#039;ONE&#039;&#039;&#039; wild claim. Use &amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to see information about a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other relevant commands:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; Use this to bypass claim protections of the claim you&#039;re standing on. &lt;br /&gt;
* &amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; (Use this to delete the claim your standing on even if you&#039;re not the owner, region claim blocks will be returned to the owner of the claim. - be careful in using this command!)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure with anything always consult with fellow staff members&lt;br /&gt;
&lt;br /&gt;
== For Everyone == &lt;br /&gt;
==== Note taking ==== &lt;br /&gt;
In order to keep comprehensive notes on our players that are easily accessible, we use the discord channel &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. Search for the player’s full username, before creating a thread. (You can use &amp;lt;code&amp;gt;in:#notes playername&amp;lt;/code&amp;gt;.) In these threads we record evidence and general notes about players behaviours and punishments. &lt;br /&gt;
&lt;br /&gt;
=== How and when to action warrants === &lt;br /&gt;
Warrants are a legal writ that allow for &#039;&#039;&#039;only enforcement agencies&#039;&#039;&#039; to break the law under certain circumstances. I.e. trespass, take items, gather evidence. This is a function that requires Staff Support.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warn|text=&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are involved in a case/investigation or have a vested interested in the outcome of a case/investigation, please recuse yourself from getting the information for the warrant.}} &lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
A warrant is only enforceable if it is has been approved by a Judge or Justice. Agencies seeking to exercise warrants will need to provide proof that the warrant was approved appropriately. Warrants generally need to be served within a 48 hour window before they expire. - Noting that Staff tickets take more than 48 hours to process these requests, as long as the warrant was posted in a staff ticket prior to the warrant expiring, we can still provide the information post-deadline. &lt;br /&gt;
&lt;br /&gt;
We can search through logs, but excessive requests (i.e. searching multiple days will be denied). - No more than 48 hours and some topics/key words that we can search for within that timeframe is generally seen as acceptable. - Beyond this it is up to the staff member taking the ticket.  &lt;br /&gt;
&lt;br /&gt;
==== Protecting Staff Information ==== &lt;br /&gt;
Staff do not have to comply with legal orders - there are no punishments for not providing the information. If something seems off about the request, please raise it with your colleagues or senior staff. It is best to take a more cautious approach rather than accidentally giving away information that shouldn’t be given away. Warrants need to dictate what information they are seeking. We will usually search for this information and give that information to them only.  &lt;br /&gt;
&lt;br /&gt;
==== Who can request what ==== &lt;br /&gt;
Animal and Villager Death Logs do not require warrants provided they are being requested by a member of the Department of Homeland Security that is a &#039;&#039;&#039;Sergeant or above&#039;&#039;&#039;. Everything else requires a warrant!&amp;lt;br /&amp;gt;  {{Staff}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Category:Staff]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9213</id>
		<title>Administrator Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Administrator_Guide&amp;diff=9213"/>
		<updated>2026-03-13T05:26:16Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Splitting Admin guide off of Staff Guide (Request from Tech)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Administrator Staff Guide! This guide contains all the relevant information for doing your job as Administrator in day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
=== How to manage VPN Bypasses ===&lt;br /&gt;
Players will commonly open tickets suffering connection issues. There are multiple ways we can attempt to solve this, but before anything else get them to turn their router off &#039;&#039;&#039;for at least a minute&#039;&#039;&#039;, and then turn it back on. This is often the simplest solution. See [[Screening Players For VPNs]]&lt;br /&gt;
&lt;br /&gt;
==== VPN ====&lt;br /&gt;
If all fails, this could be a routing issue that cannot be solved through conventional means. Asking the player to use a free Virtual Private Network (VPN) such as [https://cloudflarewarp.com/ Cloudflare Warp].&lt;br /&gt;
&lt;br /&gt;
If you offer this option, please provide the player with the &amp;lt;code&amp;gt;antivpn.bypass&amp;lt;/code&amp;gt; permission node in-game.&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Journalist&amp;diff=8041</id>
		<title>Journalist</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Journalist&amp;diff=8041"/>
		<updated>2025-12-27T13:44:50Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Exam Audit update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
== What Journalists Do ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Journalist has no unique abilities or advantages as of now. This trade is purely cosmetic.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a Journalist, your role is to contribute to the server’s news industry. There are various types of journalism you can pursue, each with its unique audience and style.&lt;br /&gt;
&lt;br /&gt;
==== Investigative/Watchdog Journalism ====&lt;br /&gt;
&lt;br /&gt;
* Involves in-depth research to uncover and expose evidence of wrongdoing of figures or organizations, such as corporations and politicians.&lt;br /&gt;
* Monitors and reports activities with potential negative impacts on society.&lt;br /&gt;
* Requires comprehensive reports to support conclusions.&lt;br /&gt;
&lt;br /&gt;
==== Broadcast Journalism ====&lt;br /&gt;
&lt;br /&gt;
* Delivers news through audiovisual mediums such as YouTube videos.&lt;br /&gt;
&lt;br /&gt;
==== Opinion Journalism ====&lt;br /&gt;
&lt;br /&gt;
* Reports on a topic using subjective ideas, including the journalist’s perspective and biases.&lt;br /&gt;
* Helps readers understand different viewpoints and values.&lt;br /&gt;
&lt;br /&gt;
==== Trade Journalism ====&lt;br /&gt;
&lt;br /&gt;
* Focuses on specific industries and reports on business movements and developments.&lt;br /&gt;
&lt;br /&gt;
==== Entertainment Journalism ====&lt;br /&gt;
&lt;br /&gt;
* Covers the current events of popular figures and trends in the entertainment industry.&lt;br /&gt;
&lt;br /&gt;
==== Political Journalism ====&lt;br /&gt;
&lt;br /&gt;
* Focuses on government, politics, and political candidates, both locally and nationally.&lt;br /&gt;
&lt;br /&gt;
== Making Money as a Journalist ==&lt;br /&gt;
&lt;br /&gt;
As a journalist, you can make money through selling through ChestShops and Discord servers. After obtaining the Entrepreneur license from the University and creating a business, you can create an in-game company for selling newspapers. You can also run your business on Discord.&lt;br /&gt;
&lt;br /&gt;
If you enjoy writing and publishing, this job is tailored for you.&lt;br /&gt;
&lt;br /&gt;
== Passed the Exam? Now What? ==&lt;br /&gt;
&lt;br /&gt;
After passing the exam, it’s recommended to find a plot for your shop, rent one, or create a Discord server to operate your journalism business. The Department of Education and Commerce wishes you the best of luck.&lt;br /&gt;
&lt;br /&gt;
* For more information on making money, check the [https://wiki.democracycraft.net/government/money/ Making Money Guide].&lt;br /&gt;
* You can explore job opportunities with DC #employment channel: [https://discord.gg/democracy DC Employment]&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=8040</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Chef&amp;diff=8040"/>
		<updated>2025-12-27T13:34:14Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Exam Audit update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
Are you ready to become the next master chef of Reveille? Chefs play a crucial role in the wellbeing of the Commonwealth as they are responsible for producing our food and supporting many farmers and companies’ income. As a Chef, your primary task is to take crop items and transform them into delicious new foods for players to enjoy.&lt;br /&gt;
&lt;br /&gt;
== What Chefs Do ==&lt;br /&gt;
&lt;br /&gt;
While your official job is to convert crop items into delectable dishes for players, the world of culinary arts is full of possibilities. In practice, chefs can do much more! For instance, you might collaborate with a brewer to establish a restaurant offering a variety of beverages alongside your meals. You could also supply your culinary creations to other players’ restaurants. If you’re not keen on venturing into the commercial sector, you can set up a rental agreement to operate a food stand on someone else’s property. Get creative and explore the vast culinary landscape!&lt;br /&gt;
&lt;br /&gt;
== Passed the Exam? What now? ==&lt;br /&gt;
&lt;br /&gt;
