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		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=10796</id>
		<title>Quick Reference Staff Guide</title>
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		<updated>2026-06-23T12:40:50Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly staff &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/return&amp;lt;/code&amp;gt; - &#039;&#039;Returns to where you were before taking the ticket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== REALTY ===&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of /realty is /rl.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create leasehold &amp;lt;name&amp;gt; &amp;lt;price&amp;gt; &amp;lt;period&amp;gt; &amp;lt;extensions&amp;gt; --landlord &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- creates a rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14 days or 30 day periods, maximum 2 extensions.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create freehold &amp;lt;name&amp;gt; --price &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt; &#039;&#039;- creates a buyable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; &#039;&#039;- gives you signs to register regions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign place &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- registers the sign you are looking at&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set price &amp;lt;price&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- sets the price of a region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set duration &amp;lt;duration&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease duration, 14d or 30d&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set landlord &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease landlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set titleholder &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a freehold titleholder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the realty region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign remove&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Realty sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified realty region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl list --player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl info &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- Displays region info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about Realty commands [https://github.com/MCCitiesNetwork/realty/wiki here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggle-rg-bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your &#039;&#039;&#039;perms&#039;&#039;&#039; for Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your  for Staff region bypass. (Buses and trains may not work if this is on!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly staff &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-mail&amp;lt;/code&amp;gt; - &#039;&#039;Mails the person via console so it is anonymous.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-ad-revoke&amp;lt;/code&amp;gt; - &#039;&#039;For removing peoples permission to /ad. Only use this after giving a verbal warning against abusing /ad. This automatically warns them on /history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
===== NETWORKS =====&lt;br /&gt;
&amp;lt;code&amp;gt;/network force&amp;lt;/code&amp;gt; - &#039;&#039;enables breaking blocks protected by a network, removing the associated network protection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about networks [https://wiki.democracycraft.net/Networks here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Developer_licence&amp;diff=10423</id>
		<title>Developer licence</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Developer_licence&amp;diff=10423"/>
		<updated>2026-06-11T11:28:22Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Redirected page to Developer Licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Developer Licence]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=10120</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=10120"/>
		<updated>2026-06-09T13:48:31Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff and Individuals &lt;br /&gt;
(Staff moderation is relaxed)&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require [[verification]] through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/ad&#039;&#039;&#039; is to be used strictly for advertising purposes only. This includes political campaigning and promoting goods and services.&lt;br /&gt;
** You must not advertise player-run gambling via &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; or anywhere on our official Discord server&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=10119</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=10119"/>
		<updated>2026-06-09T13:42:28Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/return&amp;lt;/code&amp;gt; - &#039;&#039;Returns to where you were before taking the ticket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== REALTY ===&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of /realty is /rl.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create leasehold &amp;lt;name&amp;gt; &amp;lt;price&amp;gt; &amp;lt;period&amp;gt; &amp;lt;extensions&amp;gt; --landlord &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- creates a rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14 days or 30 day periods, maximum 2 extensions.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create freehold &amp;lt;name&amp;gt; --price &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt; &#039;&#039;- creates a buyable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; &#039;&#039;- gives you signs to register regions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign place &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- registers the sign you are looking at&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set price &amp;lt;price&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- sets the price of a region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set duration &amp;lt;duration&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease duration, 14d or 30d&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set landlord &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease landlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set titleholder &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a freehold titleholder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the realty region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign remove&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Realty sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified realty region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl list --player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl info &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- Displays region info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about Realty commands [https://github.com/MCCitiesNetwork/realty/wiki here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggle-rg-bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your &#039;&#039;&#039;perms&#039;&#039;&#039; for Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your  for Staff region bypass. (Buses and trains may not work if this is on!