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	<id>https://wiki.democracycraft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eenza</id>
	<title>DemocracyCraft Wiki - User contributions [en-gb]</title>
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	<updated>2026-05-08T08:10:54Z</updated>
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		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=9646</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=9646"/>
		<updated>2026-05-03T15:08:00Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TM.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
New Staff member undergoing training and evaluation. Trial Moderators assist players, handle tickets, and learn discipline standards while under a mentor&#039;s supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    No prior experience necessary&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Trial Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended by their Mentor for consideration&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by administrative staff as suitable for independent duties&lt;br /&gt;
&lt;br /&gt;
    •    Possess a willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
[[File:M.png|center|thumb|1056x1056px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
Qualified Staff Member responsible for enforcing server rules, resolving player issues, and completing the day-to-day work to keep the server running.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:A.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
A senior-moderation staff member with leadership and mentoring responsibilities. A position of trust, with additional responsibility over complex issues and other staff members.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Show initiative in staffing, as well as suggesting and implementing new ideas.&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by server leadership as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:SA.png|center|thumb|1054x1054px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
High-level staff members entrusted with responsibility over policy, high-risk and sensitive issues, and the strategic direction of the server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is determined by Server Leadership&lt;br /&gt;
&lt;br /&gt;
[[File:MX.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
A member of server leadership, they are an ambassador and leader of a respective area of the network (StateCraft, DemocracyCraft, Network Systems).&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience as a Senior Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Exceptionally strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
    •    A thorough understanding of server and staff operations&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations.&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Manager:&#039;&#039;&#039; Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. &lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9555</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9555"/>
		<updated>2026-04-14T16:35:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require [[verification]] through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Verification&amp;diff=9554</id>
		<title>Verification</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Verification&amp;diff=9554"/>
		<updated>2026-04-14T16:33:50Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is a requirement that any Discord servers advertised on DemocracyCraft must only be viewable and accessible to verified players.&lt;br /&gt;
&lt;br /&gt;
To have your Discord server affiliated with DC, you must have setup a role designated to only verified players. This role &#039;&#039;&#039;must&#039;&#039;&#039; be a prerequisite to view any channel. Without the role, Discord users on your affiliated Discord server should &#039;&#039;&#039;not&#039;&#039;&#039; be able to see &#039;&#039;&#039;ANY&#039;&#039;&#039; Discord channels.&lt;br /&gt;
&lt;br /&gt;
==== ❓ Why ====&lt;br /&gt;
Staff have observed an increasing influx of punished players using alternative accounts to circumvent their punishment, and spam accounts targeting Discord servers.&lt;br /&gt;
&lt;br /&gt;
In light of this, we&#039;re posing this requirement to protect players.&lt;br /&gt;
&lt;br /&gt;
==== ❓ &#039;&#039;&#039;How does this impact my privacy&#039;&#039;&#039; ====&lt;br /&gt;
The Server bot only needs `Manage Roles` permission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You do NOT have to grant it Administrator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can choose to prevent the bot from reading all channels, etc as you see fit. As long as it has `Manage Roles`.&lt;br /&gt;
&lt;br /&gt;
==== ❓ &#039;&#039;&#039;What if I do not wish to verify my users this way&#039;&#039;&#039; ====&lt;br /&gt;
Unfortunately, you will not be able to advertise your Discord server in-game or on our main Discord server.&lt;br /&gt;
&lt;br /&gt;
Soliciting players to join privately may result in disciplinary action. This is context dependent. e.g.&lt;br /&gt;
✅ DMing a few friends in game that you consider close to invite them to a Discord server is &#039;&#039;&#039;permitted&#039;&#039;&#039;&lt;br /&gt;
❌ DMing players en mass with an invite to a Discord server is &#039;&#039;&#039;prohibited&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will always reach out first to let you know and try to solve things at the lowest level before any sort of punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not apply to private Discord servers!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We reserve discretion in determining whether your server is considered exempt, but generally if you host a Discord server and invite only select members of the community that you know - that&#039;s completely ok! &lt;br /&gt;
&lt;br /&gt;
What isn&#039;t ok is masquerading as a small private server when you&#039;re actually setting up a Discord server for an in-game business.&lt;br /&gt;
&lt;br /&gt;
==== 🕵️ How do I setup my Discord server? ====&lt;br /&gt;
# Click the Server bot on Discord to view its profile, from here click `Add App` and invite the bot. You can choose not to give it `Administrator`, remember, the bot only needs `Manage Roles`. You can put the bot&#039;s role to the bottom of your role list, as long as its above the verified role. &lt;br /&gt;
# Create a role on your Discord server for verified players (i.e. Citizen, Verified Player)&lt;br /&gt;
# Run `/verification set-role` and @ the role of your choice&lt;br /&gt;
&lt;br /&gt;
From here, the bot will automatically sync and add players to the role.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some Discord servers are cross-server, have both DC and SC players - these servers do not need to implement verification at this time.&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9553</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9553"/>
		<updated>2026-04-14T16:33:33Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Using LuckPerms]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
* [[Resetting Renewable Worlds]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
* [[Worldguard]]&lt;br /&gt;
* [[Areashop]]&lt;br /&gt;
* [[Using CoreProtect]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
* [[Verification]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9547</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9547"/>
		<updated>2026-04-14T16:10:27Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require verification through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9545</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9545"/>
		<updated>2026-04-14T13:16:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, our renewable worlds reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Affected Worlds ==&lt;br /&gt;
&lt;br /&gt;
# Everwild (Everwild)&lt;br /&gt;
# Nether (Reveille_nether)&lt;br /&gt;
# End (Reveille_the_end)&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Please use the names for the worlds in brackets above, &#039;&#039;&#039;strictly no variations are allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Delete the affected worlds using  &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are still in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
# Recreate the affected worlds using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the affected worlds&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAdvancements&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessages&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;locatorBar&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;mobGriefing&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; (Only for everwild.)&lt;br /&gt;
# Merge inventories between the worlds by running&lt;br /&gt;
#* &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;You cannot make any variations to this command, doing so will have devastating consequences&#039;&#039;&#039;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; for each of the affected worlds &lt;br /&gt;
# Unload all affected worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Everwild/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Default World Configuration&amp;quot; (Engine Mode One)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=9497</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=9497"/>
		<updated>2026-04-07T16:45:05Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/return&amp;lt;/code&amp;gt; - &#039;&#039;Returns to where you were before taking the ticket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== REALTY ===&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of /realty is /rl.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create leasehold &amp;lt;name&amp;gt; &amp;lt;price&amp;gt; &amp;lt;period&amp;gt; &amp;lt;extensions&amp;gt; --landlord &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- creates a rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14 daysor 30 day periods, maximum 2 extensions.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create freehold &amp;lt;name&amp;gt; --price &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt; &#039;&#039;- creates a buyable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; &#039;&#039;- gives you signs to register regions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign place &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- registers the sign you are looking at&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set price &amp;lt;price&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- sets the price of a region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set duration &amp;lt;duration&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease duration, 14d or 30d&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set landlord &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease landlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set titleholder &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a freehold titleholder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the realty region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign remove&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified realty region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl list --player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl info &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- Displays region info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about Realty commands [https://github.com/MCCitiesNetwork/realty/wiki here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggle-rg-bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Redmont&amp;diff=8995</id>
		<title>Redmont</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Redmont&amp;diff=8995"/>
		<updated>2026-02-18T14:47:54Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| name             = Commonwealth of Redmont&lt;br /&gt;
| bodystyle        = background-color: var(--color-surface-1);&lt;br /&gt;
| labelstyle       = width: 45%; color: var(--color-emphasized);&lt;br /&gt;
| datastyle        = color: var(--color-base);&lt;br /&gt;
| titlestyle       = color: var(--color-base)&lt;br /&gt;
| abovestyle       = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| headerstyle      = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| subheaderstyle   = background-color: var(--color-surface-1); color: var(--color-base);&lt;br /&gt;
| captionstyle     = background-color: var(--color-surface-1); color: var(--color-base);&lt;br /&gt;
| image            = [[File:Redmont Flag.png|200px]]&lt;br /&gt;
| title            = &lt;br /&gt;
| above            = Commonwealth of Redmont&lt;br /&gt;
| header1          = Information&lt;br /&gt;
| label2           = Motto&lt;br /&gt;
| data2            = &amp;quot;In End and Tech We Trust&amp;quot;&lt;br /&gt;
| label3           = Capital&lt;br /&gt;
| data3            = [[Reveille]]&lt;br /&gt;
| label4           = Denonym&lt;br /&gt;
| data4            = Redmontian&lt;br /&gt;
| label5           = Government&lt;br /&gt;
| data5            = Constitutional presidential republic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;President:&#039;&#039;&#039; [[Technofied]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vice-President:&#039;&#039;&#039; [[Scassany]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speaker:&#039;&#039;&#039; [[EATB]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chief Justice:&#039;&#039;&#039; [[Aladeen22]]&lt;br /&gt;
| label6           = Legislature&lt;br /&gt;
| data6            = [[Congress]]&lt;br /&gt;
* [[Senate]]&lt;br /&gt;
* [[House of Representatives]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Commonwealth of Redmont&#039;&#039;&#039;, also known as &#039;&#039;&#039;Redmont&#039;&#039;&#039;, is an archipelagic nation situated in the Reveille Isles. It consists of its capital city [[Reveille]], the townships of [[Oakridge]] and [[Aventura]] and the farming district of [[Willow]]. &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
The Government of Redmont is a presidential constitutional republic and liberal democracy with three separate branches: legislative, executive and judicial. It has a bicameral national legislature composed of the lower [[House of Representatives]] and the upper-house [[Senate]].&lt;br /&gt;
&lt;br /&gt;
==== Executive ====&lt;br /&gt;
The [[president]] of Redmont is the head of state and the chief executive of the federal government, and has the ability to veto legislative bills from Congress before they become law (subject to be overridden by two-thirds supermajority vote in both chambers of Congress).  The president appoints the members of the [[cabinet]], subject to Senate approval, who each preside over the government departments as secretaries, and names executive officers such as the [[Chief of Staff|chief of staff]] and the [[Press Secretary|press secretary]], who directly assist the president in their leadership of the executive branch. The president also has the right to issue expansive &amp;quot;executive orders,&amp;quot; subject to judicial review, in a number of policy areas. &lt;br /&gt;
&lt;br /&gt;
Candidates for president campaign with a vice-presidential running mate. Both candidates are elected together, or defeated together, in a presidential election. Both the president and the [[vice president]] serve a four-month term, and the president may not be reelected multiple terms in a row, but may again serve as president in later terms. &lt;br /&gt;
&lt;br /&gt;
==== Legislative ====&lt;br /&gt;
: &#039;&#039;Main article: [[Congress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Congress of Redmont, a bicameral legislature made up of the Senate and the House of Representatives, propose and vote on bills, motions, and nominations, make motions, and interrogate subjects in hearings. &lt;br /&gt;
&lt;br /&gt;
The House of Representatives has eleven seats, elected on a fixed term of two months with each seat up for re-election before the start of the next Congress. Within the House, a [[speaker of the House]] (SOTH) is nominated and democratically elected at the commencement of each Congress. The SOTH serves as the presiding officer of the House and is tasked with putting proposed bills and motions up for vote and the public announcement of bills successfully passed and signed by the president.&lt;br /&gt;
&lt;br /&gt;
The Senate has six seats, split into batches of three labelled Class A and Class B respectively. Every four months, seats of either Class A or Class B are put up for re-election, with seats from Class A going up during the January, May, and September congressional elections, and seats from Class B going up during the March, July, and November congressional elections. Within the Senate, a [[president of the Senate]] (POTS) is nominated and democratically elected at the commencement of each congress. The POTS serves as the presiding officer of the Senate and is tasked with putting up bills that have passed through the House to be voted on by the Senate, as well as motions.&lt;br /&gt;
&lt;br /&gt;
Seats vacated in either chamber during a term are filled through special elections, with the term of the member chosen beginning as soon as results are certified.&lt;br /&gt;
&lt;br /&gt;
==== Judiciary ====&lt;br /&gt;
: &#039;&#039;Main article: [[Judiciary]]&#039;&#039;&lt;br /&gt;
The judiciary of Redmont, consisting‌ ‌of‌ ‌the‌ ‌[[District Court]],‌ ‌[[Federal Court]],‌ ‌and‌ [[Supreme Court]],‌ ‌interpret‌ ‌the‌ ‌law‌ ‌as‌ ‌written‌ ‌by‌ ‌the‌ ‌legislature‌ ‌and‌ ‌administered‌ ‌by‌ ‌the‌ ‌executive.‌ Lawsuits‌ ‌can‌ ‌be‌ ‌made to the court as either‌ ‌civil‌ ‌cases‌ ‌(a‌ ‌dispute‌ ‌between‌ ‌two‌ ‌parties,‌ ‌usually‌ ‌seeking‌ ‌compensation)‌ ‌or‌ ‌criminal‌ ‌cases‌ ‌(an‌ ‌appeal‌ ‌to‌ ‌the‌ ‌state‌ ‌against‌ ‌a‌ ‌charge,‌ ‌or‌ ‌a‌ ‌case‌ ‌filed‌ ‌by‌ ‌the‌ ‌state‌ ‌regarding‌ ‌a‌ ‌criminal‌ ‌act. i.e. Citizens cannot prosecute).‌ ‌Where‌ ‌there‌ ‌is‌ ‌a‌ ‌failure‌ ‌to‌ appear,‌ ‌the‌ ‌courts will trial in absentia and ‌will‌ ‌deliver‌ ‌a‌ ‌verdict‌ ‌considering‌ ‌the‌ ‌facts‌ ‌presented‌ ‌to‌ ‌the‌ ‌Court.‌ ‌&lt;br /&gt;
&lt;br /&gt;
The District Court hears ‌all‌ ‌minor‌ ‌civil‌ ‌and‌ ‌criminal‌ ‌disputes‌ ‌in‌ ‌the‌ ‌first‌ ‌instance, and have original jurisdiction over arrests, wrongful‌ ‌seizure, public official misconduct, minor‌ ‌criminal‌ ‌prosecutions‌ ‌that‌ ‌result‌ ‌in‌ ‌jail‌ ‌not‌ ‌exceeding‌ ‌60‌ ‌minutes‌ ‌or‌ ‌$10,000‌ ‌dollars‌ ‌(inclusive) of‌ ‌fines, and minor‌ ‌civil‌ ‌cases‌ ‌whose‌ ‌value‌ ‌does‌ ‌not‌ ‌exceed‌ $120,000‌ ‌dollars (inclusive).‌ District Court cases are presided over by ‌a‌ ‌single‌ ‌magistrate‌ ‌under‌ ‌the‌ ‌supervision‌ ‌of‌ ‌a‌ ‌judge‌ ‌or‌ ‌justice.‌&lt;br /&gt;
&lt;br /&gt;
The‌ ‌Federal Court‌ ‌hears‌ ‌all‌ ‌major‌ ‌civil‌ ‌and‌ ‌criminal‌ ‌disputes‌ ‌in‌ ‌the‌ ‌first‌ ‌instance and is‌ ‌the‌ ‌appellate‌ ‌court‌ ‌for‌ judgements issued ‌by‌ ‌the‌ ‌District‌ ‌Court. The Federal Court is presided over by a single judge, and enlists at maximum three judges. The‌ ‌Federal ‌Court‌ ‌has original jurisdiction over‌ questions of constitutionality, major ‌criminal‌ ‌prosecutions‌ ‌that‌ ‌result‌ ‌in‌ ‌jail‌ ‌exceeding‌ ‌60‌ ‌minutes‌ ‌or‌ ‌$10,000‌ ‌dollars‌ ‌of‌ ‌fines, major ‌civil‌ ‌cases‌ ‌whose‌ ‌value‌ exceeds $120,000‌ ‌dollars, and any cases of significance that do not fit within the established bounds of court jurisdictions. Other powers of the Federal Court include issuing warrants‌, ordering a ‌party before the Federal Court to ‌have‌ ‌a‌ ‌lawyer‌ ‌in‌ ‌order‌ ‌to‌ ‌proceed‌ ‌with‌ ‌their‌ ‌case, and assuming ‌the‌ ‌responsibilities‌ ‌of‌ ‌the‌ ‌District‌ ‌Court‌ ‌‌when necessary.&lt;br /&gt;
&lt;br /&gt;
The Supreme Court is the highest court in the nation and hears all final appeals as well as challenges related to the removal of public office holders. It is composed of no more than three justices, including the chief justice, who is nominated by the president and confirmed by the Senate. All available justices preside over cases, with the majority opinion forming the basis of the court&#039;s ruling. Dissenting justices may deliver individual or joint opinions, which are published alongside the majority. A judgement requires the agreement of at least two justices, and in the event of a disagreement, the chief justice&#039;s opinion prevails. Decisions of the Supreme Court are final and binding on all other courts, with no further appeals permitted unless a significant legal error occurred or substantial new evidence is presented. The Supreme Court has original jurisdiction over the removal of officials from public office (judicial officers, members of congress, and cabinet members) and disputes between government institutions. Additional powers include ordering a party to obtain legal representation and assuming the responsibilities of the District Court and Federal Court when necessary.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=.CaldironJa1&amp;diff=8989</id>
		<title>.CaldironJa1</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=.CaldironJa1&amp;diff=8989"/>
		<updated>2026-02-16T21:23:24Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:.CaldironJa1}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| name             = .CaldironJa1&lt;br /&gt;
| above            = Caldiron Jon Un&lt;br /&gt;
| image            = [[File:Caldiron.png.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| header1          = Personal Details&lt;br /&gt;
| label1           = Join Date&lt;br /&gt;
| data1            = 18 June 2025&lt;br /&gt;
| label2           = Occupation&lt;br /&gt;
| data2            = Professor&amp;lt;br&amp;gt;Archivist&amp;lt;br&amp;gt;Journalist&lt;br /&gt;
| label3           = Political Party&lt;br /&gt;
| data3            = [[Workers&#039; Party of Redmont]]&lt;br /&gt;
| label4           = Pronouns&lt;br /&gt;
| data4            = Any / She / It&lt;br /&gt;
| label5           = Nationality&lt;br /&gt;
| data5            = {{ISO|BR}}&lt;br /&gt;
&lt;br /&gt;
| header6          = Member of the [[33rd House of Representatives]]&lt;br /&gt;
| label7           = In office&lt;br /&gt;
| data7            = 11 September 2025 – 10 November 2025&lt;br /&gt;
| label8           = Party&lt;br /&gt;
| data8            = [[Workers&#039; Party of Redmont]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Caldiron Jon Un&#039;&#039;&#039;, commonly known as &#039;&#039;&#039;Caldiron&#039;&#039;&#039; (joined 18 June 2025; username &#039;&#039;&#039;.CaldironJa1&#039;&#039;&#039;), is a Redmontian professor, archivist, writer, creative director, and Bedrock player. He currently serves as a Lead Professor at the [[Department of Education]].  &lt;br /&gt;
&lt;br /&gt;
He is a former chairperson of both the [[Propaganda Committee]] and the [[Legislation Committee]] of the [[Workers&#039; Party of Redmont]], a former member of its [[Central Committee]], and the current secretary of the [[Federation of Autonomous Spaces]].  &lt;br /&gt;
&lt;br /&gt;
Caldiron is the founder and owner of [[Sagarana Bookstore]] and the founder of the media company [[Autonomi Entertainment]]. He served as a Representative in the [[33rd Congress|33rd House of Representatives]] as the most-voted candidate of his party in that election.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.democracycraft.net/threads/house-of-representatives-elections-sept-2025.31401/#post-117464 &amp;quot;Elections - House of Representatives Election September 2025&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Caldiron began his journey on the server as a fisher, living in isolation in the [[Everwild]]. On his first day, he raided a woodland mansion and converted it into his initial home, where he lived alongside a villager named William Menderson.  &lt;br /&gt;
&lt;br /&gt;
His early days as a fisher were marked by financial hardship and minimal interaction with Discord, generating little income. During this period, Caldiron wrote his first book, a short poem that he copied and sold at spawn under a pay-what-you-want model, stating buyers should pay “whatever their heart deemed fair.”  &lt;br /&gt;
&lt;br /&gt;
This initiative led to his meeting with [[Jesseya]], who paid him $500 for the book and invited him to join her newly founded initiative, the [[Oakridge Autonomous Space]], on 25 June 2025. There, Caldiron opened his first bookstore, [[Sagarana Bookstore|Sagarana]], named in tribute to his favorite book of the same title.  &lt;br /&gt;
&lt;br /&gt;
The following day, he received a [[Reveille]] plot donation from [[PluraGlasshouse]], which he chose to confederate with Jesseya and other Autonomous Space members, forming the [[Reveille Autonomous Space]]. This collective would later become known as the [[Federation of Autonomous Spaces]].  &lt;br /&gt;
&lt;br /&gt;
Caldiron joined the [[Workers&#039; Party of Redmont]] on 7 July 2025, citing ideological alignment and admiration for the party’s political vision.&lt;br /&gt;
&lt;br /&gt;
=== Sagarana Bookstore===&lt;br /&gt;
On 10 July 2025, the Reveille Autonomous Space was officially inaugurated, alongside the opening of Sagarana’s first publishing branch. The project was supported by community donations and a [[DOC]] grant.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/caldironja1-grant-application.26889/&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
From its inception, five authors besides Caldiron published physical books through Sagarana. On 3 August 2025, the bookstore hosted its first literary contest, featuring six contestants, with the prize split between [[Nyeogmi]] and [[SailorSatan]].&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/1399507032054436032&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
On 15 August 2025, Sagarana launched its vinyl and records branch after Caldiron patented the first custom music disc on the server. Following the discontinuation of permanent custom music discs due to server limitations, the branch shifted its focus to instruments and vanilla music discs.  &lt;br /&gt;
&lt;br /&gt;
As of today, Sagarana has generated over $120,000 in net worth and paid more than $40,000 in royalties to writers.&lt;br /&gt;
&lt;br /&gt;
=== Department of Education ===&lt;br /&gt;
Caldiron applied for the Archivist position on 15 July 2025 but became notably active in the department after joining the Professor team on 18 August 2025.  &lt;br /&gt;
&lt;br /&gt;
As a Professor, he oversaw numerous patent applications and contributed to the distribution of creative items such as music discs and plushies. In the public domain, his most notable contributions include the creation of the Chess Board furniture and the implementation of a sponge crafting recipe, significantly reducing market overpricing of the item.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
Caldiron identifies as pan-afro-latino eco-communist. In Redmont his political goals revolves around inclusivity, creative economy, business decentralization and land justice.&lt;br /&gt;
On 28 August 2025, Caldiron was elected as a member of the Ninth Central Committee and appointed Chair of the Legislative Committee of the Workers&#039; Party of Redmont.  &lt;br /&gt;
&lt;br /&gt;
On 11 September 2025, he was elected as a Representative to the [[33rd Congress]], campaigning on a platform centered on Bedrock inclusivity, advocacy for the farmers of [[Willow]], and support for Redmont’s creative community.  &lt;br /&gt;
&lt;br /&gt;
During his term, Caldiron co-sponsored multiple bills and maintained transparency through public explanations of his voting record. Due to real-life constraints, he authored a single bill, the &#039;&#039;Bedrock Inclusivity Act&#039;&#039;, which failed to reach a majority in referendum.  &lt;br /&gt;
&lt;br /&gt;
Despite the bill’s failure, Caldiron remained an outspoken advocate for the Bedrock community, publicly criticizing the exclusion of Bedrock players from voting during the October Special Elections. He later stated that extensive amendments to the bill caused it to no longer represent the Bedrock community’s interests.  &lt;br /&gt;
&lt;br /&gt;
Caldiron chose not to seek re-election, stating a desire to prioritize personal fulfillment over political conflict. On 1 November 2025, he was appointed Chair of the Propaganda Committee of the Workers&#039; Party.&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