Once you’ve successfully passed your chef’s exam, it’s recommended that you either purchase or rent your own plot of land to establish your very own food-related business. If this option doesn’t pique your interest or you lack the necessary funds or land, you can seek employment opportunities through Discord. Join the DemocracyCraft Discord Server and look inside the #employment channel to explore potential culinary careers.&lt;br /&gt;
&lt;br /&gt;
Gathering resources for your cooking adventures can be done in the Wild, Everwild, or by purchasing them from other players. Custom crops such as corn or lettuce can only be grown by farmers, so trade is highly suggested! You can use &amp;lt;code&amp;gt;/find &amp;lt;item&amp;gt;&amp;lt;/code&amp;gt; to search for where another player is selling what you are looking for, or for what players are buying the food you make!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To start your own business, first you&#039;ll need to get an [[Entrepreneur&#039;s license|Entrepreneur&#039;s License]]. After that, follow this [[Business|guide]] to get started.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
To view all available items and recipes, simply type &amp;lt;code&amp;gt;/recipes&amp;lt;/code&amp;gt; in-game and select the Food icon.&lt;br /&gt;
&lt;br /&gt;
Each recipe comes with its specific ingredients, and sometimes you might require containers as well. You can explore the ingredients needed for different recipes, sorted into categories like cooked food, desserts, and beverages. If there’s more than one page, you can navigate by clicking the arrow in the bottom right of the box.&lt;br /&gt;
&lt;br /&gt;
To see the recipe for a specific item, select it from the list. If the recipe contains non-vanilla items, you can click on those items to learn how to craft them. To go back, click the red ‘x’. You can explore more pages by clicking the blue arrows and search for a specific item using the magnifying glass icon on the home screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Tip: The yellow goop is &#039;&#039;&#039;cheese&#039;&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Golden apple pie.png|Golden Apple Pie Recipe&lt;br /&gt;
Hamburger recipe.png|Hamburger Recipe&lt;br /&gt;
Cheese bucket recipe.png|Cheese Bucket Recipe&lt;br /&gt;
Chicken pie recipe.png|Chicken Pie Recipe&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cheesecake recipe.png|Cheesecake Recipe&lt;br /&gt;
Spaghetti recipe.png|Spaghetti Recipe&lt;br /&gt;
Honey cooked beef recipe.png|Honey Cooked Beef Recipe&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Carpenter&amp;diff=8039</id>
		<title>Carpenter</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Carpenter&amp;diff=8039"/>
		<updated>2025-12-27T13:32:22Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Exam Audit update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
The Carpenter is a great job for anyone enthusiastic about building furniture for people’s homes and businesses. Like many creating-centered jobs, Carpenters have exclusive recipes that only they can create. From chairs to plants to tables, Carpenters can create any piece to beautify people’s spaces.&lt;br /&gt;
&lt;br /&gt;
== What Carpenters Do ==&lt;br /&gt;
&lt;br /&gt;
Carpenters’ main job is to create and sell various furniture items that can make the buildings in the city and towns more appealing and realistic. Carpenters might collaborate with someone with an interior-designing eye to help advise and persuade clients to buy their furniture. They may also advise people on their own, offering their opinion on how the space would look best and how to decorate it.&lt;br /&gt;
&lt;br /&gt;
In order to craft furniture recipes that include fabric, you will need to do /recipes and select the furniture icon to find the recipe desired and craft the item using a crafting table.&lt;br /&gt;
&lt;br /&gt;
To make fabric, you need &#039;&#039;&#039;3 string and 1 item corresponding to your desired fabric&#039;&#039;&#039; in a crafting table. The eligible items for this are:&lt;br /&gt;
* Dyes: Red, Orange, Yellow, Green, Cyan, Blue, and Black&lt;br /&gt;
* Fibers: Cherry, Mangrove, and Bamboo&lt;br /&gt;
* Other: Amethyst&lt;br /&gt;
&lt;br /&gt;
[[File:Crafting fabric blue.png|thumb|left|The crafting recipe for fabric (using blue dye).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Examples ====&lt;br /&gt;
Some of the recipes available to the carpenter include Chairs, Paintings, Lamps, Radios, and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Carpenter Chair Recipe.png|Chair Recipe&lt;br /&gt;
Lamp recipe.png|Lamp Recipe&lt;br /&gt;
Radio Recipe.png|Radio Recipe&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Passed the Exam! What Now? ==&lt;br /&gt;
&lt;br /&gt;
Congratulations on passing the Carpenter exam! You can now craft furniture items for your clients! To view all recipes available to Carpenters, including the Fabric Machine Plus, type {{Code|/recipes}} in the server and click the furniture icon. View each item’s recipe by clicking on the item you wish to build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
It is recommended that you have a shop to sell your furniture in. This can be either a plot you buy and build yourself, or a space rented to sell your goods. People advertising plots for sale or for rent can be found in the Discord. You can also ask players in the server if they would like any furniture to spruce-up their environment.&lt;br /&gt;
&lt;br /&gt;
You can also start your own Company on the server (separate guide available). You will need to take and pass the Entrepreneur Exam to earn your license. Then you can run an /ad on the server to spread the word about your business!&lt;br /&gt;
&lt;br /&gt;
To gather resources to craft your furniture, you can either gather in the Wild, Everwild, or buy locally from players on the server. To access the Wild, use &amp;lt;code&amp;gt;/warp airport&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;/find &amp;amp;lt;item_name&amp;amp;gt;&amp;lt;/code&amp;gt; in the server to see what players are selling and for what price!&amp;lt;span id=&amp;quot;some-recipes-available-to-you&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Brewer&amp;diff=8038</id>
		<title>Brewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Brewer&amp;diff=8038"/>
		<updated>2025-12-27T13:30:43Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Exam Audit update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
As a brewer, you’re able to brew a variety of elixirs throughout the server, you can sell these throughout the community and help support the roleplay element of the server, along with being able to have a fun time.&lt;br /&gt;
&lt;br /&gt;
== What Brewers Do ==&lt;br /&gt;
&lt;br /&gt;
Brewers craft elixirs on the server- but this takes time, patience, and skill to get right. After creating their product, they can sell it in any business (typically restaurants) or through chestshops.&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
To craft elixirs in &#039;&#039;DemocracyCraft&#039;&#039;, you need to set up the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book of Brews&#039;&#039;&#039; - The Book of Brews contains all the recipes a brewer could need. To craft this item, place a book in the center of a crafting table&#039;s grid and surround it with eight empty glass bottles. Lastly, you must be a Brewer to view the recipes within the book.&lt;br /&gt;
&lt;br /&gt;
[[File:Cauldron.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brewing Cauldron&#039;&#039;&#039; - This is used to ferment your ingredients into a mash, the initial step in elixir crafting. First, place a cauldron over a fire source, like a lit netherrack or campfire, one block above the flame, as shown. Then, put a bucket of water inside to begin brewing. Each cauldron enables brewing three elixirs.&lt;br /&gt;
&lt;br /&gt;
[[File:Distilling Stand.jpg|thumb|Brewing Stand in use]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brewing Stand&#039;&#039;&#039; - Some recipes require distilling. To do this, place glowstone dust in the top slot of a brewing stand and put the elixir bottles inside to distill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Planks&#039;&#039;&#039; - Some recipes require barrel aging to complete the elixir crafting process. There are two types of aging barrels available: small barrels with 9 slots are easy to store in your home or shop. Large barrels, on the other hand, can hold up to 27 elixirs and are constructed using various types of wood. They occupy more space, and each year of aging corresponds to 20 minutes in real time, which is also a full in-game day. Here’s how to make each type of barrel:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Barrel (9 Slots | Always Considered Oak)&#039;&#039;&#039;&lt;br /&gt;
# Using eight wooden stairs, create a small cylinder as depicted below.&lt;br /&gt;
# Attach a sign to the lower right stair with “Barrel” written on the first line.&lt;br /&gt;
&lt;br /&gt;
[[File:Small_Barrel.jpg|border|frameless|450x450px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Barrel (27 Slots | Variable Wood Type)&#039;&#039;&#039;&lt;br /&gt;