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly staff &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-mail&amp;lt;/code&amp;gt; - &#039;&#039;Mails the person via console so it is anonymous.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-ad-revoke&amp;lt;/code&amp;gt; - &#039;&#039;For removing peoples permission to /ad. Only use this after giving a verbal warning against abusing /ad. This automatically warns them on /history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
===== NETWORKS =====&lt;br /&gt;
&amp;lt;code&amp;gt;/network force&amp;lt;/code&amp;gt; - &#039;&#039;enables breaking blocks protected by a network, removing the associated network protection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about networks [https://wiki.democracycraft.net/Networks here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9703</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=9703"/>
		<updated>2026-05-26T22:16:04Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Punishments}}&lt;br /&gt;
{{DEFAULTSORT:Punishments}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Short&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;lt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Long&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;(&amp;gt; 4 Months)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Perm&#039;&#039;&#039; &#039;&#039;&#039;Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|—&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|Limited Doxxing&lt;br /&gt;
|Moderate Doxxing&lt;br /&gt;
|—&lt;br /&gt;
|Severe Doxxing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Persistent exploitation&lt;br /&gt;
|Alt&lt;br /&gt;
|Game-breaking exploitation, or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Maximum Long Deportation: 12 Months.&lt;br /&gt;
&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Short Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Long Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
* Sexual offences&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to long depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to long deportations usually happens when rule breaking continues.&lt;br /&gt;
* Alternative account. &lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* Compromised accounts.&lt;br /&gt;
* Exploitation is game breaking.&lt;br /&gt;
* Retention not in community interest.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Illicit_Substances&amp;diff=9687</id>
		<title>Illicit Substances</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Illicit_Substances&amp;diff=9687"/>
		<updated>2026-05-24T00:57:11Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illicit substances are consumables that are outlawed, either for their potential to hurt or for being dangerous in the wrong hands.&lt;br /&gt;
&lt;br /&gt;
The list of illicit substances can be found here under the [https://www.democracycraft.net/threads/controlled-substances-policy.34443/ Controlled Substances Policy] or in the [https://www.democracycraft.net/threads/criminal-terminology-act.26393/ Criminal Terminology Act]. &lt;br /&gt;
&lt;br /&gt;
== Elixirs ==&lt;br /&gt;
There is a group of elixirs called &#039;shine&#039; elixirs, which are all illicit substances. These can be brewed with the [[brewer]] job, and recipes located within the &amp;quot;Book O&#039; Brews&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Irish Shine Elixir&lt;br /&gt;
* Fire Shine Elixir&lt;br /&gt;
* Potato Shine Elixir &lt;br /&gt;
* Carrot Shine Elixir&lt;br /&gt;
* Spirit Shine Elixir&lt;br /&gt;
* Glow berry Shine Elixir&lt;br /&gt;
* Sweet berry Shine Elixir&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
Read more about [[buffs]] on their page!&lt;br /&gt;
[[category:Crime]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9686</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9686"/>
		<updated>2026-05-23T23:16:34Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Using LuckPerms]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
* [[Resetting Renewable Worlds]]&lt;br /&gt;
* [[Hiring, Promoting, and Firing Staff]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
* [[Worldguard]]&lt;br /&gt;
* [[Areashop]]&lt;br /&gt;
* [[Using CoreProtect]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
* [[Verification]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Hiring,_Promoting,_and_Firing_Staff&amp;diff=9685</id>
		<title>Hiring, Promoting, and Firing Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Hiring,_Promoting,_and_Firing_Staff&amp;diff=9685"/>
		<updated>2026-05-23T23:15:45Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple guide on how to correctly hire, promote, and fire staff without missing anything!&lt;br /&gt;
&lt;br /&gt;
=== Hiring ===&lt;br /&gt;
&amp;lt;small&amp;gt;Before anything: Make sure they have a mentor lined up before hiring or promoting someone.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Accepting the forums post ====&lt;br /&gt;
&lt;br /&gt;
* Generate a link to the staff discord that expires after &#039;&#039;&#039;one&#039;&#039;&#039; use and put it in the following message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Welcome to the Staff Team!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Please join our Discord server here - [DISCORD ONE USE INVITE LINK TO THEIR CHANNEL]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;We&#039;re excited to have you!&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Setting up their channel ====&lt;br /&gt;
&lt;br /&gt;
* Make sure their mentor is added to the channel and only admins+ is able to view. Once they join the staff discord add them to their channel as well&lt;br /&gt;
&lt;br /&gt;
==== Hiring them on the discords ====&lt;br /&gt;
&lt;br /&gt;
* The main discords do not auto sync so you will have to manually add the Moderator role and the Staff role. (Both DC and SC)&lt;br /&gt;
&lt;br /&gt;
==== Hiring them ingame ====&lt;br /&gt;
&lt;br /&gt;
* Hire them ingame with &amp;lt;code&amp;gt;/hire &amp;lt;username&amp;gt; “Trial Moderator”&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Do this on DC and SC.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Hiring them on the forums ====&lt;br /&gt;