Caldiron was awarded the &#039;&#039;Order of Redmont&#039;&#039; by [[juniperfig]] on 12 October 2025 in recognition of his work in the Department of Education and his advocacy for Bedrock inclusivity.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/executive-order-35-25-president-juniperfigs-order-of-redmont-awards.32338/&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
He was also awarded the &#039;&#039;Freedom of the House&#039;&#039; by [[Multiman155]] for his consistent advocacy and prominent role as a Bedrock representative in the House of Representatives.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686158870435201035/1434196781960269958&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controversies ==&lt;br /&gt;
On 7 December 2025, Caldiron was named as a defendant in a lawsuit filed by his former business partner [[AnomalousEntropy]], alleging breach of contract and trademark infringement after Caldiron refused to transfer full ownership of [[Autonomi Entertainment|Autonomi]], a company of which he was the sole proprietor.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/anomalousentropy-v-caldironja1-2025-dcr-103.33496/#post-132083&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Caldiron’s defense argued that no binding contract existed and that prior agreements were informal and insufficiently defined. On 21 December 2025, an amendment to the complaint added an accusation of defamation following an advertisement posted by Caldiron offering discounts to customers purchasing Entropy books described as “AI-written trash.”  &lt;br /&gt;
&lt;br /&gt;
The case remains in recess pending a final verdict.&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Caldiron identifies as someone who is attracted to men and describes himself as gender-non-conforming, expressing that traditional labels are outdated. While he is most commonly referred to using he/him pronouns, he states that any pronouns are acceptable.  &lt;br /&gt;
&lt;br /&gt;
He lives with his partner, [[SailorSatan]], in [[Arsky Valley]]. The couple has not married, citing the belief that marriage functions primarily as a bourgeois institution designed to protect private property.  &lt;br /&gt;
&lt;br /&gt;
Caldiron owns several pets, including three parrots (Ibirapuera, Capoeira, and Tupinambá), a cat named Worker Larry, a rare zombie horse discovered in his attic, and a skeleton horse named [[vvirtue_]].&lt;br /&gt;
&lt;br /&gt;
=== Fun facts ===&lt;br /&gt;
* Caldiron briefly served as a Compliance Officer at the [[DOC]] on 3 August 2025 but resigned weeks later, describing the position as “too lame, and DOE on top.”&lt;br /&gt;
* He collects Labubus and political propaganda items, stating that “in essence, they are the same.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:33rd House of Representatives]]&lt;br /&gt;
[[Category:People from Anville]]&lt;br /&gt;
[[Category:People from Oakridge]]&lt;br /&gt;
[[Category:Trolligarch generation]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont congresspeople]]&lt;br /&gt;
[[Category:Order of Redmont recipients]]&lt;br /&gt;
[[Category:Department of Education members]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8842</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8842"/>
		<updated>2026-02-06T22:58:49Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
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| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
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* [[Server Panel Access]]&lt;br /&gt;
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* [[Screening Players For VPNs]]&lt;br /&gt;
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&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
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| group5     = Resources&lt;br /&gt;
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}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8841</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8841"/>
		<updated>2026-02-06T22:55:50Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
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* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
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| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
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{{Staff}}&lt;br /&gt;
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&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8840</id>
		<title>Publishing Patented Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8840"/>
		<updated>2026-02-06T22:52:49Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving patent recipes ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can easily search for it by clicking onto the file then doing &amp;lt;code&amp;gt;ctrl + f&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
       ● An example would be &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/hunter&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; recipes&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Replace the patent permission with the new job permission&lt;br /&gt;
&lt;br /&gt;
      ● Example:   &amp;lt;code&amp;gt;permission: hunter.recipes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If it is a public recipe it doesn&#039;t need a permission!!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● If other recipes in that folder has a certain name or has a certain starter word it is always a good idea to match it!&lt;br /&gt;
&lt;br /&gt;
== Moving patent item code ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/items/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job/category they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
      ● An example would be &amp;lt;code&amp;gt;home/plugins/nexo/items/hats&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job/category they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;general_recipes&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding a recipe to the recipe viewer! ==&lt;br /&gt;
● Go into &amp;lt;code&amp;gt;home/plugins/RecipeViewer/categories&amp;lt;/code&amp;gt; and find the category you would need to add said item to!&lt;br /&gt;
&lt;br /&gt;
● Grab the name of the recipe you need to add from nexo&lt;br /&gt;
&lt;br /&gt;
       ● Example: &amp;lt;code&amp;gt;sugar_cane_to_strings&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Add it to the end of the list!&lt;br /&gt;
&lt;br /&gt;
       ● Every thing you add will start with   &amp;lt;code&amp;gt;- nexo:&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       ● Example:  &amp;lt;code&amp;gt;- nexo:tall_grass&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8839</id>
		<title>Publishing Patented Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8839"/>
		<updated>2026-02-06T22:51:24Z</updated>

		<summary type="html">&lt;p&gt;Eenza: made whole page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving patent recipes ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can easily search for it by clicking onto the file then doing &amp;lt;code&amp;gt;ctrl + f&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
       ● An example would be &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/hunter&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; recipes&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Replace the patent permission with the new job permission&lt;br /&gt;
&lt;br /&gt;
      ● Example:   &amp;lt;code&amp;gt;permission: hunter.recipes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If it is a public recipe it doesn&#039;t need a permission!!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● If other recipes in that folder has a certain name or has a certain starter word it is always a good idea to match it!&lt;br /&gt;
&lt;br /&gt;
== Moving patent item code ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/items/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job/category they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
      ● An example would be &amp;lt;code&amp;gt;home/plugins/nexo/items/hats&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job/category they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;general_recipes&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding a recipe to the recipe viewer! ==&lt;br /&gt;
● Go into &amp;lt;code&amp;gt;home/plugins/RecipeViewer/categories&amp;lt;/code&amp;gt; and find the category you would need to add said item to!&lt;br /&gt;
&lt;br /&gt;
● Grab the name of the recipe you need to add from nexo&lt;br /&gt;
&lt;br /&gt;
       ● Example: &amp;lt;code&amp;gt;sugar_cane_to_strings&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Add it to the end of the list!&lt;br /&gt;
&lt;br /&gt;
       ● Every thing you add will start with   &amp;lt;code&amp;gt;- nexo:&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       ● Example:  &amp;lt;code&amp;gt;- nexo:tall_grass&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8547</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8547"/>
		<updated>2026-01-19T11:58:33Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8546</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8546"/>
		<updated>2026-01-19T11:56:56Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Entry-level staff member undergoing training and evaluation while assisting players under supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    None prior to appointment&lt;br /&gt;
&lt;br /&gt;
    •    Willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must complete:&lt;br /&gt;
&lt;br /&gt;
    •    Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Mentor Recommendation&lt;br /&gt;
&lt;br /&gt;
    •    Approved by administration team&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Fully-qualified frontline moderator responsible for consistent rule enforcement and player support.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation over time&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Senior moderation staff member with leadership and mentoring responsibilities.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher authority&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
High-level staff leader with significant authority and responsibility over server operations.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is by appointment only&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Overall governance and strategic leadership of a respective server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience and trust within the server&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated leadership at the highest level&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Appointed role; not part of the standard promotion pathway&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8535</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8535"/>
		<updated>2026-01-18T12:22:51Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Created page with &amp;quot;hello end, make me manager&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello end, make me manager&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8533</id>
		<title>Staff Expectations and Disciplinary</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8533"/>
		<updated>2026-01-18T12:21:54Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Eenza moved page Staff Career Progression, Expectations, and Disciplinary to Staff Expectations and Disciplinary without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this guide is to provide information on the network&#039;s expectations of it&#039;s staff and how those expectations are reinforced.&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The Staff team operates on four core values:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff Expectations ==&lt;br /&gt;
As a staff member, you have access to privileged information and tools. It’s important to use them responsibly and maintain the trust of both players and fellow staff.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality &amp;amp; Integrity ===&lt;br /&gt;
&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; share staff-only information outside the staff team.&lt;br /&gt;
* Respect &#039;&#039;&#039;player confidentiality&#039;&#039;&#039; at all times.&lt;br /&gt;
* Be &#039;&#039;&#039;honest and ethical&#039;&#039;&#039;: do not steal, lie, or misuse your position.&lt;br /&gt;
* Mistakes happen—acknowledge them rather than trying to hide them. Learning is part of the process.&lt;br /&gt;
&lt;br /&gt;
=== Teamwork &amp;amp; Communication ===&lt;br /&gt;
&lt;br /&gt;
* If you’re unsure, &#039;&#039;&#039;ask fellow staff members&#039;&#039;&#039; for guidance.&lt;br /&gt;
* Respect and value the advice of staff who are &#039;&#039;&#039;more experienced or senior&#039;&#039;&#039;.&lt;br /&gt;
* Approach all tickets in a &#039;&#039;&#039;timely, friendly, and helpful&#039;&#039;&#039; manner.&lt;br /&gt;
&lt;br /&gt;
=== Responsible Use of Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Staff permissions are to be used &#039;&#039;&#039;only for assisting players or resolving tickets&#039;&#039;&#039;.&lt;br /&gt;
* Do not use permissions for personal benefit or outside tasks.&lt;br /&gt;
&lt;br /&gt;
=== Attitude ===&lt;br /&gt;
&lt;br /&gt;
* Maintain a &#039;&#039;&#039;positive and approachable&#039;&#039;&#039; attitude—smile! :)&lt;br /&gt;
* Encourage a welcoming and supportive environment for both players and staff.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
&lt;br /&gt;
== Staff Disciplinary System ==&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
=== 1. Coaching ===&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
=== 2. Warning ===&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
=== 3. Notice to Show Cause (NTSC) ===&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8530</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8530"/>
		<updated>2026-01-18T12:11:35Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Temp Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Perm Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8505</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8505"/>
		<updated>2026-01-16T17:07:03Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Undo revision 8501 by SimplifiedMax (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Welcome to DemocracyCraft! &amp;lt;/p&amp;gt; =&lt;br /&gt;
&#039;&#039;&#039;DemocracyCraft&#039;&#039;&#039;, or &#039;&#039;&#039;DC&#039;&#039;&#039;, is a city roleplay server focused on the player&#039;s ability to create, amend, and remove the rules and laws that govern them. Our server boasts cars, helicopters, a democratically elected government, businesses, economy, among other realistic, life-like features! &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== Joining the server ===&lt;br /&gt;
Currently, the server is running on &amp;lt;code&amp;gt;{{DCVersion}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can join the server on both Java Edition and Bedrock Edition using these IPs:&lt;br /&gt;
* &#039;&#039;&#039;Java Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net:19132&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Getting started! =&lt;br /&gt;
&lt;br /&gt;
Once you join the server, if a guide is online, they will come to you and give you a tour. If there are no guides online, feel free to ask in chat when you see one join, or open a Department of Education ticket on the {{code|#support}} channel in the Discord server. A link can be found here: {{DCDiscord}}&lt;br /&gt;
=== Need help? ===&lt;br /&gt;
Our staff team is a group of amazing people who are here to help you. Should you have any issues, please run {{code|/ticket}} while you are in-game and follow the prompts.&lt;br /&gt;
&lt;br /&gt;
If there are no staff members online, you can go to the {{code|#support}} Discord channel and create a ticket. A staff member will reply as soon as they can. &lt;br /&gt;
== Forums &amp;amp; Discord  ==&lt;br /&gt;
[[File:Reveillepolicestation.png|thumb|600px]]&lt;br /&gt;
The Discord server and our forums are the two main places where announcements are posted. You can find the Discord [//discord.gg/democracy here] and you can find the forums [//democracycraft.net here].&lt;br /&gt;
&lt;br /&gt;
You can apply for government jobs, view our constitution, and do much more on the forums. To fully view the forums you need to create an account. &lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-forums&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
On the Discord server, you can get into contact with government departments, make staff tickets, talk to players, and more!&lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-discord&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=These platforms come &#039;&#039;&#039;highly recommended&#039;&#039;&#039;!&lt;br /&gt;
&amp;lt;br /&amp;gt; A lot of our server interacts and relies on Discord and Forums. All of our platforms are moderated by our Staff team. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=reminder|text=Good job on making it this far!&lt;br /&gt;
&lt;br /&gt;
Most people who don&#039;t read this far have a hard time understanding the server. :(}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Making money ===&lt;br /&gt;
On joining the server, you start off with $1200. While that&#039;s no small sum, you will find you might need more money to buy plots, groceries or rent your first apartment. Here are some suggestions on how to make money:&lt;br /&gt;
&lt;br /&gt;
* Getting hired by a company&lt;br /&gt;
* Selling materials to player-owned chestshops&lt;br /&gt;
* Starting a business&lt;br /&gt;
* Real estate opportunities&lt;br /&gt;
* Auctions&lt;br /&gt;
&lt;br /&gt;
[[Money|You can learn more about making money by reading our guide on it!]]&lt;br /&gt;
&lt;br /&gt;
=== Chestshops ===&lt;br /&gt;
[[Chestshops]] are where you can buy or sell materials from or to players and firms. To buy an item, right click on the sign.  To sell an item, left click on the sign. You can shift click to buy or sell an entire stack!&lt;br /&gt;
&lt;br /&gt;
To find chest shops for an item you need, run the command &amp;lt;code&amp;gt;/find (item)&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
[[Chestshops|You can learn more about creating chest shops by reading our guide.]]&lt;br /&gt;
&lt;br /&gt;
=== Jobs and exams ===&lt;br /&gt;
One of the first things you should do is get your first job! You can do this by going to our [[University]] by entering {{code|/university}} in game. &lt;br /&gt;
&lt;br /&gt;
We have &#039;&#039;&#039;three&#039;&#039;&#039; main categories of jobs:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Trade&#039;&#039;&#039; - these are considered manual labour jobs with not many special perks.&lt;br /&gt;
#* They are good for beginners who want an easier starting off point. Many allow you to gather resources easier to sell or to craft into other items.&lt;br /&gt;
#&#039;&#039;&#039;Professions&#039;&#039;&#039; - these jobs build on trade jobs by having more advanced or special perks.&lt;br /&gt;
#* This could be specialised crafting recipes or plugin features. &lt;br /&gt;
#&#039;&#039;&#039;Government&#039;&#039;&#039; - you cannot get a government job immediately, but after around 24 hours of in-game playtime a lot of players apply for these jobs on [//democracycraft.net our forums.]&lt;br /&gt;
#* Government jobs will provide wages, and many also have additional commission based pay.&lt;br /&gt;
&lt;br /&gt;
At any given time, you can have two trade jobs, one profession, and unlimited government jobs!&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check out individual [[:Category:Jobs|job guides]] that interest you!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
Our server is unique, as there are three chat channels you use to talk to other players. Please &amp;lt;b&amp;gt;read this carefully&amp;lt;/b&amp;gt; as you will need to use these channels quite often!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Global (&amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is the default channel for everyone. You only need to run the alias command when you aren&#039;t in the channel. This channel allows &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; to read your messages.&lt;br /&gt;
* &#039;&#039;&#039;Local (&amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is a channel with a 50 block radius. Only people within 50 blocks can read your messages (hear you!). Please use this when you are: talking to players right in front of you, seeking treatment from a Doctor, or in an event.&lt;br /&gt;
* &#039;&#039;&#039;Murmur (&amp;lt;code&amp;gt;/murmur&amp;lt;/code&amp;gt;) -&#039;&#039;&#039; This channel has a 5 block radius, for more secretive chats in-game!&lt;br /&gt;
* &#039;&#039;&#039;Private Messages (&amp;lt;code&amp;gt;/msg &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this allows you to have a one on one conversation with anyone. Replace &amp;lt;code&amp;gt;&amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; with whomever you want to talk to!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these channel commands, you may want to learn some other handy commands. We recommend you visit [[Useful commands| this guide]] sometime after you finish this one!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Deadwax_and_derpy_at_hospital.png|500px|thumb]]&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On this server, we have a custom health plugin which enables players to experience sickness and injuries. You will most likely experience broken legs and flesh wounds, both will give you slowness and/or random damage. Monitor your health status at any time by entering {{code|/health symptoms}} in-game!&lt;br /&gt;
&lt;br /&gt;
If you fall ill, head to the Hospital and click the computer head to request a [[doctor]]. You can get to the hospital by dying (not recommended!) or by entering {{code|/gps start hospital}} in-game.&lt;br /&gt;
&lt;br /&gt;
Some sicknesses can only be cured by taking pharmaceutical medicines! You can learn more about these dieases at the hospital or on the [[pharmacist]] page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note |text=&amp;lt;b&amp;gt;Medicare&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;All of your health expenses will be covered by Medicare — a free universal healthcare program!|type=reminder}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Will you be our next president.png|thumb|400px|DemocracyCrafters head to the poll every four months to elect a new [[president]].]]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Our government consists of three branches: legislative, executive, and [[Judiciary|judicial]].&lt;br /&gt;
&lt;br /&gt;
The legislative branch, or [[Congress]], is split into two parts: the [[House of Representatives]] (HoR) and the [[Senate]]. Representatives in the HoR are responsible for creating and voting on legislation, while Senators review and vote on proposed bills from the HoR.&lt;br /&gt;
&lt;br /&gt;
The executive branch comprises the [[president]], [[vice president]], and the [[Cabinet]]. The [[president]] and [[vice president]] are elected &amp;lt;b&amp;gt;democratically by the players&amp;lt;/b&amp;gt; every four months, leading the government as a whole! This is the same electoral system we use to elect our legislative branch. The Cabinet consists of advisors who oversee various government departments.&lt;br /&gt;
&lt;br /&gt;
The [[Judiciary|judicial branch]] runs the court system. Citizens have the right to bring legal disputes against each other, with judges presiding over cases and determining appropriate punishments based on {{DCForums|Link=/threads/constitution.6/#post-6|Forums=our constitution}}.&lt;br /&gt;
&lt;br /&gt;
Apart from judges and Cabinet members, who require presidential nomination and [[Senate]] approval, anyone can run for a government position. To participate in an election, simply join the race in our {{DCForums|Link=/forums/elections-referendums.27|Forums=Election and Referendums forum}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
We have a mixture of creative, survival, wilderness, and urban worlds! Here&#039;s a breakdown of what you can expect from each:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: on&lt;br /&gt;
* Plot claiming: allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: some apply (see the [https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act])&lt;br /&gt;
* Resets: never&lt;br /&gt;
&lt;br /&gt;
The [[Wild|Wilderness]] is a naturally generated world where players can explore, gather resources, build bases, and engage in various unregulated activities. In this world, you are free to roam and create, but keep in mind that some laws still apply.&lt;br /&gt;
&lt;br /&gt;
Use the command &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt;, then right-click on one of the nearby computer monitors to open a menu, where you can select your wilderness destination. &lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Plot claiming&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are limited laws in the wild, protect your belongings by creating a claim for $10/block and by /locking your containers. See https://wiki.democracycraft.net/Wilderness_Claiming&lt;br /&gt;
| type = error&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Everwild, End, and Nether ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: off&lt;br /&gt;
* Plot claiming: not allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: lawless&lt;br /&gt;
* Resets: regularly&lt;br /&gt;
&lt;br /&gt;
The Everwild, End, and Nether are treacherous and lawless realms, with no governing laws to guide your actions. These dangerous worlds are perfect for players looking for high-risk adventures, where survival is up to your skill and luck.  &lt;br /&gt;
&lt;br /&gt;
To reach the Everwild, use &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt; and interact with a computer monitor to get your ticket. The End and Nether can be accessed through the Wilderness or Everwild worlds. &lt;br /&gt;
&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Protect your items!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Keep Inventory is OFF in the End, Nether, and Everwild. When you die, you will drop all of your inventory.|type=warn}}&lt;br /&gt;
&lt;br /&gt;
=== Property, plots, and apartments ===&lt;br /&gt;
&lt;br /&gt;
Players have the opportunity to rent and own various properties both in the city and the wilderness. These plots are technically referred to as &amp;quot;regions&amp;quot;. If you own a plot in the city, you are able to build anything on it as long as it meets {{DCForums|Link=/threads/evictions-policy.26813/|Forums=government regulations}}. Most new players don&#039;t start off with plots, you will usually need to save up a lot of money first.&lt;br /&gt;
&lt;br /&gt;
[[file:reveille_city.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
To see plots for sale, run the commands &amp;lt;code&amp;gt;/as info forsale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/as info reselling&amp;lt;/code&amp;gt;. On the Discord, eviction auctions are hosted periodically, and many plots go for sale there as well. &lt;br /&gt;
&lt;br /&gt;
For new players, we recommend that you check out the [https://www.democracycraft.net/forums/apartment-registry.2154/ apartment registry]! An up to date registry full of affordable apartments. You can right click signs that say &amp;quot;[For Rent]&amp;quot; to rent your first apartment!&lt;br /&gt;
&lt;br /&gt;
You can check properties you own or rent using &amp;lt;code&amp;gt;/as me&amp;lt;/code&amp;gt;. To see information on a region, use the command &amp;lt;code&amp;gt;/as info region --region (region name) &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
[[file:sausage_sizzle_stands.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
You will often see [[chestshops]] and plots that are branded or owned by businesses. Chestshops will often have &amp;lt;code&amp;gt;b:&amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt; and plots will have company logos on them. You are able to start your own business by getting an entrepreneur license from our University.&lt;br /&gt;
== That&#039;s all! ==&lt;br /&gt;
Great job on making it this far! We&#039;re excited to have you! Feel free to ask questions in-game, and if you haven&#039;t already, be sure to join our {{DCDiscord}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Mask3D_WOLF&amp;diff=8396</id>