# Use 5 wooden fences, 16 wooden stairs, and 18 wooden planks to build a barrel shape, as shown below. (&#039;&#039;&#039;All blocks must be the same type of wood&#039;&#039;&#039;.)&lt;br /&gt;
# Lastly, add a sign with “Barrel” on the first line of the sign to the barrel, directly above the central fence post.&lt;br /&gt;
&lt;br /&gt;
[[File:Big_Barrel.png|border|frameless|450x450px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sealing Table&#039;&#039;&#039; - This ensures that the elixir can no longer be modified through additional aging or distilling. It adds brackets around the star quality and hides specific details about the elixir, displaying only its quality, barrel aging status, and distillation. This allows for a more cohesive look on your brews and for them to be found through the /find command.&lt;br /&gt;
&lt;br /&gt;
[[File:Sealing Table.jpg|thumb|Sealing Table crafting recipe.]]&lt;br /&gt;
&lt;br /&gt;
To craft a sealing table, take 4 oak planks and 2 bottles and arrange them similar to a smithing table (with the bottles replacing the iron in the recipe).&lt;br /&gt;
&lt;br /&gt;
== Brewing Elixirs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fermenting&#039;&#039;&#039; - Once you have your ingredients ready, proceed to the cauldron. Make sure to have the right quantity!, then right click on the cauldron holding your ingredients and wait for the time to pass! When your elixir is ready, collect it with an empty glass bottle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Tip: You can use a clock in-game to see how many minutes your brew has been fermenting!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distillation&#039;&#039;&#039; - To initiate the distillation, set up a brewing stand with a single piece of glowstone dust at the top slot. Place the elixir bottles in the brewing stand and wait for the distillation to complete. Distillation is complete when the elixir reaches the required number of distillation runs, and will automatically stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aging&#039;&#039;&#039; - After distillation, check if the recipe specifies aging. For the Mystic Elixir, it requires 15 years of aging in oak wood barrels. As previously mentioned, 1 year of aging equals 20 minutes of real-time, so 15 years correspond to 5 hours.&lt;br /&gt;
&lt;br /&gt;
Place the elixirs in the aging barrel. Right-click to open the barrel, and place the elixir bottles inside. After a few minutes, the year information will appear when you hover over the bottles.  Once the elixirs have aged for the required duration, they will reach a 5-star quality and be ready for sealing. If any of the steps (Ingredients, Distillation, Aging) are displayed in orange or red, it indicates an error in that step, resulting in lower elixir quality.&lt;br /&gt;
&lt;br /&gt;
[[File:Sealing Table UI.jpg|The sealed brews&#039; description will have brackets around the quality rating.|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sealing&#039;&#039;&#039; - When you’re ready to package and sell your elixirs, use the Sealing Table. You can place up to 9 elixirs at a time in the table, and each one will be sealed within a few seconds. Should you close the sealing menu during this process, the bottles will be ejected!&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I passed the exam! What now?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
With access to all sorts of new brews, you&#039;ll have a lot to experiment with. Consider finding a business looking for a brewer or start your own restaurant selling your drinks. Maybe even create a store that sells your favorite brews through ChestShops! Though, before you go try making a brand new drink, why not start by making two classic brews: Beer and Mead!&lt;br /&gt;
&lt;br /&gt;
Beer is a classic in many cultures and surprisingly easy to brew. Start by throwing five wheat into a brewing cauldron and boil it for seven minutes. After that time has passed, collect your elixir and bring it to any barrel where it will be aged for three years. Come back after three in-game days and you&#039;ll have some well earned alcohol.&lt;br /&gt;
&lt;br /&gt;
Mead is arguably the oldest brew in human history and the recipe&#039;s simplicity reflects that. Begin by adding eight sugar cane to a brewing cauldron and let it cook for four minutes. When the elixir finishes boiling, collect it and age it in an &#039;&#039;&#039;oak barrel&#039;&#039;&#039; for three years. After the aging is complete, you&#039;ll have yourself some honey wine to enjoy.&lt;br /&gt;
&lt;br /&gt;
Remember, every brew has a different set of processes to reach the desired result. No two brews are the same! Now, with the basics out of the way and your book of brews on hand, the sky is the limit for what you can create.&lt;br /&gt;
&lt;br /&gt;
[[category:trades]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Jobs&amp;diff=8037</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Jobs&amp;diff=8037"/>
		<updated>2025-12-27T08:11:20Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Remove Lawyer from Licenses due to previous change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
Holding a job in DemocracyCraft allows you to make money, by either making money directly or selling your goods or services to other players.&lt;br /&gt;
== Getting a job ==&lt;br /&gt;
Many of the jobs require completing an exam at the [[University]]! You can quickly travel to the university by typing &amp;lt;code&amp;gt;/university&amp;lt;/code&amp;gt; to warp directly, or typing &amp;lt;code&amp;gt;/gps university&amp;lt;/code&amp;gt; to travel.&lt;br /&gt;
&lt;br /&gt;
These exams include questions from the wiki &amp;amp; will test your knowledge about the details that will be important to your effectiveness.&lt;br /&gt;
&lt;br /&gt;
== List of jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Trades=&lt;br /&gt;
Trades are lower-paying jobs that are typically more basic than professions, such as farmers and miners. You can hold no more than two trades at a time; taking another exam will overwrite one of your previous trades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | Available trades&lt;br /&gt;
|-&lt;br /&gt;
| [[Accountant]]&lt;br /&gt;
| [[Brewer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpenter]]&lt;br /&gt;
| [[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Contractor]]&lt;br /&gt;
| [[Designer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]]&lt;br /&gt;
| [[Fisher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Journalist]]&lt;br /&gt;
| [[Lumberjack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]]&lt;br /&gt;
| [[Hunter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Professions=&lt;br /&gt;
Professions are higher-paying jobs that typically require more education than trades, such as realtors. You can only hold one profession at a time, and taking another exam will overwrite your previous profession.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot;  | Available professions&lt;br /&gt;
|-&lt;br /&gt;
| [[Armourer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweller]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mason]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Realtor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Government=&lt;br /&gt;
These are the highest-level jobs and typically require significant play time and prior job experience in other jobs. These usually require applying in the [//democracycraft.net forums] and require communicating within their discords.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;4&amp;quot; | Available government jobs&lt;br /&gt;
|-&lt;br /&gt;
| [[Archivist]]&lt;br /&gt;
| [[Auditor]]&lt;br /&gt;
| [[Building inspector]]&lt;br /&gt;
| [[Constructor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Detective]]&lt;br /&gt;
| [[Doctor]]&lt;br /&gt;
| [[Economist]]&lt;br /&gt;
| [[Electoral officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epidemiologist]]&lt;br /&gt;
| [[Event coordinator]]&lt;br /&gt;
| [[Guide]]&lt;br /&gt;
| [[Investigator]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Media advisor]]&lt;br /&gt;
| [[Medical specialist]]&lt;br /&gt;
| [[Paramedic]]&lt;br /&gt;
| [[Police officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Professor]]&lt;br /&gt;
| [[Prosecutor]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Supply officer]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Licenses=&lt;br /&gt;
Licenses are basic and grant their holders the abilities to perform certain tasks, like running an ad in chat. Some licenses require more work then other ones, so be sure to view their requirements on their page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot;  | Available licenses&lt;br /&gt;
|-&lt;br /&gt;
| [[Driver&#039;s Licence|Driver&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Entrepreneur&#039;s License|Entrepreneur&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pharmacist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilot&#039;s License|Pilot&#039;s]]&lt;br /&gt;
|}&lt;br /&gt;
|-|Legal=&lt;br /&gt;