&lt;br /&gt;
* Log into the administrator forums and search up their username. Scroll down to role selection and select Moderator and Staff. Scroll to the end till you find “Display user as staff” and check mark this. Click save at the bottom!&lt;br /&gt;
&lt;br /&gt;
==== Welcoming them ====&lt;br /&gt;
&lt;br /&gt;
* In their personal channel send this message along with a ping to their mentor and them: https://discord.com/channels/871393972805836810/1471357939188236503/1471357939188236503&lt;br /&gt;
&lt;br /&gt;
==== Announcing them ====&lt;br /&gt;
&lt;br /&gt;
* You can either announce them via the Outbox (if you have perms) or sending the messages separately! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Boom! You have hired someone!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Hiring,_Promoting,_and_Firing_Staff&amp;diff=9684</id>
		<title>Hiring, Promoting, and Firing Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Hiring,_Promoting,_and_Firing_Staff&amp;diff=9684"/>
		<updated>2026-05-23T23:11:06Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple guide on how to correctly hire, promote, and fire staff without missing anything!&lt;br /&gt;
&lt;br /&gt;
=== Hiring ===&lt;br /&gt;
&amp;lt;small&amp;gt;Before anything: Make sure they have a mentor lined up before hiring or promoting someone.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Accepting the forums post ====&lt;br /&gt;
&lt;br /&gt;
* Generate a link to the staff discord that expires after &#039;&#039;&#039;one&#039;&#039;&#039; use and put it in the following message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Welcome to the Staff Team!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Please join our Discord server here - [DISCORD ONE USE INVITE LINK TO THEIR CHANNEL]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;We&#039;re excited to have you!&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Setting up their channel ====&lt;br /&gt;
&lt;br /&gt;
* Make sure their mentor is added to the channel and only admins+ is able to view. Once they join the staff discord add them to their channel as well&lt;br /&gt;
&lt;br /&gt;
==== Hiring them on the discords ====&lt;br /&gt;
&lt;br /&gt;
* The main discords do not auto sync so you will have to manually add the Moderator role and the Staff role. (Both DC and SC)&lt;br /&gt;
&lt;br /&gt;
==== Hiring them ingame ====&lt;br /&gt;
&lt;br /&gt;
* Hire them ingame with &amp;lt;code&amp;gt;/hire &amp;lt;username&amp;gt; “Trial Moderator”&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Do this on DC and SC.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Hiring them on the forums ====&lt;br /&gt;
&lt;br /&gt;
* Log into the administrator forums and search up their username. Scroll down to role selection and select Moderator and Staff. Scroll to the end till you find “Display user as staff” and check mark this. Click save at the bottom!&lt;br /&gt;
&lt;br /&gt;
==== Welcoming them ====&lt;br /&gt;
&lt;br /&gt;
* In their personal channel send this message along with a ping to their mentor and them: https://discord.com/channels/871393972805836810/1471357939188236503/1471357939188236503&lt;br /&gt;
&lt;br /&gt;
==== Announcing them ====&lt;br /&gt;
&lt;br /&gt;
* You can either announce them via the Outbox (if you have perms) or sending the messages separately! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Boom! You have hired someone!&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Hiring,_Promoting,_and_Firing_Staff&amp;diff=9683</id>
		<title>Hiring, Promoting, and Firing Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Hiring,_Promoting,_and_Firing_Staff&amp;diff=9683"/>
		<updated>2026-05-23T23:10:23Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Created page with &amp;quot;A simple guide on how to correctly hire, promote, and fire staff without missing anything!  === Hiring === &amp;lt;small&amp;gt;Before anything: Make sure they have a mentor lined up before hiring or promoting someone.&amp;lt;/small&amp;gt;  ==== Accepting the forums post ====  * Generate a link to the staff discord that expires after **one** use and put it in the following message  &amp;lt;code&amp;gt;Welcome to the Staff Team!&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;Please join our Discord server here - [DISCORD ONE USE INVITE LINK TO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple guide on how to correctly hire, promote, and fire staff without missing anything!&lt;br /&gt;
&lt;br /&gt;
=== Hiring ===&lt;br /&gt;
&amp;lt;small&amp;gt;Before anything: Make sure they have a mentor lined up before hiring or promoting someone.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Accepting the forums post ====&lt;br /&gt;
&lt;br /&gt;
* Generate a link to the staff discord that expires after **one** use and put it in the following message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Welcome to the Staff Team!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Please join our Discord server here - [DISCORD ONE USE INVITE LINK TO THEIR CHANNEL]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;We&#039;re excited to have you!&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Setting up their channel ====&lt;br /&gt;
&lt;br /&gt;
* Make sure their mentor is added to the channel and only admins+ is able to view. Once they join the staff discord add them to their channel as well&lt;br /&gt;
&lt;br /&gt;
==== Hiring them on the discords ====&lt;br /&gt;
&lt;br /&gt;
* The main discords do not auto sync so you will have to manually add the Moderator role and the Staff role. (Both DC and SC)&lt;br /&gt;
&lt;br /&gt;
==== Hiring them ingame ====&lt;br /&gt;
&lt;br /&gt;
* Hire them ingame with `/hire &amp;lt;username&amp;gt; “Trial Moderator” `. **Do this on DC and SC.**&lt;br /&gt;
&lt;br /&gt;
==== Hiring them on the forums ====&lt;br /&gt;
&lt;br /&gt;
* Log into the administrator forums and search up their username. Scroll down to role selection and select Moderator and Staff. Scroll to the end till you find “Display user as staff” and check mark this. Click save at the bottom!&lt;br /&gt;
&lt;br /&gt;
==== Welcoming them ====&lt;br /&gt;
&lt;br /&gt;
* In their personal channel send this message along with a ping to their mentor and them: https://discord.com/channels/871393972805836810/1471357939188236503/1471357939188236503&lt;br /&gt;
&lt;br /&gt;
==== Announcing them ====&lt;br /&gt;
&lt;br /&gt;
* You can either announce them via the Outbox (if you have perms) or sending the messages separately! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Boom! You have hired someone!&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=9682</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=9682"/>
