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	<updated>2026-04-07T13:05:34Z</updated>
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		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=9493</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=9493"/>
		<updated>2026-04-06T05:54:10Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
Limited to councils (or equivalent governing bodies) of no more than five (5) members, inclusive of the Mayor and Deputy Mayor.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
[[File:Screenshot 2026-02-16 004124.png|alt=Town Jurisdictions - February 2026|center|thumb|806x806px|Town Jurisdictions - February 2026]]&lt;br /&gt;
&lt;br /&gt;
== Willow District ==&lt;br /&gt;
Willow Farming District is the property of the Federal Government. It may be run by a Federal Department or governed by a board of no more than three (3) members, comprised of ex officio members drawn from civil service positions relevant to the administration of the district.&lt;br /&gt;
&lt;br /&gt;
Willow’s primary purpose is to operate as a farming district, providing accessible agricultural plots for players, particularly new players. To ensure plot rotation and continued accessibility, all plots within Willow located west of the highway must remain rental-only and shall not be sold or converted to freehold.&lt;br /&gt;
&lt;br /&gt;
Willow &#039;&#039;&#039;is not intended to function as a commercial centre.&#039;&#039;&#039; Commercialisation within the district must be kept to a minimum and remain incidental to its agricultural purpose. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Willow has undergone several structural changes throughout its existence, most commonly alternating between a designated farming district and a highly commercialised area. However, demand for farmland remains consistently significant, and Willow is presently the only location where players can easily and affordably access farming plots.&lt;br /&gt;
&lt;br /&gt;
* Previous attempts to commercialise Willow have resulted in underutilised commercial land within what is fundamentally an agricultural centre. These outcomes demonstrate that Willow functions most effectively when its primary focus remains agricultural, with commercial activity kept strictly incidental.&lt;br /&gt;
&lt;br /&gt;
== Staff Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: A staff member&#039;s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=https://www.democracycraft.net/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
* &#039;boeing747&#039;&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Size and Amount of Wild Claims ==&lt;br /&gt;
Description: You may claim up to 4,096 blocks in the Wilderness, only as part of a single region.&lt;br /&gt;
&lt;br /&gt;
Link: [[Wilderness Claiming]]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. The Government may still regulate import/export controls, where plugins allow.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
== Restricted Blocks ==&lt;br /&gt;
Description: The following guidance is provided for restricted blocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Block. Use a&#039;&#039;&#039;llowed when used for aesthetic effect at discretion of DCT Secretary.&lt;br /&gt;
* Barrier Block. Use is limited to Government infrastructure.&lt;br /&gt;
&lt;br /&gt;
== Presidency ==&lt;br /&gt;
The President must consult and seek approval from server leadership on appointing an acting or substantive Dept. Construction Secretary. The role comes with significant worldedit power, and is approval is rarely, if ever, denied by leadership.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9460</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9460"/>
		<updated>2026-04-02T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;End: /* Punishment Matrix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Short&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;lt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Long&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;gt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|Limited Doxxing&lt;br /&gt;
|Moderate Doxxing&lt;br /&gt;
|Severe Doxxing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Persistent exploitation&lt;br /&gt;
|Game-breaking exploitation, Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Maximum Long Deportation: 12 Months.&lt;br /&gt;
&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Short Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Long Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
* Sexual offences&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to long depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to long deportations usually happens when rule breaking continues.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* Alternative or compromised accounts.&lt;br /&gt;
* Exploitation is game breaking.&lt;br /&gt;
* Retention not in community interest.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9459</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9459"/>
		<updated>2026-04-02T14:22:16Z</updated>

		<summary type="html">&lt;p&gt;End: /* Punishment Matrix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Short&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;lt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Long&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;gt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Doxxing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Persistent exploitation&lt;br /&gt;
|Game-breaking exploitation, Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Maximum Long Deportation: 12 Months.&lt;br /&gt;
&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Short Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Long Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
* Sexual offences&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to long depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to long deportations usually happens when rule breaking continues.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* Alternative or compromised accounts.&lt;br /&gt;
* Exploitation is game breaking.&lt;br /&gt;
* Retention not in community interest.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9458</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9458"/>
		<updated>2026-04-02T14:12:49Z</updated>

		<summary type="html">&lt;p&gt;End: /* Deportations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Short&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;lt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Long&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;gt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Persistent exploitation&lt;br /&gt;
|Game-breaking exploitation, Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Maximum Long Deportation: 12 Months.&lt;br /&gt;
&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Short Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Long Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
* Sexual offences&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to long depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to long deportations usually happens when rule breaking continues.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* Alternative or compromised accounts.&lt;br /&gt;
* Exploitation is game breaking.&lt;br /&gt;
* Retention not in community interest.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9457</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9457"/>
		<updated>2026-04-02T14:09:42Z</updated>

		<summary type="html">&lt;p&gt;End: /* Punishment Matrix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Short&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;lt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Long&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;gt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Persistent exploitation&lt;br /&gt;
|Game-breaking exploitation, Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Maximum Long Deportation: 12 Months.&lt;br /&gt;
&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Short Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Long Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9456</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9456"/>
		<updated>2026-04-02T14:07:38Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Short&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;lt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Long&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;gt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Maximum Long Deportation: 12 Months.&lt;br /&gt;
&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Short Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Long Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9455</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9455"/>
		<updated>2026-04-02T13:58:53Z</updated>

		<summary type="html">&lt;p&gt;End: /* Types of Punishments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9454</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9454"/>
		<updated>2026-04-02T13:25:30Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Short&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;lt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Long&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;gt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Short Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Long Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9453</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9453"/>
		<updated>2026-04-02T13:11:00Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Temp Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Perm Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=9433</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=9433"/>
		<updated>2026-03-28T11:24:06Z</updated>

		<summary type="html">&lt;p&gt;End: /* Corporate Wild Claims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
Limited to councils (or equivalent governing bodies) of no more than five (5) members, inclusive of the Mayor and Deputy Mayor.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
[[File:Screenshot 2026-02-16 004124.png|alt=Town Jurisdictions - February 2026|center|thumb|806x806px|Town Jurisdictions - February 2026]]&lt;br /&gt;
&lt;br /&gt;
== Willow District ==&lt;br /&gt;
Willow Farming District is the property of the Federal Government. It may be run by a Federal Department or governed by a board of no more than three (3) members, comprised of ex officio members drawn from civil service positions relevant to the administration of the district.&lt;br /&gt;
&lt;br /&gt;
Willow’s primary purpose is to operate as a farming district, providing accessible agricultural plots for players, particularly new players. To ensure plot rotation and continued accessibility, all plots within Willow located west of the highway must remain rental-only and shall not be sold or converted to freehold.&lt;br /&gt;
&lt;br /&gt;
Willow &#039;&#039;&#039;is not intended to function as a commercial centre.&#039;&#039;&#039; Commercialisation within the district must be kept to a minimum and remain incidental to its agricultural purpose. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Willow has undergone several structural changes throughout its existence, most commonly alternating between a designated farming district and a highly commercialised area. However, demand for farmland remains consistently significant, and Willow is presently the only location where players can easily and affordably access farming plots.&lt;br /&gt;
&lt;br /&gt;
* Previous attempts to commercialise Willow have resulted in underutilised commercial land within what is fundamentally an agricultural centre. These outcomes demonstrate that Willow functions most effectively when its primary focus remains agricultural, with commercial activity kept strictly incidental.&lt;br /&gt;
&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=https://www.democracycraft.net/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