The Legal licenses are more complex and ensure that you have a basic understanding of our legal system before being able to participate. Please ensure to read the requirements and restrictions on each license for where and how you can practice law.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot;  | Available licenses&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer|Solicitor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer|Barrister]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer|Attorney]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Jobs&amp;diff=8036</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Jobs&amp;diff=8036"/>
		<updated>2025-12-27T08:10:38Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Split legal licenses into their own category and list them separately, all linking to the same page. Wording is a bit iffy here so might reword things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
Holding a job in DemocracyCraft allows you to make money, by either making money directly or selling your goods or services to other players.&lt;br /&gt;
== Getting a job ==&lt;br /&gt;
Many of the jobs require completing an exam at the [[University]]! You can quickly travel to the university by typing &amp;lt;code&amp;gt;/university&amp;lt;/code&amp;gt; to warp directly, or typing &amp;lt;code&amp;gt;/gps university&amp;lt;/code&amp;gt; to travel.&lt;br /&gt;
&lt;br /&gt;
These exams include questions from the wiki &amp;amp; will test your knowledge about the details that will be important to your effectiveness.&lt;br /&gt;
&lt;br /&gt;
== List of jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Trades=&lt;br /&gt;
Trades are lower-paying jobs that are typically more basic than professions, such as farmers and miners. You can hold no more than two trades at a time; taking another exam will overwrite one of your previous trades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | Available trades&lt;br /&gt;
|-&lt;br /&gt;
| [[Accountant]]&lt;br /&gt;
| [[Brewer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpenter]]&lt;br /&gt;
| [[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Contractor]]&lt;br /&gt;
| [[Designer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]]&lt;br /&gt;
| [[Fisher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Journalist]]&lt;br /&gt;
| [[Lumberjack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]]&lt;br /&gt;
| [[Hunter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Professions=&lt;br /&gt;
Professions are higher-paying jobs that typically require more education than trades, such as realtors. You can only hold one profession at a time, and taking another exam will overwrite your previous profession.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot;  | Available professions&lt;br /&gt;
|-&lt;br /&gt;
| [[Armourer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweller]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mason]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Realtor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Government=&lt;br /&gt;
These are the highest-level jobs and typically require significant play time and prior job experience in other jobs. These usually require applying in the [//democracycraft.net forums] and require communicating within their discords.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;4&amp;quot; | Available government jobs&lt;br /&gt;
|-&lt;br /&gt;
| [[Archivist]]&lt;br /&gt;
| [[Auditor]]&lt;br /&gt;
| [[Building inspector]]&lt;br /&gt;
| [[Constructor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Detective]]&lt;br /&gt;
| [[Doctor]]&lt;br /&gt;
| [[Economist]]&lt;br /&gt;
| [[Electoral officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epidemiologist]]&lt;br /&gt;
| [[Event coordinator]]&lt;br /&gt;
| [[Guide]]&lt;br /&gt;
| [[Investigator]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Media advisor]]&lt;br /&gt;
| [[Medical specialist]]&lt;br /&gt;
| [[Paramedic]]&lt;br /&gt;
| [[Police officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Professor]]&lt;br /&gt;
| [[Prosecutor]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Supply officer]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Licenses=&lt;br /&gt;
Licenses are basic and grant their holders the abilities to perform certain tasks, like running an ad in chat. Some licenses require more work then other ones, so be sure to view their requirements on their page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot;  | Available licenses&lt;br /&gt;
|-&lt;br /&gt;
| [[Driver&#039;s Licence|Driver&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Entrepreneur&#039;s License|Entrepreneur&#039;s]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pharmacist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilot&#039;s License|Pilot&#039;s]]&lt;br /&gt;
|}&lt;br /&gt;
|-|Legal=&lt;br /&gt;
The Legal licenses are more complex and ensure that you have a basic understanding of our legal system before being able to participate. Please ensure to read the requirements and restrictions on each license for where and how you can practice law.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot;  | Available licenses&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer|Solicitor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer|Barrister]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer|Attorney]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Sir_Dogeington&amp;diff=7945</id>
		<title>Sir Dogeington</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Sir_Dogeington&amp;diff=7945"/>
		<updated>2025-12-23T23:38:39Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Updated for marriage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sir_Dogeington}}&lt;br /&gt;
{{Infobox person&lt;br /&gt;
| username         = Sir_Dogeington&lt;br /&gt;
| uuid             = 0de3cf6565f048558c4bdef6b449e4fb&lt;br /&gt;
| full_name        = Dogeington Andrist&lt;br /&gt;
| join_date        = 3 April 2025&lt;br /&gt;
| occupation       = {{hlist|Lawyer|politician}}&lt;br /&gt;
| party            = [[Workers&#039; Party of Redmont]]&lt;br /&gt;
| pronouns         = He/him&lt;br /&gt;
| nationality      = {{ISO|US}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dogeington Andrist&#039;&#039;&#039; (joined 3 April 2025; username &#039;&#039;&#039;Sir_Dogeington&#039;&#039;&#039;) is a Redmontian lawyer, [[prosecutor]], [[archivist]], [[building inspector]], [[compliance officer]], and [[professor]].&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
In April, Dogeington joined [[Dragon Law Firm]]. His first case was representing the plaintiff in &#039;&#039;[[RylandW]] v. [[v__d]] [2025] FCR 37&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/rylandw-v-v__d-2025-fcr-37.25771/ &amp;lt;nowiki&amp;gt;&amp;quot;Lawsuit: In Session - RylandW v. v__d [2025] FCR 37&amp;quot;&amp;lt;/nowiki&amp;gt;] on forums.&amp;lt;/ref&amp;gt; Later in April he became a [[Department of Commerce]] compliance officer.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/dogeington-compliance-officer-application.25980/ &amp;quot;Accepted - Dogeington - Compliance Officer Application&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May, he was hired as a building inspector&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/dogeington-building-inspector-application.26178/ &amp;quot;Accepted - Dogeington - Prosecutor Application&amp;quot;] on forums.&amp;lt;/ref&amp;gt; and a prosecutor,&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/dogeington-prosecutor-application.26180/ &amp;quot;Accepted - Dogeington - Prosecutor Application”] on forums.&amp;lt;/ref&amp;gt; and in June he was hired at the [[Department of Education]] as an archivist&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/dogeington-application.26426/ &amp;quot;Accepted - Dogeington - Application&amp;quot;] on forums.&amp;lt;/ref&amp;gt; and a professor.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/dogeington-application.26553/ &amp;quot;Accepted - Dogeington - Application&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
On 11 June 2025, Dogeington was awarded the [[Iron Scales of Redmont]] by Attorney General [[juniperfig]].&amp;lt;ref&amp;gt;[https://discord.com/channels/673612908868927498/686158870435201035/1382198016961675335 Commendment with the Iron Scales of Redmont announcement in the DemocracyCraft Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Dogeington resides in a cabin in [[Arsky Valley]], [[Oakridge]], next to the home of [[JunoAndrist]] and [[Kaiserin_]].&amp;lt;ref&amp;gt;In-game command &amp;quot;/as me Sir_Dogeington&amp;quot;, executed on 14 June 2025. He resides at or-valley-12.&amp;lt;/ref&amp;gt; On 23 December 2025, he married Kaiserin_.&lt;br /&gt;
&lt;br /&gt;
Dogeington is a member of the [[Workers&#039; Party of Redmont]] and its Legal and Legislation committees, as well as its Communist Caucus.&amp;lt;ref&amp;gt;Roles in the [[Workers&#039; Party of Redmont]] Discord server (14 June 2025).&amp;lt;/ref&amp;gt; He endorsed [[Kaiserin June 2025 presidential campaign|Kaiserin_&#039;s campaign]] in the [[June 2025 presidential election]].&amp;lt;ref&amp;gt;[https://discord.com/channels/1369150066819989584/1370977958688194581/1375988642916597892 Endorsement of Kaiserin_&#039;s June 2025 presidential campaign in the campaign&#039;s Discord server].&amp;lt;/ref&amp;gt; In June, he was elected to the 7th [[Central Committee]] with 18 votes.&amp;lt;ref&amp;gt;[https://discord.com/channels/1312792077385465877/1326727881400914033/1385378489825497108 June 2025 Central Committee election results in the Workers&#039; Party of Redmont Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:Andrist family]]&lt;br /&gt;