		<updated>2026-05-23T23:01:17Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/return&amp;lt;/code&amp;gt; - &#039;&#039;Returns to where you were before taking the ticket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== REALTY ===&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of /realty is /rl.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create leasehold &amp;lt;name&amp;gt; &amp;lt;price&amp;gt; &amp;lt;period&amp;gt; &amp;lt;extensions&amp;gt; --landlord &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- creates a rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14 days or 30 day periods, maximum 2 extensions.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create freehold &amp;lt;name&amp;gt; --price &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt; &#039;&#039;- creates a buyable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; &#039;&#039;- gives you signs to register regions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign place &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- registers the sign you are looking at&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set price &amp;lt;price&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- sets the price of a region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set duration &amp;lt;duration&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease duration, 14d or 30d&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set landlord &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease landlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set titleholder &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a freehold titleholder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the realty region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign remove&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Realty sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified realty region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl list --player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl info &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- Displays region info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about Realty commands [https://github.com/MCCitiesNetwork/realty/wiki here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggle-rg-bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your &#039;&#039;&#039;perms&#039;&#039;&#039; for Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your  for Staff region bypass. (Buses and trains may not work if this is on!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-mail&amp;lt;/code&amp;gt; - &#039;&#039;Mails the person via console so it is anonymous.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
===== NETWORKS =====&lt;br /&gt;
&amp;lt;code&amp;gt;/network force&amp;lt;/code&amp;gt; - &#039;&#039;enables breaking blocks protected by a network, removing the associated network protection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about networks [https://wiki.democracycraft.net/Networks here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Eenza&amp;diff=9681</id>
		<title>Eenza</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Eenza&amp;diff=9681"/>
		<updated>2026-05-23T21:50:56Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Eenza}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;display: none;&amp;quot;&amp;gt;[[File:Eenza Head.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
| name             = Eenza&lt;br /&gt;
| image            = https://www.mc-heads.net/body/a9b91c7f-541d-4033-a4fb-9b9957f4360d/100.png&lt;br /&gt;
| above            = Eenza&lt;br /&gt;
| header1          = Personal details&lt;br /&gt;
| label2           = Join date&lt;br /&gt;
| data2            = 9 January 2025&lt;br /&gt;
| label3           = Occupation&lt;br /&gt;
| data3            = {{Hlist|Politician|[[archivist]]|[[professor]]|[[ranger]]|[[pharmacist]]|[[detective]]|Shopkeeper|Journalist}}&lt;br /&gt;
| label4           = Political party&lt;br /&gt;
| data4            = * [[Workers&#039; Party of Redmont]] (until 29 October 2025)&lt;br /&gt;
* Independent (since 29 October 2025)&lt;br /&gt;
| label5           = Pronouns&lt;br /&gt;
| data5            = She/they&lt;br /&gt;
| label6           = Nationality&lt;br /&gt;
| data6            = {{ISO|US}}&lt;br /&gt;
| header7          = {{Pre|Pepecuu}} 24th [[President of Redmont]] {{Suc|juniperfig}}&lt;br /&gt;
| label8           = In office&lt;br /&gt;
| data8            = 15 December 2025 – 22 December 2025&lt;br /&gt;
| label9           = Party&lt;br /&gt;
| data9            = Independent&lt;br /&gt;
| label10          = Vice President&lt;br /&gt;
| data10           = [[juniperfig]]&lt;br /&gt;
| header11         = {{Pre|technofied}} 26th [[Vice President of Redmont]] {{Suc|juniperfig}}&lt;br /&gt;
| label12          = In office&lt;br /&gt;
| data12           = 15 October 2025 – 15 December 2025&lt;br /&gt;
| label13          = Party&lt;br /&gt;
| data13           = * [[Workers&#039; Party of Redmont]] (15 October 2025 - 29 October 2025)&lt;br /&gt;
* Independent (After 29 October 2025)&lt;br /&gt;
| label14          = Election&lt;br /&gt;
| data14           = [[October 2025 presidential election]]&lt;br /&gt;
| header15         = Member of the [[31st House of Representatives]]&lt;br /&gt;
| label16          = In office&lt;br /&gt;
| data16           = 10 May 2025 – 10 July 2025&lt;br /&gt;
| label17          = Party&lt;br /&gt;
| data17           = Workers&#039; Party of Redmont&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eenza&#039;&#039;&#039; (joined 9 January 2025; aka &#039;&#039;&#039;Jorja&#039;&#039;&#039;, &#039;&#039;&#039;Eenza &amp;quot;Sir Eduardo&amp;quot; &amp;quot;Eenar&amp;quot; Pantalone-Oast-Moths&#039;&#039;&#039;) is a Redmontian stateswoman, public servant, journalist, and shopkeeper. She has served as an [[information officer]], [[professor]], [[ranger]], [[pharmacist]],[[detective]], and [[electoral officer]], and was the 24th president of Redmont from December 15, 2025, to December 22, 2025. She formerly served as the secretary of education, succeeding [[AsexualDinosaur]] in the role during the [[Kaiserin 21st administration|Kaiserin-Juniperfig administration]]. She is currently a Executive Advisor in the [[Technofied_27th_administration|Technofied administration]].&lt;br /&gt;
&lt;br /&gt;
She started her political career by joining the [[Workers&#039; Party of Redmont]] shortly after it began, joining along side her dear friend, [[SoggehToast]].&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