* &#039;boeing747&#039;&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Size and Amount of Wild Claims ==&lt;br /&gt;
Description: You may claim up to 4,096 blocks in the Wilderness, only as part of a single region.&lt;br /&gt;
&lt;br /&gt;
Link: [[Wilderness Claiming]]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. The Government may still regulate import/export controls, where plugins allow.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.Links:&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
== Presidency ==&lt;br /&gt;
The President must consult and seek approval from server leadership on appointing an acting or substantive Dept. Construction Secretary. The role comes with significant worldedit power, and is approval is rarely, if ever, denied by leadership.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Client_Modifications&amp;diff=9002</id>
		<title>Client Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Client_Modifications&amp;diff=9002"/>
		<updated>2026-02-22T02:14:44Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;client-modifications&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While most enjoy the Vanilla Minecraft experience, some of us prefer to make some changes. Below is a guide to the resourcepacks and client-side mods that have been approved by our staff team. This is not an exhaustive list, rather just a list of mods that we have already approved. Mods &#039;&#039;&#039;can be used&#039;&#039;&#039; outside of this list &#039;&#039;&#039;in accordance with the client modifications rule.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;resourcepacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Resource Packs (Texture Packs) ==&lt;br /&gt;
&lt;br /&gt;
Resource Packs are used to change the appearance of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;prohibited-resourcepacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Prohibited Resource Packs ===&lt;br /&gt;
Any pack which may give a player a tangible and material &#039;&#039;&#039;unfair advantage&#039;&#039;&#039;, these include:&lt;br /&gt;
* X-Ray packs &lt;br /&gt;
** These give a player the ability to see through non-transparent blocks&lt;br /&gt;
* Full Bright packs&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=It never hurts to ask! If you have a mod you are thinking of playing with but don’t see it here. You can always ask a staff member for approval within a Support Ticket on discord!}}&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Below are the lists of approved modifications for Fabric and Forge respectively.&lt;br /&gt;
&lt;br /&gt;
* Cosmetic mods and performance enhancing mods are not included in these lists as they aren’t typically problematic&lt;br /&gt;
* Any supporting/dependency  mods for the below listed mods are also permitted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* AppleSkin - https://www.curseforge.com/minecraft/mc-mods/appleskin&lt;br /&gt;
* Inventory HUD+ - https://www.curseforge.com/minecraft/mc-mods/inventory-hud-forge&lt;br /&gt;
* Inventory Tweak - https://modrinth.com/mod/inventorytweak&lt;br /&gt;
* Jade - https://www.curseforge.com/minecraft/mc-mods/jade&lt;br /&gt;
* Litematica - https://www.curseforge.com/minecraft/mc-mods/litematica&lt;br /&gt;
* MiniHUD - https://www.curseforge.com/minecraft/mc-mods/minihud&lt;br /&gt;
* Mod Menu - https://www.curseforge.com/minecraft/mc-mods/modmenu&lt;br /&gt;
* More Overlays Updated - https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated&lt;br /&gt;
* Roughly Enough Items - https://www.curseforge.com/minecraft/mc-mods/roughly-enough-items&lt;br /&gt;
* ShulkerBoxTooltip - https://www.curseforge.com/minecraft/mc-mods/shulkerboxtooltip&lt;br /&gt;
* Stendhal - https://modrinth.com/mod/stendhal&lt;br /&gt;
* Status Effect Timer - https://www.curseforge.com/minecraft/mc-mods/status-effect-timer&lt;br /&gt;
* Xaero’s Minimap (Fair-Play Edition) - https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap-fair-play-edition&lt;br /&gt;
* Xaero’s World Map - https://www.curseforge.com/minecraft/mc-mods/xaeros-world-map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge Mods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* AppleSkin - https://www.curseforge.com/minecraft/mc-mods/appleskin&lt;br /&gt;
* Inventory HUD+ - https://www.curseforge.com/minecraft/mc-mods/inventory-hud-forge&lt;br /&gt;
* Inventory Tweak - https://www.curseforge.com/minecraft/mc-mods/inventory-sorter&lt;br /&gt;
* Jade - https://www.curseforge.com/minecraft/mc-mods/jade&lt;br /&gt;
* More Overlays Updated - https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated&lt;br /&gt;
* Roughly Enough Items - https://www.curseforge.com/minecraft/mc-mods/roughly-enough-items&lt;br /&gt;
* Shulker Tooltip - https://www.curseforge.com/minecraft/mc-mods/shulker-tooltip&lt;br /&gt;
* Xaero’s Minimap (Fair-Play Edition) - https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap-fair-play-edition&lt;br /&gt;
* Xaero’s World Map - https://www.curseforge.com/minecraft/mc-mods/xaeros-world-map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Allowed Mods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Vivecraft - https://www.vivecraft.org/&lt;br /&gt;
* Questcraft - https://sidequestvr.com/app/7150/questcraft&lt;br /&gt;
* Scribble - https://modrinth.com/mod/scribble&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinematic Recording and Replay Mods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We permit the use of mods that allow you to spectate outside a player&#039;s physical character for the purposes of recording and producing media and &#039;&#039;&#039;must not be used to locate players, entities, or resources&#039;&#039;&#039; that would otherwise be hidden.&lt;br /&gt;
&lt;br /&gt;
* A general rule of the thumb is not to use these mods to visit areas your player physically cannot access, unless it is a public property (e.g. Government building) that you are not restricted from in any way&lt;br /&gt;
{{Note&lt;br /&gt;
| type = warn&lt;br /&gt;
| text = Staff are consistently monitoring gameplay to ensure compliance with the rules. Violating the rules could result in &#039;&#039;&#039;disciplinary action!&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mod Packs ==&lt;br /&gt;
&lt;br /&gt;
Here are some mod packs that you can use on our server. All mods within these mod packs are approved, so feel free to mix and match them with the other approved mods, as shown above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fabric Packs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fabulously Optimized - https://www.curseforge.com/minecraft/modpacks/fabulously-optimized&lt;br /&gt;
* Performance+ - https://www.curseforge.com/minecraft/modpacks/performance&lt;br /&gt;
* Performance+ Extended - https://www.curseforge.com/minecraft/modpacks/performance-extended&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
None currently approved.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Have a suggestion? Head to #suggestions on the {{DCDiscord|DemocracyCraft Discord}} to give us a recommendation! }}&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Conflict_Of_Interest_Policy&amp;diff=8991</id>
		<title>Staff Conflict Of Interest Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Conflict_Of_Interest_Policy&amp;diff=8991"/>
		<updated>2026-02-17T12:18:27Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemocracyCraft prides itself on creating an inclusive environment where players and Staff members alike have fair and equal opportunities in all aspects of the server, both within the Staff Team and as a wider part of the community. Above all, we owe it to our community to put our best foot forward in creating a level playing field for all our community reasons. In the normal course of server activities, Staff members may have the opportunity to advance their own personal interests.&lt;br /&gt;
&lt;br /&gt;
Any Staff member who acts outside of our community&#039;s best interest or uses their knowledge or position within DemocracyCraft to procure personal benefits are in violation of this policy. Failure to comply with this policy may result in your dismissal as a Staff member, and further disciplinary action as deemed appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
This Conflict of Interest policy applies to all DemocracyCraft staff members, either volunteering as frontend or backend Staff. All of these parties are expected to follow all provisions of this policy where it applies to them.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
A conflict of interest may take many forms that include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Processing warrants that you filed as a member of the Department of Homeland Security using Staff abilities. &lt;br /&gt;
* Involving yourself in issuing disciplinary action to players where your actions have contributed.&lt;br /&gt;
* Creating or modifying regions where-in you are the intended or existing landlord. &lt;br /&gt;
* Issuing disciplinary action to players that you directly have had perceived animosity with.&lt;br /&gt;
* Using process-specific knowledge gained during your tenure as a Staff member to render direct or indirect gain to a competing server.&lt;br /&gt;
* Acting in ways that can compromise DemocracyCraft&#039;s compliance with Mojang&#039;s EULA (e.g. reference to illicit substances, or other EULA-prohibited items).&lt;br /&gt;
&lt;br /&gt;
=== Procedure ===&lt;br /&gt;
&lt;br /&gt;
==== Duty to Disclose ====&lt;br /&gt;
All Staff members are required to disclose any known, potential, or suspected conflicts of interest to their private Discord staff channels as said Staff members become aware of them. Failure to disclose potential or actual conflicts could lead to a range of disciplinary actions up to and including termination.&lt;br /&gt;
&lt;br /&gt;
==== Dealing with conflicts of interest ====&lt;br /&gt;
When a possible conflict of interest becomes known or is suspected, the Staff member&#039;s mentor and/or server administration will collect all of the relevant information and may question any involved parties. If server administration determines that a conflict of interest exists or is likely to arise, steps will be taken to resolve the situation. If it is determined that no conflict exists, the inquiry may be documented, but no further action will be taken.&lt;br /&gt;
&lt;br /&gt;
* It is important to note at this stage, while the potential for a conflict of interest is being assessed you will not be punished unless you pose an immediate threat to the server. &lt;br /&gt;
* Any inquiry that results in no inquiry, will not impede your advancement or standing as a Staff member, unless it is found the subjected Staff member attempted to conceal, obstruct or otherwise pose any behaviours deemed uncooperative to the inquiry.&lt;br /&gt;
&lt;br /&gt;
==== Disciplinary action ====&lt;br /&gt;
All conflicts of interest will be reviewed on a &#039;&#039;&#039;case-by-case basis&#039;&#039;&#039; to determine the appropriate course of action. A review may still result in no actions being taken, or may result in disciplinary action. &lt;br /&gt;
&lt;br /&gt;
DemocracyCraft has full discretion to deem what disciplinary action is both &#039;&#039;&#039;fitting and necessary&#039;&#039;&#039;, including potential suspension and/or termination.&lt;br /&gt;
&lt;br /&gt;
=== READ ME ===&lt;br /&gt;
This policy is to ensure our players and Staff have &#039;&#039;&#039;fair and equal opportunities in all aspects of the server&#039;&#039;&#039;. Our &#039;&#039;&#039;dealing with conflicts of interest&#039;&#039;&#039; section serves as a mechanism for us to ensure this objective is being met, and provided you are cooperative and otherwise do not interfere with this process, we seek to resolve issues at the &#039;&#039;&#039;lowest level first, always.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do we mean by this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coaching and guidance will be offered to you &#039;&#039;&#039;first and foremost where it can be&#039;&#039;&#039;, unless we believe your conflict poses an egregious error of judgement, or risks the welfare of the server, you &#039;&#039;&#039;will get told how to rectify the situation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8919</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8919"/>