		<title>Mask3D WOLF</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Mask3D_WOLF&amp;diff=8396"/>
		<updated>2026-01-09T16:20:53Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Mask3D_WOLF}}&lt;br /&gt;
{{Infobox person&lt;br /&gt;
| username         = Mask3D_WOLF&lt;br /&gt;
| uuid             = dd44ae74fbdf4e72be68a40eb515c00c&lt;br /&gt;
| join_date        = 11 April 2021&lt;br /&gt;
| occupation       = Politician/Lawyer&lt;br /&gt;
| party            = * Independent (11 April 2021 -  30 October 2022)&lt;br /&gt;
* [[Ice Cream Party]] (Unknown) - Party Operational from September 8, 2021 to April 21, 2022&lt;br /&gt;
* [[BDP]] (Unknown)&lt;br /&gt;
* [[MKP]] (Unknown) &lt;br /&gt;
* [[Patriotic Coalition of Redmont]] (September 2024 - 21 April 2025)&lt;br /&gt;
* [[Galactic Empire of Redmont]] (30 October 2022 -  Present)&lt;br /&gt;
* [[Redmont Beach Party]] (10 July 2025 - Present)&lt;br /&gt;
| pronouns         = Any&lt;br /&gt;
| header7          = {{Pre|Eenza}} 25th [[President of Redmont]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mask3D_WOLF&#039;&#039;&#039; (joined 11 April 2021), also known as &#039;&#039;&#039;Pope Benedict XVII&#039;&#039;&#039; or &#039;&#039;&#039;Masked&#039;&#039;&#039;, is a Redmontian [[lawyer]], [[police officer]], former [[judge]], [[magistrate]], and former secretary and representative. They are a member of the [[Galactic Empire of Redmont]] and [[Redmont Beach Party]].    &lt;br /&gt;
&lt;br /&gt;
=== Political Career ===&lt;br /&gt;
Oakridge Sheriff (30 January 2024 - 1 April 2024)  &lt;br /&gt;
&lt;br /&gt;
Start: https://www.democracycraft.net/threads/sheriff-january-2024.20085/post-76889&lt;br /&gt;
&lt;br /&gt;
End: https://www.democracycraft.net/threads/council-elections-april-2024.20895/post-79724&lt;br /&gt;
&lt;br /&gt;
Representative (14 September 2024 - Unknown)&lt;br /&gt;
&lt;br /&gt;
Start: https://www.democracycraft.net/threads/house-of-representatives-september-2024.22975/post-89700&lt;br /&gt;
&lt;br /&gt;
End: https://www.democracycraft.net/threads/house-of-representatives-election-november-2024.23767/post-92478&lt;br /&gt;
&lt;br /&gt;
Put something about Oakridge Postmaster-general?&lt;br /&gt;
&lt;br /&gt;
=== Legal Career ===&lt;br /&gt;
Mask3d_Wolf was first nominated to a government legal position on 26 August 2022 (https://discord.com/channels/794162227837534208/918003510795202640/1012439957710852126), serving until 10 December 2022 (the end of LilDigiVert&#039;s term). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the summer of 2023, Masked was nominated to the position of Judge, and was confirmed on 10 June 2023 (link). They served until a congressional inquiry, in which they were accused of Unauthorized Practice of Law and Breach of a Citizen&#039;s Constitutional Rights in failure to manage the case Commonwealth v. D3Froggy https://discord.com/channels/673612908868927498/1132347774004908223/1132348483353972827. On 23 July 2023, Representative Matthew100x moved to impeach the Judge, but later rescinded the motion after Masked&#039;s resignation the same day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On 24 July 2023, Masked was then appointed to the position by Magistrate, who cited that the missteps in Masked&#039;s tenure may have been partially the responsibility of the Supreme Court, and a belief that they could become &#039;an exemplary judge&#039;. https://discord.com/channels/673612908868927498/686158870435201035/1133017800210907258. Masked was last seen in the position in-game on 19 February 2024.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On 17 August 2023, Masked announced their intention to run for a position as Council Member of the Redmont Board Association. On 20 August 2023, they were given a seat with 3 votes (https://www.democracycraft.net/threads/rba-council-election-august-2023.18264/post-69243). They did not maintain their council seat during the following council election concluding 20 December 2023. (https://www.democracycraft.net/threads/rba-council-election-december-2023.19842/post-75600)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masked was appointed Solicitor General by Freeze_Line. No appointment statement seems to be available, and was removed after his appointment as a Magistrate (https://discord.com/channels/673612908868927498/686158870435201035/1334502685973413902) on 25 January 2025, which lasted until approximately 3 March 2025. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Own Robin Hood&#039;s, a bow and arrow company&lt;br /&gt;
&lt;br /&gt;
Runs the Redmont Historical Institute &lt;br /&gt;
&lt;br /&gt;
Won Ryland Awards one year&lt;br /&gt;
&lt;br /&gt;
== Political career ==&lt;br /&gt;
&lt;br /&gt;
=== Early career and 29th Congress (January–March 2025) ===&lt;br /&gt;
&lt;br /&gt;
=== 30th Congress (March–May 2025) ===&lt;br /&gt;
&lt;br /&gt;
=== 31st Congress (May 2025–June 2025) ===&lt;br /&gt;
&lt;br /&gt;
== Legal career ==&lt;br /&gt;
&lt;br /&gt;
=== Early legal career ===&lt;br /&gt;
&lt;br /&gt;
=== Department of Justice and solicitor general ===&lt;br /&gt;
&lt;br /&gt;
== Alexandria career ==&lt;br /&gt;
&lt;br /&gt;
== Political positions ==&lt;br /&gt;
&lt;br /&gt;
== Business career ==&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
Masked has recieved no presidential or congressional awards. &lt;br /&gt;
&lt;br /&gt;
Mask3d_Wolf awarded Homeland Security Commendation on 15 February 2025 by HellsideBurnton&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Married Jakovus (sometime)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Presidents}}&lt;br /&gt;
{{Vice presidents}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1950minecrafter administration]]&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:2026 people]]&lt;br /&gt;
[[Category:Attorneys general]]&lt;br /&gt;
[[Category:Central Committee chairs]]&lt;br /&gt;
[[Category:Federal Court judges]]&lt;br /&gt;
[[Category:Kaiserin_ administration]]&lt;br /&gt;
[[Category:Vice presidents]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=8322</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=8322"/>
		<updated>2026-01-05T23:42:17Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith. Misuse of this channel will result in restricted access to the channel.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* Stealing is not allowed inside regioned areas such as urban plots and wild claims&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Permanent ====&lt;br /&gt;
* Banned from all network and affiliated platforms&lt;br /&gt;
* Cannot participate in network courts, events, or have assets distributed per their wishes&lt;br /&gt;
* Ban is indefinite; appeals via formal process only&lt;br /&gt;
* Must be removed from all official/affiliated platforms&lt;br /&gt;
&lt;br /&gt;
==== Temporary ====&lt;br /&gt;
* Restricted from in-game servers and official Discords only&lt;br /&gt;
* Not required to leave affiliate or unofficial platforms&lt;br /&gt;
* Assets remain unless otherwise specified&lt;br /&gt;
* Can participate in network courts (forums only)&lt;br /&gt;
* Considered politically incapacitated for the period of their punishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8195</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8195"/>
		<updated>2026-01-02T21:06:47Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8194</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8194"/>
		<updated>2026-01-02T17:19:16Z</updated>

		<summary type="html">&lt;p&gt;Eenza: added more commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=8193</id>
		<title>Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=8193"/>
		<updated>2026-01-02T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;Eenza: removed commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Staff Guide! This guide contains all staffing policies, tips, and tricks that is used in day-to-day operations. By making this guide public access, our playerbase is informed of the expectations and procedures our Staff are subjected to.&lt;br /&gt;
&lt;br /&gt;
If you are a new hire, first off - congratulations! We’re excited to have you onboard with us. Seeing the table of contents/how long this document is may appear scary at first, but try to remember we don’t expect you to memorise everything. We give you this guide so you know where to refer to when you need help, in addition to your peers.&lt;br /&gt;
&lt;br /&gt;
With enough time, you might end up contributing to this guide!&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png|center|frameless|858x858px]]&lt;br /&gt;
&lt;br /&gt;
== Staff-wide Policies ==&lt;br /&gt;
These are policies every Staff member should be familiar with!&lt;br /&gt;
&lt;br /&gt;
=== Career Progression and Disciplinary ===&lt;br /&gt;
The purpose of this guide is to provide information on how staff are selected and how staff members progress in their careers. This guide also provides guidance on staff-specific disciplinary actions.&lt;br /&gt;
&lt;br /&gt;
==== Values ====&lt;br /&gt;
The Staff team operates on four core values&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
# &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
# &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
Staff progression is determined by a series of factors such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
# Activity&lt;br /&gt;
# Character&lt;br /&gt;
# Competence&lt;br /&gt;
# Suitability for promotion&lt;br /&gt;
# Engagement with the Server and it’s community&lt;br /&gt;
# Adherence to Staff Values and Expectations&lt;br /&gt;
# You&#039;re ability to communicate (i.e. challenging ideas, speaking up when you believe something is wrong).&lt;br /&gt;
# Initiative (this is massive! What elevates you above your peers?)&lt;br /&gt;
&lt;br /&gt;
===== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by =====&lt;br /&gt;
&lt;br /&gt;
* Your political or business affiliations, spicy or not.&lt;br /&gt;
* Your friendship with other staff members. Your rapport, however, will be considered.&lt;br /&gt;
* Whether you simp for, or are politically aligned to, End or Tech.&lt;br /&gt;
&lt;br /&gt;
===== Who determines your progression to these ranks =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
===== How does it work? =====&lt;br /&gt;
&lt;br /&gt;
# A member of the team, generally a senior staff member, will raise a nomination for discussion. (you can flag interest, generally about 4-6 months in your role).&lt;br /&gt;
# A discussion is had about the member’s suitability and other defining factors.&lt;br /&gt;
# The nomination is put to vote. Generally no comments are provided by the poster of the vote in the vote channel itself in order to maintain neutrality.&lt;br /&gt;
# An outcome is reached over time or after further discussion.&lt;br /&gt;
&lt;br /&gt;
=== Staff Disciplinary System ===&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
==== 1. Coaching ====&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
==== 2. Warning ====&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
==== 3. Notice to Show Cause (NTSC) ====&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
=== Duties and Expectations ===&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privilages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
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|Administrators&lt;br /&gt;
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|-&lt;br /&gt;
|Moderators&lt;br /&gt;
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==== Expectations ====&lt;br /&gt;
&lt;br /&gt;
* As a staff member you have access to certain staff-related information. This should not be shared with anyone outside of the staff team. Respect player confidentiality.&lt;br /&gt;
* Be integral. Don’t steal. Don’t lie.&lt;br /&gt;
* We all make mistakes and we learn through them. Don’t try and cover them up, it doesn’t help anyone!&lt;br /&gt;
* If you aren’t sure, ask your fellow staff members!&lt;br /&gt;
* Approach tickets in a timely, friendly, and helpful manner.&lt;br /&gt;
* Respect and value the advice of staff that are senior to you.&lt;br /&gt;
* Staff permissions are used for tickets while assisting other players only.&lt;br /&gt;
* Be positive! - Smile :)&lt;br /&gt;
&lt;br /&gt;
== For Managers ==&lt;br /&gt;
=== Panel Access ===&lt;br /&gt;
Managers are responsible for adding Senior Administrators and Administrators to our server control panel. To add a user, follow the steps below.&lt;br /&gt;
&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;DemocracyCraft&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;Users&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;New User&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Enter the Staff member’s email address, and select &amp;lt;code&amp;gt;Manage&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Subdomain&amp;lt;/code&amp;gt;. This is a temporary permission.&lt;br /&gt;
# You will now notice a new user entry, on the right-hand side next to the bin click on &amp;lt;code&amp;gt;Import user permissions&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Grab the list of permissions in the next section below, that corresponds to the Staff member’s rank in the team.&lt;br /&gt;
# Paste it in the input box, and click &amp;lt;code&amp;gt;Import&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Repeat Steps 2-6 after opening the &amp;lt;code&amp;gt;DemocracyCraft Playground&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Great work! All done. :)&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remind the Staff member that all activities are logged, and that we have a mandatory two factor authentication requirement!}}&lt;br /&gt;
&lt;br /&gt;
==== Ranks and Privileges ====&lt;br /&gt;
===== Senior Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;quot;control.read-console&amp;quot;,&amp;quot;control.console&amp;quot;,&amp;quot;control.start&amp;quot;,&amp;quot;control.restart&amp;quot;,&amp;quot;file.create&amp;quot;,&amp;quot;file.read&amp;quot;,&amp;quot;file.read-content&amp;quot;,&amp;quot;file.update&amp;quot;,&amp;quot;file.delete&amp;quot;,&amp;quot;file.archive&amp;quot;,&amp;quot;file.sftp&amp;quot;,&amp;quot;recycle.read&amp;quot;,&amp;quot;recycle.restore&amp;quot;,&amp;quot;backup.create&amp;quot;,&amp;quot;backup.read&amp;quot;,&amp;quot;database.create&amp;quot;,&amp;quot;database.read&amp;quot;,&amp;quot;database.update&amp;quot;,&amp;quot;database.view_password&amp;quot;,&amp;quot;database.import&amp;quot;,&amp;quot;schedule.create&amp;quot;,&amp;quot;schedule.read&amp;quot;,&amp;quot;schedule.update&amp;quot;,&amp;quot;activity.read&amp;quot;,&amp;quot;websocket.connect&amp;quot;,&amp;quot;control.stop&amp;quot;,&amp;quot;allocation.read&amp;quot;,&amp;quot;startup.read&amp;quot;,&amp;quot;backup.restore&amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;amp;quot;control.read-console&amp;amp;quot;,&amp;amp;quot;control.console&amp;amp;quot;,&amp;amp;quot;control.start&amp;amp;quot;,&amp;amp;quot;control.restart&amp;amp;quot;,&amp;amp;quot;file.create&amp;amp;quot;,&amp;amp;quot;file.read&amp;amp;quot;,&amp;amp;quot;file.read-content&amp;amp;quot;,&amp;amp;quot;file.update&amp;amp;quot;,&amp;amp;quot;file.archive&amp;amp;quot;,&amp;amp;quot;recycle.read&amp;amp;quot;,&amp;amp;quot;recycle.restore&amp;amp;quot;,&amp;amp;quot;backup.create&amp;amp;quot;,&amp;amp;quot;backup.read&amp;amp;quot;,&amp;amp;quot;database.read&amp;amp;quot;,&amp;amp;quot;schedule.read&amp;amp;quot;,&amp;amp;quot;activity.read&amp;amp;quot;,&amp;amp;quot;websocket.connect&amp;amp;quot;,&amp;amp;quot;control.stop&amp;amp;quot;,&amp;amp;quot;allocation.read&amp;amp;quot;,&amp;amp;quot;startup.read&amp;amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For Senior Administrators ==&lt;br /&gt;
=== Console ===&lt;br /&gt;
As a Senior Administrator, you are able to access both the server console and files. To be added to the panel, mention a Manager or Owner in your personal channel, to receive your invitation! You will mainly be using this to configure plugins, fix bugs, and add new features.&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no one set way of learning how to do these things. &lt;br /&gt;
Trial and error, along with general observation goes a long way in helping you form your own way of doing these things.|type=info}}{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to log any player-facing changes in #changelog, and any internal changes in #internal-changelog. This way we have an accurate record of who’s done what!}}&lt;br /&gt;
&lt;br /&gt;
== For System Administrators ==&lt;br /&gt;
=== Resetting the Nether and End ===&lt;br /&gt;
In most instances, a Nether and End reset will occur once every 6 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Turn on the whitelist via &amp;lt;code&amp;gt;/whitelist on&amp;lt;/code&amp;gt; to ensure those pesky players stay out of our way.&lt;br /&gt;
# Delete both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Recreate both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, set &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness NewHamilton&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Have a staff member check that keeping inventory is off, and that death messages don’t show in the Nether and End respectively.&lt;br /&gt;
# Link nether portals correctly via &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; in Console (without the slash!).&lt;br /&gt;
# Turn off the server.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Start the server.&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
=== Red v. Blue Event Guide for Staff ===&lt;br /&gt;
&lt;br /&gt;
==== 1. Purge old teams ====&lt;br /&gt;
&lt;br /&gt;
# Run the following commands in Console, noting that you will be prompted to confirm these commands with a follow up command.&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.blue&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.red&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2. Setting up Team Selection ====&lt;br /&gt;
&lt;br /&gt;
# Identify where the team selection block will be, to do this please ask the Department of Public Affairs.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset create&amp;lt;/code&amp;gt; while looking at the target block.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset add /redblue&amp;lt;/code&amp;gt; while still looking at the target block.&lt;br /&gt;
&lt;br /&gt;
==== 3. Team Verification / Checks ====&lt;br /&gt;
&lt;br /&gt;
# You should be able to see the teams displayed on TAB&lt;br /&gt;
# Make sure that it is assisnging the teams at random through the GUI.&lt;br /&gt;
# Announce the change in #changelog!&lt;br /&gt;
&lt;br /&gt;
==== 4. Post Event Checks ====&lt;br /&gt;
&lt;br /&gt;
# Create and provide rewards to the DPA.&lt;br /&gt;
# Purge teams again, by following Step 1.&lt;br /&gt;
&lt;br /&gt;
== For Administrators ==&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== Understanding your Forums Privilages ===&lt;br /&gt;
As an administrator you have access to our forums control panel. Here you can update user roles and profiles, as well as manage various forum functionality.&lt;br /&gt;
&lt;br /&gt;
You can login to the control panel with the same credentials you use for the forums [https://www.democracycraft.net/admin.php here]&lt;br /&gt;
&lt;br /&gt;
==== User Confidentiality ====&lt;br /&gt;
You will have access to more information than a regular player. This information is in confidence and as always, we have a zero tolerance approach to privacy breaches.&lt;br /&gt;
&lt;br /&gt;
==== User Role Management ====&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;Attention&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Never&amp;lt;/b&amp;gt; update a user’s primary group. It should always be &amp;lt;code&amp;gt;Registered&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
[[File:Registered_group.png|902x902px]]&lt;br /&gt;
&lt;br /&gt;
When updating groups, all you should be modifying are &amp;lt;code&amp;gt;Secondary Groups&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Do not modify regular Department or otherwise automated roles (jobs).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff changes require two separate roles and one option: &amp;lt;code&amp;gt;Show as Staff&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Staff&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Moderator/Administrator/Senior Administrator&amp;lt;/code&amp;gt;. Below is an example of what Technofied&#039;s Secondary Groups looks like.&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_group.png|898x898px]]&lt;br /&gt;
&lt;br /&gt;
==== Broken Role Syncing ====&lt;br /&gt;
When a player’s roles are not syncing properly, here are three simple steps you can do to fix this.&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Reminder&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure the player has linked their in-game account to their Forums account first! They can do &amp;lt;b&amp;gt;/register&amp;lt;/b&amp;gt; any time to confirm this.}}&lt;br /&gt;
&lt;br /&gt;
===== Steps =====&lt;br /&gt;
&lt;br /&gt;
# Remove all their Secondary Group Roles (excluding Staff roles!)&lt;br /&gt;
# Ask them to log in, wait 5 minutes, then log out.&lt;br /&gt;
# Ask them to log back in after 2-3 seconds&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
=== How to manage VPN Bypasses ===&lt;br /&gt;
Players will commonly open tickets suffering connection issues. There are multiple ways we can attempt to solve this, but before anything else get them to turn their router off &#039;&#039;&#039;for at least a minute&#039;&#039;&#039;, and then turn it back on. This is often the simplest solution. See [[Screening Players For VPNs]]&lt;br /&gt;
&lt;br /&gt;
==== VPN ====&lt;br /&gt;
If all fails, this could be a routing issue that cannot be solved through conventional means. Asking the player to use a free Virtual Private Network (VPN) such as [https://cloudflarewarp.com/ Cloudflare Warp].&lt;br /&gt;
&lt;br /&gt;
If you offer this option, please provide the player with the &amp;lt;code&amp;gt;antivpn.bypass&amp;lt;/code&amp;gt; permission node in-game.&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
== For Moderators == &lt;br /&gt;
Here is everything a Moderator needs to know! &lt;br /&gt;
&lt;br /&gt;
=== Managing Players === &lt;br /&gt;
Players are tricky business but shouldn’t be feared - after all you are one! Here are some guides on scenarios and managing behaviour. &lt;br /&gt;
&lt;br /&gt;
See also: [[Issuing Punishments|Punishment Guide]] &lt;br /&gt;
&lt;br /&gt;
==== How to check for Alternative Accounts ==== &lt;br /&gt;
Players are only allowed one account on our discord, forums, and in-game. This is for a few reasons; mainly for ease of identification and punishment as well as for economic reasons in game. Players who join and show as alternative accounts should be alternative accounts tested. &lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have alternative accounts will receive all of the punishments associated on their main account. The alternative accounts should be banned.}} &lt;br /&gt;
&lt;br /&gt;
===== 1. Assessing ===== &lt;br /&gt;
When someone first joins the server, our punishments plugin automatically runs a check on them (the same thing can be achieved with &amp;lt;code&amp;gt;/alts &amp;amp;#x3C;username&amp;amp;#x3E;&amp;lt;/code&amp;gt;). This scans their account to see if there are any other accounts that are playing on the same IP as them. Once you do &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt;, something like this will come up. If there are two or more green usernames (which means that they are both online at the same time), check &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; on the DemocracyCraft Discord server to see if someone has already done an alternative accounts test on them. If no one has, then you need to conduct one. See below in Testing. &lt;br /&gt;
&lt;br /&gt;
If you run &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt; on someone and they have one green username and one or more grey usernames, that means that an account with the same IP has logged on before. Check &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt; to see if they have passed the alternative accounts test before. If they haven’t, make a note in &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. You can also check both accounts’ command histories by running &amp;lt;code&amp;gt;/co lookup&amp;lt;/code&amp;gt; on them. If one account has transferred all of its money to the other account, it is pretty safe to say that they are alternative accounts. &lt;br /&gt;
&lt;br /&gt;
[[File:Flagged_alt_account_examples.png|1291x1291px]]&lt;br /&gt;
&lt;br /&gt;
===== Testing ===== &lt;br /&gt;
If both accounts are online you can first try conducting the movement test. &lt;br /&gt;
&lt;br /&gt;
# You can warp yourself and the other players to the testing area using &amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once both players are there, inform them that their accounts have been flagged as suspicious and that you need to conduct an alternative accounts test on them.&lt;br /&gt;
# Ask one player to run on the pink line and the other on the blue line.&lt;br /&gt;
# You then look to verify that both accounts are making independent movements from one another (they are both moving at the same time).&lt;br /&gt;
&lt;br /&gt;
If they fail the test in one of these listed ways, you’re allowed to ban one of the accounts permanently for having alt accounts;  &lt;br /&gt;
&lt;br /&gt;
# One of the players is not moving or moving every so often&lt;br /&gt;
# Only one player moves at a time&lt;br /&gt;
# One is uncooperative with the test (not responding to anything)&lt;br /&gt;
# One or both accounts log off and do not return after a while.&lt;br /&gt;
&lt;br /&gt;
However, if the players pass, you can run &amp;lt;code&amp;gt;/staff-notanalt &amp;amp;#x3C;username 1&amp;amp;#x3E; &amp;amp;#x3C;username 2&amp;amp;#x3E;&amp;lt;/code&amp;gt; and it will remove the warning and add a message in the &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; channel of the main discord.  &lt;br /&gt;
&lt;br /&gt;
You can also return players back to spawn using &amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Additionally, you could go into &amp;lt;code&amp;gt;/spectator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; to them to further investigate/watch their movements to verify that they aren’t alts. Consult with fellow staff members if you&#039;re unsure. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Basics === &lt;br /&gt;
==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Only Admin+ are able to modify region flags but it&#039;s good to be aware of what flags exist. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation]. &lt;br /&gt;
&lt;br /&gt;
==== WorldEdit ==== &lt;br /&gt;
We use WorldEdit as a tool for many staff duties and staff duties only. Seen staff members rolling around with a wooden axe? Yep, that’s a WorldEdit wand. We use WorldEdit to make selections for regioning, vaulting, and assisting players in most instances, Abuse of this plugin is strictly not tolerated. You can find a practical course on the Staff Training warp to help with this guide. &lt;br /&gt;
&lt;br /&gt;
It may seem like a lot to learn at first, however it’s quite straight forward after a bit of time and experience. &lt;br /&gt;
&lt;br /&gt;
===== Getting Started =====&lt;br /&gt;
&lt;br /&gt;
====== Making a selection ======&lt;br /&gt;
A cuboid is like 3D rectangle. In WorldEdit, you select the region that you want by setting two points of a cuboid. &lt;br /&gt;
&lt;br /&gt;
====== How do you choose the two points? You can… ====== &lt;br /&gt;
&lt;br /&gt;
* Left and right click blocks while holding a wooden axe (use &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; to get a wooden axe)&lt;br /&gt;
* Stand somewhere and enter &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Look at a block and enter &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - gives you a World Edit tool. Left click a block while holding it to make your first selection, Right click a block while holding it to make your second selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//wandoff&amp;lt;/code&amp;gt; - takes away a World Edit tool from your inventory.&lt;br /&gt;