Eenza serves in five [[List of departments|departments]]: [[Department of Education|Education]], [[Department of Health|Health]], [[Department of Homeland Security|Homeland Security]], [[Department of the Interior|Interior]], and [[Department of State|State]].&lt;br /&gt;
&lt;br /&gt;
On March 10, 2025, Eenza applied to be an electoral officer. On April 29, she applied to be an information officer. On May 10, she applied to be an investigator, though she resigned later that month. On May 22,  she applied to be a ranger and a professor. She was promoted to information manager on May 24. She also works as a detective, pharmacist, and privately works as a shopkeeper and journalist.&lt;br /&gt;
&lt;br /&gt;
On May 27, 2025, Eenza was made the Deputy Secretary of the [[Department of Education|DOE]] under Secretary [[AsexualDinosaur]].&lt;br /&gt;
&lt;br /&gt;
=== SoggehPant (unknown–present) ===&lt;br /&gt;
SoggehPant, or Soggeh Pantalone Mart, was founded by Eenza and SoggehToast. Their business started in CBD006. The business was founded in friendship and the need for money, as they were insanely poor. Friendships grew and blossomed in the tiny store. The second floor was transformed into a small banner store, managed by [[MissAndrist]], dear friend of the two owners.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Georg Street&#039;&#039; (February 2025–present) ===&lt;br /&gt;
&#039;&#039;[[Georg Street]]&#039;&#039;, a satirical newspaper, published its first article—an interview with [[lcn]]—on February 14, 2025. The newspaper was founded with the help of [[AETHER1AN]]. On May 9, 2025 the publication expanded into a megastore.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
In May 2025, Eenza was elected to the [[31st Congress#House of Representatives|31st House of Representatives]] with 19 first preference votes.&amp;lt;ref&amp;gt;[https://www.democracycraft.net/threads/house-of-representatives-election-may-2025.25986/post-102826 House of Representatives Election - MAY 2025]&amp;lt;/ref&amp;gt; Also in May, she endorsed [[Kaiserin_ June 2025 presidential campaign|Kaiserin_&#039;s campaign]] in the [[June 2025 presidential election]]. In June, she was elected to the 6th [[Central Committee]] of the Worker&#039;s Party of Redmont with 18 votes.&amp;lt;ref&amp;gt;[https://discord.com/channels/1312792077385465877/1326727881400914033/1385378489825497108 June 2025 Central Commitee election results in the Workers&#039; Party of Redmont Discord server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== October 2025 Presidential Campaign ====&lt;br /&gt;
&lt;br /&gt;
In September 2025, [[Pepecuu]] announced their October 2025 Presidential campaign, running with Eenza as vice president. They would both gain the endorsement of the WPR and after a month of campaigning and voting, the ticket won the [[October 2025 presidential election]] with 77 overall votes out of 151 cast.&lt;br /&gt;
&lt;br /&gt;
==== Vice President of Redmont ====&lt;br /&gt;
&lt;br /&gt;
As Vice President, Eenza oversaw the operations of the [[Pepecuu 23rd administration]] cabinet. Using the powers of VP Tiebreak, she nayed the [https://www.democracycraft.net/threads/ambassador-status-clarification-act.32912/post-126278 Ambassador Status Clarification Act].&lt;br /&gt;
&lt;br /&gt;
==== President of Redmont ====&lt;br /&gt;
&lt;br /&gt;
Following the resignation of President Pepecuu on December 15, 2025,  Eenza became the 24th President of the Commonwealth of Redmont. Her administration initially inherited all of the Secretaries and members of the [[Pepecuu 23rd administration|Pepecuu cabinet]]. On the same day, she appointed [[juniperfig]] as vice president, which was confirmed December 17, 2025. Eenza resigned December 22, 2025. She served one week as president, the shortest since [[huney69]], and was succeeded by her vice president, juniperfig.&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
On June 9, 2025, Secretary of Education [[AsexualDinosaur]] awarded Eenza the [[Golden Book of Redmont]].&amp;lt;ref&amp;gt;[https://discord.com/channels/673612908868927498/686158870435201035/1381795816813105385 Department of Education commendation by AsexualDinosaur in the DemocracyCraft Discord server].&amp;lt;/ref&amp;gt; She was awarded tne [[Iron Book of Redmont]] in February 2026 by Secretary [[Scassany]].&amp;lt;ref&amp;gt;{{Cite Discord|url=https://discord.com/channels/673612908868927498/686158870435201035/1469221332070957169|messager=scassany|server=DemocracyCraft|date=6 February 2026|channel=government-announcements}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Eenza resides with her wife gribble19 at her [[Bondi Beach]] residence, r044. She frequently visits her other home in [[Anville]], where family and friends often visit her. Her first home in Anville was destroyed in the [[February 2025 Anville attacks]].&lt;br /&gt;
&lt;br /&gt;
Her famous dog, Georg, is a white dog with a red collar. Georg, pronounced &amp;quot;Gyorg&amp;quot;, was named by her close friend Kaiserin_. He lives in [[Solidarity]].&lt;br /&gt;
&lt;br /&gt;
=== Family ===&lt;br /&gt;
As of 2 June 2025, Eenza is married to six people: [[Gribble19]], [[LL4444444444444]], [[Pepecuu]], [[AETHER1AN]], and [[SomeHumanOnEarth]].&lt;br /&gt;
&lt;br /&gt;
Eenza has divorced from [[modzy_]], [[Bezzergeezer]], [[CaseyLeFaye]], [[Multiman155]], [[IisForIzzy]], [[Marissa4]] and [[v__d]].&lt;br /&gt;
&lt;br /&gt;
=== Staff career ===&lt;br /&gt;
From April 29, 2025 to June 14, 2025, she was a trial mod for the network staff team. She was promoted to moderator June 15, 2025.&amp;lt;ref&amp;gt;[https://discord.com/channels/673612908868927498/673617833980067840/1383788882931355799 Message announcing her promotion.]&amp;lt;/ref&amp;gt; On August 24, 2025, Eenza was promoted to Administrator.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/673617833980067840/1409219440133800088 | Message announcing her promotion.&amp;lt;/ref&amp;gt; Alongside [[juniperfig]], Eenza was promoted to Senior Administrator on December 11, 2025.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/673617833980067840/1448605208505618533 | Message announcing her promotion to Senior Administrator&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Presidents}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:2026 people]]&lt;br /&gt;
[[Category:31st House of Representatives]]&lt;br /&gt;
[[Category:Central Committee members]]&lt;br /&gt;
[[Category:Detectives]]&lt;br /&gt;
[[Category:Golden Book of Redmont recipients]]&lt;br /&gt;
[[Category:Information managers]]&lt;br /&gt;
[[Category:Investigators]]&lt;br /&gt;
[[Category:Iron Book of Redmont recipients]]&lt;br /&gt;
[[Category:People from Anville]]&lt;br /&gt;
[[Category:People from Bondi Beach]]&lt;br /&gt;
[[Category:Pharmacists]]&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Rangers]]&lt;br /&gt;