		<updated>2026-02-15T14:09:29Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
Limited to councils (or equivalent governing bodies) of no more than five (5) members, inclusive of the Mayor and Deputy Mayor.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
[[File:Screenshot 2026-02-16 004124.png|alt=Town Jurisdictions - February 2026|center|thumb|806x806px|Town Jurisdictions - February 2026]]&lt;br /&gt;
&lt;br /&gt;
== Willow District ==&lt;br /&gt;
Willow Farming District is the property of the Federal Government. It may be run by a Federal Department or governed by a board of no more than three (3) members, comprised of ex officio members drawn from civil service positions relevant to the administration of the district.&lt;br /&gt;
&lt;br /&gt;
Willow’s primary purpose is to operate as a farming district, providing accessible agricultural plots for players, particularly new players. To ensure plot rotation and continued accessibility, all plots within Willow located west of the highway must remain rental-only and shall not be sold or converted to freehold.&lt;br /&gt;
&lt;br /&gt;
Willow &#039;&#039;&#039;is not intended to function as a commercial centre.&#039;&#039;&#039; Commercialisation within the district must be kept to a minimum and remain incidental to its agricultural purpose. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Willow has undergone several structural changes throughout its existence, most commonly alternating between a designated farming district and a highly commercialised area. However, demand for farmland remains consistently significant, and Willow is presently the only location where players can easily and affordably access farming plots.&lt;br /&gt;
&lt;br /&gt;
* Previous attempts to commercialise Willow have resulted in underutilised commercial land within what is fundamentally an agricultural centre. These outcomes demonstrate that Willow functions most effectively when its primary focus remains agricultural, with commercial activity kept strictly incidental.&lt;br /&gt;
&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=https://www.democracycraft.net/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
* &#039;boeing747&#039;&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. The Government may still regulate import/export controls, where plugins allow.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.Links:&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
== Presidency ==&lt;br /&gt;
The President must consult and seek approval from server leadership on appointing an acting or substantive Dept. Construction Secretary. The role comes with significant worldedit power, and is approval is rarely, if ever, denied by leadership.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8918</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8918"/>
		<updated>2026-02-15T14:01:40Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
Limited to councils (or equivalent governing bodies) of no more than five (5) members, inclusive of the Mayor and Deputy Mayor.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
[[File:Screenshot 2026-02-16 004124.png|alt=Town Jurisdictions - February 2026|center|thumb|806x806px|Town Jurisdictions - February 2026]]&lt;br /&gt;
&lt;br /&gt;
== Willow District ==&lt;br /&gt;
Willow Farming District is the property of the Federal Government. It may be run by a Federal Department or governed by a board of no more than three (3) members, comprised of ex officio members drawn from civil service positions relevant to the administration of the district.&lt;br /&gt;
&lt;br /&gt;
Willow’s primary purpose is to operate as a farming district, providing accessible agricultural plots for players, particularly new players. To ensure plot rotation and continued accessibility, all plots within Willow located west of the highway must remain rental-only and shall not be sold or converted to freehold.&lt;br /&gt;
&lt;br /&gt;
Willow &#039;&#039;&#039;is not intended to function as a commercial centre.&#039;&#039;&#039; Commercialisation within the district must be kept to a minimum and remain incidental to its agricultural purpose. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Willow has undergone several structural changes throughout its existence, most commonly alternating between a designated farming district and a highly commercialised area. However, demand for farmland remains consistently significant, and Willow is presently the only location where players can easily and affordably access farming plots.&lt;br /&gt;
&lt;br /&gt;
* Previous attempts to commercialise Willow have resulted in underutilised commercial land within what is fundamentally an agricultural centre. These outcomes demonstrate that Willow functions most effectively when its primary focus remains agricultural, with commercial activity kept strictly incidental.&lt;br /&gt;
&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=https://www.democracycraft.net/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.Links:&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8917</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8917"/>
		<updated>2026-02-15T13:53:51Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
Towns: limited to councils (or equivalent governing bodies) of no more than five (5) members, inclusive of the Mayor and Deputy Mayor.&lt;br /&gt;
&lt;br /&gt;
Willow Farming District: may be governed by a board of no more than three (3) members, comprised of ex officio members drawn from civil service positions relevant to the administration of the district.&lt;br /&gt;
&lt;br /&gt;
Willow’s primary purpose is to operate as a farming district, providing accessible agricultural plots for players, particularly new players. To ensure plot rotation and continued accessibility, all plots within Willow located west of the highway must remain rental-only and shall not be sold or converted to freehold.&lt;br /&gt;
&lt;br /&gt;
Willow is not intended to function as a commercial centre. Commercialisation within the district must be kept to a minimum and remain incidental to its agricultural purpose.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
[[File:Screenshot 2026-02-16 004124.png|alt=Town Jurisdictions - February 2026|center|thumb|806x806px|Town Jurisdictions - February 2026]]&lt;br /&gt;
&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=https://www.democracycraft.net/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.Links:&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Screenshot_2026-02-16_004124.png&amp;diff=8915</id>
		<title>File:Screenshot 2026-02-16 004124.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Screenshot_2026-02-16_004124.png&amp;diff=8915"/>
		<updated>2026-02-15T13:42:05Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Town Boundaries and Landforms - February 2026&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8813</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8813"/>
		<updated>2026-02-02T13:27:42Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: The following limits apply, and cannot be surpassed: &lt;br /&gt;
&lt;br /&gt;
* Towns: 40 blocks. &lt;br /&gt;
* Skyscrapers: 200 blocks. &lt;br /&gt;
* Else: 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* Anything beyond 40 blocks belongs in a city - anything larger than 40 blocks is taller than the main superstructure of the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, and towns more generally, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Polygon Region Ban ==&lt;br /&gt;
&lt;br /&gt;
Description: The government cannot ban polygon regions.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides. &lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital &#039;&#039;city&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There shall be no more than two towns, or districts exercising governing powers substantially similar to those of a town.&lt;br /&gt;
&lt;br /&gt;
Towns are strictly limited to the boundaries allocated to them and may not reclaim, annex, or otherwise expand into major bodies of water beyond the shoreline as it existed in February 2026.&lt;br /&gt;
&lt;br /&gt;
[[File:Townborders.png|center|thumb|676x676px|February 2026 Town Borders]]&lt;br /&gt;
Reason:&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=https://www.democracycraft.net/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy In-Game Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: With rare exception, deputised roles such as Deputy Secretaries will not be afforded visible in game ranks.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Visible roles, in-particular the Secretary tag combination, are already long. Adding a deputy to most tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line).&lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable visible tag combination.&lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.Links:&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Townborders.png&amp;diff=8812</id>
		<title>File:Townborders.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Townborders.png&amp;diff=8812"/>
		<updated>2026-02-02T13:09:03Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=8587</id>
		<title>Trial Moderator Checklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=8587"/>
		<updated>2026-01-24T00:39:31Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checklist ==&lt;br /&gt;
[[File:TM.png|center|thumb|1070x1070px]]&lt;br /&gt;
During your trial your mentor, you will need to do the following to progress:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Trial Moderator Checklist&lt;br /&gt;
|Complete 60 total in-game staff tickets&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in using and identifying faults with Worldguard + Areashop&lt;br /&gt;
&lt;br /&gt;
* Defining an urban region&lt;br /&gt;
* Deleting a region&lt;br /&gt;
* Merging a region&lt;br /&gt;
* Troubleshooting a regioning issue&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in using and identifying faults with Worldedit&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in vaulting/eviction processes&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in testing and identifying alternative accounts&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in issuing of punishments in-game AND on Discord&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate competence in searching logs&lt;br /&gt;
&lt;br /&gt;
* 1 complex stealing incident minimum (can be simulated by an Admin+)&lt;br /&gt;
|-&lt;br /&gt;
|Completion of the Staff Speedrun&lt;br /&gt;
|-&lt;br /&gt;
|Completion of the Learning Confirmation.&lt;br /&gt;
|-&lt;br /&gt;
|Demonstrate ability to problem solve and respond to staff support tickets on Discord.&lt;br /&gt;
* Complete 10 Discord tickets as the primary staff member assisting.&lt;br /&gt;
** Switching the panel does not count toward this number.&lt;br /&gt;
|}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8586</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8586"/>
		<updated>2026-01-24T00:14:46Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TM.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
New Staff member undergoing training and evaluation. Trial Moderators assist players, handle tickets, and learn discipline standards while under a mentor&#039;s supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    No prior experience necessary&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Trial Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended by their Mentor for consideration&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by administrative staff as suitable for independent duties&lt;br /&gt;
&lt;br /&gt;
    •    Possess a willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