* &amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - copies and clears your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - pastes your previous cut selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;amp;#x3C;amount&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - makes your current selection expand by the amount specified in the specified direction.&lt;br /&gt;
** Amount is either specified as a number or &amp;lt;code&amp;gt;vert&amp;lt;/code&amp;gt; (infinitely vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//calc&amp;lt;/code&amp;gt; - short for ‘calculate’. Allows you to do equations in-game. Example: &amp;lt;code&amp;gt;//calc 100*7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [poly/cuboid]&amp;lt;/code&amp;gt; - select the type of region.&lt;br /&gt;
** &amp;lt;code&amp;gt;Cuboid&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;default&#039;&#039;&#039; selection type; basic two point selection&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second selection.&lt;br /&gt;
** Poly is the &#039;&#039;&#039;advanced&#039;&#039;&#039; selection type.&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second, third, fourth, etc. selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel&amp;lt;/code&amp;gt; - when used like this this command will clear your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate &amp;amp;#x3C;degrees&amp;amp;#x3E;&amp;lt;/code&amp;gt; - rotates your current clipboard (cut/copy) the specified degrees.&lt;br /&gt;
** Degrees have to be in multiples of 90 or it won’t work.&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;360&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-360&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move &amp;amp;#x3C;amount of blocks&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - moves your current selection by the amount specified in the specified direction.&lt;br /&gt;
* &amp;lt;code&amp;gt;/expand &amp;amp;#x3C;number&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - modifies your selection in the direction specified by the amount of blocks specific. &lt;br /&gt;
&lt;br /&gt;
====== Directions can be… ====== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relative to the world&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;up&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;down&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;east&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;west&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Relative to the player&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;forward&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
If a direction is omitted from the command, the region will expand in the direction the player is looking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 6&amp;lt;/code&amp;gt; - Expand 6 blocks in the direction you’re facing &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 10 up&amp;lt;/code&amp;gt; - Expand 10 blocks upwards &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand vert&amp;lt;/code&amp;gt; - Expand the region selection from bedrock to the sky. Do &#039;&#039;&#039;not&#039;&#039;&#039; use when making rentable regions (i.e. apartment rooms)&lt;br /&gt;
&lt;br /&gt;
You can learn more by reading the [https://worldedit.enginehub.org/en/latest/usage/ WorldEdit 7.2 documentation]&lt;br /&gt;
&lt;br /&gt;
==== AreaShop Basics ==== &lt;br /&gt;
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;These are only basic commands, further down are sections dedicated to regioning.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/as add &amp;amp;#x3C;buy/sell&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - makes a region either a buyable or rentable region.&lt;br /&gt;
** Used when making wilderness or apartment/shop regions. &lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You must &amp;lt;b&amp;gt;always&amp;lt;/b&amp;gt; specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.}}&lt;br /&gt;
* &amp;lt;code&amp;gt;/as del &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - deletes the specified region from AreaShop.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the selling/renting price of an AreaShop region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;name&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the landlord of an Areashop region.&lt;br /&gt;
** Wilderness regions will always have the landlord be &amp;lt;code&amp;gt;“DCGovernment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setowner &amp;amp;#x3C;player&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used for when transferring ownership of a region to another player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to add an Areashop sign to the sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - used to delete the Areashop sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as tp &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Teleports you to the specified Area Shop region.&lt;br /&gt;
** Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&lt;br /&gt;
** Don’t use this for personal transportation to your regions.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as info player &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&lt;br /&gt;
** An alias of this command is &amp;lt;code&amp;gt;/as me &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;/as info region --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - provides information about a region added to AreaShop, e.g. owner, landlord etc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; - gives you a sign which you can use to make AreaShop signs.&lt;br /&gt;
** Can also be used to label chests/buildings when vaulting.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; - gives you wool which you can use for selection points. &lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &amp;lt;code&amp;gt;--region&amp;lt;/code&amp;gt; is just a part of the syntax of some areashop commands, this isn&#039;t variable :)&lt;br /&gt;
&lt;br /&gt;
=== How-tos === &lt;br /&gt;
==== Managing disputes ==== &lt;br /&gt;
As a staff member you will sometimes be required to handle delicate situations. We run on a few principles to assist staff making decisions in these scenarios. &lt;br /&gt;
&lt;br /&gt;
===== Solve problems as early as possible at the lowest level ===== &lt;br /&gt;
Unfortunately arguments and disputes are not like wine and don’t get better over time. They get worse. It’s really important for all parties that we jump on any situation early and solve the problem pacifically. &lt;br /&gt;
&lt;br /&gt;
===== Steer clear of drama ===== &lt;br /&gt;
Some players have a tendency to incite drama and you will come to learn who they are quite quickly. Be compassionate but keep a mind on players’ motives. Usually, what happens out of the server and its’ server related channels isn’t for us to deal with unless it’s quite serious and relates to our platforms. i.e. bullying enabled by our Discord server. &lt;br /&gt;
&lt;br /&gt;
===== Evidence ===== &lt;br /&gt;
Sometimes players can get a little invested or tell white lies (i.e. not telling you the whole story where they may have also been at fault) when presenting to you with a report. Make sure you collect evidence to support claims, regardless of the amount of people wanting a player banned for example. &lt;br /&gt;
&lt;br /&gt;
===== There are two sides to every story ===== &lt;br /&gt;
There will always be a personal bias in every story. Person A’s story will always be slightly different from Person B’s story. It’s important that you assess both sides to come up with an educated guestimate of the truth which is usually somewhere between the two stories. &lt;br /&gt;
&lt;br /&gt;
==== Searching for Items ==== &lt;br /&gt;
We use CoreProtect to log all of block interactions. This allows us to lookup certain interactions. &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - used to lookup specific block data.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Using CoreProtect Parameters ====&lt;br /&gt;
These can be used in almost every CoreProtect command. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;u:&amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
* Specify a user to rollback. Example: u:Technofied &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;t:&amp;amp;#x3C;time&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify the amount of time to rollback. You can specify weeks, days, hours, minutes and seconds. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2w,5d,7h,2m,10s &lt;br /&gt;
&lt;br /&gt;
You can pick and choose time amounts. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:5d2h You can also use decimals &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2.50h (2 and a half hours) &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;r:&amp;amp;#x3C;radius&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify a radius. You can use this to only rollback blocks near you. You can specify a number (i.e. &amp;lt;code&amp;gt;r:5&amp;lt;/code&amp;gt;), a world (i.e. &amp;lt;code&amp;gt;r:#world_the_end&amp;lt;/code&amp;gt;), a global rollback (&amp;lt;code&amp;gt;r:#global&amp;lt;/code&amp;gt;), or a WorldEdit selection (&amp;lt;code&amp;gt;r:#worldedit&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;r:#we&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
For example, the following would only rollback damage within 10 blocks of where you are standing: &amp;lt;code&amp;gt;r:10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;a:&amp;amp;#x3C;action&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to a certain action. &#039;&#039;&#039;Example:&#039;&#039;&#039; If you wanted to only rollback blocks placed, you would use &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here’s a list of all the actions:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;a:block&amp;lt;/code&amp;gt; - blocks placed/broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt; - blocks placed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-block&amp;lt;/code&amp;gt; - blocks broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:chat&amp;lt;/code&amp;gt; - messages sent in chat &lt;br /&gt;
* &amp;lt;code&amp;gt;a:click&amp;lt;/code&amp;gt; - player interactions&lt;br /&gt;
* &amp;lt;code&amp;gt;a:command&amp;lt;/code&amp;gt; - commands used &lt;br /&gt;
* &amp;lt;code&amp;gt;a:container&amp;lt;/code&amp;gt; - items taken from or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+container&amp;lt;/code&amp;gt; - items put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-container&amp;lt;/code&amp;gt; - items taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:inventory&amp;lt;/code&amp;gt; - items dropped or picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+inventory&amp;lt;/code&amp;gt; - items picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-inventory&amp;lt;/code&amp;gt; - items dropped by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:item&amp;lt;/code&amp;gt; - items dropped, picked up, taken from, or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+item&amp;lt;/code&amp;gt; - items picked up or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-item&amp;lt;/code&amp;gt; - items dropped or taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:kill&amp;lt;/code&amp;gt; - mobs/animals killed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:session&amp;lt;/code&amp;gt; - player logins/logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+session&amp;lt;/code&amp;gt; - player logins &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-session&amp;lt;/code&amp;gt; - player logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:sign&amp;lt;/code&amp;gt; - messages written on signs &lt;br /&gt;
* &amp;lt;code&amp;gt;a:username&amp;lt;/code&amp;gt; - username changes &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;b:&amp;amp;#x3C;blocks&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to certain block types. For example, if you wanted to only rollback stone, you would use b:1 You can specify multiple items, such as b:1,5,7 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Exclude certain block types from the rollback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; If you don’t want TNT to come back during a rollback, you would type e:46 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;#&amp;amp;#x3C;hashtag&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Add a hashtag to the end of your command to perform additional actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; To perform a rollback preview, you would use &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a list of all available hashtags&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt; - preview a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#verbose&amp;lt;/code&amp;gt; - display additional information during a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#silent&amp;lt;/code&amp;gt; - display minimal information during a rollback/restore &lt;br /&gt;
&lt;br /&gt;
==== Merging regions ==== &lt;br /&gt;
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.}} &lt;br /&gt;
&lt;br /&gt;
===== Merging =====&lt;br /&gt;
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;plot&amp;amp;#x3E;&amp;lt;/code&amp;gt;. See below for an example.&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Merge_regions_example.png|553x553px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== What can be merged? ===== &lt;br /&gt;
You can merge any commercial (inclusive of skyscraper plots) and industrial plots. Residential, CBD, and any other special plots (e.g farms, yacht, ranch) are &#039;&#039;&#039;NOT&#039;&#039;&#039; to be merged. &lt;br /&gt;
&lt;br /&gt;
==== Urban Regioning ==== &lt;br /&gt;
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).{{Danger||Child regions may only be created on Commercial and Industrial plots, not residential and are rent only. You &#039;&#039;&#039;cannot&#039;&#039;&#039; have rent regions within rent regions.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step by Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.1 Creating the WorldGuard region and fining the player.&#039;&#039;&#039;&lt;br /&gt;
** After selecting the points for the region you can define the region to create it.&lt;br /&gt;
** The owner of the building may choose the name of the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define EndStore1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1.2 Make sure to fine the player for the creation of each region.&#039;&#039;&#039;&lt;br /&gt;
** Each individual region costs &#039;&#039;&#039;$25&#039;&#039;&#039; to create excluding shulker regions, those are free. Don&#039;t forget the fee! &lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;gt; &amp;lt;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Select “Staff” as the account to send the fine to.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/fine xEndeavour 25 Staff rental creation&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Setting the region parent.&#039;&#039;&#039;&lt;br /&gt;
** Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on.&lt;br /&gt;
** The parent is the plot the room will inherit permissions from.&lt;br /&gt;
** Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg parent &amp;amp;#x3C;regionName&amp;amp;#x3E; &amp;amp;#x3C;PlotRegion&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg parent EndStore1 c001&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add rent &amp;amp;#x3C;regionName&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.1 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;landlord&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this usually is the player who is creating the region, rental money will go to the landlord.&lt;br /&gt;
* &#039;&#039;&#039;3.2 Set the price&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.3 Set the duration&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setduration &amp;amp;#x3C;duration&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding an AreaShop sign&#039;&#039;&#039;&lt;br /&gt;
** If the player is unable to provide a sign for you to place and create, you can obtain one by using &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt;.&lt;br /&gt;
** After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access it.&lt;br /&gt;
** The player will usually show you where they want the signs.&lt;br /&gt;
** After the sign is placed look at it and use the command: &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this will make the sign interactive and add the region’s information to it.&lt;br /&gt;
* &#039;&#039;&#039;5.0 Quality Checks&#039;&#039;&#039;&lt;br /&gt;
** Check the priority of the region is 30 or above via &amp;lt;code&amp;gt;/rg info &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt; - if not click on the priority and type in 30. &#039;&#039;&#039;Note:&#039;&#039;&#039; Adding a region to areashop can mess with the priority, set this &#039;&#039;after&#039;&#039;  adding it.&lt;br /&gt;
** While in the &amp;lt;code&amp;gt;/rg info&amp;lt;/code&amp;gt; section of chat, select the coordinates next to &amp;quot;Bounds&amp;quot;. This will show you the borders of the region to ensure it&#039;s regioned correctly, go into &amp;lt;code&amp;gt;/spec&amp;lt;/code&amp;gt; and check everything is fine.&lt;br /&gt;
** Make sure to get rid of the wool that you placed, don’t leave anything behind.&lt;br /&gt;
&lt;br /&gt;
===== Using the sign-based method ===== &lt;br /&gt;
If you prefer doing region creation through signs, try [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup#rental-region this]! &lt;br /&gt;
&lt;br /&gt;
==== Wild Regioning: ====&lt;br /&gt;
Wilderness regions are private wild plots that any player can obtain. It costs $10/block to claim land in the wilderness. Wild regions used to be made manually by staff, now the server utilises a plugin which enables players themselves to create their own claims without the need for staff. Make sure to review [[Wilderness Claiming]], essential information is documented there!&lt;br /&gt;
&lt;br /&gt;
Some players still have an wild claim of the old system from where they were made using a WorldGuard region and added to AreaShop, you may be needed to transfer this claim to the new system when a player opens a ticket.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instructions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim or &amp;lt;code&amp;gt;/rg info &amp;lt;claim name (will be the playername)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Click on Bounds to select the player&#039;s old claim&lt;br /&gt;
# Get some wool with &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; and mark the corners of the region, this will assist the player in claiming their region again later.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt; This will send a message in &amp;lt;code&amp;gt;#staff-team&amp;lt;/code&amp;gt; if you need to refer back to it. Recall it will be 10 blocks extra as the first 10 claim blocks are free! If you make a mistake you can remove claim blocks by using a negative value for the amount of blocks!&lt;br /&gt;
# Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; - this is very important :)&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region then &amp;lt;code&amp;gt;/as del --region &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;. The player won’t be refunded anything as their claim is being transferred, not refunded - as you set DCgovernment as the owner the money from deletion will go to that account. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; If the player doesn&#039;t wish to have their claim transferred and instead wants it removed you can delete it from WorldGuard and AreaShop with the commands above, &#039;&#039;&#039;make sure the owner is set to the player so they get refunded in that case!&#039;&#039;&#039; &lt;br /&gt;
# The player now has the correct number of blocks to re-claim their new region, direct them to [[Wilderness Claiming]] for the how-to and assist them if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players are still only allowed &#039;&#039;&#039;ONE&#039;&#039;&#039; wild claim. Use &amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to see information about a player, the command will show you something similar to this:&lt;br /&gt;
[[File:Listclaim.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may look like a bit of a mess but (-360) shows the claim block size (it’s a positive value mind you, not negative :&amp;lt;) while “X blocks left to spend” shows how many claim blocks a player currently has. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other relevant commands:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; Use this to bypass claim protections of the claim you&#039;re standing on. &lt;br /&gt;
* &amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; (Use this to delete the claim your standing on even if you&#039;re not the owner, region claim blocks will be returned to the owner of the claim. - be careful in using this command!)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure with anything always consult with fellow staff members :)&lt;br /&gt;
&lt;br /&gt;
== For Everyone == &lt;br /&gt;
==== Note taking ==== &lt;br /&gt;
In order to keep comprehensive notes on our players that are easily accessible, we use the discord channel &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. Search for the player’s full username, before creating a thread. (You can use &amp;lt;code&amp;gt;in:#notes playername&amp;lt;/code&amp;gt;.) In these threads we record evidence and general notes about players behaviours and punishments. &lt;br /&gt;
&lt;br /&gt;
=== How and when to action warrants === &lt;br /&gt;
Warrants are a legal writ that allow for &#039;&#039;&#039;only enforcement agencies&#039;&#039;&#039; to break the law under certain circumstances. I.e. trespass, take items, gather evidence. This is a function that requires Staff Support.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warn|text=&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are involved in a case/investigation or have a vested interested in the outcome of a case/investigation, please recuse yourself from getting the information for the warrant.}} &lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
A warrant is only enforceable if it is has been approved by a Judge or Justice. Agencies seeking to exercise warrants will need to provide proof that the warrant was approved appropriately. Warrants generally need to be served within a 48 hour window before they expire. - Noting that Staff tickets take more than 48 hours to process these requests, as long as the warrant was posted in a staff ticket prior to the warrant expiring, we can still provide the information post-deadline. &lt;br /&gt;
&lt;br /&gt;
We can search through logs, but excessive requests (i.e. searching multiple days will be denied). - No more than 48 hours and some topics/key words that we can search for within that timeframe is generally seen as acceptable. - Beyond this it is up to the staff member taking the ticket.  &lt;br /&gt;
&lt;br /&gt;
==== Protecting Staff Information ==== &lt;br /&gt;
Staff do not have to comply with legal orders - there are no punishments for not providing the information. If something seems off about the request, please raise it with your colleagues or senior staff. It is best to take a more cautious approach rather than accidentally giving away information that shouldn’t be given away. Warrants need to dictate what information they are seeking. We will usually search for this information and give that information to them only.  &lt;br /&gt;
&lt;br /&gt;
==== Who can request what ==== &lt;br /&gt;
Animal and Villager Death Logs do not require warrants provided they are being requested by a member of the Department of Justice that is a &#039;&#039;&#039;Sergeant or above&#039;&#039;&#039;. Everything else requires a warrant!  &lt;br /&gt;
&lt;br /&gt;
=== Everything Senior Vice Presidents (SVPs) === &lt;br /&gt;
Senior Vice Presidents or SVPs started as joke roles mocking mimicking corporate hierarchies. SVP roles now serve a function within the staff team and as development roles for staff members. &lt;br /&gt;
&lt;br /&gt;
==== Elections ==== &lt;br /&gt;
Like the truly democratic server that we are, the outgoing SVP morale will conduct SVP elections every 2 months. How do these elections work? Its up to the SVP morale. SVP elections are not democratic, they are fun. You can’t have the same role back-to-back! &lt;br /&gt;
&lt;br /&gt;
===== SVP Election Months ===== &lt;br /&gt;
&lt;br /&gt;
* January&lt;br /&gt;
* March&lt;br /&gt;
* June&lt;br /&gt;
* September&lt;br /&gt;
* November &lt;br /&gt;
&lt;br /&gt;
==== SVP Morale ==== &lt;br /&gt;
As SVP Morale you are the Chief Happiness Officer of the team. The Monarch of the SVPs - you are the ringleader. Your mission: Organise. Epic. Staff. Events. Bring your event planning skills, meme expertise, and ability to juggle jokes and logistics together. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Organise Staff events&lt;br /&gt;
* Help others organise Staff events&lt;br /&gt;
* Organise Staff competitions &lt;br /&gt;
&lt;br /&gt;
==== SVP Talent (Administrators+) ==== &lt;br /&gt;
As SVP Talent, you hold the vital role of the Staff Whisperer. Your mission: to attract suitable candidates and ensure a smooth application process. Bring your keen eye for character and the ability to navigate the intricate world of staff recruitment. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Seek out and encourage potential staff members to apply Monitor staff applications, ensuring they are promptly reviewed and presented for a fair and timely voting process.&lt;br /&gt;
** Can be posted by anyone, you just make sure its happening. &lt;br /&gt;
&lt;br /&gt;
==== SVP Justice (Administrators+) ==== &lt;br /&gt;
As SVP Justice, you are the Judge, Jury, and Executioner. Your mission: to ensure that punishment appeals are reviewed promptly and fairly. You can also make summary decisions on frivolous appeals without putting them to the admin team for voting. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities: ===== &lt;br /&gt;
&lt;br /&gt;
* Oversee the appeals process, ensuring that punishment appeals are acknowledged and handled in a timely manner Facilitate discussions among staff members involved in the appeal, encouraging constructive dialogue and diverse perspectives&lt;br /&gt;
* Summarily decide the verdict of minor appeals which don’t need to go before the admin team (i.e. frivolous appeals, cake-less appeals, poem-less appeals, appeals that just should be accepted on the spot).&lt;br /&gt;
* Sends verdict in game via staff command. &lt;br /&gt;
&lt;br /&gt;
==== SVP Retention (Administrators+) ==== &lt;br /&gt;
As SVP Retention, you are the mediator between Staff and the people. Your job is to collect information on what players want the most out of the server and then come up with ideas on how to implement it. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Gather information on most wanted features. Come up with your own ideas that would help with player retention&lt;br /&gt;
* Implement those ideas either with Staff help or Department of Education (depending on the feature)&lt;br /&gt;
* Most new features require both Staff and DOE engagement, so you will be the person who encourages and helps both teams.&lt;br /&gt;
* Keep engaged in the #suggestions channel and respond on behalf of the staff team (if you don&#039;t know the answer, ask and then pass it on as well :)). &lt;br /&gt;
&lt;br /&gt;
==== SVP History ==== &lt;br /&gt;
As SVP History, you are the owner/curator of the Staff/Server museum. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Keep the Staff/Server museum up-to-date&lt;br /&gt;
* Keep the spawn current staff wall up-to-date&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Category:Staff]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8192</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8192"/>
		<updated>2026-01-02T16:51:34Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8188</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8188"/>
		<updated>2026-01-02T16:35:13Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8187</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8187"/>
		<updated>2026-01-02T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8186</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8186"/>