[[Category:Staff members]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont congresspeople]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=9646</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=9646"/>
		<updated>2026-05-03T15:08:00Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TM.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
New Staff member undergoing training and evaluation. Trial Moderators assist players, handle tickets, and learn discipline standards while under a mentor&#039;s supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    No prior experience necessary&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Trial Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Complete the Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended by their Mentor for consideration&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by administrative staff as suitable for independent duties&lt;br /&gt;
&lt;br /&gt;
    •    Possess a willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
[[File:M.png|center|thumb|1056x1056px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
Qualified Staff Member responsible for enforcing server rules, resolving player issues, and completing the day-to-day work to keep the server running.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:A.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
A senior-moderation staff member with leadership and mentoring responsibilities. A position of trust, with additional responsibility over complex issues and other staff members.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Show initiative in staffing, as well as suggesting and implementing new ideas.&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by server leadership as suitable for higher responsibility&lt;br /&gt;
&lt;br /&gt;
[[File:SA.png|center|thumb|1054x1054px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
High-level staff members entrusted with responsibility over policy, high-risk and sensitive issues, and the strategic direction of the server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is determined by Server Leadership&lt;br /&gt;
&lt;br /&gt;
[[File:MX.png|center|thumb|1055x1055px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
A member of server leadership, they are an ambassador and leader of a respective area of the network (StateCraft, DemocracyCraft, Network Systems).&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience as a Senior Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Exceptionally strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
    •    A thorough understanding of server and staff operations&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations.&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Manager:&#039;&#039;&#039; Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. &lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9555</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9555"/>
		<updated>2026-04-14T16:35:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require [[verification]] through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Verification&amp;diff=9554</id>
		<title>Verification</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Verification&amp;diff=9554"/>
		<updated>2026-04-14T16:33:50Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is a requirement that any Discord servers advertised on DemocracyCraft must only be viewable and accessible to verified players.&lt;br /&gt;
&lt;br /&gt;
To have your Discord server affiliated with DC, you must have setup a role designated to only verified players. This role &#039;&#039;&#039;must&#039;&#039;&#039; be a prerequisite to view any channel. Without the role, Discord users on your affiliated Discord server should &#039;&#039;&#039;not&#039;&#039;&#039; be able to see &#039;&#039;&#039;ANY&#039;&#039;&#039; Discord channels.&lt;br /&gt;
&lt;br /&gt;
==== ❓ Why ====&lt;br /&gt;
Staff have observed an increasing influx of punished players using alternative accounts to circumvent their punishment, and spam accounts targeting Discord servers.&lt;br /&gt;
&lt;br /&gt;
In light of this, we&#039;re posing this requirement to protect players.&lt;br /&gt;
&lt;br /&gt;
==== ❓ &#039;&#039;&#039;How does this impact my privacy&#039;&#039;&#039; ====&lt;br /&gt;
The Server bot only needs `Manage Roles` permission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You do NOT have to grant it Administrator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can choose to prevent the bot from reading all channels, etc as you see fit. As long as it has `Manage Roles`.&lt;br /&gt;
&lt;br /&gt;
==== ❓ &#039;&#039;&#039;What if I do not wish to verify my users this way&#039;&#039;&#039; ====&lt;br /&gt;
Unfortunately, you will not be able to advertise your Discord server in-game or on our main Discord server.&lt;br /&gt;
&lt;br /&gt;
Soliciting players to join privately may result in disciplinary action. This is context dependent. e.g.&lt;br /&gt;
✅ DMing a few friends in game that you consider close to invite them to a Discord server is &#039;&#039;&#039;permitted&#039;&#039;&#039;&lt;br /&gt;
❌ DMing players en mass with an invite to a Discord server is &#039;&#039;&#039;prohibited&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will always reach out first to let you know and try to solve things at the lowest level before any sort of punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not apply to private Discord servers!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We reserve discretion in determining whether your server is considered exempt, but generally if you host a Discord server and invite only select members of the community that you know - that&#039;s completely ok! &lt;br /&gt;
&lt;br /&gt;
What isn&#039;t ok is masquerading as a small private server when you&#039;re actually setting up a Discord server for an in-game business.&lt;br /&gt;
&lt;br /&gt;
==== 🕵️ How do I setup my Discord server? ====&lt;br /&gt;
# Click the Server bot on Discord to view its profile, from here click `Add App` and invite the bot. You can choose not to give it `Administrator`, remember, the bot only needs `Manage Roles`. You can put the bot&#039;s role to the bottom of your role list, as long as its above the verified role. &lt;br /&gt;
# Create a role on your Discord server for verified players (i.e. Citizen, Verified Player)&lt;br /&gt;
# Run `/verification set-role` and @ the role of your choice&lt;br /&gt;
&lt;br /&gt;
From here, the bot will automatically sync and add players to the role.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some Discord servers are cross-server, have both DC and SC players - these servers do not need to implement verification at this time.&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9553</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=9553"/>