[[File:M.png|center|thumb|1056x1056px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
Qualified Staff Member responsible for enforcing server rules, resolving player issues, and completing the day-to-day work to keep the server running.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:A.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
A senior-moderation staff member with leadership and mentoring responsibilities. A position of trust, with additional responsibility over complex issues and other staff members.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Show initiative in staffing, as well as suggesting and implementing new ideas.&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by server leadership as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:SA.png|center|thumb|1054x1054px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
High-level staff members entrusted with responsibility over policy, high-risk and sensitive issues, and the strategic direction of the server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is determined by Server Leadership&lt;br /&gt;
&lt;br /&gt;
[[File:MX.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
A member of server leadership, they are an ambassador and leader of a respective area of the network (StateCraft, DemocracyCraft, Network Systems).&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience as a Senior Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Exceptionally strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
    •    A thorough understanding of server and staff operations&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations.&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Manager:&#039;&#039;&#039; Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. &lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8554</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8554"/>
		<updated>2026-01-19T13:00:56Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TM.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
New Staff member undergoing training and evaluation. Trial Moderators assist players, handle tickets, and learn discipline standards while under a mentor&#039;s supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    No prior experience necessary&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Trial Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended by their Mentor for consideration&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by administrative staff as suitable for independent duties&lt;br /&gt;
&lt;br /&gt;
    •    Possess a willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
[[File:M.png|center|thumb|1056x1056px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
Qualified Staff Member responsible for enforcing server rules, resolving player issues, and completing the day-to-day work to keep the server running.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:A.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
A senior-moderation staff member with leadership and mentoring responsibilities. A position of trust, with additional responsibility over complex issues and other staff members.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Show initiative in staffing, as well as suggesting and implementing new ideas.&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by server leadership as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:SA.png|center|thumb|1054x1054px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
High-level staff members entrusted with responsibility over policy, high-risk and sensitive issues, and the strategic direction of the server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is determined by Server Leadership&lt;br /&gt;
&lt;br /&gt;
[[File:MX.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
A member of server leadership, they are an ambassador and leader of a respective area of the network (StateCraft, DemocracyCraft, Network Systems).&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience and trust within the server&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated leadership at the highest level&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations.&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Manager:&#039;&#039;&#039; Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. &lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:MX.png&amp;diff=8553</id>
		<title>File:MX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:MX.png&amp;diff=8553"/>
		<updated>2026-01-19T13:00:29Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:SA.png&amp;diff=8552</id>
		<title>File:SA.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:SA.png&amp;diff=8552"/>
		<updated>2026-01-19T12:59:39Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:A.png&amp;diff=8551</id>
		<title>File:A.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:A.png&amp;diff=8551"/>
		<updated>2026-01-19T12:58:55Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:M.png&amp;diff=8550</id>
		<title>File:M.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:M.png&amp;diff=8550"/>
		<updated>2026-01-19T12:57:45Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:TM.png&amp;diff=8549</id>
		<title>File:TM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:TM.png&amp;diff=8549"/>
		<updated>2026-01-19T12:56:42Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8548</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8548"/>
		<updated>2026-01-19T12:40:46Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
New Staff member undergoing training and evaluation. Trial Moderators assist players, handle tickets, and learn discipline standards while under a mentor&#039;s supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    No prior experience necessary&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Trial Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended by their Mentor for consideration&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by administrative staff as suitable for independent duties&lt;br /&gt;
&lt;br /&gt;
    •    Possess a willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
Qualified Staff Member responsible for enforcing server rules, resolving player issues, and completing the day-to-day work to keep the server running.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
A senior-moderation staff member with leadership and mentoring responsibilities. A position of trust, with additional responsibility over complex issues and other staff members.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Show initiative in staffing, as well as suggesting and implementing new ideas.&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by server leadership as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
High-level staff members entrusted with responsibility over policy, high-risk and sensitive issues, and the strategic direction of the server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is determined by Server Leadership&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
A member of server leadership, they are an ambassador and leader of a respective area of the network (StateCraft, DemocracyCraft, Network Systems).&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience and trust within the server&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated leadership at the highest level&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations.&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Manager:&#039;&#039;&#039; Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. &lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8544</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8544"/>
		<updated>2026-01-18T12:43:49Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Entry-level staff member undergoing training and evaluation while assisting players under supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    None prior to appointment&lt;br /&gt;
&lt;br /&gt;
    •    Willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must complete:&lt;br /&gt;
&lt;br /&gt;
    •    Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Mentor Recommendation&lt;br /&gt;
&lt;br /&gt;
    •    Approved by administration team&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Fully-qualified frontline moderator responsible for consistent rule enforcement and player support.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation over time&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Senior moderation staff member with leadership and mentoring responsibilities.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher authority&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
High-level staff leader with significant authority and responsibility over server operations.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is by appointment only&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Overall governance and strategic leadership of a respective server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience and trust within the server&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated leadership at the highest level&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Appointed role; not part of the standard promotion pathway&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=File:Seal_Staff_3_sml.png&amp;diff=8543</id>
		<title>File:Seal Staff 3 sml.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=File:Seal_Staff_3_sml.png&amp;diff=8543"/>
		<updated>2026-01-18T12:42:11Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8542</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8542"/>
		<updated>2026-01-18T12:39:52Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trial Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Entry-level staff member undergoing training and evaluation while assisting players under supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    None prior to appointment&lt;br /&gt;
&lt;br /&gt;
    •    Willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must complete:&lt;br /&gt;
&lt;br /&gt;
    •    Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Mentor Recommendation&lt;br /&gt;
&lt;br /&gt;
    •    Approved by administration team&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Fully-qualified frontline moderator responsible for consistent rule enforcement and player support.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation over time&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Senior moderation staff member with leadership and mentoring responsibilities.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher authority&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
High-level staff leader with significant authority and responsibility over server operations.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is by appointment only&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Overall governance and strategic leadership of a respective server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience and trust within the server&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated leadership at the highest level&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Appointed role; not part of the standard promotion pathway&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8539</id>
		<title>Staff Expectations and Disciplinary</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8539"/>
		<updated>2026-01-18T12:26:34Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this guide is to provide information on the network&#039;s expectations of it&#039;s staff and how those expectations are reinforced.&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The Staff team operates on four core values:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff Expectations ==&lt;br /&gt;
As a staff member, you have access to privileged information and tools. It’s important to use them responsibly and maintain the trust of both players and fellow staff.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality &amp;amp; Integrity ===&lt;br /&gt;