		<updated>2026-01-02T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8184</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8184"/>
		<updated>2026-01-02T16:09:57Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=8181</id>
		<title>Trial Moderator Checklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=8181"/>
		<updated>2026-01-02T16:02:08Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checklist ==&lt;br /&gt;
&lt;br /&gt;
During your trial your mentor, you will need to do the following to progress:&lt;br /&gt;
&lt;br /&gt;
* Complete 60 total in-game staff tickets&lt;br /&gt;
* Demonstrate competence in using and identifying faults with Worldguard + Areashop&lt;br /&gt;
** Defining an urban region&lt;br /&gt;
** Deleting a region&lt;br /&gt;
** Merging a region&lt;br /&gt;
** Troubleshooting a regioning issue&lt;br /&gt;
* Demonstrate competence in using and identifying faults with Worldedit&lt;br /&gt;
* Demonstrate competence in vaulting/eviction processes&lt;br /&gt;
* Demonstrate competence in testing and identifying alternative accounts&lt;br /&gt;
* Demonstrate competence in issuing of punishments in-game AND on Discord&lt;br /&gt;
* Demonstrate competence in searching logs&lt;br /&gt;
** 1 complex stealing incident minimum (can be simulated by an Admin+)&lt;br /&gt;
* Completion of the Staff Speedrun&lt;br /&gt;
* Completion of the Learning Confirmation.&lt;br /&gt;
* Demonstrate ability to problem solve and respond to staff support tickets on Discord. &lt;br /&gt;
** Complete 10 Discord tickets as the primary staff member assisting.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8180</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8180"/>
		<updated>2026-01-02T15:48:23Z</updated>

		<summary type="html">&lt;p&gt;Eenza: saving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8179</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8179"/>
		<updated>2026-01-02T15:31:57Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Information&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Resources&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8178</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8178"/>
		<updated>2026-01-02T15:31:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Created page with &amp;quot;{{Staff}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staff}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Composition_bar&amp;diff=8154</id>
		<title>Template:Composition bar</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Composition_bar&amp;diff=8154"/>
		<updated>2025-12-31T23:23:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Created page with &amp;quot;&amp;lt;div style=&amp;quot;{{#ifeq:{{{width|}}}|auto||width: {{#iferror:{{#expr:{{{width|}}}}}|{{{width}}}|{{{width|100}}}px}};}}&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{formatnum:{{{1|50}}}}} / {{formatnum:{{{2|100}}}}}{{#if:{{{per|}}}|&amp;amp;emsp;({{#expr:(({{{1|50}}}/{{{2|100}}})*100) round (-1*{{min|0|{{Order of magnitude|{{#expr:({{{1|50}}}/{{{2|100}}})*100}}}}}}) }}%)}}{{{ref|}}}&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;{{#ifeq:{{{border|{{{border-color|}}}}}}|none||box-sizing: border-box; border: 1px solid {{{border|{{{bor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;{{#ifeq:{{{width|}}}|auto||width: {{#iferror:{{#expr:{{{width|}}}}}|{{{width}}}|{{{width|100}}}px}};}}&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{formatnum:{{{1|50}}}}} / {{formatnum:{{{2|100}}}}}{{#if:{{{per|}}}|&amp;amp;emsp;({{#expr:(({{{1|50}}}/{{{2|100}}})*100) round (-1*{{min|0|{{Order of magnitude|{{#expr:({{{1|50}}}/{{{2|100}}})*100}}}}}}) }}%)}}{{{ref|}}}&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;{{#ifeq:{{{border|{{{border-color|}}}}}}|none||box-sizing: border-box; border: 1px solid {{{border|{{{border-color|#aaa}}}}}};}} {{#if:{{{background-color|}}}|background-color: {{{background-color}}};}} height: 1.15em; position: relative;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: {{#if:{{Both|{{{4|}}}|{{{5|}}}}}&lt;br /&gt;
 | rgb({{#expr:255*{{{3|255}}}}}, {{#expr:255*{{{4|0}}}}}, {{#expr:255*{{{5|0}}}}})&lt;br /&gt;
 | {{{hex|{{{3|#CCCCCC}}}}}}&lt;br /&gt;
 }}; color:inherit; width: {{#expr:(({{{1|50}}}/{{{2|100}}})*100) round (-1*{{min|0|{{Order of magnitude|{{#expr:({{{1|50}}}/{{{2|100}}})*100}}}}}}) }}%; height: 100%;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=8097</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=8097"/>
		<updated>2025-12-30T00:56:39Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Welcome!&lt;br /&gt;
** mainpage | Home&lt;br /&gt;
** Main_Page#Joining_the_Server | Server IP&lt;br /&gt;
&lt;br /&gt;
* Getting started&lt;br /&gt;
** Jobs | Jobs&lt;br /&gt;
** Making money | Making money&lt;br /&gt;
** Category:Tips and Tricks | Tips and tricks&lt;br /&gt;
&lt;br /&gt;
* Policies&lt;br /&gt;
** rules | Rules&lt;br /&gt;
** Category:Staff | Staff&lt;br /&gt;
&lt;br /&gt;
* Server&lt;br /&gt;
** Category:Crime | Crime &lt;br /&gt;
** Category:Features | Features&lt;br /&gt;
** Category:Government | Government &lt;br /&gt;
** Category:History | Server history&lt;br /&gt;
** Useful_commands | Commands&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous&lt;br /&gt;
** Special:AllPages|All pages&lt;br /&gt;
** Special:Random|Random page&lt;br /&gt;
** DemocracyCraft_Wiki:Editor&#039;s_guide | Editor&#039;s guide&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8095</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8095"/>
		<updated>2025-12-29T23:40:43Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Process of Override&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advisory Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8094</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8094"/>
		<updated>2025-12-29T23:40:09Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Process of Override&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advisory Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Wilderness ==&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
* Keep inventory set to off.&lt;br /&gt;
* Expansion of allowable wild region allocation, size, and or limit. &lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Keep inventory remains off in the wild to promote risk and consequence associated with going outside of the city in search of resources.&lt;br /&gt;
* Wild regions exist for players to claim small parcels of land in the wild to protect wild projects. There are heavy limitations placed on wild regions to protect the city roleplay aspect of the server. Players who live and play in the wild do so with independence and self-sufficiency. This practice is not conducive to the healthy, circular economy that we strive for. As a compromise, previously we have expanded the allowable wild region size by 100%.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8093</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8093"/>
		<updated>2025-12-29T23:31:21Z</updated>

		<summary type="html">&lt;p&gt;Eenza: a good amount of changes all over the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Welcome to DemocracyCraft! &amp;lt;/p&amp;gt; =&lt;br /&gt;
&#039;&#039;&#039;DemocracyCraft&#039;&#039;&#039;, or &#039;&#039;&#039;DC&#039;&#039;&#039;, is a city roleplay server focused on the player&#039;s ability to create, amend, and remove the rules and laws that govern them. Our server boasts cars, helicopters, a democratically elected government, businesses, economy, among other realistic, life-like features! &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== Joining the server ===&lt;br /&gt;
Currently, the server is running on &amp;lt;code&amp;gt;{{DCVersion}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can join the server on both Java Edition and Bedrock Edition using these IPs:&lt;br /&gt;
* &#039;&#039;&#039;Java Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net:19132&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Getting started! =&lt;br /&gt;
&lt;br /&gt;
Once you join the server, if a guide is online, they will come to you and give you a tour. If there are no guides online, feel free to ask in chat when you see one join, or open a Department of Education ticket on the {{code|#support}} channel in the Discord server. A link can be found here: {{DCDiscord}}&lt;br /&gt;
=== Need help? ===&lt;br /&gt;
Our staff team is a group of amazing people who are here to help you. Should you have any issues, please run {{code|/ticket}} while you are in-game and follow the prompts.&lt;br /&gt;
&lt;br /&gt;
If there are no staff members online, you can go to the {{code|#support}} Discord channel and create a ticket. A staff member will reply as soon as they can. &lt;br /&gt;
== Forums &amp;amp; Discord  ==&lt;br /&gt;
[[File:Reveillepolicestation.png|thumb|600px]]&lt;br /&gt;
The Discord server and our forums are the two main places where announcements are posted. You can find the Discord [//discord.gg/democracy here] and you can find the forums [//democracycraft.net here].&lt;br /&gt;
&lt;br /&gt;
You can apply for government jobs, view our constitution, and do much more on the forums. To fully view the forums you need to create an account. &lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-forums&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
On the Discord server, you can get into contact with government departments, make staff tickets, talk to players, and more!&lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-discord&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=These platforms come &#039;&#039;&#039;highly recommended&#039;&#039;&#039;!&lt;br /&gt;
&amp;lt;br /&amp;gt; A lot of our server interacts and relies on Discord and Forums. All of our platforms are moderated by our Staff team. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=reminder|text=Good job on making it this far!&lt;br /&gt;
&lt;br /&gt;
Most people who don&#039;t read this far have a hard time understanding the server. :(}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Making money ===&lt;br /&gt;
On joining the server, you start off with $1200. While that&#039;s no small sum, you will find you might need more money to buy plots, groceries or rent your first apartment. Here are some suggestions on how to make money:&lt;br /&gt;
&lt;br /&gt;
* Getting hired by a company&lt;br /&gt;
* Selling materials to player-owned chestshops&lt;br /&gt;
* Starting a business&lt;br /&gt;
* Real estate opportunities&lt;br /&gt;
* Auctions&lt;br /&gt;
&lt;br /&gt;
[[Money|You can learn more about making money by reading our guide on it!]]&lt;br /&gt;
&lt;br /&gt;
=== Chestshops ===&lt;br /&gt;
[[Chestshops]] are where you can buy or sell materials from or to players and firms. To buy an item, right click on the sign.  To sell an item, left click on the sign. You can shift click to buy or sell an entire stack!&lt;br /&gt;
&lt;br /&gt;
To find chest shops for an item you need, run the command &amp;lt;code&amp;gt;/find (item)&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
[[Chestshops|You can learn more about creating chest shops by reading our guide.]]&lt;br /&gt;
&lt;br /&gt;
=== Jobs and exams ===&lt;br /&gt;
One of the first things you should do is get your first job! You can do this by going to our [[University]] by entering {{code|/university}} in game. &lt;br /&gt;
&lt;br /&gt;
We have &#039;&#039;&#039;three&#039;&#039;&#039; main categories of jobs:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Trade&#039;&#039;&#039; - these are considered manual labour jobs with not many special perks.&lt;br /&gt;
#* They are good for beginners who want an easier starting off point. Many allow you to gather resources easier to sell or to craft into other items.&lt;br /&gt;
#&#039;&#039;&#039;Professions&#039;&#039;&#039; - these jobs build on trade jobs by having more advanced or special perks.&lt;br /&gt;
#* This could be specialised crafting recipes or plugin features. &lt;br /&gt;
#&#039;&#039;&#039;Government&#039;&#039;&#039; - you cannot get a government job immediately, but after around 24 hours of in-game playtime a lot of players apply for these jobs on [//democracycraft.net our forums.]&lt;br /&gt;
#* Government jobs will provide wages, and many also have additional commission based pay.&lt;br /&gt;
&lt;br /&gt;
At any given time, you can have two trade jobs, one profession, and unlimited government jobs!&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check out individual [[:Category:Jobs|job guides]] that interest you!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
Our server is unique, as there are three chat channels you use to talk to other players. Please &amp;lt;b&amp;gt;read this carefully&amp;lt;/b&amp;gt; as you will need to use these channels quite often!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Global (&amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is the default channel for everyone. You only need to run the alias command when you aren&#039;t in the channel. This channel allows &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; to read your messages.&lt;br /&gt;
* &#039;&#039;&#039;Local (&amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is a channel with a 50 block radius. Only people within 50 blocks can read your messages (hear you!). Please use this when you are: talking to players right in front of you, seeking treatment from a Doctor, or in an event.&lt;br /&gt;
* &#039;&#039;&#039;Murmur (&amp;lt;code&amp;gt;/murmur&amp;lt;/code&amp;gt;) -&#039;&#039;&#039; This channel has a 5 block radius, for more secretive chats in-game!&lt;br /&gt;
* &#039;&#039;&#039;Private Messages (&amp;lt;code&amp;gt;/msg &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this allows you to have a one on one conversation with anyone. Replace &amp;lt;code&amp;gt;&amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; with whomever you want to talk to!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these channel commands, you may want to learn some other handy commands. We recommend you visit [[Useful commands| this guide]] sometime after you finish this one!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Deadwax_and_derpy_at_hospital.png|500px|thumb]]&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On this server, we have a custom health plugin which enables players to experience sickness and injuries. You will most likely experience broken legs and flesh wounds, both will give you slowness and/or random damage. Monitor your health status at any time by entering {{code|/health symptoms}} in-game!&lt;br /&gt;
&lt;br /&gt;
If you fall ill, head to the Hospital and click the computer head to request a [[doctor]]. You can get to the hospital by dying (not recommended!) or by entering {{code|/gps start hospital}} in-game.&lt;br /&gt;
&lt;br /&gt;
Some sicknesses can only be cured by taking pharmaceutical medicines! You can learn more about these dieases at the hospital or on the [[pharmacist]] page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note |text=&amp;lt;b&amp;gt;Medicare&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;All of your health expenses will be covered by Medicare — a free universal healthcare program!|type=reminder}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Will you be our next president.png|thumb|400px|DemocracyCrafters head to the poll every four months to elect a new [[president]].]]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Our government consists of three branches: legislative, executive, and [[Judiciary|judicial]].&lt;br /&gt;
&lt;br /&gt;
The legislative branch, or [[Congress]], is split into two parts: the [[House of Representatives]] (HoR) and the [[Senate]]. Representatives in the HoR are responsible for creating and voting on legislation, while Senators review and vote on proposed bills from the HoR.&lt;br /&gt;
&lt;br /&gt;
The executive branch comprises the [[president]], [[vice president]], and the [[Cabinet]]. The [[president]] and [[vice president]] are elected &amp;lt;b&amp;gt;democratically by the players&amp;lt;/b&amp;gt; every four months, leading the government as a whole! This is the same electoral system we use to elect our legislative branch. The Cabinet consists of advisors who oversee various government departments.&lt;br /&gt;
&lt;br /&gt;
The [[Judiciary|judicial branch]] runs the court system. Citizens have the right to bring legal disputes against each other, with judges presiding over cases and determining appropriate punishments based on {{DCForums|Link=/threads/constitution.6/#post-6|Forums=our constitution}}.&lt;br /&gt;
&lt;br /&gt;
Apart from judges and Cabinet members, who require presidential nomination and [[Senate]] approval, anyone can run for a government position. To participate in an election, simply join the race in our {{DCForums|Link=/forums/elections-referendums.27|Forums=Election and Referendums forum}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
We have a mixture of creative, survival, wilderness, and urban worlds! Here&#039;s a breakdown of what you can expect from each:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: on&lt;br /&gt;
* Plot claiming: allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: some apply (see the [https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act])&lt;br /&gt;
* Resets: never&lt;br /&gt;
&lt;br /&gt;
The [[Wild|Wilderness]] is a naturally generated world where players can explore, gather resources, build bases, and engage in various unregulated activities. In this world, you are free to roam and create, but keep in mind that some laws still apply.&lt;br /&gt;
&lt;br /&gt;
Use the command &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt;, then right-click on one of the nearby computer monitors to open a menu, where you can select your wilderness destination. &lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Plot claiming&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are limited laws in the wild, protect your belongings by creating a claim for $10/block and by /locking your containers. See https://wiki.democracycraft.net/Wilderness_Claiming&lt;br /&gt;
| type = error&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Everwild, End, and Nether ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: off&lt;br /&gt;
* Plot claiming: not allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: lawless&lt;br /&gt;
* Resets: regularly&lt;br /&gt;
&lt;br /&gt;
The Everwild, End, and Nether are treacherous and lawless realms, with no governing laws to guide your actions. These dangerous worlds are perfect for players looking for high-risk adventures, where survival is up to your skill and luck.  &lt;br /&gt;
&lt;br /&gt;
To reach the Everwild, use &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt; and interact with a computer monitor to get your ticket. The End and Nether can be accessed through the Wilderness or Everwild worlds. &lt;br /&gt;
&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Protect your items!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Keep Inventory is OFF in the End, Nether, and Everwild. When you die, you will drop all of your inventory.|type=warn}}&lt;br /&gt;
&lt;br /&gt;
=== Property, plots, and apartments ===&lt;br /&gt;
&lt;br /&gt;
Players have the opportunity to rent and own various properties both in the city and the wilderness. These plots are technically referred to as &amp;quot;regions&amp;quot;. If you own a plot in the city, you are able to build anything on it as long as it meets {{DCForums|Link=/threads/evictions-policy.26813/|Forums=government regulations}}. Most new players don&#039;t start off with plots, you will usually need to save up a lot of money first.&lt;br /&gt;
&lt;br /&gt;
[[file:reveille_city.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
To see plots for sale, run the commands &amp;lt;code&amp;gt;/as info forsale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/as info reselling&amp;lt;/code&amp;gt;. On the Discord, eviction auctions are hosted periodically, and many plots go for sale there as well. &lt;br /&gt;
&lt;br /&gt;
For new players, we recommend that you check out the [https://www.democracycraft.net/forums/apartment-registry.2154/ apartment registry]! An up to date registry full of affordable apartments. You can right click signs that say &amp;quot;[For Rent]&amp;quot; to rent your first apartment!&lt;br /&gt;
&lt;br /&gt;
You can check properties you own or rent using &amp;lt;code&amp;gt;/as me&amp;lt;/code&amp;gt;. To see information on a region, use the command &amp;lt;code&amp;gt;/as info region --region (region name) &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
[[file:sausage_sizzle_stands.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
You will often see [[chestshops]] and plots that are branded or owned by businesses. Chestshops will often have &amp;lt;code&amp;gt;b:&amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt; and plots will have company logos on them. You are able to start your own business by getting an entrepreneur license from our University.&lt;br /&gt;
== That&#039;s all! ==&lt;br /&gt;
Great job on making it this far! We&#039;re excited to have you! Feel free to ask questions in-game, and if you haven&#039;t already, be sure to join our {{DCDiscord}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=DemocracyCraft_Wiki:Style_guide&amp;diff=7797</id>
		<title>DemocracyCraft Wiki:Style guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=DemocracyCraft_Wiki:Style_guide&amp;diff=7797"/>
		<updated>2025-12-21T17:19:08Z</updated>

		<summary type="html">&lt;p&gt;Eenza: ryland&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EditorSidebar}}&lt;br /&gt;
This is the official &#039;&#039;&#039;style guide&#039;&#039;&#039; of the DemocracyCraft Wiki.&lt;br /&gt;
&lt;br /&gt;
== 1. General styling ==&lt;br /&gt;
This wiki runs using MediaWiki, so if you need a reference for something missing here, it is likely on their [https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting] page.&lt;br /&gt;
&lt;br /&gt;
=== Quick references ===&lt;br /&gt;
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* [[:Template:Stub]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=ItsKatto&amp;diff=7611</id>
		<title>ItsKatto</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=ItsKatto&amp;diff=7611"/>
		<updated>2025-12-09T22:49:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Eenza moved page ItsKatto to KattoDE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[KattoDE]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=KattoDE&amp;diff=7610</id>
		<title>KattoDE</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=KattoDE&amp;diff=7610"/>
		<updated>2025-12-09T22:49:24Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Eenza moved page ItsKatto to KattoDE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| name             = ItsKatto&lt;br /&gt;
| bodystyle        = background-color: var(--color-surface-1);&lt;br /&gt;
| labelstyle       = width: 45%; color: var(--color-emphasized);&lt;br /&gt;
| datastyle        = color: var(--color-base);&lt;br /&gt;
| titlestyle       = color: var(--color-base)&lt;br /&gt;
| abovestyle       = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| headerstyle      = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| image            = https://www.mc-heads.net/body/98659290-652f-4bad-bc17-e6e540de6a53/100.png&lt;br /&gt;
| above            = ItsKatto&lt;br /&gt;
| header1          = Personal details&lt;br /&gt;
| label2           = Join date&lt;br /&gt;
| data2            = 8 January 2022&lt;br /&gt;
| label3           = Occupation&lt;br /&gt;
| data3            = Politician, Architect&lt;br /&gt;
| label4           = Political party&lt;br /&gt;
| data4            = [[New Dawn Party]], [[Peter ßiffin Party]]&lt;br /&gt;
| label5           = Pronouns&lt;br /&gt;
| data5            = He/him&lt;br /&gt;
| label6           = Nationality&lt;br /&gt;
| data6            = {{ISO|DE}}&lt;br /&gt;
| header7         = Secretary of the [[DCT]]&lt;br /&gt;
| label8          = In office&lt;br /&gt;
| data8           = 15 October 2025 - Current&lt;br /&gt;
| label9          = Political party&lt;br /&gt;
| data9           = [[Peter ßiffin Party]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Katto CATastrophic&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/itskatto-adoption-registration.20882/ &amp;quot;Adoption - ItsKatto - Adoption Registration | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; (joined 8 January 2022;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://www.democracycraft.net/members/itskatto.6952/#about &amp;quot;ItsKatto | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Katto Strophe&#039;&#039;&#039;; commonly referred to as &#039;&#039;&#039;Katto&#039;&#039;&#039;; né &#039;&#039;&#039;Wars&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.democracycraft.net/threads/dumbyhead1234-adoption-registration.18366/ &amp;quot;Adoption - Dumbyhead1234 - Adoption Registration | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt;), in-game &#039;&#039;&#039;KattoAventura&#039;&#039;&#039;, is Secretary of the [[Department of Construction and Transport|DCT]], a Redmontian artist, businessman, and politician who formerly [[Aventura mayorship of ItsKatto|served as the mayor of Aventura]] and as a Representative. He is also head of staff at the [[Redmont Art Archives]]. &lt;br /&gt;
&lt;br /&gt;
In 2022, Katto founded [[Katzen]], formally as a bar and bakery, which gradually transformed into a restaurant and later an art business after the introduction of the ArtMap plugin. In early 2024 he founded [[K&amp;amp;K]], the largest private event-planning service provider in Redmont.&lt;br /&gt;
&lt;br /&gt;
Katto is a member of [[Liberty for Redmont|Liberty of Redmont]] and founder of the [[Peter ßiffin Party]]. He formerly identified with the [[Socialist Workers&#039; Party of Redmont]] and the [[Galactic Empire of Redmont]]. &lt;br /&gt;
&lt;br /&gt;
He served in the [[25th Congress|25th House of Representatives]] as an independent, and authored the Illicit Renting Act. He also served in the [[28th House of Representatives]] as an independent. In June 2024, during his congressional term, he successfully ran in the [[June 2024 Aventura mayoral election]] with [[AnimeInc]] as an independent. Strophe is currently a member of the 32nd House of Representatives as a member of the [[Redmont Beach Party]].&lt;br /&gt;
&lt;br /&gt;
=== Economic Career ===&lt;br /&gt;
CATastropic is a designer and founder and owner of Katzen, a conglomerate which owns KatzenArt, [[Katzenfutter]] and a few smaller branches, most of which being in the past. He discovered his passion for painting on 28 July 2023, when the artmap plugin was introduced. His art style is distinctly realistic and often honours his nationality. Katto has painted many popular artmaps, including &#039;&#039;Lusitania&#039;&#039;, &#039;&#039;Titanic&#039;&#039;, and several paintings related to Germany. Katto has won two [[Ry|Rys]] in his artistic career and was honoured with several other awards in the [[Career Olympics]] and [[Players&#039; Choice Awards]]. Katto won the &amp;quot;Player of the Year&amp;quot; award and was declared the Most Creative Player at the [[2023 Players&#039; Choice Awards]]. All his paintings can be fount in the [[Redmont Art  Archives]] in the basement below c324 he specifically purchased.&lt;br /&gt;
&lt;br /&gt;
He was a sergeant for the [[Department of Justice]] from 23 July 2022 to 24 February 2023 and was a staff member from 23 September to 23 November 2023.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; CATastrophic&#039;s ranger application was accepted on 21 May 2023.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/itskatto-ranger-application.17246/ &amp;quot;Accepted - ItsKatto - Ranger Application | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; On 3 June 2023, he applied to become a police officer and it was accepted the following day.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/itskatto-police-officer-application.17696/ &amp;quot;Accepted - ItsKatto - Police Officer Application | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
From the 9th of January to the 11th of March he was Secretary of Construction of Transport, passing several forums reforms and overseeing multiple Construction Projects. He also implemented a new basement connection policy and made skybridges cheaper.&lt;br /&gt;
&lt;br /&gt;