		<updated>2026-04-14T16:33:33Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Using LuckPerms]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
* [[Resetting Renewable Worlds]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
* [[Worldguard]]&lt;br /&gt;
* [[Areashop]]&lt;br /&gt;
* [[Using CoreProtect]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
* [[Verification]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9547</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=9547"/>
		<updated>2026-04-14T16:10:27Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must require verification through Server bot. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Short Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (not auto removed).&lt;br /&gt;
* Legally: May retain legal representation or represent themselves in the courts.&lt;br /&gt;
* Assets remain unless otherwise specified by staff, courts, or law.&lt;br /&gt;
* May remain in affiliate or unofficial platforms.&lt;br /&gt;
&lt;br /&gt;
==== Long Deport ====&lt;br /&gt;
* Politically: Considered incapacitated from jobs and offices held (auto removed).&lt;br /&gt;
* Legally: May not retain legal representation or represent themselves in the courts (public defence may represent procedure, not the individual).&lt;br /&gt;
* Cannot have their assets distributed per their wishes, and are instead subject to staff, courts, and or the law.&lt;br /&gt;
* Must be removed from all official/affiliated platforms.&lt;br /&gt;
* Considered &#039;Permanently Deported&#039; under current legislation.&lt;br /&gt;
&lt;br /&gt;
==== Ban ====&lt;br /&gt;
&lt;br /&gt;
*Mirrors long deport provisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9545</id>
		<title>Resetting Renewable Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Resetting_Renewable_Worlds&amp;diff=9545"/>
		<updated>2026-04-14T13:16:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, our renewable worlds reset will occur once every 3 months.&lt;br /&gt;
&lt;br /&gt;
* Generally we aim for 10pm EST - 5am EST during our quieter hours&lt;br /&gt;
* Try to make an announcement in #server-announcements one week away from the desired date.&lt;br /&gt;
* Make a follow up announcement &#039;&#039;&#039;48 hours and 24 hours before the reset&#039;&#039;&#039; as well to remind players that this is about to happen&lt;br /&gt;
&lt;br /&gt;
== Affected Worlds ==&lt;br /&gt;
&lt;br /&gt;
# Everwild (Everwild)&lt;br /&gt;
# Nether (Reveille_nether)&lt;br /&gt;
# End (Reveille_the_end)&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Please use the names for the worlds in brackets above, &#039;&#039;&#039;strictly no variations are allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Delete the affected worlds using  &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;. If players are still in the world(s), do  &amp;lt;code&amp;gt;/mw evacuate &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
# Recreate the affected worlds using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, and set the following for the affected worlds&lt;br /&gt;
#* &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;announceAdvancements&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;showDeathMessages&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;locatorBar&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;mobGriefing&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; (Only for everwild.)&lt;br /&gt;
# Merge inventories between the worlds by running&lt;br /&gt;
#* &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness Everwild Hamilton&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;You cannot make any variations to this command, doing so will have devastating consequences&#039;&#039;&#039;&lt;br /&gt;
# Have a staff member check that &#039;&#039;&#039;keeping inventory is off&#039;&#039;&#039; &lt;br /&gt;
# Link nether portals via&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; &lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;/world netherportal destination Everwild Reveille_nether&amp;lt;/code&amp;gt;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; for each of the affected worlds &lt;br /&gt;
# Unload all affected worlds using &amp;lt;code&amp;gt;/mw unload &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Everwild/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Default World Configuration&amp;quot; (Engine Mode One)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Load all three worlds using &amp;lt;code&amp;gt;/mw load &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=9497</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=9497"/>
		<updated>2026-04-07T16:45:05Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/return&amp;lt;/code&amp;gt; - &#039;&#039;Returns to where you were before taking the ticket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== REALTY ===&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of /realty is /rl.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create leasehold &amp;lt;name&amp;gt; &amp;lt;price&amp;gt; &amp;lt;period&amp;gt; &amp;lt;extensions&amp;gt; --landlord &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- creates a rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14 daysor 30 day periods, maximum 2 extensions.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl create freehold &amp;lt;name&amp;gt; --price &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt; &#039;&#039;- creates a buyable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; &#039;&#039;- gives you signs to register regions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign place &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- registers the sign you are looking at&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set price &amp;lt;price&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- sets the price of a region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set duration &amp;lt;duration&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease duration, 14d or 30d&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set landlord &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a lease landlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl set titleholder &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;sets a freehold titleholder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the realty region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl sign remove&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified realty region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl list --player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rl info &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt;  &#039;&#039;- Displays region info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about Realty commands [https://github.com/MCCitiesNetwork/realty/wiki here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggle-rg-bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Redmont&amp;diff=8995</id>