[[Category:Archivists]]&lt;br /&gt;
[[Category:Building inspectors]]&lt;br /&gt;
[[Category:Central Committee members]]&lt;br /&gt;
[[Category:Compliance officers]]&lt;br /&gt;
[[Category:Dragon Law Firm people]]&lt;br /&gt;
[[Category:Iron Scales of Redmont recipients]]&lt;br /&gt;
[[Category:People from Oakridge]]&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Prosecutors]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Kaiserin&amp;diff=7942</id>
		<title>Kaiserin</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Kaiserin&amp;diff=7942"/>
		<updated>2025-12-23T23:36:47Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Updated for her new marriage to Sir Dogeington&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kaiserin_}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| name             = Kaiserin_&lt;br /&gt;
| image            = https://www.mc-heads.net/body/b240315b-cf4f-4078-9c65-f932f49f9b5b/100.png&lt;br /&gt;
| above            = Kaiserin_&lt;br /&gt;
| header1          = Personal details&lt;br /&gt;
| label2           = Join date&lt;br /&gt;
| data2            = 1 January 2025&lt;br /&gt;
| label3           = Occupation&lt;br /&gt;
| data3            = Politician&lt;br /&gt;
| label4           = Political party&lt;br /&gt;
| data4            = [[Workers&#039; Party of Redmont]]&lt;br /&gt;
| label5           = Pronouns&lt;br /&gt;
| data5            = She/they&lt;br /&gt;
| label6           = Nationality&lt;br /&gt;
| data6            = {{ISO|US}}&lt;br /&gt;
| header7          = {{Pre|1950minecrafter}} 21st [[President of Redmont]] {{Suc|juniperfig}}&lt;br /&gt;
| label8           = In office&lt;br /&gt;
| data8            = 15 June 2025 – 24 August 2025 (Resigned)&lt;br /&gt;
| label9           = Party&lt;br /&gt;
| data9            = Workers&#039; Party of Redmont&lt;br /&gt;
| label10          = Vice president&lt;br /&gt;
| data10           = [[juniperfig]]&lt;br /&gt;
| header11         = Member of the [[31st House of Representatives]]&lt;br /&gt;
| label12          = In office&lt;br /&gt;
| data12           = 10 May – 15 June 2025&lt;br /&gt;
| label13          = Party&lt;br /&gt;
| data13           = Workers&#039; Party of Redmont&lt;br /&gt;
| header14         = Member of the [[30th House of Representatives]]&lt;br /&gt;
| label15          = In office&lt;br /&gt;
| data15           = 10 March – 10 May 2025&lt;br /&gt;
| label16          = Party&lt;br /&gt;
| data16           = Workers&#039; Party of Redmont&lt;br /&gt;
| header17         = Member of the [[29th House of Representatives]]&lt;br /&gt;
| label18          = In office&lt;br /&gt;
| data18           = 18 February – 10 March 2025&lt;br /&gt;
| label19          = Party&lt;br /&gt;
| data19           = Workers&#039; Party of Redmont&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaiserin_&#039;&#039;&#039; (joined 1 January 2025; [[30th House of Representatives|HOR]]–[[WPR]]), also known as &#039;&#039;&#039;Kaiserin Anthropy&#039;&#039;&#039;, is a Redmontian politician, lawyer, and propagandist who had served as the 21st [[president]] of [[Redmont]] from 15 June 2025 to 24 August 2025. She is the chairwoman of the [[Central Committee]] of the [[Workers&#039; Party of Redmont]], the chairwoman of its Legal Committee, and the managing partner of [[Dragon Law Firm]]. Since January, she has served in the [[House of Representatives]] in the [[29th Congress|29th]], [[30th Congress|30th]], and [[31st Congress|31st]] Congresses.&lt;br /&gt;
&lt;br /&gt;
In the [[June 2025 presidential election]], she and her running mate, [[juniperfig]], were elected president and vice president of Redmont on the WPR ticket.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.democracycraft.net/threads/presidential-elections-june-2025.26419/ &amp;quot;Election - Presidential Elections - JUNE 2025&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Political career ==&lt;br /&gt;
&lt;br /&gt;
=== Early career and 29th Congress (January–March 2025) ===&lt;br /&gt;
Kaiserin_ joined the server on New Years&#039; Day of 2025&amp;lt;ref&amp;gt;DemocracyCraft Discord:https://discord.com/channels/673612908868927498/673617846277767168/1324194951143362663&amp;lt;/ref&amp;gt; and almost immediately became a lawyer. She joined the Workers&#039; Party on 6 January and quickly became a prominent member, being elected to the party&#039;s Central Committee on 18 January. &lt;br /&gt;
&lt;br /&gt;
Kaiserin_ was instrumental in the initial success of the Workers&#039; Party, serving as its official Chief Propagandist beginning on 23 January, and leading multiple successful political campaigns (including those of Senator [[Goldendude15]] and President [[1950minecrafter]]), as well as assisting with administrative duties and policy-setting early on.&lt;br /&gt;
&lt;br /&gt;
She ran for political office herself in one of the House of Representatives special elections of mid-February 2025, winning with 30 votes to her main competitor&#039;s 12 votes.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-february-2025-special-1.24803/post-97238&amp;lt;/ref&amp;gt; In a short term of roughly three weeks, she utilised the slim majority of the [[GER–WPR coalition]] in the House to pass the Workers&#039; Rights Act&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/workers-rights-act.24895/&amp;lt;/ref&amp;gt; (in an updated form from a previous incarnation of the bill with the same name) and the Legal Damages Balance Act, authored by herself in conjunction with [[AlexanderLove]].&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/legal-damages-act.15936/post-97662&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 17 February 2025, Kaiserin_ was appointed the chair of the Legal Committee of the Workers&#039; Party, and stepped down as the chief propagandist, handing the role to [[AETHER1AN]].&amp;lt;ref&amp;gt;[https://i.imgur.com/QY1sdcm.png]&amp;lt;/ref&amp;gt; The next day, Kaiserin was also elected the vice chair of the Central Committee.&lt;br /&gt;
&lt;br /&gt;
=== 30th Congress (March–May 2025) ===&lt;br /&gt;
Kaiserin_ was re-elected to the House of Representatives in March of 2025, securing the second most votes out of all candidates.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-march-2025.24999/post-98520&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
On 23 March, Kaiserin_ was elected to succeed [[JunoAndrist]] as the Chairwoman of the Central Committee of the Workers&#039; Party in a 4–1 vote, bringing her into the highest position within the party. She has continued to lead the party since, stating in a public address that she plans to &amp;quot;follow in the footsteps of [her] predecessor by leading with confidence, conviction, and wisdom&amp;quot;.&amp;lt;ref&amp;gt;Workers&#039; Party of Redmont Discord:https://discord.com/channels/1312792077385465877/1325650921698496645/1353512514767556658&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout her second term, Kaiserin_ wrote, proposed, and participated in the creation of a large number of bills aimed mostly at legal reform (the Legal Code Act, the No More Clarity Act, the Judicial Jurisdiction Amendment Act, and the Legal Damages Rebalance Act) and executive functioning (the Quick Education Act and the Wild Regioning Exception Act). Her participation in the negotiations revolving around the Plot Regulations Act proposed by [[Bezzergeezer]] led to some of the stronger provisions of that law, including the choice of 30 as the new c-plot limit (down from 50), and the much higher and more exponential property tax rate.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Firsthand knowledge of Kaiserin_.&amp;lt;/ref&amp;gt; The representative also received backlash from the controversial Journalistic Transparency Act (of the same name as a previous act by [[RylandW]]) that would have required nearly all published news to list an author, as well as potential conflicts of interest and biases. She subsequently requested the Senate to vote against the bill, saying she would &amp;quot;potentially revisit [the] idea next term&amp;quot;.&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/1365116972139810856/1367898967710633984&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaiserin was noted for her willingness to work across the aisle during this term, particularly with [[Liberty for Redmont]], which held the same number of seats in the House as the Workers&#039; Party, and controlled the Senate. Her frequent bills co-authored or co-sponsored by [[Omegabiebel]] of the Liberty party came to be known as &amp;quot;OmegaKaiserin bangers&amp;quot;.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686169895901462548/1359244975472115853&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/754622580777812130/1369801423126134814&amp;lt;/ref&amp;gt; On April Fools day 2025, Omegabiebel and Kaiserin announced a joke presidential campaign through a press release,&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686169895901462548/1357753616798322749&amp;lt;/ref&amp;gt; which was later deleted by [[Technofied]], who erroneously believed it to be real.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/754622580777812130/1356756903568343231&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the third day of the 30th Congress&#039;s caretaker period, Kaiserin_ was elected deputy speaker of the House.&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/686158870435201035/1368248376310894722&amp;lt;/ref&amp;gt; This came after the resignation of former deputy speaker [[YeetGlazer]] (GER) eleven days earlier. Her term as deputy speaker lasted seven days.&lt;br /&gt;