Katto is also an architect and former Constructor for the DCT. He built the [[Germania]], the largest private ship in Redmont. He also built large parts of Elysian Fields and the southern expansion in Aventura and helped in a few Oakridge pastes. Some other plots he built include c467, c455, av-c045, r045, rh054 and several other plots that were already demolished. His construction style is for the most part European, specifically Neo-Baroque and Edwardian.&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
He declared his candidacy in the inofficial December 2023 Paradiso mayoral election on 10 December 2023. He was declared the winner on 13 December 2023 and became Paradiso&#039;s first - and only - mayor on 15 December 2023.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/paradiso-mayoral-election-december-2023.19762/#post-75121 &amp;quot;Paradiso Mayoral Election (December 2023) | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[crytiee]] declared his candidacy in the [[February 2024 Willow mayoral election]], with Katto as his deputy mayor, on 22 February 2024. The campaign didn&#039;t win the election.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/mayor-election-february-2024.20328/#post-77823 &amp;quot;Election - Mayor Election - FEBRUARY 2024 | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 4 June 2024 he declared his campaign in the [[June 2024 Aventura mayoral election]].&amp;lt;ref&amp;gt;Redmont Department of State (4 June 2024). [https://www.democracycraft.net/threads/mayor-election-june-2024.21588/ &amp;quot;Election - Mayor Election - June 2024&amp;quot;].&amp;lt;/ref&amp;gt; He received the endorsement of Yeet_Boy and, after RylandW was removed from the election, the support of RylandW. He won the election and became the [[Aventura mayorship of ItsKatto|4th Mayor]] of [[Aventura]].&lt;br /&gt;
&lt;br /&gt;
[[AnimeInc]] declared his candidacy in the [[February 2025 Aventura mayoral election]], with Katto as his deputy mayor, wherein his ticket initially lost - but after the DOS re-ran the elections due to human error, they won the [[March 2025 Aventura mayoral election]].&lt;br /&gt;
&lt;br /&gt;
On 25 April he declared his candidacy for the 25th House of Representatives as an independent,&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/house-of-representatives-election-april-2024-special-2.21138/#post-81127 &amp;quot;Election - House of Representatives Election - APRIL 2024 (Special 2) | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; although he is an outspoken member of the Galactic Empire of Redmont&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and the Socialist Workers Party.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;According to ItsKatto. 5 May 2024.&amp;lt;/ref&amp;gt; He also won a seat in the [[28th House of Representatives]], again as an independent. He recently also won a seat in the 32nd House of Representatives, running under the Redmont Beach Party with promises of town representation and art support.&lt;br /&gt;
&lt;br /&gt;
On 21 May 2024, he satirically declared he would be running for president in the [[June 2024 Redmont presidential election]], running ads for the supposed campaign.&lt;br /&gt;
&lt;br /&gt;
=== Political Career ===&lt;br /&gt;
Katto identifies as a pragmatic libertarian centrist. He believes in a free market with limited government intervention. He supports private land ownership, as seen in his &#039;&#039;Illicit Renting Act&#039;&#039;. Even though he is a member of the [[Redmont Beach Party]], which he runs under for national offices and frequently endorses, he is completely &#039;&#039;&#039;non-partisan and independent in town politics&#039;&#039;&#039; as he doesn&#039;t believe in party intervention in towns.&lt;br /&gt;
&lt;br /&gt;
==== National Offices ====&lt;br /&gt;
Katto was Construction Secretary from 9 January to 11 March 2025. He was appointed to the position under [[lcn]]&#039;s [[Lcn 19th administration|presidency]] after [[UnityMaster]] was removed from [[UnityMaster 18th administration|office]]. Under his term, several large construction projects took place. He also revised multiple guidelines and implemented new public policies. He wanted to lower monetary paste costs and increase the material requirement, but this was rejected. He ended up resigning 2 months and 2 days after assuming office due to mental health issues, saying &amp;quot;&#039;&#039;it is better to not rule than to rule incorrectly&#039;&#039; &amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He served as a Representative 3 times. Notable things he did are the outlawing of illicitly renting an apartment (i.e. breaking clearly stated guidelines). He also wrote a constitutional amendment renaming the office of Special Advisor to Executive Advisor, as he regarded the abbreviation of Special Advisor as problematic.&lt;br /&gt;
&lt;br /&gt;
He served as an Executive Advisor for UnityMaster.&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
Katto was the [[Aventura mayorship of ItsKatto|4th Mayor of Aventura]], with [[AnimeInc]] as deputy mayor. He succeeded Dragons1ayer343 as Mayor, under whose term the Aventura Town Budget mysteriously went from roughly $2 Million to a bit over $90k. Katto himself doesn&#039;t think highly of his mayorship, calling himself inactive. Under his mayorship [[Epiphone335]] built and pasted several yachts, notably the [[AZZAM]], boosting the Aventura budget back up to over $2 Million. After his term ended, he endorsed [[CopTop_YT]]&#039;s mayorship, though took a break from Aventura entirely after an internal argument.&lt;br /&gt;
&lt;br /&gt;
He is currently serving as the Deputy Mayor of Aventura under [[Aventura mayorship of AnimeInc|AnimeInc&#039;s Mayorship]]. He played a big role in several large constructon projects and the urban planning of the town. He also started the Project Sealife initiative. &lt;br /&gt;
&lt;br /&gt;
=== Philanthropy and activism ===&lt;br /&gt;
[[File:ItsKatto at the 2024 purge.png|thumb|ItsKatto at the [[Brown House]] during the [[2024 purge]]. He wields a crossbow and a shield adorned with a German flag.]]&lt;br /&gt;
Katto founded and operated the [[Redmont Housing Organization]] (RHO), which provided housing for those of low-income. He served as its chairman from 23 March until its dissolution on 23 November 2023.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He donated supplies to construct and furnish the [[Diamond Foundation]]&#039;s Diamond Center 1 in late 2023.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 27 April 2024, KatzenArt at [[c120]] opened a public bunker for the [[2024 purge]]. Also that day, [[DiamondTV]] launched the #ProtectPets campaign to protect pets during the 2024 purge, which ItsKatto promoted.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Firsthand knowledge of [[RylandW]]. 6 May 2024.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He also donated a grand total of $119420 to the [[Redmont Art Archives]] and made a pact to donate 1 of each paintings he ever makes to the gallery.&lt;br /&gt;
&lt;br /&gt;
=== Personal life ===&lt;br /&gt;
Katto resides on the Ship &amp;quot;[[Germania]]&amp;quot; in [[Aventura]], but also frequently lives in a castle called &amp;quot;Neukatzstein&amp;quot; in [[Reveille Heights]] and the Katzenhouse in [[Bondi Beach]], [[Reveille]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;/about ItsKatto. In-game command.&amp;lt;/ref&amp;gt; Katto was included in a portrait by [[CaptainKlodaCat]] titled &#039;&#039;me and my friends&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.pixilart.com/art/me-and-my-friends-sr2a665f14f9eaws3 &amp;quot;Pixilart - me and my friends by CaptainKlodaCat&amp;quot;]&amp;lt;/ref&amp;gt; He has identified as an &amp;quot;immigrant from Germany&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
He usually wears a green captain&#039;s hat with the name &amp;quot;Aventura Supreme Leader and Emperor&#039;s Hat&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He was adopted by prominent artist ToasterWars. [[AnimeInc]] is his uncle.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/bardiya_king-adoption-registration.18780/#post-71151 &amp;quot;Denied - Bardiya_King - Adoption Registration | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; Katto founded the [[CATastrophic family]]. On 11 February 2024, he adopted his brother [[Meowow55]].&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/itskatto-adoption-registration.20241/ &amp;quot;Adoption - ItsKatto - Adoption Registration | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; He then adopted [[Mask3 WOLF|Mask3D_WOLF]] on 26 March;&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/itskatto-adoption-registration.20875/ &amp;quot;Adoption - ItsKatto - Adoption Registration | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; [[funyolk]] on 28 March;&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/itskatto-adoption-registration.20882/ &amp;quot;Adoption - ItsKatto - Adoption Registration | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt; and [[Soundi83]] on 30 March.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/itskatto-adoption-registration.20904/ &amp;quot;Adoption - ItsKatto - Adoption Registration | DemocracyCraft&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Accolades ===&lt;br /&gt;
ItsKatto received a Ry in the Artists category at the Second Rylands Awards.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;ItsKatto owns a &#039;&#039;Ry • December 2023&#039;&#039; from his win.&amp;lt;/ref&amp;gt; He was declared Player of the Year and Most Creative Player at the 2023 Players&#039; Choice Awards. He was nominated in the Artists and Authors category at the Third Rylands Awards on 29 February 2024. He won in the Artists and Authors category at the Fourth Rylands Awards.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; He was nominated in the Fashion category at the Fifth Rylands Awards.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ItsKatto]]&lt;br /&gt;
[[Category:2022 joins]]&lt;br /&gt;
[[Category:2023 people]]&lt;br /&gt;
[[Category:2024 people]]&lt;br /&gt;
[[Category:2025 people]]&lt;br /&gt;
[[Category:25th House of Representatives]]&lt;br /&gt;
[[Category:28th House of Representatives]]&lt;br /&gt;
[[Category:Businesspeople]]&lt;br /&gt;
[[Category:CATastrophic family]]&lt;br /&gt;
[[Category:Designers]]&lt;br /&gt;
[[Category:Doctors]]&lt;br /&gt;
[[Category:Executive advisors to UnityMaster]]&lt;br /&gt;
[[Category:The Family]]&lt;br /&gt;
[[Category:Galactic Empire of Redmont members]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Journalists]]&lt;br /&gt;
[[Category:Liberty for Redmont councilors]]&lt;br /&gt;
[[Category:Mayors of Aventura]]&lt;br /&gt;
[[Category:Most Creative Player (Players&#039; Choice Awards)]]&lt;br /&gt;
[[Category:Philanthropists]]&lt;br /&gt;
[[Category:People from Aventura]]&lt;br /&gt;
[[Category:People from Bondi Beach]]&lt;br /&gt;
[[Category:People from Paradiso]]&lt;br /&gt;
[[Category:Player of the Year (Players&#039; Choice Awards)]]&lt;br /&gt;
[[Category:Police officers]]&lt;br /&gt;
[[Category:Rangers]]&lt;br /&gt;
[[Category:Redmont Historical Institute people]]&lt;br /&gt;
[[Category:Ry recipients]]&lt;br /&gt;
[[Category:Socialist Workers Party members]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=7388</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=7388"/>
		<updated>2025-11-22T11:50:30Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Welcome!&lt;br /&gt;
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** Category:Features | Features&lt;br /&gt;
** Category:Government | Government &lt;br /&gt;
** Category:History | Server history&lt;br /&gt;
** Useful_commands | Commands&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous&lt;br /&gt;
** Special:AllPages|All pages&lt;br /&gt;
** Special:Random|Random page&lt;br /&gt;
** DemocracyCraft_Wiki:Editor&#039;s_guide | Editor&#039;s guide&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=7387</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=7387"/>
		<updated>2025-11-22T11:47:56Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Welcome!&lt;br /&gt;
** mainpage | Home&lt;br /&gt;
** Main_Page#Joining_the_Server | Server IP&lt;br /&gt;
&lt;br /&gt;
* Getting Started&lt;br /&gt;
** Jobs | Jobs&lt;br /&gt;
** Making money | Making Money&lt;br /&gt;
** Category:Tips and Tricks | Tips and Tricks&lt;br /&gt;
&lt;br /&gt;
* Policies&lt;br /&gt;
** rules | Rules&lt;br /&gt;
** Category:Staff | Staff&lt;br /&gt;
&lt;br /&gt;
* Server&lt;br /&gt;
** Category:Crime | Crime &lt;br /&gt;
** Category:Features | Features&lt;br /&gt;
** Category:Government | Government &lt;br /&gt;
** Category:History | Server History&lt;br /&gt;
** Useful_commands | Commands&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous&lt;br /&gt;
** Special:AllPages|All pages&lt;br /&gt;
** Special:Random|Random page&lt;br /&gt;
** DemocracyCraft_Wiki:Editor&#039;s_guide | Editor&#039;s guide&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Anthony_org&amp;diff=7247</id>
		<title>Anthony org</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Anthony_org&amp;diff=7247"/>
		<updated>2025-10-22T16:05:49Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| name             = Anthony_org&lt;br /&gt;
| bodystyle        = background-color: var(--color-surface-1);&lt;br /&gt;
| labelstyle       = width: 45%; color: var(--color-emphasized);&lt;br /&gt;
| datastyle        = color: var(--color-base);&lt;br /&gt;
| titlestyle       = color: var(--color-base)&lt;br /&gt;
| abovestyle       = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| headerstyle      = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| subheaderstyle   = background-color: var(--color-surface-1); color: var(--color-base);&lt;br /&gt;
| image            = https://www.mc-heads.net/body/df943f89-8d48-4db3-b0d8-43127a90b287/100.png&lt;br /&gt;
| above            = Anthony_org&lt;br /&gt;
| header1          = Personal details&lt;br /&gt;
| label2           = Join date&lt;br /&gt;
| data2            = 20 July 2025&lt;br /&gt;
| label3           = Occupation&lt;br /&gt;
| data3            = Politician, Businessperson&lt;br /&gt;
| label4           = Political party&lt;br /&gt;
| data4            = The Freedom Coalition&lt;br /&gt;
| label5           = Pronouns&lt;br /&gt;
| data5            = he/him&lt;br /&gt;
| label6           = Nationality&lt;br /&gt;
| data6            = {{ISO|US}}&lt;br /&gt;
| header7          = Member of the [[33rd Congress|33rd House of &amp;lt;br&amp;gt;&lt;br /&gt;
Representatives]]&lt;br /&gt;
| label8           = In office&lt;br /&gt;
| data8           = 11 September 2025 - Present&lt;br /&gt;
| label9          = Party&lt;br /&gt;
| data9            = [[The Freedom Coalition]]&lt;br /&gt;
| label10         = Title&lt;br /&gt;
| data10          = Representative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anthony_org&#039;&#039;&#039; (Joined 20 July 2025), otherwise known as &amp;quot;The Clown&amp;quot; or &amp;quot;Big Clown&amp;quot;, is a politician, entrepreneur, and executive. He is the founder and Chief Executive Officer (CEO) of Clown Enterprises and serves as the Secretary of Mezimori Public Affairs. He is also a Representative in the [[33rd Congress|33rd House of Representatives]].&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Anthony_org joined the server on 20 July 2025 following the viewing of a [[Trolligarch]] video on the 2022 stock market crash.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686103036057485318/1396556297087881256 | Discord server chat archive 20 July 2025 #1&amp;lt;/ref&amp;gt; He was immediately drawn into the value of land and guns. He immediately ventured off to the wilderness with 3 burritos and an RPG, trying to utilise it against a skeleton, which utterly failed, before ragequitting.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686103036057485318/1396564542770774071 | Discord server chat archive 20 July 2025 #2&amp;lt;/ref&amp;gt; &lt;br /&gt;
== Business Ventures==&lt;br /&gt;
He joined back later on 22 July 2025 and immediately began inquiring chat on what the best methods to make money were, started renting his first apartment in Revielle, and doubling his money in underground criminal activities. On 29 July 2025, Anthony_org passed the Entrepreneur exam and also became a Mechanic.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686103036057485318/1399561034058043402 |  Discord server chat archive 29 July 2025 #1&amp;lt;/ref&amp;gt; The same day, he also founded &#039;&#039;&#039;Clown Enterprises&#039;&#039;&#039; and became its Chief Executive Officer.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686103036057485318/1399572795439976610 |  Discord server chat archive 29 July 2025 #2&amp;lt;/ref&amp;gt; Clown Enterprises took on its first Department of Health Tender for Nether and Mob Drops for $5500 on 24 July 2025, consisting of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Tender Details&lt;br /&gt;
|-&lt;br /&gt;
! Materials !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Fungus || 26 stacks&lt;br /&gt;
|-&lt;br /&gt;
| Glowstone Dust || 36 stacks&lt;br /&gt;
|-&lt;br /&gt;
| Netherwart|| 27 stacks&lt;br /&gt;
|-&lt;br /&gt;
| Magma Cream || 33 stacks&lt;br /&gt;
|-&lt;br /&gt;
| Spider Eye || 6 stacks&lt;br /&gt;
|-&lt;br /&gt;
| Gunpowder || 36 stacks&lt;br /&gt;
|-&lt;br /&gt;
| Bone|| 31 stacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Clown Enterprises quickly evolved into a large conglomerate with multiple subsidiaries: &lt;br /&gt;
&lt;br /&gt;
* Red Nose Capital LLC – An asset management firm that operates investment funds and index products, including:&lt;br /&gt;
&lt;br /&gt;
* Red Nose Total Market Index (RNTM)&lt;br /&gt;
&lt;br /&gt;
* Red Nose Hyper Capital (RNHC)&lt;br /&gt;
&lt;br /&gt;
* Clown Predictions Market – A market platform allowing players to trade on future events, with strict rules against insider trading, intimidation, and toxic behavior.&lt;br /&gt;
&lt;br /&gt;
== Political Career ==&lt;br /&gt;
&lt;br /&gt;
=== House of Representatives Special Election 15 August 2025 ===&lt;br /&gt;
&lt;br /&gt;
On 13 August 2025, the Department of State announced a special election would be held to fill the seat of [[Gwii]], who had resigned following mounting pressure from [[ToadKing]], [[Moyfr]], and other [[Redmont Beach Party]] representatives. Anthony_org would submit his intent to contest the seat the same day, initially as an independent, but on the same day changing to represent [[The Freedom Coalition]].&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-august-2025-special.30792/post-113493 | Anthony_org&#039;s declaration - House of Representatives Election - AUGUST 2025 (Special)&amp;lt;/ref&amp;gt; Out of 74 valid votes, he would secure 4 first preference votes, losing to [[Smami]] of the [[Workers&#039; Party of Redmont]]&#039;s 29 seats.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-august-2025-special.30792/post-113957 | OFFICIAL POLL RESULTS - House of Representatives Election - AUGUST 2025 (Special)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== House of Representatives Special Election 22 August 2025 ===&lt;br /&gt;
&lt;br /&gt;
On 20 August 2025, the Department of State announced a special election would be held to fill the seat of ToadKing, who had resigned after being forced to quit. Anthony_org would submit his intent to contest the seat the same day for The Freedom Coalition.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-august-2025-special-2.31072/post-114506 | Anthony_org&#039;s declaration - House of Representatives Election - AUGUST 2025 (Special #2)&amp;lt;/ref&amp;gt; Out of 71 votes, Anthony_org would secure 8 first preference votes, double the amount he received in the previous special election, but lost to [[girlfailcoded]] of the Workers&#039; Party of Redmont&#039;s 29 votes.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-august-2025-special-2.31072/post-115128 | OFFICIAL POLL RESULTS - House of Representatives Election - AUGUST 2025 (Special #2)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== House of Representatives General Election September 2025 ===&lt;br /&gt;
&lt;br /&gt;
On 2 September 2025, the Department of State announced a General Election, which is held every 2 months, with declarations closing on the 7th and results being announced on the 11th. On the same day, Anthony_org would announce his intention to contest a seat for The Freedom Party.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-elections-sept-2025.31401/post-116433 | Anthony_org&#039;s candidacy - House of Representatives Elections - SEPT 2025&amp;lt;/ref&amp;gt; Out of 151 valid votes, Anthony_org would secure 9 first preference votes and successfully became an elected member of the House of Representatives.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-elections-sept-2025.31401/post-117464 | OFFICIAL POLL RESULTS - House of Representatives Elections - SEPT 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Member of the 33rd Congress House of Representatives ===&lt;br /&gt;
&lt;br /&gt;
On 12 September 2025, a day after getting elected, Anthony_org would submit his first bill to the House of Representatives, the Legislative Service Commission Act, which aimed to create a permanent and impartial body to support its lawmaking and oversight duties, enhance the efficiency and professionalism of Congress, and provide essential expertise to ensure bills are constitutional and enforceable. It would gain a near sweep 10 out of 11 votes in the House and 4 out of 5 votes in the Senate, before being signed by then [[List of presidents|President]] [[juniperfig]].&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/legislative-service-commission-act.31601/ | Legislative Service Commission Act&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 30 September 2025, Anthony_org would submit his second bill to congress, the Accounting Reform Act, which aimed to strengthen the integrity, transparency, and reliability of financial reporting in the Commonwealth, prevent fraud, misrepresentation, and malpractice in financial reporting, amend the Commercial Standards Act to require financial reports to be prepared by an accountant, and amend the Taxation Act to improve clarity and require financial reports to be prepared by an accountant.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/accounting-reform-act.32101/ | Accounting Reform Act&amp;lt;/ref&amp;gt; As of 15 October 2025, it would obtain 9 out of 11 votes in the House.&lt;br /&gt;
&lt;br /&gt;
He has also publicly opposed breaking apart successful businesses purely for the sake of dismantling them, arguing that strong companies help drive prosperity and growth. He also supported new player auctions as a way to increase accessibility and economic opportunity for newcomers.&lt;br /&gt;
&lt;br /&gt;
On 15 October 2025, Anthony_org mentioned that he may not run for office again, with his fate depending on a single unfinished bill.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686169895901462548/1427773810295181606 | DemocracyCraft Discord #politics&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
&lt;br /&gt;
Anthony_org currently resides at C113.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Jobs&amp;diff=7155</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Jobs&amp;diff=7155"/>
		<updated>2025-09-30T02:36:10Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Sidebar&lt;br /&gt;
| title    = [[Jobs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| image    = [[File:Dlp logo.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
| heading1 = Licences&lt;br /&gt;
| content1 = {{Hlist|&lt;br /&gt;
[[Accountant]]|&lt;br /&gt;
[[Driver&#039;s licence|Driver&#039;s]]|&lt;br /&gt;
[[Entrepreneur&#039;s license|Entrepreneur&#039;s]]|&lt;br /&gt;
[[Lawyer]]|&lt;br /&gt;
[[Pharmacist]]|&lt;br /&gt;
[[Pilot&#039;s license|Pilot&#039;s]]}}&lt;br /&gt;
&lt;br /&gt;
| heading2 = Trades&lt;br /&gt;
| content2 = {{Hlist|&lt;br /&gt;
[[Brewer]]|&lt;br /&gt;
[[Carpenter]]|&lt;br /&gt;
[[Chef]]|&lt;br /&gt;
[[Contractor]]|&lt;br /&gt;
[[Designer]]|&lt;br /&gt;
[[Farmer]]|&lt;br /&gt;
[[Fisher]]|&lt;br /&gt;
[[Journalist]]|&lt;br /&gt;
[[Lumberjack]]|&lt;br /&gt;
[[Miner]]|&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| heading3 = Professions&lt;br /&gt;
| content3 = {{Hlist|&lt;br /&gt;
[[Armourer]]|&lt;br /&gt;
[[Jeweller]]|&lt;br /&gt;
[[Mason]]|&lt;br /&gt;
[[Mechanic]]|&lt;br /&gt;
[[Realtor]]}}&lt;br /&gt;
&lt;br /&gt;
| heading4 = Government jobs&lt;br /&gt;
| content4 = {{Hlist|&lt;br /&gt;
[[Auditor]]|&lt;br /&gt;
[[Archivist]]|&lt;br /&gt;
[[Building inspector]]|&lt;br /&gt;
[[Constructor]]|&lt;br /&gt;
[[Detective]]|&lt;br /&gt;
[[Doctor]]|&lt;br /&gt;
[[Economist]]|&lt;br /&gt;
[[Electoral officer]]|&lt;br /&gt;
[[Epidemiologist]]|&lt;br /&gt;
[[Event coordinator]]|&lt;br /&gt;
[[Guide]]|&lt;br /&gt;
[[Investigator]]|&lt;br /&gt;
[[Media advisor]]|&lt;br /&gt;
[[Medical specialist]]|&lt;br /&gt;
[[Paramedic]]|&lt;br /&gt;
[[Police officer]]|&lt;br /&gt;
[[Professor]]|&lt;br /&gt;
[[Prosecutor]]|&lt;br /&gt;
[[Ranger]]|&lt;br /&gt;
[[Supply officer]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below    = [[:Category:Jobs|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sidebar templates]]&lt;br /&gt;
[[Category:Jobs|!Sidebar]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Accountant&amp;diff=7154</id>
		<title>Accountant</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Accountant&amp;diff=7154"/>
		<updated>2025-09-30T02:34:16Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs}}&lt;br /&gt;
Welcome to the world of finance! In this role, you’ll be handling the numbers and keeping things in order. Let’s break it down into simple steps.&lt;br /&gt;
&lt;br /&gt;
== What accountants do ==&lt;br /&gt;
* Recordkeeping: Your first job is to keep a record of all the money-related stuff using things like invoices and receipts. Think of it like taking notes in a diary. This makes everything organized and easy to understand.&lt;br /&gt;
* Summarizing: Then, you take all those notes and turn them into simple reports. Imagine making a summary of a big book. These reports show how the city is doing financially. Some important reports are like the city’s bank balance, income, and expenses.&lt;br /&gt;
* Financial detective: Next, you become a bit of a detective. You look at those reports and figure out what’s going well and what’s not. This helps the city make smart decisions. You can also compare our city to others to see how we’re doing.&lt;br /&gt;
* Explainer: Lastly, you explain all this financial stuff to people who need to know. This could be helping them understand how the city is doing, what might happen soon, or where to invest money. This helps everyone make smart choices based on the city&#039;s money.&lt;br /&gt;
&lt;br /&gt;
== Keeping the books ==&lt;br /&gt;
In finance, we use something called double-entry bookkeeping. It&#039;s like a fancy way to keep track of the city&#039;s money. Here&#039;s the basic idea:&lt;br /&gt;
&lt;br /&gt;
* We have five types of accounts: stuff we own (assets), what we owe (liabilities), how much the owner invested (owner’s equity), money from selling things (revenue), and the cost of running the city (expenses).&lt;br /&gt;
* We use two main actions: debits and credits. Debits are like a positive change; they increase assets and expenses but decrease liabilities, owner’s equity, and revenue. Credits are the opposite.&lt;br /&gt;
* We write down all the money actions in journals, making sure we use debits and credits correctly. Each journal entry needs at least one debit and one credit, and they should balance out.&lt;br /&gt;
* After that, we put the journal entries into the general ledger, which is like a big book with all our accounts and how much money is in them.&lt;br /&gt;
* We also use a trial balance to make sure everything is correct and balanced. This is important to keep our financial records tidy.&lt;br /&gt;
&lt;br /&gt;
The goal of all this bookkeeping is to create financial statements that show how the city is doing financially. These statements help everyone make good decisions about how to run the city.&lt;br /&gt;
&lt;br /&gt;
== The accounting cycle ==&lt;br /&gt;
The accounting cycle is just a fancy term for how we keep our financial records in order. It has a few steps:&lt;br /&gt;
&lt;br /&gt;