&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; share staff-only information outside the staff team.&lt;br /&gt;
* Respect &#039;&#039;&#039;player confidentiality&#039;&#039;&#039; at all times.&lt;br /&gt;
* Be &#039;&#039;&#039;honest and ethical&#039;&#039;&#039;: do not steal, lie, or misuse your position.&lt;br /&gt;
* Mistakes happen—acknowledge them rather than trying to hide them. Learning is part of the process.&lt;br /&gt;
&lt;br /&gt;
=== Teamwork &amp;amp; Communication ===&lt;br /&gt;
&lt;br /&gt;
* If you’re unsure, &#039;&#039;&#039;ask fellow staff members&#039;&#039;&#039; for guidance.&lt;br /&gt;
* Respect and value the advice of staff who are &#039;&#039;&#039;more experienced or senior&#039;&#039;&#039;.&lt;br /&gt;
* Approach all tickets in a &#039;&#039;&#039;timely, friendly, and helpful&#039;&#039;&#039; manner.&lt;br /&gt;
&lt;br /&gt;
=== Responsible Use of Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Staff permissions are to be used &#039;&#039;&#039;only for assisting players or resolving tickets&#039;&#039;&#039;.&lt;br /&gt;
* Do not use permissions for personal benefit or outside tasks.&lt;br /&gt;
&lt;br /&gt;
=== Attitude ===&lt;br /&gt;
&lt;br /&gt;
* Maintain a &#039;&#039;&#039;positive and approachable&#039;&#039;&#039; attitude—smile! :)&lt;br /&gt;
* Encourage a welcoming and supportive environment for both players and staff.&lt;br /&gt;
&lt;br /&gt;
== Staff Disciplinary System ==&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
=== 1. Coaching ===&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
=== 2. Warning ===&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
=== 3. Notice to Show Cause (NTSC) ===&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8538</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8538"/>
		<updated>2026-01-18T12:26:16Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|-&lt;br /&gt;
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|✅&lt;br /&gt;
|-&lt;br /&gt;
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|✅&lt;br /&gt;
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|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8537</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8537"/>
		<updated>2026-01-18T12:25:13Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8536</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8536"/>
		<updated>2026-01-18T12:23:28Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. &lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.Links:&lt;br /&gt;
Link:&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8534</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8534"/>
		<updated>2026-01-18T12:22:44Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Process of Override&#039;&#039;&#039; ======&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039; ======&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Advisory Role&#039;&#039;&#039; ======&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039; ======&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Homeland Security Murder Plugin ==&lt;br /&gt;
Description: The Homeland Security plugin is considered presumptively correct as evidence, until proven otherwise by evidence other than witness testimony alone.&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Without a trust in the murder plugin, it would become nearly impossible to prosecute murders.&lt;br /&gt;
* Without murder prosecution, players become frustrated that they are unable to press charges.Links:&lt;br /&gt;
[https://www.democracycraft.net/threads/muggy21-v-department-of-homeland-security-2025-dcr-86.32676/post-130626 Muggy21 v. Homeland Security Staff Veto]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/bentdm-v-commonwealth-of-redmont-2022-dcr-53.15086/#post-56167 BenTDM v. Commonwealth of Redmont Staff Veto]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8532</id>
		<title>Staff Expectations and Disciplinary</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8532"/>
		<updated>2026-01-18T12:17:13Z</updated>

		<summary type="html">&lt;p&gt;End: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this guide is to provide information on the network&#039;s expectations of it&#039;s staff and how those expectations are reinforced.&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The Staff team operates on four core values:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff Expectations ==&lt;br /&gt;
As a staff member, you have access to privileged information and tools. It’s important to use them responsibly and maintain the trust of both players and fellow staff.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality &amp;amp; Integrity ===&lt;br /&gt;
&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; share staff-only information outside the staff team.&lt;br /&gt;
* Respect &#039;&#039;&#039;player confidentiality&#039;&#039;&#039; at all times.&lt;br /&gt;
* Be &#039;&#039;&#039;honest and ethical&#039;&#039;&#039;: do not steal, lie, or misuse your position.&lt;br /&gt;
* Mistakes happen—acknowledge them rather than trying to hide them. Learning is part of the process.&lt;br /&gt;
&lt;br /&gt;
=== Teamwork &amp;amp; Communication ===&lt;br /&gt;
&lt;br /&gt;
* If you’re unsure, &#039;&#039;&#039;ask fellow staff members&#039;&#039;&#039; for guidance.&lt;br /&gt;
* Respect and value the advice of staff who are &#039;&#039;&#039;more experienced or senior&#039;&#039;&#039;.&lt;br /&gt;
* Approach all tickets in a &#039;&#039;&#039;timely, friendly, and helpful&#039;&#039;&#039; manner.&lt;br /&gt;
&lt;br /&gt;
=== Responsible Use of Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Staff permissions are to be used &#039;&#039;&#039;only for assisting players or resolving tickets&#039;&#039;&#039;.&lt;br /&gt;
* Do not use permissions for personal benefit or outside tasks.&lt;br /&gt;
&lt;br /&gt;
=== Attitude ===&lt;br /&gt;
&lt;br /&gt;
* Maintain a &#039;&#039;&#039;positive and approachable&#039;&#039;&#039; attitude—smile! :)&lt;br /&gt;
* Encourage a welcoming and supportive environment for both players and staff.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
&lt;br /&gt;
== Staff Disciplinary System ==&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
=== 1. Coaching ===&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
=== 2. Warning ===&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
=== 3. Notice to Show Cause (NTSC) ===&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8531</id>
		<title>Staff Expectations and Disciplinary</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8531"/>
		<updated>2026-01-18T12:16:55Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this guide is to provide information on the network&#039;s expectations of it&#039;s staff and how those expectations are reinforced.&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The Staff team operates on four core values:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff Expectations ==&lt;br /&gt;
As a staff member, you have access to privileged information and tools. It’s important to use them responsibly and maintain the trust of both players and fellow staff.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality &amp;amp; Integrity ===&lt;br /&gt;
&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; share staff-only information outside the staff team.&lt;br /&gt;
* Respect &#039;&#039;&#039;player confidentiality&#039;&#039;&#039; at all times.&lt;br /&gt;
* Be &#039;&#039;&#039;honest and ethical&#039;&#039;&#039;: do not steal, lie, or misuse your position.&lt;br /&gt;
* Mistakes happen—acknowledge them rather than trying to hide them. Learning is part of the process.&lt;br /&gt;
&lt;br /&gt;
=== Teamwork &amp;amp; Communication ===&lt;br /&gt;
&lt;br /&gt;
* If you’re unsure, &#039;&#039;&#039;ask fellow staff members&#039;&#039;&#039; for guidance.&lt;br /&gt;
* Respect and value the advice of staff who are &#039;&#039;&#039;more experienced or senior&#039;&#039;&#039;.&lt;br /&gt;
* Approach all tickets in a &#039;&#039;&#039;timely, friendly, and helpful&#039;&#039;&#039; manner.&lt;br /&gt;
&lt;br /&gt;
=== Responsible Use of Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Staff permissions are to be used &#039;&#039;&#039;only for assisting players or resolving tickets&#039;&#039;&#039;.&lt;br /&gt;
* Do not use permissions for personal benefit or outside tasks.&lt;br /&gt;
&lt;br /&gt;
=== Attitude ===&lt;br /&gt;
&lt;br /&gt;
* Maintain a &#039;&#039;&#039;positive and approachable&#039;&#039;&#039; attitude—smile! :)&lt;br /&gt;
* Encourage a welcoming and supportive environment for both players and staff.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
&lt;br /&gt;
== Staff Disciplinary System ==&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
=== 1. Coaching ===&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
=== 2. Warning ===&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
=== 3. Notice to Show Cause (NTSC) ===&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8529</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8529"/>
		<updated>2026-01-18T12:03:27Z</updated>

		<summary type="html">&lt;p&gt;End: /* Punishment Matrix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Temp Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Perm Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8528</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8528"/>
		<updated>2026-01-18T12:01:40Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Temp Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Perm Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|—&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8527</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8527"/>
		<updated>2026-01-18T12:00:00Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Temp Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Perm Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|—&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
An individual breakdown is provided below:&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Intent&amp;diff=8526</id>
		<title>Staff Intent</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Intent&amp;diff=8526"/>
		<updated>2026-01-18T11:23:23Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;staff-intent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This thread outlines the ownership intent for DemocracyCraft. It serves as a foundational document to inform owner decisions, including vetoes, and provides guidance to lawmakers and players in leadership positions. While player-led governance is central, server ownership retains the responsibility of safeguarding the core vision of the network.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;our-vision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Our Vision ==&lt;br /&gt;
&lt;br /&gt;
DemocracyCraft is a democratic City Roleplay server with a focus on political realism, aesthetic, and community inclusion.&lt;br /&gt;
&lt;br /&gt;
Our vision is to foster a dynamic, politically driven roleplay experience that balances realism and unpredictability while preserving the server’s heritage and ensuring long-term political and aesthetic stability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;preservation-of-aesthetic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Preservation of Aesthetic ==&lt;br /&gt;
&lt;br /&gt;
DemocracyCraft places a high value on visual cohesion and realism. To preserve the original intent of the Reveille map:&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Town Borders:&#039;&#039;&#039; ======&lt;br /&gt;
Towns are allocated specific boundaries. These are to remain fixed to avoid urban sprawl and maintain balance across the server. Allowing one town to expand sets a precedent for all towns, which risks eroding the buffer zones and visual harmony of the map.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Natural Landscape:&#039;&#039;&#039; ======&lt;br /&gt;