&lt;br /&gt;
Kaiserin became an auditor for the Department of State on 2 May 2025.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 31st Congress (May 2025–June 2025) ===&lt;br /&gt;
Kaiserin_ was again elected to the House of Representatives on 10 May 2025, again winning the second most votes out of all candidates in that election.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-may-2025.25986/post-102826&amp;lt;/ref&amp;gt; The Workers&#039; Party secured four of 11 seats in the House in this election, the most of any political party. Kaiserin_ was nominated for the position of speaker of the House during this term, but lost to Omegabiebel by a single vote due to unexpectedly losing the vote of [[Rubilubi55]], leader of [[the party]].&amp;lt;ref&amp;gt;https://trvtimes.com/2025/05/22/opinion/wpr-denied-speakership-again-as-omega-takes-the-gavel/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the second day of the 31st Congress, the former Plot Regulations Act was struck down by the Federal Court in MrFluffy2U94 v. Commonwealth of Redmont [2025] FCR 41. The following day, on 12 May, Kaiserin proposed a new version of the bill with the same name, this time featuring a grandfather clause, a severability clause, and a provision that would make the law self-repeal in the event of a successful appeal of FCR 41.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/1371627962218053674/1371627962218053674&amp;lt;/ref&amp;gt; The new bill was signed into law by President 1950minecrafter on 30 May 2025.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/plot-regulations-act.26166/post-103982&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaiserin was appointed to the Legal Code Committee on 18 May to participate in the formation of the Redmont Legal Code.&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/974943557964165180/1373739907222343762&amp;lt;/ref&amp;gt; She later stated on 20 May that she would not be able to be as active as she would like in the committee, due to time constraints from her other positions as party leader, solicitor general, and representative.&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/1369943173044109382/1374411877865492561&amp;lt;/ref&amp;gt; This statement was criticised by [[xEndeavour]], who accused her of &amp;quot;dipping out and blocking others from participating in the process&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/1369943173044109382/1374412093809234001&amp;lt;/ref&amp;gt; due to her vote of nay to the senator&#039;s nomination to the Legal Code Committee, which failed.&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/1374402000976085093/1374402366954279003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Presidential campaign (June 2025) ===&lt;br /&gt;
On 23 May, Kaiserin announced her candidacy for the June 2025 presidential election, with juniperfig as her running mate.&amp;lt;ref&amp;gt;https://discord.com/channels/1312792077385465877/1325650921698496645/1375947722183540839&amp;lt;/ref&amp;gt; Her intended cabinet was populated by WPR members and independents, initially including [[Vroomba]] as [[secretary of construction and transport]]. She received the endorsement of xEndeavour of the [[RRP]] on 27 May,&amp;lt;ref&amp;gt;https://discord.com/channels/1369150066819989584/1370977958688194581/1376819550859038810&amp;lt;/ref&amp;gt; and later the same day announced that he would be her new choice for DCT secretary,&amp;lt;ref&amp;gt;https://discord.com/channels/1369150066819989584/1370975464734195733/1377107582950440990&amp;lt;/ref&amp;gt; privately citing both personal and policy disagreements with Vroomba as the reason for the change.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 10 June, she was declared the victor of the election, with 75 of 119 votes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Presidency ===&lt;br /&gt;
&#039;&#039;Main article: [[Kaiserin_ administration]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kaiserin_ assumed office on 15 June 2025 (14 June in her timezone, Eastern Standard Time) and immediately appointed acting secretaries for each department, an acting chief of staff, and an acting press secretary.&lt;br /&gt;
&lt;br /&gt;
=== Resignation and Post-Presidency ===&lt;br /&gt;
&lt;br /&gt;
On 24th August 2025, Kaiserin announced her resignation as President of Commonwealth, citing exhaustion, burnout, and frustration with community toxicity as reasons.&amp;lt;ref&amp;gt;Kaiserin Resignation Announcement | https://discord.com/channels/673612908868927498/686158870435201035/1409279606992801893 | Obtained 25th August 2025 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legal career ==&lt;br /&gt;
&lt;br /&gt;
=== Early legal career ===&lt;br /&gt;
Kaiserin_ became a lawyer almost immediately after joining DemocracyCraft, being hired as a paralegal at AlexanderLove&#039;s Dragon Law Firm the same day she joined the server. She would go on to skip most of her training, becoming a full associate on the 6 January, and take her first case with Alexander himself as her client in xEndeavour v. AlexanderLove [2025] DCR 1, which was later dismissed in the defence&#039;s favour and unsuccessfully appealed, creating Kaiserin&#039;s first legal victory. She became a partner at the law firm on the 17 January. She took on several more cases throughout the next several months, most prominently pertaining to defamation law, with clients including Vernicia and Plura72. She also gained experience in business administration and legal training, assisting in the training of many other employees.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition of Dragon Law Firm ===&lt;br /&gt;
On 26 February, AlexanderLove left the DemocracyCraft server and appointed Kaiserin_ as his successor for the position of Managing Partner at Dragon Law Firm.&amp;lt;ref&amp;gt;Dragon Law Firm Discord: https://discord.com/channels/1190507282409214052/1190521629554515998/1344487231439507517&amp;lt;/ref&amp;gt; Shortly after assuming this position, Kaiserin undertook a series of internal changes to the firm, including giving other partners business equity, rather than the sole proprietorship model of the past. She led the firm and continued her legal work for roughly the next four months, though she tended toward oversight more often than undertaking cases personally during this time. Her initial partners were Angryhamdog and Smallfries4, but the former resigned from the firm on 29 April, and was not replaced.&lt;br /&gt;
&lt;br /&gt;
On 10 May 2025, Kaiserin announced in a &amp;quot;Notice From the Partners&amp;quot; that Dragon Law Firm would no longer be taking case, contract, or retainer tickets of any kind, effectively shutting off business from the firm except for those cases which were already underway.&amp;lt;ref&amp;gt;https://discord.com/channels/1190507282409214052/1190521629554515998/1370809846454157493&amp;lt;/ref&amp;gt; Significant downsizing occurred soon after, with most of the firm being let go.&lt;br /&gt;
&lt;br /&gt;
=== Department of Justice and solicitor general ===&lt;br /&gt;
Attorney General juniperfig hired Kaiserin as a prosecutor for the Department of Justice on the same day that Dragon Law Firm ceased taking new tickets. She was appointed as the second of two solicitors general on 16 May, and continues in the role to this day.&lt;br /&gt;
&lt;br /&gt;
Her first successful prosecution was [https://www.democracycraft.net/threads/commonwealth-of-redmont-v-uffizi-holdings-2025-fcr-46.26179/ &amp;lt;nowiki&amp;gt;Commonwealth of Redmont v. Uffizi Holdings [2025] FCR 46&amp;lt;/nowiki&amp;gt;], in which [[Uffizi Holdings]] pled guilty to one count of monopolisation for the purchase of [[Volt Bank]]. She also participated in the defence of Vanguard &amp;amp; Co. v. Commonwealth of Redmont [2025] FCR 49 following the seizure of [[Vanguard]]&#039;s financial institutions by the [[Department of Commerce]].&lt;br /&gt;
&lt;br /&gt;
Kaiserin left the Department of Justice upon being elected President. Several days later, on 17 June, she sold her share of Dragon Law Firm to Smallfries4, leaving him as the sole partner.&amp;lt;ref&amp;gt;https://discord.com/channels/1190507282409214052/1190521629554515998/1384721000528351374&amp;lt;/ref&amp;gt; This marked the end of Kaiserin&#039;s legal career to date.&lt;br /&gt;
&lt;br /&gt;
== Alexandria career ==&lt;br /&gt;
&#039;&#039;Main article: [https://wiki.mcstatecraft.com/Kaiserin_ Kaiserin_] (StateCraft)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On 21 March 2025, it was announced that Kaiserin_ would serve as a chancellor on the High Court of Alexandria.&amp;lt;ref&amp;gt;StateCraft Discord: https://discord.com/channels/1148937229616566273/1148940290334412912/1352699127267590345&amp;lt;/ref&amp;gt; She oversaw many of the nation&#039;s first court cases alongside fellow chancellor Smallfries4 and High Chancellor juniperfig.&lt;br /&gt;