# Record everything: We write down every money thing that happens in the city. This is like keeping a journal.&lt;br /&gt;
# Put it in the ledger: After we record everything, we put it in the ledger, which is like a big book with all our accounts and how much money is in them.&lt;br /&gt;
# Check the balance: We make sure everything adds up correctly by doing something called a trial balance. It’s like counting all your money to make sure it’s all there.&lt;br /&gt;
# Adjustments: Sometimes, we need to make changes to our records, like when we have bills to pay or money we’re waiting to get. We add these changes to our records.&lt;br /&gt;
# Final statements: After making all the changes, we create financial statements. These statements tell us how the city is doing with its money. They’re like the city’s report card.&lt;br /&gt;
# Start over: We reset everything for the next period. This makes sure our records are always up to date.&lt;br /&gt;
&lt;br /&gt;
== Financial statements ==&lt;br /&gt;
Financial statements are like the city’s financial report card. They show how much money we have, how much we owe, and if we’re making a profit. There are four main ones:&lt;br /&gt;
&lt;br /&gt;
# Balance sheet: This is like a snapshot of the city’s money at a specific time. It tells us what we own (assets), what we owe (liabilities), and what’s left for the owner (owner’s equity).&lt;br /&gt;
# Income statement: It’s like a money diary for a specific time, usually a few months or a year. It tells us how much money we made and how much we spent. The difference is our profit (or loss).&lt;br /&gt;
# Statement of owner&#039;s equity: This statement keeps track of changes in the owner’s investment in the city. It tells us if the owner’s investment is growing or shrinking.&lt;br /&gt;
# Cash flow statement: This is like a money GPS. It tells us where the money is coming from and where it’s going. It helps us see if we’re managing our money well.&lt;br /&gt;
&lt;br /&gt;
== Accrual versus cash accounting ==&lt;br /&gt;
There are two ways to keep track of money:&lt;br /&gt;
&lt;br /&gt;
* Accrual accounting: This method records money when it is earned or spent, even if we have not received or paid it yet. It shows a more detailed picture of the city&#039;s finances.&lt;br /&gt;
* Cash accounting: This method only records money when it actually comes in or goes out. It is simpler but may not show the full financial picture because it does not consider money we are owed or owe.&lt;br /&gt;
&lt;br /&gt;
== Management accounting ==&lt;br /&gt;
This is all about helping the city make good financial decisions. Some important things to do:&lt;br /&gt;
&lt;br /&gt;
* Budgeting: Make a plan for how the city will spend its money for the year.&lt;br /&gt;
* Variance analysis: Compare what we planned to spend with what we actually spent to see if we need to make changes.&lt;br /&gt;
* Cost allocation: Figure out how much it really costs to do different things in the city. This helps us make good decisions about what to do and how much to charge.&lt;br /&gt;
* Profitability analysis: See which parts of the city make the most money. This helps us use our resources better.&lt;br /&gt;
* Costing methods: Use different ways to figure out how much things cost. It depends on what we need the information for.&lt;br /&gt;
* Performance evaluation: Check how well different parts of the city are doing and if they’re meeting our goals.&lt;br /&gt;
&lt;br /&gt;
== Financial analysis ==&lt;br /&gt;
This is like looking at the city’s money health. We use special math (ratios) to see how well we’re doing. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
* Liquidity ratios: These tell us if the city can pay its bills quickly. It’s like checking if we have enough cash on hand.&lt;br /&gt;
* Solvency ratios: These show if the city can pay its long-term&lt;br /&gt;
* Profitability ratios: look at a company’s ability to make profits compared to its sales, assets, or equity. These ratios help us see how well a company is doing financially and if it can make returns for shareholders.&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; It&#039;s worth noting that &amp;quot;current&amp;quot;/&amp;quot;short-term&amp;quot; typically refers to a period of &#039;&#039;&#039;12 months&#039;&#039;&#039;, as opposed to &amp;quot;non-current&amp;quot;/&amp;quot;long-term&amp;quot; which is any period &#039;&#039;&#039;over&#039;&#039;&#039; &#039;&#039;&#039;12 months.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Financial Ratios&lt;br /&gt;
!Ratio&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Current Ratio&lt;br /&gt;
|Liquidity&lt;br /&gt;
|Measures the ability for a firm to meet its short-term obligations.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Current Assets}}{\text{Current Liabilities}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Quick (Acid-Test) Ratio&lt;br /&gt;
|Liquidity&lt;br /&gt;
|Measures how sufficient a firm&#039;s short-term assets are to cover its current liabilities.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Current Assets} - \text{Inventory}}{\text{Current Liabilities}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Debt-to-Equity Ratio&lt;br /&gt;
|Solvency&lt;br /&gt;
|Compares a company’s total liabilities to its shareholder equity.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Total Debt}}{\text{Total Equity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Debt Ratio&lt;br /&gt;
|Solvency&lt;br /&gt;
|Measures the value of total debt and financial liabilities against the total shareholder&#039;s equity.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Total Debt}}{\text{Total Assets}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gross Profit Margin&lt;br /&gt;
|Profitability&lt;br /&gt;
|Indicates the percentage of revenue that exceeds the Cost of Goods Sold (COGS).&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Gross Profit}}{\text{Net Sales}} \times 100&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Net Profit Margin&lt;br /&gt;
|Profitability&lt;br /&gt;
|Shows the percentage of revenue that remains as profit after all expenses.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Net Income}}{\text{Net Sales}} \times 100&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Return on Assets (ROA)&lt;br /&gt;
|Profitability&lt;br /&gt;
|Measures how efficiently a firm uses its assets to generate profit.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Net Income}}{\text{Total Assets}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Return on Equity (ROE)&lt;br /&gt;
|Profitability&lt;br /&gt;
|Measures the profitability of a firm in relation to shareholders’ equity.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Net Income}}{\text{Total Equity}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Turnover Ratio&lt;br /&gt;
|Profitability&lt;br /&gt;
|Indicates how many times inventory is sold and replaced (turnover) over a period.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Cost of Goods Sold}}{\text{Average Inventory}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Accounts Receivable Turnover Ratio&lt;br /&gt;
|Profitability&lt;br /&gt;
|Measures how effectively a firm collects its payments from customers on credit sales (receivables).&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Net Credit Sales}}{\text{Average Accounts Receivable}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Asset Turnover Ratio&lt;br /&gt;
|Profitability&lt;br /&gt;
|Measures how efficiently a firm uses its assets to generate sales.&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{\text{Net Sales}}{\text{Total Assets}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
We hope that this friendly guide has provided you with the essential knowledge and confidence to tackle the in-game exam for the accountant role. Remember, earning this role not only showcases your dedication to mastering the game’s financial aspects, but it also serves as an invitation for other players to consider you as a valuable addition to their company. Take your time, practice, and don’t forget to have fun as you embrace this unique opportunity.&lt;br /&gt;
&lt;br /&gt;
We understand that the exam might seem daunting at first, but don&#039;t worry! This guide is designed to support you every step of the way. As you prepare for the test, feel free to revisit any sections to refresh your memory or clarify any doubts. And remember, the community is always here to help and encourage one another.&lt;br /&gt;
&lt;br /&gt;
So, gather your resources, refine your accounting skills, and set forth on this exciting journey to become a trusted and sought-after accountant. With persistence and dedication, you&#039;ll soon be an integral part of the thriving in-game economy. Best of luck, and may your ledger always be balanced!&lt;br /&gt;
&lt;br /&gt;
== Passed the exam? Now what? ==&lt;br /&gt;
It is recommended that you get the Entrepreneur guide and register a business on the Business Portal subforum or look for a company who is in need of one of the above accountant roles!&lt;br /&gt;
&lt;br /&gt;
* For more info, read the [[making money]] guide.&lt;br /&gt;
* Find a player-owned business to work for with the [https://discord.gg/democracy DC #employment channel]!&lt;br /&gt;
&lt;br /&gt;
[[Category:Accountants| ]]&lt;br /&gt;
[[Category:Licenses]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=RylandW&amp;diff=7152</id>
		<title>RylandW</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=RylandW&amp;diff=7152"/>
		<updated>2025-09-28T19:32:32Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Reverted edit by Lukeyyy11 (talk) to last revision by LucaaaaMC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| name             = RylandW&lt;br /&gt;
| bodystyle        = background-color: var(--color-surface-1);&lt;br /&gt;
| labelstyle       = width: 45%; color: var(--color-emphasized);&lt;br /&gt;
| datastyle        = color: var(--color-base);&lt;br /&gt;
| titlestyle       = color: var(--color-base)&lt;br /&gt;
| abovestyle       = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| headerstyle      = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| image            = [[File:RylandW standing.png|200px]]&lt;br /&gt;
| above            = RylandW&lt;br /&gt;
| header1          = Personal details&lt;br /&gt;
| label2           = Joined&lt;br /&gt;
| data2            = 24 May 2023&lt;br /&gt;
| label3           = Occupation&lt;br /&gt;
| data3            = Politician, historian, [[archivist]], [[professor]], [[guide]], doctor, journalist, publicist, businessman&lt;br /&gt;
| label4           = Political party&lt;br /&gt;
| data4            = [[Redmont Nationalist Party]] (2023)&amp;lt;br&amp;gt;[[Redmont Reform Party]] (2024)&amp;lt;br&amp;gt;[[Galactic Empire of Redmont]] (2024–2025)&amp;lt;br&amp;gt;[[Workers&#039; Party of Redmont]] (2025–present)&lt;br /&gt;
| label5           = Pronouns&lt;br /&gt;
| data5            = He/him&lt;br /&gt;
| label6           = Nationality&lt;br /&gt;
| data6            = {{ISO|US}}&lt;br /&gt;
| header7          = &amp;lt;small&amp;gt;[[CopTop_YT|←]]&amp;lt;/small&amp;gt; 6th [[List of mayors of Aventura|Mayor of Aventura]] &amp;lt;small&amp;gt;[[AnimeInc|→]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| label8           = In office&lt;br /&gt;
| data8            = 12 – 18 February 2025&lt;br /&gt;
| label9           = Party&lt;br /&gt;
| data9            = Workers&#039; Party of Redmont&lt;br /&gt;
| header10         = Member of the [[29th Congress#House of Representatives|29th House of Representatives]]&lt;br /&gt;
| label11          = In office&lt;br /&gt;
| data11           = 10 January – 10 March 2025&lt;br /&gt;
| label12          = Party&lt;br /&gt;
| data12           = Galactic Empire of Redmont&lt;br /&gt;
| header13         = Member of the [[25th Congress#House of Representatives|25th House of Representatives]]&lt;br /&gt;
| label14          = In office&lt;br /&gt;
| data14           = 10 May – 10 July 2025&lt;br /&gt;
| label15          = Party&lt;br /&gt;
| data15           = Independent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RylandW&#039;&#039;&#039; (joined 24 May 2026), also known as &#039;&#039;&#039;Ryland Wethersbee&#039;&#039;&#039; and mononymously as &#039;&#039;&#039;Ryland&#039;&#039;&#039;, is a politician, journalist, and archivist from Redmont who served as the temporary fake aventura mayor. In addition to being the fraudulent 1 week temporary mayor of Aventura, Wethersbee also served in the [[29th Congress#House of Representatives|29th House of Representatives]]. A member of the [[Workers&#039; Party of Redmont]] (WPR), Wethersbee is outspoken in politics. He previously served in the [[25th Congress#House of Representatives|25th House of Representatives]] and was an [[executive advisor]] to Presidents [[UnityMaster]] and [[lcn]].&lt;br /&gt;
&lt;br /&gt;
Wethersbee opened the [[Diamond Foundation]] in mid-2023. In October 2023, Wethersbee founded the [[Rylands Awards]], a routine awards ceremony honoring contributions to the culture of DemocracyCraft. He also founded the [[Redmont Historical Institute]] in January 2024 and [[Ivy University]] in December 2024. A journalist, he launched the news outlet [[DNN]] in November 2024. On 12 March 2025, he joined [[The Reveille Times|&#039;&#039;The Reveille Times&#039;&#039;]] as a political reporter. In May 2025 he founded [[Wethersbee Public Relations Strategies]] with [[Sleepii_Sloth]].&lt;br /&gt;
&lt;br /&gt;
RylandW works for the [[Department of Education]] as a [[guide]], [[archivist]], and [[professor]], and for the [[Department of Health]] as a [[doctor]].&lt;br /&gt;
&lt;br /&gt;
== Political career ==&lt;br /&gt;
&lt;br /&gt;
=== May–October 2024 ===&lt;br /&gt;
In May 2024, Wethersbee ran for election to the 25th House of Representatives in its routine election; he ran as an independent and won a seat. He ran a joint campaign with [[ItsBlazeX]], whom Wethersbee endorsed. During his term, Wethersbee worked closely with lcn: they authored the Medicare Expansion Resolution together, lcn cosponsored the Universal Education Resolution, and they worked to counter [[Rexit]].&lt;br /&gt;
&lt;br /&gt;
Ryland Wethersbee was critical of [[Bezzergeezer administration|Bezzergeezer&#039;s presidency]] and opposed several of his decisions, including Rexit and changes to [[Medicare]] and the healthcare system.&lt;br /&gt;
&lt;br /&gt;
=== November 2024–present ===&lt;br /&gt;
On 6 November 2024, Wethersbee issued a series of endorsements for the [[28th Congress|November 2024 congressional elections]] in #politics. These were of [[ItsKatto]] and [[MathTech]] for the House of Representatives and [[GoldBlooded]] for the Senate; all three won in the elections.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/house-of-representatives-election-november-2024.23767/ &amp;quot;Election - House of Representatives - NOVEMBER 2024&amp;quot;].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/senate-election-november-2024.23768/ &amp;quot;Election - Senate Election - NOVEMBER 2024&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 18 December 2024, Wethersbee was asked by then-President UnityMaster to apply for an [[List of executive advisors to UnityMaster|executive advisor]] position, which he did.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/expression-of-interest-for-special-advisor-positions.24094/#post-93596 &amp;quot;Open - Expression of Interest for Special Advisor Positions&amp;quot;].&amp;lt;/ref&amp;gt; The following day, he was appointed to the position and also applied to the [[National Welfare Office]],&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/expression-of-interest-national-welfare-office-nwo.24103/#post-93616 &amp;quot;Closed - Expression of Interest: National Welfare Office (NWO)&amp;quot;].&amp;lt;/ref&amp;gt; to which he was accepted. In late December, he was appointed to the [[Presidential Press Corps]].&lt;br /&gt;
&lt;br /&gt;
In January 2025, Wethersbee ran for a seat in the House of Representatives as a member of the Galactic Empire of Redmont, alongside four other GER candidates for the House: [[2theo]], [[bigpappa140]], [[YeetGlazer]] and [[zLost]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.democracycraft.net/threads/house-of-representatives-election-january-2025.24269/ &amp;quot;Election - House of Representatives Election - JANUARY 2025&amp;quot;].&amp;lt;/ref&amp;gt; Wethersbee was elected with five first-preference votes and began serving in the 29th House of Representatives.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; He authored and proposed the Medicare by Default Act, which changed the [[Medicare]] system to provide its services to all citizens of Redmont by default; the act passed in the House 6:0:5 and in the Senate 4:0:0.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/medicare-by-default-act.24424/ &amp;quot;Act of Congress - Medicare by Default Act&amp;quot;].&amp;lt;/ref&amp;gt; He also wrote and introduced the Journalistic Transparency Act, which failed in the Senate.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/journalistic-transparency-act.24633/ &amp;quot;Bill: Vote - Journalistic Transparency Act&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 2 February, Wethersbee endorsed Yeet_Boy and zLost in the [[February 2025 Oakridge mayoral election]] and bigpappa140 and [[JustaDumpling]] in its town council election.&amp;lt;ref&amp;gt;[https://discord.com/channels/794162227837534208/847721944701730816/1335784757040123934 Press release from the office of Representative RylandW], 2 February 2025.&amp;lt;/ref&amp;gt; On 9 February, he declared his candidacy in the [[February 2025 Aventura mayoral election]] as an independent with his running mate Sleepii_Sloth.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.democracycraft.net/threads/mayor-election-february-2025.24702/#post-96411 &amp;quot;Election - Mayor Election - FEBRUARY 2025&amp;quot;].&amp;lt;/ref&amp;gt; On 13 February, Wethersbee and Sleepii were declared the winners of the election.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wethersbee did not issue an endorsement for any candidate in the [[February 2025 presidential election]]. He took a stance against [[Vernicia February 2025 presidential campaign|Vernicia&#039;s campaign]] in the election. He also wished [[xEndeavour]] luck in the election and spoke at a [[1950minecrafter February 2025 presidential campaign|1950minecrafter]] rally on 6 February.&lt;br /&gt;
&lt;br /&gt;
Wethersbee ran for reelection to the House in [[30th Congress#Elections|March 2025]] but lost by one vote.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/house-of-representatives-election-march-2025.24999/ &amp;quot;Election - House of Representatives Election - MARCH 2025&amp;quot;]&amp;lt;/ref&amp;gt; Later in the month he was elected [[head of commerce of Aventura]].&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/council-elections-april-2025-special.25635/ &amp;quot;Election - Council Elections - April 2025 (SPECIAL)&amp;quot;] on forums.&amp;lt;/ref&amp;gt; In May, following a month-long unplanned hiatus, he stated in an interview with &#039;&#039;The Reveille Times&#039;&#039; that he and his team had decided to make &amp;quot;a full return to politics and the server on May 24th.&amp;quot;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://trvtimes.com/2025/05/23/politics/rylandw-breaks-silence-after-failed-re-election/ &amp;quot;RylandW breaks silence after failed re-election&amp;quot;] by [[Matthias512]] in [[The Reveille Times|&#039;&#039;The Reveille Times&#039;&#039;]].&amp;lt;/ref&amp;gt; Soon after his return he endorsed [[Kaiserin June 2025 presidential campaign|Kaiserin_&#039;s campaign]] in the [[June 2025 presidential election]].&amp;lt;ref&amp;gt;[https://discord.com/channels/1369150066819989584/1370977958688194581/1377076793617682717 Endorsement of Kaiserin_&#039;s June 2025 presidential campaign in Discord].&amp;lt;/ref&amp;gt; He supported [[Roryyy___]] in the [[May 2025 Oakridge mayoral election]].&amp;lt;ref&amp;gt;I communicated with and supported Roryyy___ in the election.&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Diamond Foundation gives back to Reveille Hospital staff.png|thumb|RylandW (centre) with lcn (left) and Towloo (right) at the [[Reveille Hospital]] (2024)]]&lt;br /&gt;
&lt;br /&gt;
== Other ventures ==&lt;br /&gt;
In mid-2023, Ryland Wethersbee founded the Diamond Foundation, a charity with a focus on new and underprivileged players and community togetherness. In September 2023, he became a doctor. In October 2023, he held the first show of the Rylands Awards at his Bondi Beach residence and published the first issue of &#039;&#039;[[DMND]]&#039;&#039;. In January 2024, he founded the Redmont Historical Institute, a nonprofit dedicated to historical preservation and research. On 27 November 2024 he launched DNN, a news network, and in December 2024, at the [[Sixth Rylands Awards]], announced Ivy University. In December 2024 he also launched [[DCCatalogue]] with lcn. On 13 January 2025, Ivy University opened for session.&lt;br /&gt;
&lt;br /&gt;
On 12 March 2025, RylandW joined &#039;&#039;The Reveille Times&#039;&#039; as a political reporter.&lt;br /&gt;
&lt;br /&gt;
In May 2025, he founded Wethersbee Public Relations Strategies with Sleepii_Sloth.&amp;lt;ref&amp;gt;See [[Wethersbee Public Relations Strategies]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Department of Education and the Redmont Historical Institute ===&lt;br /&gt;
On 1 January 2024, Wethersbee founded the Redmont Historical Institute.&amp;lt;ref&amp;gt;See [[Redmont Historical Institute]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 13 February 2025, he applied and was accepted to be an archivist at the Department of Education.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/rylandw-application.24791/ &amp;quot;Accepted - RylandW - Application&amp;quot;]&amp;lt;/ref&amp;gt; In March he was made a wiki interface administrator and bureaucrat by [[Technofied]].&amp;lt;ref&amp;gt;See [[Special:Log|User Rights Log]].&amp;lt;/ref&amp;gt; In June he became a guide and a professor.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/rylandw-application.26382/ &amp;quot;Accepted - RylandW - Application&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/rylandw-application.26386/ &amp;quot;Accepted - RylandW - Application&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
On 9 June 2025, Wethersbee was awarded the [[Iron Book of Redmont]] by Secretary of Education [[AsexualDinosaur]].&amp;lt;ref&amp;gt;[https://discord.com/channels/673612908868927498/686158870435201035/1381795816813105385 Department of Education commendation by AsexualDinosaur in the DemocracyCraft Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Wethersbee resides in [[South Reveille]]. On 11 July 2023, Wethersbee purchased r051, on which he built a house and named it &#039;&#039;Ryland Manor&#039;&#039;. On 13 October 2023, he bought a residential property in Aventura from [[FlyingBlocks]] which he named &#039;&#039;Casa di Ryland&#039;&#039;. In July 2024, his [[Bondi Beach]] residence was redesigned by [[LandoPlayzo]], a close friend of Wethersbee&#039;s; in February 2025, he renamed the property &#039;&#039;Wethersbee Manor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
From mid-April to mid-late May 2025, Wethersbee was absent on an unplanned hiatus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; He stated that he was focusing on IRL issues.&amp;lt;ref&amp;gt;I shared this with [[AnimeInc]] in April.&amp;lt;/ref&amp;gt; He returned on his second join anniversary on 24 May.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; On 28 May he was infected with the [[common cold]] and [[chicken pox]] during the [[May 2025 Moon Plague outbreak|Moon Plague outbreak]].&amp;lt;ref&amp;gt;See [[May 2025 Moon Plague outbreak]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a cat named Rosa and previously had two dogs, Nuten and Cruz. He is a fan of the architect [[Epiphone335]], with whom he is friends, and of the artist ItsKatto.&lt;br /&gt;
&lt;br /&gt;
From 2023 to 2025, Wethersbee was the son of [[v__d]]. On 15 June 2025, he nulled the adoption.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/v__d-adoption-registration.19813/ &amp;quot;Adoption - v__d - Adoption Registration&amp;quot;] on forums.&amp;lt;/ref&amp;gt; He has chosen to remain unmarried and childless.&amp;lt;ref&amp;gt;Personal knowledge of RylandW.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was affected by the [[2023 Avalon Bank collapse]]&amp;lt;ref&amp;gt;See [[2023 Avalon Bank collapse]].&amp;lt;/ref&amp;gt; and again by the [[2025 Vanguard &amp;amp; Co collapse|2025 Discover Bank collapse]].&amp;lt;ref&amp;gt;See [[2025 Discover Bank collapse]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RylandW| ]]&lt;br /&gt;
[[Category:2023 joins]]&lt;br /&gt;
[[Category:2024 people]]&lt;br /&gt;
[[Category:2025 people]]&lt;br /&gt;
[[Category:25th House of Representatives]]&lt;br /&gt;
[[Category:29th House of Representatives]]&lt;br /&gt;
[[Category:Actors]]&lt;br /&gt;
[[Category:Archivists]]&lt;br /&gt;
[[Category:Authors]]&lt;br /&gt;
[[Category:Businesspeople]]&lt;br /&gt;
[[Category:Designers]]&lt;br /&gt;
[[Category:Doctors]]&lt;br /&gt;
[[Category:Executive advisors to lcn]]&lt;br /&gt;
[[Category:Executive advisors to UnityMaster]]&lt;br /&gt;
[[Category:The Family]]&lt;br /&gt;
[[Category:Former Galactic Empire of Redmont members]]&lt;br /&gt;
[[Category:Former Redmont Nationalist Party members]]&lt;br /&gt;
[[Category:Former Redmont Reform Party members]]&lt;br /&gt;
[[Category:Galactic Empire of Redmont congresspeople]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Heads of commerce of Aventura]]&lt;br /&gt;
[[Category:Independent congresspeople]]&lt;br /&gt;
[[Category:Iron Book of Redmont recipients]]&lt;br /&gt;
[[Category:Journalists]]&lt;br /&gt;
[[Category:Mayors of Aventura]]&lt;br /&gt;
[[Category:National Welfare Office]]&lt;br /&gt;
[[Category:People from Aventura]]&lt;br /&gt;
[[Category:People from Bondi Beach]]&lt;br /&gt;
[[Category:People from Paradiso]]&lt;br /&gt;
[[Category:People from Reveille]]&lt;br /&gt;
[[Category:People from Willow]]&lt;br /&gt;
[[Category:Philanthropists]]&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Redmont Historical Institute people]]&lt;br /&gt;
[[Category:The Reveille Times people]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont mayors]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Department_of_Public_Affairs&amp;diff=7151</id>
		<title>Department of Public Affairs</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Department_of_Public_Affairs&amp;diff=7151"/>
		<updated>2025-09-28T19:32:13Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Reverted edit by Lukeyyy11 (talk) to last revision by Culls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|date=July 2025}}[[File:Seal_DPA.png|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Department of Public Affairs&#039;&#039;&#039; (&#039;&#039;&#039;DPA&#039;&#039;&#039;) is the [[department]] of the executive branch tasked with organizing and hosting server community events and contests, as well as the facilitation of media grants and the management of private events. It plays a significant role in community outreach for the Commonwealth of [[Redmont]]. The department is currently headed by Secretary xDarkkex.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Department of Public Affairs| ]]&lt;br /&gt;
[[Category:2020 establishments]]&lt;br /&gt;
[[Category:Departments|Public Affairs]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Trolligarch&amp;diff=7150</id>
		<title>Trolligarch</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Trolligarch&amp;diff=7150"/>
		<updated>2025-09-28T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Reverted edit by LucaaaaMC (talk) to last revision by RylandW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| name             = Trolligarch&lt;br /&gt;
| above            = Trolligarch&lt;br /&gt;
| image            = [[File:Trolligarch Avatar.png|200px]]&lt;br /&gt;
| header1          = Personal details&lt;br /&gt;
| label2           = Join date&lt;br /&gt;
| data2            = 28 February 2021&lt;br /&gt;
| label3           = Occupation&lt;br /&gt;
| data3            = Attorney, barrister, lawyer, YouTuber&lt;br /&gt;
| label4           = Political party&lt;br /&gt;
| data4            = Independent&lt;br /&gt;
| label5           = Pronouns&lt;br /&gt;
| data5            = He/him&lt;br /&gt;
| label6           = Nationality&lt;br /&gt;