Mountains, rivers, and forests surrounding urban areas are integral to the world’s visual appeal. These should be preserved and not incorporated into town expansions, as changes will degrade these natural features over time.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;City Zoning and Layout:&#039;&#039;&#039; ======&lt;br /&gt;
Major changes to city zoning are often irreversible and can significantly impact urban realism. For example, the alleyways west of Government House and the Courts are deliberately placed to prevent the merging of entire city blocks near the city centre. Altering these features would undermine the intended urban density and realism of the central district.&lt;br /&gt;
&lt;br /&gt;
== Preservation of Democracy ==&lt;br /&gt;
While players are free to develop government systems and legislation, the following principles guide the network’s democratic framework:&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Integrity of Institutions:&#039;&#039;&#039; ======&lt;br /&gt;
Each branch of government—executive, legislative, and judicial—must remain distinct and independent.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;System of Government:&#039;&#039;&#039; ======&lt;br /&gt;
DemocracyCraft should be a republic that resembles a modern constitutional democracy, featuring a clear separation of powers, regular elections, and a government accountable to its citizens.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Intent of Roleplay:&#039;&#039;&#039; ======&lt;br /&gt;
The aim is not to simulate anarchy or technocracy, but to model a functioning democratic state. Reforms or decisions that would fundamentally break this premise may be vetoed if they compromise the roleplay intent of the network.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Jurisdiction:&#039;&#039;&#039; ======&lt;br /&gt;
The Government’s authority extends to all maps containing officially recognised cities and towns. Wilderness worlds are considered international zones and fall outside domestic jurisdiction.&amp;lt;span id=&amp;quot;decision-time-creep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decision Time Creep ==&lt;br /&gt;
&lt;br /&gt;
We refer to a phenomenon we often encounter as &#039;&#039;&#039;&#039;&#039;decision time creep&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A classic example: &#039;&#039;&#039;town build height limits.&#039;&#039;&#039; Initially capped at 30 blocks, lobbying led to an increase to 40 blocks. Now, there’s pressure for 50. And if granted, 60 will be next.&lt;br /&gt;
&lt;br /&gt;
Each incremental decision may seem minor—but over time, these cumulative changes significantly alter the original intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be mindful of precedent.&#039;&#039;&#039; Once a door opens, it rarely closes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;pragmatic-decision-making&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Pragmatic Decision Making ==&lt;br /&gt;
When proposing changes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be practical&#039;&#039;&#039; – Will this serve a real purpose beyond novelty?&lt;br /&gt;
* &#039;&#039;&#039;Strive for realism&#039;&#039;&#039; – Even in a Minecraft world, roles like &#039;&#039;“Criminal”&#039;&#039; stretch believability.&lt;br /&gt;
* &#039;&#039;&#039;Factor in staff load&#039;&#039;&#039; – Even simple changes like renaming a department can require &#039;&#039;&#039;2+ hours of work&#039;&#039;&#039; behind the scenes.&lt;br /&gt;
* &#039;&#039;&#039;See the full picture&#039;&#039;&#039; – Consider your idea from three perspectives and the inputs required:  ▫ As a regular player  ▫ As a staff member  ▫ As a member of the government&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Plots_and_regions&amp;diff=7381</id>
		<title>Plots and regions</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Plots_and_regions&amp;diff=7381"/>
		<updated>2025-11-21T02:37:54Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;plots-regions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DemocracyCraft utilises Areashop (AS) for region management. &amp;lt;span id=&amp;quot;wild-region&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Wild regions ==&lt;br /&gt;
&lt;br /&gt;
Players can build freely in the wilderness, but some may desire protection for their bases. To claim a wild region follow the instructions contained within [[Wilderness Claiming]].  &lt;br /&gt;
&lt;br /&gt;
The Redmont Government does not have jurisdiction over international wilderness lands, however, is afforded a caveat to manage the eviction of wilderness claims on behalf of the international community. The specifics of eviction requirements is a policy matter managed by the Government.  &lt;br /&gt;
&lt;br /&gt;
Maximum Claim: 4096 blocks  &lt;br /&gt;
&lt;br /&gt;
Maximum Amount of Claims: 1  &lt;br /&gt;
&lt;br /&gt;
Cost per Block: $10  &lt;br /&gt;
&lt;br /&gt;
Sale to Another Player: Not allowed  &lt;br /&gt;
&lt;br /&gt;
Minimum Distance from Another Region: 25 blocks, unless agreed by both parties at time of claim.  &lt;br /&gt;
&lt;br /&gt;
== Urban regions ==&lt;br /&gt;
&lt;br /&gt;
There are three main types of plots within Redmont: &lt;br /&gt;
# &#039;&#039;&#039;Commercial&#039;&#039;&#039; – Identified by the c- or cbd- tags. Only commercial buildings like stores and apartments are allowed on these plots.&lt;br /&gt;
# &#039;&#039;&#039;Residential&#039;&#039;&#039; – Marked with the r- tag. Only houses with up to three visible floors can be built on residential plots.&lt;br /&gt;
# &#039;&#039;&#039;Skyscraper&#039;&#039;&#039; – Denoted by the s- tag. Skyscraper plots can only have skyscrapers and are not meant for industrial or residential use.&lt;br /&gt;
# &#039;&#039;&#039;Industrial&#039;&#039;&#039; – Marked with the i- tag. You can build factories, warehouses and underground farms on the industrial plots.&lt;br /&gt;
&lt;br /&gt;
To find available plots in the city, look for reselling properties with the corresponding tags (e.g., c-000). Use &amp;lt;code&amp;gt;/as info reselling&amp;lt;/code&amp;gt; to locate resold plots and use &amp;lt;code&amp;gt;/gps start [plot]&amp;lt;/code&amp;gt; to get to that location.&amp;lt;span id=&amp;quot;rental-regions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Rental regions ==&lt;br /&gt;
&lt;br /&gt;
There are five main types of rental regions on the server: &lt;br /&gt;
# &#039;&#039;&#039;Farm regions&#039;&#039;&#039; – Located in the farming town [[Willow]], these special farm regions can be rented by players (up to two per person). Denoted by the f- tag, they can be rented from the Willow Train Station. &lt;br /&gt;
# &#039;&#039;&#039;Apartment&#039;&#039;&#039; &#039;&#039;&#039;renting&#039;&#039;&#039; – Some commercial buildings offer rentable apartments with prices based on the number of days. These real-life durations provide an affordable option for new players seeking a city residence.&lt;br /&gt;
# &#039;&#039;&#039;Shop/Market stalls&#039;&#039;&#039; – Rentable stores are available in some regions, such as Vestire Mall, allowing players to sell items without purchasing an entire plot.&lt;br /&gt;
# &#039;&#039;&#039;Shulker regions&#039;&#039;&#039; – Certain city and town locations have free or low-cost shulker regions with rental durations of 1-10 minutes. Intended for temporary use, such as accessing a shulker box or ender chest.&lt;br /&gt;
# &#039;&#039;&#039;Black Market regions&#039;&#039;&#039; – In certain places where the law isn&#039;t able to lay its hand, there are markets with rental regions for the trade of otherwise illegal to sell/buy items. More info in [[Crime]].&lt;br /&gt;
&lt;br /&gt;
You may also encounter other, less popular rental regions. To check information about a rental region, use &amp;lt;code&amp;gt;/as info region --region [rental region name]&amp;lt;/code&amp;gt;.&lt;br /&gt;
== Property regulations ==&lt;br /&gt;
&lt;br /&gt;
Upon purchasing or renting a property, you must adhere to specific regulations and laws. For owned plots, the Department of Construction and Transport (DCT) may issue eviction reports for building violations. Meanwhile, landlords may evict tenants who breach their rental agreements.&lt;br /&gt;
&lt;br /&gt;
For further details, consult the [https://www.democracycraft.net/threads/property-standards-act.13387/ Property Standards] and the [https://www.democracycraft.net/threads/evictions-policy.26813/ Eviction Policy].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
* /as help – Shows this help page&lt;br /&gt;
* /as rent – Rent a region or extend your current rent&lt;br /&gt;
* /as unrent – Unrent a region&lt;br /&gt;
* /as buy – Buy a region&lt;br /&gt;
* /as sell – Sell a region&lt;br /&gt;
* /as me – Check which regions you have and their expiration dates&lt;br /&gt;
* /as info – Get info about current regions&lt;br /&gt;
* /as info forsale – Regions currently for sale from the Government&lt;br /&gt;
* /as info reselling – Regions currently for sale from other players&lt;br /&gt;
* /as info region (region name) – Information about a particular region&lt;br /&gt;
* /as addfriend – Grant someone building permissions&lt;br /&gt;
* /as delfriend – Delete a friend from a region&lt;br /&gt;
* /as resell – Put a region into resell mode&lt;br /&gt;
* /as stopresell – Put a region back into sold mode&lt;br /&gt;
[[category:Features]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=7380</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=7380"/>
		<updated>2025-11-21T02:09:20Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Process of Override&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advisory Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Wilderness ==&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
* Keep inventory set to off.&lt;br /&gt;
* Expansion of allowable wild region allocation, size, and or limit. &lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Keep inventory remains off in the wild to promote risk and consequence associated with going outside of the city in search of resources.&lt;br /&gt;
* Wild regions exist for players to claim small parcels of land in the wild to protect wild projects. There are heavy limitations placed on wild regions to protect the city roleplay aspect of the server. Players who live and play in the wild do so with independence and self-sufficiency. This practice is not conducive to the healthy, circular economy that we strive for. As a compromise, previously we have expanded the allowable wild region size by 100%.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Intent&amp;diff=7379</id>
		<title>Staff Intent</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Intent&amp;diff=7379"/>
		<updated>2025-11-21T01:51:06Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;staff-intent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This thread outlines the ownership intent for DemocracyCraft. It serves as a foundational document to inform owner decisions, including vetoes, and provides guidance to lawmakers and players in leadership positions. While player-led governance is central, server ownership retains the responsibility of safeguarding the core vision of the network.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;our-vision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Our Vision ==&lt;br /&gt;
&lt;br /&gt;
DemocracyCraft is a democratic City Roleplay server with a focus on political realism, aesthetics, and community inclusion.&lt;br /&gt;
&lt;br /&gt;
Our vision is to foster a dynamic, politically driven roleplay experience that balances realism and unpredictability while preserving the server’s heritage and ensuring long-term political and aesthetic stability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;preservation-of-aesthetic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Preservation of Aesthetic ==&lt;br /&gt;
&lt;br /&gt;
DemocracyCraft places a high value on visual cohesion and realism. To preserve the original intent of the Reveille map:&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Town Borders:&#039;&#039;&#039; ======&lt;br /&gt;