&lt;br /&gt;
== Political positions ==&lt;br /&gt;
Kaiserin_ is a self-described communist and pragmatic socialist, and is a member of the Communist Caucus of the Workers&#039; Party. To that end, she has campaigned on progressive and interventionist economic policies, as well as increased public transparency. She has also campaigned prominently on legal reform, with the desire for standardised legal codes highlighted as one of her key policies. Further, she has made an effort to convey her belief in pragmatic governance, calculated direct action, and cooperation with people from across the political spectrum.&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/759528352825868338/1341444366434046094&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/759528352825868338/1348349061933305909&amp;lt;/ref&amp;gt; She has stated publicly that though she labels herself a communist, she does not believe that socialism is possible in DemocracyCraft, and therefore pursues something resembling social democracy.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/673617846277767168/1378846210424832042&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
On 13 June 2025, Kaiserin_ received a [[presidential commendation]] from 1950minecrafter.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/executive-order-20-25-presidential-commendations-orders-of-redmont-and-orders-of-service.26604/ &amp;quot;Executive Order - Executive Order 20/25 - Presidential Commendations, Orders of Redmont and Orders of Service&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Kaiserin_ was a lesbian and uses she/they pronouns.&amp;lt;ref&amp;gt;[https://i.imgur.com/3JQu3XQ.png]&amp;lt;/ref&amp;gt; She married JunoAndrist on 16 January 2025, and they lived together in [[Arsky Valley]], Oakridge. they divorced on 3 July 2025.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686169895901462548/1390418422382329958 | Kaiserin_ asking how to get a divorce on the day JunoAndrist quit the server.&amp;lt;/ref&amp;gt; She is the adoptive mother of [[norselyqueer]], making her the mother-in-law of AETHER1AN. In April, she officiated the wedding of Goldendude15 and [[Sleepii_Sloth]].&amp;lt;ref&amp;gt;[https://discord.com/channels/1312792077385465877/1312792077901500509/1385094629359353997 Information provided by Sleepii_Sloth to RylandW in a party members-only channel in the Workers&#039; Party of Redmont Discord server].&amp;lt;/ref&amp;gt; On 23 December 2025, she married [[Sir Dogeington]].&lt;br /&gt;
&lt;br /&gt;
Kaiserin has publicly admitted she likes the wiki and that, “tbh i’m so happy that my wiki page gets regularly updated. It makes me feel important.”&amp;lt;ref&amp;gt;[https://discord.com/channels/673612908868927498/686169895901462548/1386726989196689490 Kaiserin admitted she likes the wiki.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Presidents}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kaiserin_| ]]&lt;br /&gt;
[[Category:Kaiserin_ administration| ]]&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:29th House of Representatives]]&lt;br /&gt;
[[Category:30th House of Representatives]]&lt;br /&gt;
[[Category:31st House of Representatives]]&lt;br /&gt;
[[Category:Andrist family]]&lt;br /&gt;
[[Category:Central Committee chairs]]&lt;br /&gt;
[[Category:Deputy speakers of the House]]&lt;br /&gt;
[[Category:Dragon Law Firm people]]&lt;br /&gt;
[[Category:June 2025 presidential election candidates]]&lt;br /&gt;
[[Category:People from Anville]]&lt;br /&gt;
[[Category:People from Oakridge]]&lt;br /&gt;
[[Category:Presidential commendation recipients]]&lt;br /&gt;
[[Category:Presidents]]&lt;br /&gt;
[[Category:The Reveille Times people]]&lt;br /&gt;
[[Category:Solicitors general]]&lt;br /&gt;
[[Category:Trolligarch generation]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont congresspeople]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont presidents]]&lt;br /&gt;
[[Category:Staff members]]&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=DOE:Making_New_Items&amp;diff=7391</id>
		<title>DOE:Making New Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=DOE:Making_New_Items&amp;diff=7391"/>
		<updated>2025-11-24T20:30:53Z</updated>

		<summary type="html">&lt;p&gt;Scassany: Complete rewrite for professors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide should cover the process of creating new items and recipes for the server. The intent is to provide Professors with a process and commonly used templates to streamline the item creation process.&lt;br /&gt;
&lt;br /&gt;
The server primarily uses Nexo for implementing items, but has other tools at its disposal! Don&#039;t be afraid to reach out to Department leadership for more information!&lt;br /&gt;
&lt;br /&gt;
== Process ==&lt;br /&gt;
&lt;br /&gt;
=== Creating Items ===&lt;br /&gt;
&lt;br /&gt;
Creating an item in Nexo is primarily split into two parts: creating the item and creating the recipe. Both of these tasks are done in YAML (Yet Another Markup Language), a relatively simple indentation based markup language. It is important that you ensure that each line of your configuration is correctly indented, otherwise it will not work properly.&lt;br /&gt;
&lt;br /&gt;
Generally, you will want to have two separate files when working on an item, one for the recipe(s) and one for the item(s). Multiple items OR recipes of the same type can be placed within the same file. &lt;br /&gt;
&lt;br /&gt;
==== Creating the Item ====&lt;br /&gt;
&lt;br /&gt;
Creating the item is where most of the actual work in item creation is done. This is where you can define components, mechanics, and sounds that the item uses. Most parts of an item you might see are:&lt;br /&gt;
&lt;br /&gt;
itemname: This is where you define the name of the item, can use MiniMessage formatting&lt;br /&gt;
&lt;br /&gt;
lore: Where you can define the lore under the name of the item. You can have multiple lines of lore, and supports MiniMessage formatting.&lt;br /&gt;
&lt;br /&gt;
material: The Vanilla item that the custom item is based on. Generally you should pick an item that has minimal uses on its own, such as paper.&lt;br /&gt;
&lt;br /&gt;
Components: This is where you will define most of what the item actually does. The Nexo wiki has a decent description of all of the components, but more will be described below.&lt;br /&gt;
&lt;br /&gt;
Mechanics: These are very specific actions that can be done when an item is used, and you will know when you need to use them. This can be a very powerful tool if you need it.&lt;br /&gt;
&lt;br /&gt;
You can view the full list [https://docs.nexomc.com/configuration/items-advanced here]&lt;br /&gt;
&lt;br /&gt;
The bare minimum for an item to be functional is an item name and a Material. You should also ensure to add &amp;quot;Pack:&amp;quot; at the end of each of your items as that is where staff will apply the texture information to the item when it is uploaded to the server.&lt;br /&gt;
&lt;br /&gt;
==== Components ====&lt;br /&gt;
&lt;br /&gt;
Item Components are primarily what you will be using to create the custom effects players want on their items. This is where we can create custom foods, buffs, armor, and more! A list of the most common ones you will see, along with their uses, are:&lt;br /&gt;
&lt;br /&gt;
Food: This is where you can define a custom item to be edible, and set its nutrition and saturation values.&lt;br /&gt;
&lt;br /&gt;
Consumable: This is where you can define an item to be a consumable and apply potion effects, clear effects, play sounds, etc&lt;br /&gt;
&lt;br /&gt;
Equippable: You can define an item to be equippable as a piece of armor, along with what slot it belongs to.&lt;br /&gt;
Use Remainder: Replaces the item with a different item after using, such as a bucket of milk becoming a bucket after drinking.&lt;br /&gt;
&lt;br /&gt;
You can view the full list [https://docs.nexomc.com/configuration/items-advanced/components here]&lt;br /&gt;
&lt;br /&gt;
==== Creating the Recipe ====&lt;br /&gt;
&lt;br /&gt;
Creating a recipe in Nexo will depend on the crafting method that is being used, but the most common method is the crafting table. While a common template is defined in the Templates section, there are important things to consider while defining any recipe. There are three(ish) types of items you can use in a recipe: a minecraft_type, a tag, and a nexo_item. &lt;br /&gt;
&lt;br /&gt;
A minecraft_type will be your most common, and will be from a list of all vanilla items [https://jd.papermc.io/paper/1.21.8/org/bukkit/Material.html here]. Please ensure that you capitalize the name correctly, as it will not work otherwise. A tag will be a list of items already defined by Minecraft or other plugin. You can find a list of vanilla Minecraft tags [https://minecraft.wiki/w/Tag_(Java_Edition) here]. A nexo_item will be any custom item defined by Nexo, including the item you are working on. If you need to know the ID of a specific Nexo item, reach out with Department leadership.&lt;br /&gt;
&lt;br /&gt;
Additionally, when working with patents, the recipe should include a permission for that item to ensure that only the patent holder can create the recipe.&lt;br /&gt;
&lt;br /&gt;
You can view a full list of available recipe types [https://docs.nexomc.com/general-usage/recipes here]. &lt;br /&gt;