| data6            = {{ISO|GB}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trolligarch&#039;&#039;&#039; (joined 28 February 2021), is a Redmontian attorney, barrister, and lawyer, known for his YouTube video essays and investigative journalism covering Redmont.&lt;br /&gt;
&lt;br /&gt;
== Early life and education ==&lt;br /&gt;
Trolligarch joined on 28 February 2021, being active for only two minutes before leaving. He returned on 29 June 2021, and in the early morning of the next day, obtained diamonds, armour, and obsidian and became an attorney. On 1 July 2021 at 19:04 UTC, he was murdered, arguing with the murderer that he could never consent to his murder. He would leave the server 43 minutes later, then disappear again, only to return once more on 17 August 2021, before disappearing again and reappearing on 8 November 2021. After that, he was primarily active on Discord and rarely joined the server. It is possible that Trolligarch was studying or was a graduate of law during or around this time, as he later commented on 6 July 2023 that his &amp;quot;law degree predates ChatGPT&amp;quot;, which was largely popularised in late 2022.&lt;br /&gt;
&lt;br /&gt;
=== 2021–2024 ===&lt;br /&gt;
Onward from 8 November 2021, Trolligarch was primarily active lurking on the DemocracyCraft Discord server and forums, studying Redmontian law and providing his analysis and opinion on the topics, with interest likely fuelled from his real-life legal background as on 21 May 2024, he stated, &amp;quot;I am a lawyer in the UK and have an English law degree, so I think I can talk about the law in general terms&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
On 22 November 2021, he commented on Redmontian law, stating &amp;quot;DC&#039;s statutory definition of tax evasion is really broad&amp;quot;, and provided commentary on it based on his own English legal experience. After disappearing once again, on 22 May 2022, he joined a voice chat discussion, suggesting he would &amp;quot;help the defendant&amp;quot; in the [[Redmont Bar Association]] (RBA) mock trial event, asking if 12.2 Contagious Diseases (as part of the Contagious Clarification Act) was a criminal offense. The mock case, where the doctor (the plaintiff) was suing the patient (the defendant), Trolligarch argued that it should have been prosecuted by the Commonwealth; he argued that the RBA mock trial event would have likely been based on the [[District Court]] case [https://www.democracycraft.net/threads/jb3335-v-mebis-2020-dcr-3.459/ JB3335 v. Mebis [2020&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; DCR 3], given its similarity.&lt;br /&gt;
&lt;br /&gt;
On 6 September 2023, he discussed on the Discord about his experience with other simulated democracy roleplay communities in which he had participated, noting that &amp;quot;there are plenty of ones that are like Discord only, but there are some on Reddit, Roblox, NationStates, etc... there&#039;s a whole world out there and I&#039;ve probably visited like 50 or so at this point lol&amp;quot;. This implies that his role in Redmont is mostly out of curiosity and would likely play a large part in the development of his future videos.&lt;br /&gt;
&lt;br /&gt;
On 6 May 2024, he returned to Redmont, and asked &amp;quot;how do I check what profession I have&amp;quot;, and, &amp;quot;what&#039;s the command to check my role?&amp;quot;, in global chat as he was trying to register with the RBA. On 21 May 2024, he had a very lengthy discussion about Redmont case law. This was the last time he displayed any signs of activity within the community until the release of his 1 January 2025 video [https://www.youtube.com/watch?v=ZhFH8pi6Jdo&amp;amp;ab_channel=Trolligarch &amp;quot;When teenagers run virtual democracies&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== YouTube ==&lt;br /&gt;
On 30 December 2024, an early access link to &amp;quot;When teenagers run virtual democracies&amp;quot; was shared on the DemocracyCraft Discord server, with [[xEndeavour]] replying to a comment about its upcoming release. It was released on 1 January 2025, and was officially announced on the server. The video covered the [[March 2024 coup]] in Redmont government, where server staff commented &amp;quot;one group within the community that has gradually accrued power to the point where they control all arms of government&amp;quot;, and President [[GoldBlooded]] and Vice President [[SomeHumanOnEarth]] were impeached, allowing [[Bezzergeezer]] to assume the presidency. The YouTube video amounted 1,422,555 views by 20 June 2025, and was responsible for a large influx of new players, such as President [[Kaiserin_]], who joined in the months following video&#039;s release, known as the [[Trolligarch wave]].&lt;br /&gt;
&lt;br /&gt;
He would later go on to release videos directly about and referring to the Commonwealth of Redmont. His first being [https://www.youtube.com/watch?v=imnZddHnbwY&amp;amp;t=29s&amp;amp;ab_channel=Trolligarch The short seller who bet on a Minecraft financial crisis – DC Short I], released April 3, 2025, which covered January 2022&#039;s Finance minister [[ThrityStone]]&#039;s attempts to stop a panic sell and collapse of the [[Onyx Exchange]], where Trolligarch accused Onyx Exchange&#039;s valuations of being fabricated by staff, leading to allegations of securities fraud and its subsequent implosion that harmed [[Hamilton]]&#039;s economy. Trolligarch also covered the immense risk in the finances and practices of Vanguard National Bank, which later collapsed and was liquidated.&lt;br /&gt;
&lt;br /&gt;
His third video, [https://www.youtube.com/watch?v=FQLm-QFzrxA The forex traders who shorted a Minecraft server’s currency – DC Short II], also released April 3, 2025, which is a more than hour-long investigation into Redmont&#039;s [[finance industry]]. This video narrated the FOREX trading of [[Vanguard Bank]] and other Redmontian financial institutions that were aggressively shorting the Redmontian dollar (DC$). These two videos received 112,000 and 62,000 views respectively. Trolligarch is rumoured to be working on a follow-up video.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:2021 joins]]&lt;br /&gt;
[[Category:2022 people]]&lt;br /&gt;
[[Category:2023 people]]&lt;br /&gt;
[[Category:2024 people]]&lt;br /&gt;
[[Category:2025 people]]&lt;br /&gt;
[[Category:Attorneys]]&lt;br /&gt;
[[Category:Trolligarch wave| ]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Kaiserin&amp;diff=7149</id>
		<title>Kaiserin</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Kaiserin&amp;diff=7149"/>
		<updated>2025-09-28T19:32:01Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Reverted edit by Lukeyyy11 (talk) to last revision by EATB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kaiserin_}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| name             = Kaiserin_&lt;br /&gt;
| image            = https://www.mc-heads.net/body/b240315b-cf4f-4078-9c65-f932f49f9b5b/100.png&lt;br /&gt;
| above            = Kaiserin_&lt;br /&gt;
| header1          = Personal details&lt;br /&gt;
| label2           = Join date&lt;br /&gt;
| data2            = 1 January 2025&lt;br /&gt;
| label3           = Occupation&lt;br /&gt;
| data3            = Politician&lt;br /&gt;
| label4           = Political party&lt;br /&gt;
| data4            = [[Workers&#039; Party of Redmont]]&lt;br /&gt;
| label5           = Pronouns&lt;br /&gt;
| data5            = She/they&lt;br /&gt;
| label6           = Nationality&lt;br /&gt;
| data6            = {{ISO|US}}&lt;br /&gt;
| header7          = {{Pre|1950minecrafter}} 21st [[President of Redmont]] {{Suc|juniperfig}}&lt;br /&gt;
| label8           = In office&lt;br /&gt;
| data8            = 15 June 2025 – 24 August 2025 (Resigned)&lt;br /&gt;
| label9           = Party&lt;br /&gt;
| data9            = Workers&#039; Party of Redmont&lt;br /&gt;
| label10          = Vice president&lt;br /&gt;
| data10           = [[juniperfig]]&lt;br /&gt;
| header11         = Member of the [[31st House of Representatives]]&lt;br /&gt;
| label12          = In office&lt;br /&gt;
| data12           = 10 May – 15 June 2025&lt;br /&gt;
| label13          = Party&lt;br /&gt;
| data13           = Workers&#039; Party of Redmont&lt;br /&gt;
| header14         = Member of the [[30th House of Representatives]]&lt;br /&gt;
| label15          = In office&lt;br /&gt;
| data15           = 10 March – 10 May 2025&lt;br /&gt;
| label16          = Party&lt;br /&gt;
| data16           = Workers&#039; Party of Redmont&lt;br /&gt;
| header17         = Member of the [[29th House of Representatives]]&lt;br /&gt;
| label18          = In office&lt;br /&gt;
| data18           = 18 February – 10 March 2025&lt;br /&gt;
| label19          = Party&lt;br /&gt;
| data19           = Workers&#039; Party of Redmont&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaiserin_&#039;&#039;&#039; (joined 1 January 2025; [[30th House of Representatives|HOR]]–[[WPR]]), also known as &#039;&#039;&#039;Kaiserin Anthropy&#039;&#039;&#039;, is a Redmontian politician, lawyer, and propagandist who had served as the 21st [[president]] of [[Redmont]] from 15 June 2025 to 24 August 2025. She is the chairwoman of the [[Central Committee]] of the [[Workers&#039; Party of Redmont]], the chairwoman of its Legal Committee, and the managing partner of [[Dragon Law Firm]]. Since January, she has served in the [[House of Representatives]] in the [[29th Congress|29th]], [[30th Congress|30th]], and [[31st Congress|31st]] Congresses.&lt;br /&gt;
&lt;br /&gt;
In the [[June 2025 presidential election]], she and her running mate, [[juniperfig]], were elected president and vice president of Redmont on the WPR ticket.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.democracycraft.net/threads/presidential-elections-june-2025.26419/ &amp;quot;Election - Presidential Elections - JUNE 2025&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Political career ==&lt;br /&gt;
&lt;br /&gt;
=== Early career and 29th Congress (January–March 2025) ===&lt;br /&gt;
Kaiserin_ joined the server on New Years&#039; Day of 2025&amp;lt;ref&amp;gt;DemocracyCraft Discord:https://discord.com/channels/673612908868927498/673617846277767168/1324194951143362663&amp;lt;/ref&amp;gt; and almost immediately became a lawyer. She joined the Workers&#039; Party on 6 January and quickly became a prominent member, being elected to the party&#039;s Central Committee on 18 January. &lt;br /&gt;
&lt;br /&gt;
Kaiserin_ was instrumental in the initial success of the Workers&#039; Party, serving as its official Chief Propagandist beginning on 23 January, and leading multiple successful political campaigns (including those of Senator [[Goldendude15]] and President [[1950minecrafter]]), as well as assisting with administrative duties and policy-setting early on.&lt;br /&gt;
&lt;br /&gt;
She ran for political office herself in one of the House of Representatives special elections of mid-February 2025, winning with 30 votes to her main competitor&#039;s 12 votes.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-february-2025-special-1.24803/post-97238&amp;lt;/ref&amp;gt; In a short term of roughly three weeks, she utilised the slim majority of the [[GER–WPR coalition]] in the House to pass the Workers&#039; Rights Act&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/workers-rights-act.24895/&amp;lt;/ref&amp;gt; (in an updated form from a previous incarnation of the bill with the same name) and the Legal Damages Balance Act, authored by herself in conjunction with [[AlexanderLove]].&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/legal-damages-act.15936/post-97662&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 17 February 2025, Kaiserin_ was appointed the chair of the Legal Committee of the Workers&#039; Party, and stepped down as the chief propagandist, handing the role to [[AETHER1AN]].&amp;lt;ref&amp;gt;[https://i.imgur.com/QY1sdcm.png]&amp;lt;/ref&amp;gt; The next day, Kaiserin was also elected the vice chair of the Central Committee.&lt;br /&gt;
&lt;br /&gt;
=== 30th Congress (March–May 2025) ===&lt;br /&gt;
Kaiserin_ was re-elected to the House of Representatives in March of 2025, securing the second most votes out of all candidates.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-march-2025.24999/post-98520&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
On 23 March, Kaiserin_ was elected to succeed [[JunoAndrist]] as the Chairwoman of the Central Committee of the Workers&#039; Party in a 4–1 vote, bringing her into the highest position within the party. She has continued to lead the party since, stating in a public address that she plans to &amp;quot;follow in the footsteps of [her] predecessor by leading with confidence, conviction, and wisdom&amp;quot;.&amp;lt;ref&amp;gt;Workers&#039; Party of Redmont Discord:https://discord.com/channels/1312792077385465877/1325650921698496645/1353512514767556658&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout her second term, Kaiserin_ wrote, proposed, and participated in the creation of a large number of bills aimed mostly at legal reform (the Legal Code Act, the No More Clarity Act, the Judicial Jurisdiction Amendment Act, and the Legal Damages Rebalance Act) and executive functioning (the Quick Education Act and the Wild Regioning Exception Act). Her participation in the negotiations revolving around the Plot Regulations Act proposed by [[Bezzergeezer]] led to some of the stronger provisions of that law, including the choice of 30 as the new c-plot limit (down from 50), and the much higher and more exponential property tax rate.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Firsthand knowledge of Kaiserin_.&amp;lt;/ref&amp;gt; The representative also received backlash from the controversial Journalistic Transparency Act (of the same name as a previous act by [[RylandW]]) that would have required nearly all published news to list an author, as well as potential conflicts of interest and biases. She subsequently requested the Senate to vote against the bill, saying she would &amp;quot;potentially revisit [the] idea next term&amp;quot;.&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/1365116972139810856/1367898967710633984&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaiserin was noted for her willingness to work across the aisle during this term, particularly with [[Liberty for Redmont]], which held the same number of seats in the House as the Workers&#039; Party, and controlled the Senate. Her frequent bills co-authored or co-sponsored by [[Omegabiebel]] of the Liberty party came to be known as &amp;quot;OmegaKaiserin bangers&amp;quot;.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686169895901462548/1359244975472115853&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/754622580777812130/1369801423126134814&amp;lt;/ref&amp;gt; On April Fools day 2025, Omegabiebel and Kaiserin announced a joke presidential campaign through a press release,&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686169895901462548/1357753616798322749&amp;lt;/ref&amp;gt; which was later deleted by [[Technofied]], who erroneously believed it to be real.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/754622580777812130/1356756903568343231&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the third day of the 30th Congress&#039;s caretaker period, Kaiserin_ was elected deputy speaker of the House.&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/686158870435201035/1368248376310894722&amp;lt;/ref&amp;gt; This came after the resignation of former deputy speaker [[YeetGlazer]] (GER) eleven days earlier. Her term as deputy speaker lasted seven days.&lt;br /&gt;
&lt;br /&gt;
Kaiserin became an auditor for the Department of State on 2 May 2025.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 31st Congress (May 2025–June 2025) ===&lt;br /&gt;
Kaiserin_ was again elected to the House of Representatives on 10 May 2025, again winning the second most votes out of all candidates in that election.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/house-of-representatives-election-may-2025.25986/post-102826&amp;lt;/ref&amp;gt; The Workers&#039; Party secured four of 11 seats in the House in this election, the most of any political party. Kaiserin_ was nominated for the position of speaker of the House during this term, but lost to Omegabiebel by a single vote due to unexpectedly losing the vote of [[Rubilubi55]], leader of [[the party]].&amp;lt;ref&amp;gt;https://trvtimes.com/2025/05/22/opinion/wpr-denied-speakership-again-as-omega-takes-the-gavel/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the second day of the 31st Congress, the former Plot Regulations Act was struck down by the Federal Court in MrFluffy2U94 v. Commonwealth of Redmont [2025] FCR 41. The following day, on 12 May, Kaiserin proposed a new version of the bill with the same name, this time featuring a grandfather clause, a severability clause, and a provision that would make the law self-repeal in the event of a successful appeal of FCR 41.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/1371627962218053674/1371627962218053674&amp;lt;/ref&amp;gt; The new bill was signed into law by President 1950minecrafter on 30 May 2025.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/plot-regulations-act.26166/post-103982&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaiserin was appointed to the Legal Code Committee on 18 May to participate in the formation of the Redmont Legal Code.&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/974943557964165180/1373739907222343762&amp;lt;/ref&amp;gt; She later stated on 20 May that she would not be able to be as active as she would like in the committee, due to time constraints from her other positions as party leader, solicitor general, and representative.&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/1369943173044109382/1374411877865492561&amp;lt;/ref&amp;gt; This statement was criticised by [[xEndeavour]], who accused her of &amp;quot;dipping out and blocking others from participating in the process&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/1369943173044109382/1374412093809234001&amp;lt;/ref&amp;gt; due to her vote of nay to the senator&#039;s nomination to the Legal Code Committee, which failed.&amp;lt;ref&amp;gt;https://discord.com/channels/794162227837534208/1374402000976085093/1374402366954279003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Presidential campaign (June 2025) ===&lt;br /&gt;
On 23 May, Kaiserin announced her candidacy for the June 2025 presidential election, with juniperfig as her running mate.&amp;lt;ref&amp;gt;https://discord.com/channels/1312792077385465877/1325650921698496645/1375947722183540839&amp;lt;/ref&amp;gt; Her intended cabinet was populated by WPR members and independents, initially including [[Vroomba]] as [[secretary of construction and transport]]. She received the endorsement of xEndeavour of the [[RRP]] on 27 May,&amp;lt;ref&amp;gt;https://discord.com/channels/1369150066819989584/1370977958688194581/1376819550859038810&amp;lt;/ref&amp;gt; and later the same day announced that he would be her new choice for DCT secretary,&amp;lt;ref&amp;gt;https://discord.com/channels/1369150066819989584/1370975464734195733/1377107582950440990&amp;lt;/ref&amp;gt; privately citing both personal and policy disagreements with Vroomba as the reason for the change.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 10 June, she was declared the victor of the election, with 75 of 119 votes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Presidency ===&lt;br /&gt;
&#039;&#039;Main article: [[Kaiserin_ administration]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kaiserin_ assumed office on 15 June 2025 (14 June in her timezone, Eastern Standard Time) and immediately appointed acting secretaries for each department, an acting chief of staff, and an acting press secretary.&lt;br /&gt;
&lt;br /&gt;
=== Resignation and Post-Presidency ===&lt;br /&gt;
&lt;br /&gt;
On 24th August 2025, Kaiserin announced her resignation as President of Commonwealth, citing exhaustion, burnout, and frustration with community toxicity as reasons.&amp;lt;ref&amp;gt;Kaiserin Resignation Announcement | https://discord.com/channels/673612908868927498/686158870435201035/1409279606992801893 | Obtained 25th August 2025 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legal career ==&lt;br /&gt;
&lt;br /&gt;
=== Early legal career ===&lt;br /&gt;
Kaiserin_ became a lawyer almost immediately after joining DemocracyCraft, being hired as a paralegal at AlexanderLove&#039;s Dragon Law Firm the same day she joined the server. She would go on to skip most of her training, becoming a full associate on the 6 January, and take her first case with Alexander himself as her client in xEndeavour v. AlexanderLove [2025] DCR 1, which was later dismissed in the defence&#039;s favour and unsuccessfully appealed, creating Kaiserin&#039;s first legal victory. She became a partner at the law firm on the 17 January. She took on several more cases throughout the next several months, most prominently pertaining to defamation law, with clients including Vernicia and Plura72. She also gained experience in business administration and legal training, assisting in the training of many other employees.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition of Dragon Law Firm ===&lt;br /&gt;
On 26 February, AlexanderLove left the DemocracyCraft server and appointed Kaiserin_ as his successor for the position of Managing Partner at Dragon Law Firm.&amp;lt;ref&amp;gt;Dragon Law Firm Discord: https://discord.com/channels/1190507282409214052/1190521629554515998/1344487231439507517&amp;lt;/ref&amp;gt; Shortly after assuming this position, Kaiserin undertook a series of internal changes to the firm, including giving other partners business equity, rather than the sole proprietorship model of the past. She led the firm and continued her legal work for roughly the next four months, though she tended toward oversight more often than undertaking cases personally during this time. Her initial partners were Angryhamdog and Smallfries4, but the former resigned from the firm on 29 April, and was not replaced.&lt;br /&gt;
&lt;br /&gt;
On 10 May 2025, Kaiserin announced in a &amp;quot;Notice From the Partners&amp;quot; that Dragon Law Firm would no longer be taking case, contract, or retainer tickets of any kind, effectively shutting off business from the firm except for those cases which were already underway.&amp;lt;ref&amp;gt;https://discord.com/channels/1190507282409214052/1190521629554515998/1370809846454157493&amp;lt;/ref&amp;gt; Significant downsizing occurred soon after, with most of the firm being let go.&lt;br /&gt;
&lt;br /&gt;
=== Department of Justice and solicitor general ===&lt;br /&gt;
Attorney General juniperfig hired Kaiserin as a prosecutor for the Department of Justice on the same day that Dragon Law Firm ceased taking new tickets. She was appointed as the second of two solicitors general on 16 May, and continues in the role to this day.&lt;br /&gt;
&lt;br /&gt;
Her first successful prosecution was [https://www.democracycraft.net/threads/commonwealth-of-redmont-v-uffizi-holdings-2025-fcr-46.26179/ &amp;lt;nowiki&amp;gt;Commonwealth of Redmont v. Uffizi Holdings [2025] FCR 46&amp;lt;/nowiki&amp;gt;], in which [[Uffizi Holdings]] pled guilty to one count of monopolisation for the purchase of [[Volt Bank]]. She also participated in the defence of Vanguard &amp;amp; Co. v. Commonwealth of Redmont [2025] FCR 49 following the seizure of [[Vanguard]]&#039;s financial institutions by the [[Department of Commerce]].&lt;br /&gt;
&lt;br /&gt;
Kaiserin left the Department of Justice upon being elected President. Several days later, on 17 June, she sold her share of Dragon Law Firm to Smallfries4, leaving him as the sole partner.&amp;lt;ref&amp;gt;https://discord.com/channels/1190507282409214052/1190521629554515998/1384721000528351374&amp;lt;/ref&amp;gt; This marked the end of Kaiserin&#039;s legal career to date.&lt;br /&gt;
&lt;br /&gt;
== Alexandria career ==&lt;br /&gt;
&#039;&#039;Main article: [https://wiki.mcstatecraft.com/Kaiserin_ Kaiserin_] (StateCraft)&#039;&#039;&lt;br /&gt;
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On 21 March 2025, it was announced that Kaiserin_ would serve as a chancellor on the High Court of Alexandria.&amp;lt;ref&amp;gt;StateCraft Discord: https://discord.com/channels/1148937229616566273/1148940290334412912/1352699127267590345&amp;lt;/ref&amp;gt; She oversaw many of the nation&#039;s first court cases alongside fellow chancellor Smallfries4 and High Chancellor juniperfig.&lt;br /&gt;
&lt;br /&gt;
== Political positions ==&lt;br /&gt;
Kaiserin_ is a self-described communist and pragmatic socialist, and is a member of the Communist Caucus of the Workers&#039; Party. To that end, she has campaigned on progressive and interventionist economic policies, as well as increased public transparency. She has also campaigned prominently on legal reform, with the desire for standardised legal codes highlighted as one of her key policies. Further, she has made an effort to convey her belief in pragmatic governance, calculated direct action, and cooperation with people from across the political spectrum.&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/759528352825868338/1341444366434046094&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;DemocracyCraft Discord: https://discord.com/channels/673612908868927498/759528352825868338/1348349061933305909&amp;lt;/ref&amp;gt; She has stated publicly that though she labels herself a communist, she does not believe that socialism is possible in DemocracyCraft, and therefore pursues something resembling social democracy.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/673617846277767168/1378846210424832042&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
On 13 June 2025, Kaiserin_ received a [[presidential commendation]] from 1950minecrafter.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/executive-order-20-25-presidential-commendations-orders-of-redmont-and-orders-of-service.26604/ &amp;quot;Executive Order - Executive Order 20/25 - Presidential Commendations, Orders of Redmont and Orders of Service&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Kaiserin_ is a lesbian and uses she/they pronouns.&amp;lt;ref&amp;gt;[https://i.imgur.com/3JQu3XQ.png]&amp;lt;/ref&amp;gt; She married JunoAndrist on 16 January 2025, and they lived together in [[Arsky Valley]], Oakridge. they divorced on 3 July 2025.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686169895901462548/1390418422382329958 | Kaiserin_ asking how to get a divorce on the day JunoAndrist quit the server.&amp;lt;/ref&amp;gt; She is the adoptive mother of [[norselyqueer]], making her the mother-in-law of AETHER1AN. In April, she officiated the wedding of Goldendude15 and [[Sleepii_Sloth]].&amp;lt;ref&amp;gt;[https://discord.com/channels/1312792077385465877/1312792077901500509/1385094629359353997 Information provided by Sleepii_Sloth to RylandW in a party members-only channel in the Workers&#039; Party of Redmont Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kaiserin has publicly admitted she likes the wiki and that, “tbh i’m so happy that my wiki page gets regularly updated. It makes me feel important.”&amp;lt;ref&amp;gt;[https://discord.com/channels/673612908868927498/686169895901462548/1386726989196689490 Kaiserin admitted she likes the wiki.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Presidents}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kaiserin_| ]]&lt;br /&gt;
[[Category:Kaiserin_ administration| ]]&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:29th House of Representatives]]&lt;br /&gt;
[[Category:30th House of Representatives]]&lt;br /&gt;
[[Category:31st House of Representatives]]&lt;br /&gt;
[[Category:Andrist family]]&lt;br /&gt;
[[Category:Central Committee chairs]]&lt;br /&gt;
[[Category:Deputy speakers of the House]]&lt;br /&gt;
[[Category:Dragon Law Firm people]]&lt;br /&gt;
[[Category:June 2025 presidential election candidates]]&lt;br /&gt;
[[Category:People from Anville]]&lt;br /&gt;
[[Category:People from Oakridge]]&lt;br /&gt;
[[Category:Presidential commendation recipients]]&lt;br /&gt;
[[Category:Presidents]]&lt;br /&gt;
[[Category:The Reveille Times people]]&lt;br /&gt;
[[Category:Solicitors general]]&lt;br /&gt;
[[Category:Trolligarch generation]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont congresspeople]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont presidents]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
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