Towns are allocated specific boundaries. These are to remain fixed to avoid urban sprawl and maintain balance across the server. Allowing one town to expand sets a precedent for all towns, which risks eroding the buffer zones and visual harmony of the map.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Natural Landscape:&#039;&#039;&#039; ======&lt;br /&gt;
Mountains, rivers, and forests surrounding urban areas are integral to the world’s visual appeal. These should be preserved and not incorporated into town expansions, as changes will degrade these natural features over time.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;City Zoning and Layout:&#039;&#039;&#039; ======&lt;br /&gt;
Major changes to city zoning are often irreversible and can significantly impact urban realism. For example, the alleyways west of Government House and the Courts are deliberately placed to prevent the merging of entire city blocks near the city centre. Altering these features would undermine the intended urban density and realism of the central district.&lt;br /&gt;
&lt;br /&gt;
== Preservation of Democracy ==&lt;br /&gt;
While players are free to develop government systems and legislation, the following principles guide the network’s democratic framework:&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Integrity of Institutions:&#039;&#039;&#039; ======&lt;br /&gt;
Each branch of government—executive, legislative, and judicial—must remain distinct and independent.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;System of Government:&#039;&#039;&#039; ======&lt;br /&gt;
DemocracyCraft should be a republic that resembles a modern constitutional democracy, featuring a clear separation of powers, regular elections, and a government accountable to its citizens.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Intent of Roleplay:&#039;&#039;&#039; ======&lt;br /&gt;
The aim is not to simulate anarchy or technocracy, but to model a functioning democratic state. Reforms or decisions that would fundamentally break this premise may be vetoed if they compromise the roleplay intent of the network.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Jurisdiction:&#039;&#039;&#039; ======&lt;br /&gt;
The Government’s authority extends to all maps containing officially recognised cities and towns. Wilderness worlds are considered international zones and fall outside domestic jurisdiction.&amp;lt;span id=&amp;quot;decision-time-creep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decision Time Creep ==&lt;br /&gt;
&lt;br /&gt;
We refer to a phenomenon we often encounter as &#039;&#039;&#039;&#039;&#039;decision time creep&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A classic example: &#039;&#039;&#039;town build height limits.&#039;&#039;&#039; Initially capped at 30 blocks, lobbying led to an increase to 40 blocks. Now, there’s pressure for 50. And if granted, 60 will be next.&lt;br /&gt;
&lt;br /&gt;
Each incremental decision may seem minor—but over time, these cumulative changes significantly alter the original intent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be mindful of precedent.&#039;&#039;&#039; Once a door opens, it rarely closes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;pragmatic-decision-making&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Pragmatic Decision Making ==&lt;br /&gt;
When proposing changes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Be practical&#039;&#039;&#039; – Will this serve a real purpose beyond novelty?&lt;br /&gt;
* &#039;&#039;&#039;Strive for realism&#039;&#039;&#039; – Even in a Minecraft world, roles like &#039;&#039;“Criminal”&#039;&#039; stretch believability.&lt;br /&gt;
* &#039;&#039;&#039;Factor in staff load&#039;&#039;&#039; – Even simple changes like renaming a department can require &#039;&#039;&#039;2+ hours of work&#039;&#039;&#039; behind the scenes.&lt;br /&gt;
* &#039;&#039;&#039;See the full picture&#039;&#039;&#039; – Consider your idea from three perspectives and the inputs required:  ▫ As a regular player  ▫ As a staff member  ▫ As a member of the government&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7357</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7357"/>
		<updated>2025-11-11T13:45:33Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation.&lt;br /&gt;
** &#039;&#039;&#039;Official.&#039;&#039;&#039; Owned by the Network and moderated by staff. If it is a Government platform, it may be managed by the Government and reported to staff for moderation.&lt;br /&gt;
** &#039;&#039;&#039;Affiliate.&#039;&#039;&#039; Associated with the Network and moderated by staff (i.e. business, political parties, or group which exists for which the primary purpose is the Network). It is managed by private players and reported to staff for moderation.&lt;br /&gt;
*** Owners of these platforms must make sure that the platform complies with network rules and remove banned players from their platforms. &lt;br /&gt;
*** There is no registration requirement, just a values and responsibility alignment. Affiliate platforms are entitled to benefits such as advertising your platform on official and other affiliate platforms.&lt;br /&gt;
** &#039;&#039;&#039;Non-affiliated.&#039;&#039;&#039; Not associated with the network. Not able to be advertised to network players or shared on affiliate or official platforms.&lt;br /&gt;
** &#039;&#039;&#039;Private conversations.&#039;&#039;&#039; Will only be moderated when there is a blatant necessity for us to intervene. &lt;br /&gt;
*** The government cannot penalise players for refusing to provide private messages.&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord network.&lt;br /&gt;
** You must not advertise player-run casinos using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason.&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox). &lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere.&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* Stealing is not allowed inside regioned areas such as urban plots and wild claims.&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;.&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes.&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for.&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons.&lt;br /&gt;
*** Government announcement channel discussion is strictly prohibited.&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;.&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed.&lt;br /&gt;
* Any form of exploitation is not permitted for any reason.&lt;br /&gt;
** You must not use x-ray. Any proceeds from x-ray will be confiscated.&lt;br /&gt;
** This includes using bugs in network features.&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission.&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms. &lt;br /&gt;
** Any activities that occur on this account are your responsibility.&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it.&lt;br /&gt;
* Punishments are not linear. Depending on the severity of rules breached, your remorse for actions and compliance with Staff will affect disciplinary action.&lt;br /&gt;
** On the lower end you may simply be told not to repeat the behaviour again (verbal warning). On the higher end however, you may be deported (banished to the wilderness) or banned.&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
=== Punished Players ===&lt;br /&gt;
Permanent Punishments. &lt;br /&gt;
&lt;br /&gt;
* Banned from all network and affiliated platforms.&lt;br /&gt;
* Cannot participate in network courts, events, or have assets distributed per their wishes.&lt;br /&gt;
* Ban is indefinite; appeals via formal process only.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
&lt;br /&gt;
Semi-permanent Punishments. &lt;br /&gt;
&lt;br /&gt;
* Banned from in-game servers and official Discords only.&lt;br /&gt;
* Not required to leave affiliate or unofficial platforms.&lt;br /&gt;
* Assets remain unless otherwise specified.&lt;br /&gt;
* Can participate in network courts (forums only).&lt;br /&gt;
* Considered politically incapacitated for the period of their punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7356</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7356"/>
		<updated>2025-11-11T13:30:30Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation.&lt;br /&gt;
** &#039;&#039;&#039;Official.&#039;&#039;&#039; Owned by the Network and moderated by staff. If it is a Government platform, it may be managed by the Government and reported to staff for moderation.&lt;br /&gt;
** &#039;&#039;&#039;Affiliate.&#039;&#039;&#039; Associated with the Network and moderated by staff (i.e. business, political parties, or group which exists for which the primary purpose is the Network). It is managed by private players and reported to staff for moderation.&lt;br /&gt;
*** Owners of these platforms must make sure that the platform complies with network rules and remove banned players from their platforms. &lt;br /&gt;
*** There is no registration requirement, just a values and responsibility alignment. Affiliate platforms are entitled to benefits such as advertising your platform on official and other affiliate platforms.&lt;br /&gt;
** &#039;&#039;&#039;Non-affiliated.&#039;&#039;&#039; Not associated with the network. Not able to be advertised to network players or shared on affiliate or official platforms.&lt;br /&gt;
** &#039;&#039;&#039;Private conversations.&#039;&#039;&#039; Will only be moderated when there is a blatant necessity for us to intervene. &lt;br /&gt;
*** The government cannot penalise players for refusing to provide private messages.&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord network.&lt;br /&gt;
** You must not advertise player-run casinos using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason.&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox). &lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere.&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* Stealing is not allowed inside regioned areas such as urban plots and wild claims.&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;.&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes.&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for.&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons.&lt;br /&gt;
*** Government announcement channel discussion is strictly prohibited.&lt;br /&gt;
* You must not use x-ray. Any proceeds from x-ray will be confiscated.&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;.&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed.&lt;br /&gt;
* Any form of exploitation is not permitted for any reason.&lt;br /&gt;
** This includes using bugs in network features.&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms. &lt;br /&gt;
** Any activities that occur on this account are your responsibility.&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it.&lt;br /&gt;
* Punishments are not linear. Depending on the severity of rules breached, your remorse for actions and compliance with Staff will affect disciplinary action.&lt;br /&gt;
** On the lower end you may simply be told not to repeat the behaviour again (verbal warning). On the higher end however, you may be deported (banished to the wilderness) or banned.&lt;br /&gt;
*Any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission.&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
=== Punished Players ===&lt;br /&gt;
Permanent Punishments. &lt;br /&gt;
&lt;br /&gt;
* Banned from all network and affiliated platforms.&lt;br /&gt;
* Cannot participate in network courts, events, or have assets distributed per their wishes.&lt;br /&gt;
* Ban is indefinite; appeals via formal process only.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
&lt;br /&gt;
Semi-permanent Punishments. &lt;br /&gt;
&lt;br /&gt;
* Banned from in-game servers and official Discords only.&lt;br /&gt;
* Not required to leave affiliate or unofficial platforms.&lt;br /&gt;
* Assets remain unless otherwise specified.&lt;br /&gt;
* Can participate in network courts (forums only).&lt;br /&gt;
* Considered politically incapacitated for the period of their punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7342</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7342"/>