&lt;br /&gt;
==== Music Discs ====&lt;br /&gt;
Custom Music in Nexo is typically a bit of a pain, but their formats are shown below:&lt;br /&gt;
&lt;br /&gt;
Sound Definition:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sounds:&lt;br /&gt;
  - id: nexo:music.songname # Make sure the songname is all lowercase&lt;br /&gt;
    sound: music:songname.ogg&lt;br /&gt;
    stream: true&lt;br /&gt;
    jukebox_playable: &lt;br /&gt;
      length_in_seconds: 2.5 # How long track is in seconds - check the file&lt;br /&gt;
      description: Description # Description that will display on the disc lore &amp;amp; the text on the screen when played. Usually Author - Track&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Item:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
custom_music_disc:&lt;br /&gt;
  itemname: SongName&lt;br /&gt;
  material: MUSIC_DISC_CAT&lt;br /&gt;
  # This is the important bit to enable the item to be playable in a jukebox&lt;br /&gt;
  Components:&lt;br /&gt;
    jukebox_playable:&lt;br /&gt;
      show_in_tooltip: true&lt;br /&gt;
      song_key: nexo:music.something # Uses the song id&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Templates ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Item Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[ID of the item]:&lt;br /&gt;
  itemname: [Name of the Item]&lt;br /&gt;
  lore:&lt;br /&gt;
  - [Any Lore]&lt;br /&gt;
  material: [The Vanilla item it is based on]&lt;br /&gt;
  Pack: [Filled out by staff]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Shapeless Recipe Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[recipe_id]:&lt;br /&gt;
  result:&lt;br /&gt;
    nexo_item: [itemid]&lt;br /&gt;
    amount: [amount]&lt;br /&gt;
  permission: patent.[itemid]&lt;br /&gt;
  ingredients:&lt;br /&gt;
    A:&lt;br /&gt;
      minecraft_type: [type]&lt;br /&gt;
    B:&lt;br /&gt;
      tag: [minecraft:tag]&lt;br /&gt;
    C:&lt;br /&gt;
      nexo_item: [nexoitem]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Shaped Recipe Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[recipe_id]:&lt;br /&gt;
  result:&lt;br /&gt;
    nexo_item: [itemid]&lt;br /&gt;
    amount: [amount]&lt;br /&gt;
  permission: patent.[itemid]&lt;br /&gt;
  ingredients:&lt;br /&gt;
    A:&lt;br /&gt;
      minecraft_type: [type]&lt;br /&gt;
    B:&lt;br /&gt;
      tag: [minecraft:tag]&lt;br /&gt;
    C:&lt;br /&gt;
      nexo_item: [nexoitem]&lt;br /&gt;
  shape:&lt;br /&gt;
  - &#039;AAA&#039;&lt;br /&gt;
  - &#039;BBB&#039;&lt;br /&gt;
  - &#039;CCC&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Custom Food Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[ID of the item]:&lt;br /&gt;
  itemname: [Name of the Item]&lt;br /&gt;
  lore:&lt;br /&gt;
  - [Any Lore]&lt;br /&gt;
  material: [The Vanilla item it is based on]&lt;br /&gt;
  Components:&lt;br /&gt;
    food:&lt;br /&gt;
      nutrition: [nutrition]&lt;br /&gt;
      saturation: [saturation]&lt;br /&gt;
      can_always_eat: [true/false]&lt;br /&gt;
  Pack: [Filled out by staff]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple Consumable Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[ID of the item]:&lt;br /&gt;
  itemname: [Name of the Item]&lt;br /&gt;
  lore:&lt;br /&gt;
  - [Any Lore]&lt;br /&gt;
  material: [The Vanilla item it is based on]&lt;br /&gt;
  Components:&lt;br /&gt;
    consumable:&lt;br /&gt;
      effects:&lt;br /&gt;
        APPLY_EFFECTS:&lt;br /&gt;
          [potioneffect]:&lt;br /&gt;
            duration: 10 # In Seconds&lt;br /&gt;
            amplifier: 0 # 0 is Potion effect level 1, 1 is level 2, etc&lt;br /&gt;
  Pack: [Filled out by staff]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Resources ==&lt;br /&gt;
&lt;br /&gt;
Nexo Documentation: https://docs.nexomc.com/&lt;br /&gt;
&lt;br /&gt;
Minecraft Type List: https://jd.papermc.io/paper/1.21.10/org/bukkit/Material.html&lt;br /&gt;
&lt;br /&gt;
Potion Effect Type List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html&lt;br /&gt;
&lt;br /&gt;
Minecraft Tags: https://minecraft.wiki/w/Tag_(Java_Edition)&lt;br /&gt;
&lt;br /&gt;
VS Code: https://code.visualstudio.com/ - Has YML formatting for easier writing&lt;br /&gt;
&lt;br /&gt;
YAML Checker: https://yamlchecker.com/  - Check to make sure that your YAML formatting is Valid&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Example Birthday Cake ===&lt;br /&gt;
==== Item ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# ID of the item&lt;br /&gt;
birthday_cake_black:&lt;br /&gt;
  # Display name of the in-game item&lt;br /&gt;
  itemname: Birthday Cake - Black&lt;br /&gt;
  # Lore that wil be displayed on the item&lt;br /&gt;
  # Formatting may make use of Minimessage!&lt;br /&gt;
  lore:&lt;br /&gt;
  - &#039;&amp;lt;green&amp;gt;Feed: 1&#039;&lt;br /&gt;
  - &amp;lt;gold&amp;gt;[&amp;lt;yellow&amp;gt;Happy Birthday!&amp;lt;gold&amp;gt;]&lt;br /&gt;
  # Components that may be applied to the item&lt;br /&gt;
  # There is a wide set of components that may be applied that&lt;br /&gt;
  # will be explained later, for now let&#039;s focus on what&#039;s here&lt;br /&gt;
  Components:&lt;br /&gt;
    # Denotes this is a food item, and you may provide the nutrition and saturation values&lt;br /&gt;
    food:&lt;br /&gt;
      nutrition: 1&lt;br /&gt;
      saturation: 10&lt;br /&gt;
      # can_always_eat: false&lt;br /&gt;
    # Denotes that the item is consumable and allows you to apply the effects &lt;br /&gt;
    consumable:&lt;br /&gt;
      effects:&lt;br /&gt;
        APPLY_EFFECTS:&lt;br /&gt;
          speed:&lt;br /&gt;
            amplifier: 13&lt;br /&gt;
            duration: 2&lt;br /&gt;
  material: PUMPKIN_PIE&lt;br /&gt;
  # Assign custom model data&lt;br /&gt;
  # You can leave this for staff to handle&lt;br /&gt;
  Pack:&lt;br /&gt;
    # parent_model: &#039;&#039;&lt;br /&gt;
    # texture: food:item/birthday_cake_black&lt;br /&gt;
    # custom_model_data: 000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Recipe ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# item id&lt;br /&gt;
chef_birthday_cake_black:&lt;br /&gt;
  # Like vanilla items, we can assign permssion to craft Nexo items as well&lt;br /&gt;
  permission: chef.recipes&lt;br /&gt;
  # ingredients; this will take a CAKE and BLACK CANDLE&lt;br /&gt;
  ingredients:&lt;br /&gt;
    C:&lt;br /&gt;
      minecraft_type: CAKE&lt;br /&gt;
    L:&lt;br /&gt;
      minecraft_type: BLACK_CANDLE&lt;br /&gt;
  result:&lt;br /&gt;
    # The resulting item should use `nexo_item`, referring to the above Nexo item id&lt;br /&gt;
    nexo_item: birthday_cake_black&lt;br /&gt;
  shape:&lt;br /&gt;
  - &#039;CL &#039;&lt;br /&gt;
  - &#039;   &#039;&lt;br /&gt;
  - &#039;   &#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Example Sapling Recipe ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lumberjack_sapling_pale_oak:&lt;br /&gt;
  # You may leave this for staff to handle&lt;br /&gt;
  permission: dcrecipes.saplings.pale.oak&lt;br /&gt;
  # This section is for defining the ingredients found within the recipe&lt;br /&gt;
  ingredients:&lt;br /&gt;
    # You can use any character you want for the &#039;names&#039;, this is for use in the shape section below&lt;br /&gt;
    L:&lt;br /&gt;
      # The item to represent the &#039;key&#039; (in this case &amp;quot;L&amp;quot;)&lt;br /&gt;
      minecraft_type: PALE_OAK_LEAVES&lt;br /&gt;
    W:&lt;br /&gt;
      minecraft_type: PALE_OAK_LOG&lt;br /&gt;
  result:&lt;br /&gt;
    # The item produced when using the recipe&lt;br /&gt;
    item: PALE_OAK_SAPLING&lt;br /&gt;
    minecraft_type: PALE_OAK_SAPLING&lt;br /&gt;
    # the amount to produce&lt;br /&gt;
    amount: 1&lt;br /&gt;
  # This defines the shape of the recipe using the letters from ingredients.&lt;br /&gt;
  shape:&lt;br /&gt;
  - &#039; L &#039; # Blank , Leaves , Blank&lt;br /&gt;
  - &#039;LLL&#039; # Leaves , Leaves , Leaves&lt;br /&gt;
  - &#039; W &#039; # Blank , Wood , Blank&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Example Potion ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
potion_of_haste:&lt;br /&gt;
  customname: Haste Potion&lt;br /&gt;
  material: POTION&lt;br /&gt;
  Components:&lt;br /&gt;
    enchantment_glint_override: true&lt;br /&gt;
  PotionEffects:&lt;br /&gt;
  - type: HASTE&lt;br /&gt;
    duration: 300&lt;br /&gt;
    amplifier: 1&lt;br /&gt;
    ambient: true&lt;br /&gt;
    particles: true&lt;br /&gt;
    icon: true&lt;br /&gt;
    effect: haste&lt;br /&gt;
    use_remainder:&lt;br /&gt;
      minecraft_type: GLASS_BOTTLE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Example of Use Remainder ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
full_milk:&lt;br /&gt;
  itemname: &#039;Milk Bottle&#039;&lt;br /&gt;
  Components:&lt;br /&gt;
    use_remainder:&lt;br /&gt;
      # Here we return a second Nexo item to represent the used item&lt;br /&gt;
      nexo_item: half_full_milk_bottle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
half_full_milk_bottle:&lt;br /&gt;
  itemname: &#039;Milk Bottle&#039;&lt;br /&gt;
  Components:&lt;br /&gt;
    use_remainder:&lt;br /&gt;
      # Here we return a glass bottle because the milk is empty!&lt;br /&gt;
      minecraft_type: GLASS_BOTTLE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scassany</name></author>
	</entry>
</feed>