		<updated>2025-11-10T14:18:13Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation.&lt;br /&gt;
** &#039;&#039;&#039;Official.&#039;&#039;&#039; Owned by the Network and moderated by staff. If it is a Government platform, it may be managed by the Government and reported to staff for moderation.&lt;br /&gt;
** &#039;&#039;&#039;Affiliate.&#039;&#039;&#039; Associated with the Network and moderated by staff (i.e. business, political parties, or group which exists for which the primary purpose is the Network). It is managed by private players and reported to staff for moderation.&lt;br /&gt;
*** Owners of these platforms must make sure that the platform complies with network rules and remove banned players from their platforms. &lt;br /&gt;
*** There is no registration requirement, just a values and responsibility alignment. Affiliate platforms are entitled to benefits such as advertising your platform on official and other affiliate platforms.&lt;br /&gt;
** &#039;&#039;&#039;Non-affiliated.&#039;&#039;&#039; Not associated with the network. Not able to be advertised to network players or shared on affiliate or official platforms.&lt;br /&gt;
** &#039;&#039;&#039;Private conversations.&#039;&#039;&#039; Will only be moderated when there is a blatant necessity for us to intervene. &lt;br /&gt;
*** The government cannot penalise players for refusing to provide private messages.&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord network.&lt;br /&gt;
** You must not advertise player-run casinos using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason.&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox). &lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere.&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* Stealing is not allowed inside regioned areas such as urban plots and wild claims.&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;.&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes.&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for.&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons.&lt;br /&gt;
*** Government announcement channel discussion is strictly prohibited.&lt;br /&gt;
* You must not use x-ray. Any proceeds from x-ray will be confiscated.&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;.&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed.&lt;br /&gt;
* Any form of exploitation is not permitted for any reason.&lt;br /&gt;
** This includes using bugs in network features.&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms. &lt;br /&gt;
** Any activities that occur on this account are your responsibility.&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it.&lt;br /&gt;
* Punishments are not linear. Depending on the severity of rules breached, your remorse for actions and compliance with Staff will affect disciplinary action.&lt;br /&gt;
** On the lower end you may simply be told not to repeat the behaviour again (verbal warning). On the higher end however, you may be deported (banished to the wilderness) or banned.&lt;br /&gt;
*Any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission.&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
=== Punished Players ===&lt;br /&gt;
Permenant Punishments. &lt;br /&gt;
&lt;br /&gt;
* Banned from all network and affiliated platforms.&lt;br /&gt;
* Cannot participate in network courts, events, or have assets distributed per their wishes.&lt;br /&gt;
* Ban is indefinite; appeals via formal process only.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
&lt;br /&gt;
Semi-permenant Punishments. &lt;br /&gt;
&lt;br /&gt;
* Banned from in-game servers and official Discords only.&lt;br /&gt;
* Not required to leave affiliate or unofficial platforms.&lt;br /&gt;
* Assets remain unless otherwise specified.&lt;br /&gt;
* Can participate in network courts (forums only).&lt;br /&gt;
* Considered politically incapacitated for the period of their punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7341</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7341"/>
		<updated>2025-11-10T14:09:04Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation.&lt;br /&gt;
** &#039;&#039;&#039;Official.&#039;&#039;&#039; Owned by the Network and moderated by staff. If it is a Government platform, it may be managed by the Government and reported to staff for moderation.&lt;br /&gt;
** &#039;&#039;&#039;Affiliate.&#039;&#039;&#039; Associated with the Network and moderated by staff (i.e. business, political parties, or group which exists for which the primary purpose is the Network). It is managed by private players and reported to staff for moderation.&lt;br /&gt;
*** Owners of these platforms must make sure that the platform complies with network rules and remove banned players from their platforms. &lt;br /&gt;
*** There is no registration requirement, just a values and responsibility alignment. Affiliate platforms are entitled to benefits such as advertising your platform on official and other affiliate platforms.&lt;br /&gt;
** &#039;&#039;&#039;Non-affiliated.&#039;&#039;&#039; Not associated with the network. Not able to be advertised to network players or shared on affiliate or official platforms.&lt;br /&gt;
** &#039;&#039;&#039;Private conversations.&#039;&#039;&#039; Will only be moderated when there is a blatant necessity for us to intervene. &lt;br /&gt;
*** The government cannot penalise players for refusing to provide private messages.&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord network.&lt;br /&gt;
** You must not advertise player-run casinos using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason.&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox). &lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere.&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* Stealing is not allowed inside regioned areas such as urban plots and wild claims.&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;.&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes.&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for.&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons.&lt;br /&gt;
*** Government announcement channel discussion is strictly prohibited.&lt;br /&gt;
* You must not use x-ray. Any proceeds from x-ray will be confiscated.&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;.&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed.&lt;br /&gt;
* Any form of exploitation is not permitted for any reason.&lt;br /&gt;
** This includes using bugs in network features.&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms. &lt;br /&gt;
** Any activities that occur on this account are your responsibility.&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it.&lt;br /&gt;
* Punishments are not linear. Depending on the severity of rules breached, your remorse for actions and compliance with Staff will affect disciplinary action.&lt;br /&gt;
** On the lower end you may simply be told not to repeat the behaviour again (verbal warning). On the higher end however, you may be deported (banished to the wilderness) or banned.&lt;br /&gt;
*Any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission.&lt;br /&gt;
*Assisting a permanently punished player circumvent their punishment, including performing any legal functions for permanently banned/deported players.&lt;br /&gt;
**Temporary punishments excluded for legal representation purposes. &lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7340</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=7340"/>
		<updated>2025-11-10T13:48:19Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation.&lt;br /&gt;
** &#039;&#039;&#039;Official.&#039;&#039;&#039; Owned by the Network and moderated by staff. If it is a Government platform, it may be managed by the Government and reported to staff for moderation.&lt;br /&gt;
** &#039;&#039;&#039;Affiliate.&#039;&#039;&#039; Associated with the Network and moderated by staff (i.e. business, political parties, or group which exists for which the primary purpose is the Network). It is managed by private players and reported to staff for moderation.&lt;br /&gt;
*** Owners of these platforms must make sure that the platform complies with network rules and remove banned players from their platforms. &lt;br /&gt;
*** There is no registration requirement, just a values and responsibility alignment. Affiliate platforms are entitled to benefits such as advertising your platform on official and other affiliate platforms.&lt;br /&gt;
** &#039;&#039;&#039;Non-affiliated.&#039;&#039;&#039; Not associated with the network. Not able to be advertised to network players or shared on affiliate or official platforms.&lt;br /&gt;
** &#039;&#039;&#039;Private conversations.&#039;&#039;&#039; Will only be moderated when there is a blatant necessity for us to intervene. &lt;br /&gt;
*** The government cannot penalise players for refusing to provide private messages.&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord network.&lt;br /&gt;
** You must not advertise player-run casinos using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason.&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox). &lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere.&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* Stealing is allowed outside of regioned areas&#039;&#039;&#039;.&#039;&#039;&#039; &lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;.&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes.&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for.&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons.&lt;br /&gt;
*** Government announcement channel discussion is strictly prohibited.&lt;br /&gt;
* You must not use x-ray. Any proceeds from x-ray will be confiscated.&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;.&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed.&lt;br /&gt;
* Any form of exploitation is not permitted for any reason.&lt;br /&gt;
** This includes using bugs in network features.&lt;br /&gt;
* You can only play on this network with &#039;&#039;&#039;one (1)&#039;&#039;&#039; Minecraft account across all network platforms. Any activities that occur on this account are your responsibility.&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it.&lt;br /&gt;
* Punishments are not linear. Depending on the severity of rules breached, your remorse for actions and compliance with Staff will affect disciplinary action.&lt;br /&gt;
** On the lower end you may simply be told not to repeat the behaviour again (verbal warning). On the higher end however, you may be deported (banished to the wilderness) or banned.&lt;br /&gt;
*Any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission.&lt;br /&gt;
*Assisting a punished player circumvent their punishment, including performing any legal functions for permanently banned/deported players.&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=6983</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=6983"/>
		<updated>2025-08-24T05:36:37Z</updated>

		<summary type="html">&lt;p&gt;End: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Process of Override&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advisory Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Wilderness ==&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
* Keep inventory set to off.&lt;br /&gt;
* Expansion of allowable wild region allocation, size, and or limit. &lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Keep inventory remains off in the wild to promote risk and consequence associated with going outside of the city in search of resources.&lt;br /&gt;
* Wild regions exist for players to claim small parcels of land in the wild to protect wild projects. There are heavy limitations placed on wild regions to protect the city roleplay aspect of the server. Players who live and play in the wild do so with independence and self-sufficiency. This practice is not conducive to the healthy, circular economy that we strive for. As a compromise, previously we have expanded the allowable wild region size by 100%.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>End</name></author>
	</entry>
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