		<title>Redmont</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Redmont&amp;diff=8995"/>
		<updated>2026-02-18T14:47:54Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| name             = Commonwealth of Redmont&lt;br /&gt;
| bodystyle        = background-color: var(--color-surface-1);&lt;br /&gt;
| labelstyle       = width: 45%; color: var(--color-emphasized);&lt;br /&gt;
| datastyle        = color: var(--color-base);&lt;br /&gt;
| titlestyle       = color: var(--color-base)&lt;br /&gt;
| abovestyle       = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| headerstyle      = background-color: var(--color-surface-3); var(--color-base);&lt;br /&gt;
| subheaderstyle   = background-color: var(--color-surface-1); color: var(--color-base);&lt;br /&gt;
| captionstyle     = background-color: var(--color-surface-1); color: var(--color-base);&lt;br /&gt;
| image            = [[File:Redmont Flag.png|200px]]&lt;br /&gt;
| title            = &lt;br /&gt;
| above            = Commonwealth of Redmont&lt;br /&gt;
| header1          = Information&lt;br /&gt;
| label2           = Motto&lt;br /&gt;
| data2            = &amp;quot;In End and Tech We Trust&amp;quot;&lt;br /&gt;
| label3           = Capital&lt;br /&gt;
| data3            = [[Reveille]]&lt;br /&gt;
| label4           = Denonym&lt;br /&gt;
| data4            = Redmontian&lt;br /&gt;
| label5           = Government&lt;br /&gt;
| data5            = Constitutional presidential republic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;President:&#039;&#039;&#039; [[Technofied]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vice-President:&#039;&#039;&#039; [[Scassany]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speaker:&#039;&#039;&#039; [[EATB]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chief Justice:&#039;&#039;&#039; [[Aladeen22]]&lt;br /&gt;
| label6           = Legislature&lt;br /&gt;
| data6            = [[Congress]]&lt;br /&gt;
* [[Senate]]&lt;br /&gt;
* [[House of Representatives]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Commonwealth of Redmont&#039;&#039;&#039;, also known as &#039;&#039;&#039;Redmont&#039;&#039;&#039;, is an archipelagic nation situated in the Reveille Isles. It consists of its capital city [[Reveille]], the townships of [[Oakridge]] and [[Aventura]] and the farming district of [[Willow]]. &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
The Government of Redmont is a presidential constitutional republic and liberal democracy with three separate branches: legislative, executive and judicial. It has a bicameral national legislature composed of the lower [[House of Representatives]] and the upper-house [[Senate]].&lt;br /&gt;
&lt;br /&gt;
==== Executive ====&lt;br /&gt;
The [[president]] of Redmont is the head of state and the chief executive of the federal government, and has the ability to veto legislative bills from Congress before they become law (subject to be overridden by two-thirds supermajority vote in both chambers of Congress).  The president appoints the members of the [[cabinet]], subject to Senate approval, who each preside over the government departments as secretaries, and names executive officers such as the [[Chief of Staff|chief of staff]] and the [[Press Secretary|press secretary]], who directly assist the president in their leadership of the executive branch. The president also has the right to issue expansive &amp;quot;executive orders,&amp;quot; subject to judicial review, in a number of policy areas. &lt;br /&gt;
&lt;br /&gt;
Candidates for president campaign with a vice-presidential running mate. Both candidates are elected together, or defeated together, in a presidential election. Both the president and the [[vice president]] serve a four-month term, and the president may not be reelected multiple terms in a row, but may again serve as president in later terms. &lt;br /&gt;
&lt;br /&gt;
==== Legislative ====&lt;br /&gt;
: &#039;&#039;Main article: [[Congress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Congress of Redmont, a bicameral legislature made up of the Senate and the House of Representatives, propose and vote on bills, motions, and nominations, make motions, and interrogate subjects in hearings. &lt;br /&gt;
&lt;br /&gt;
The House of Representatives has eleven seats, elected on a fixed term of two months with each seat up for re-election before the start of the next Congress. Within the House, a [[speaker of the House]] (SOTH) is nominated and democratically elected at the commencement of each Congress. The SOTH serves as the presiding officer of the House and is tasked with putting proposed bills and motions up for vote and the public announcement of bills successfully passed and signed by the president.&lt;br /&gt;
&lt;br /&gt;
The Senate has six seats, split into batches of three labelled Class A and Class B respectively. Every four months, seats of either Class A or Class B are put up for re-election, with seats from Class A going up during the January, May, and September congressional elections, and seats from Class B going up during the March, July, and November congressional elections. Within the Senate, a [[president of the Senate]] (POTS) is nominated and democratically elected at the commencement of each congress. The POTS serves as the presiding officer of the Senate and is tasked with putting up bills that have passed through the House to be voted on by the Senate, as well as motions.&lt;br /&gt;
&lt;br /&gt;
Seats vacated in either chamber during a term are filled through special elections, with the term of the member chosen beginning as soon as results are certified.&lt;br /&gt;
&lt;br /&gt;
==== Judiciary ====&lt;br /&gt;
: &#039;&#039;Main article: [[Judiciary]]&#039;&#039;&lt;br /&gt;
The judiciary of Redmont, consisting‌ ‌of‌ ‌the‌ ‌[[District Court]],‌ ‌[[Federal Court]],‌ ‌and‌ [[Supreme Court]],‌ ‌interpret‌ ‌the‌ ‌law‌ ‌as‌ ‌written‌ ‌by‌ ‌the‌ ‌legislature‌ ‌and‌ ‌administered‌ ‌by‌ ‌the‌ ‌executive.‌ Lawsuits‌ ‌can‌ ‌be‌ ‌made to the court as either‌ ‌civil‌ ‌cases‌ ‌(a‌ ‌dispute‌ ‌between‌ ‌two‌ ‌parties,‌ ‌usually‌ ‌seeking‌ ‌compensation)‌ ‌or‌ ‌criminal‌ ‌cases‌ ‌(an‌ ‌appeal‌ ‌to‌ ‌the‌ ‌state‌ ‌against‌ ‌a‌ ‌charge,‌ ‌or‌ ‌a‌ ‌case‌ ‌filed‌ ‌by‌ ‌the‌ ‌state‌ ‌regarding‌ ‌a‌ ‌criminal‌ ‌act. i.e. Citizens cannot prosecute).‌ ‌Where‌ ‌there‌ ‌is‌ ‌a‌ ‌failure‌ ‌to‌ appear,‌ ‌the‌ ‌courts will trial in absentia and ‌will‌ ‌deliver‌ ‌a‌ ‌verdict‌ ‌considering‌ ‌the‌ ‌facts‌ ‌presented‌ ‌to‌ ‌the‌ ‌Court.‌ ‌&lt;br /&gt;
&lt;br /&gt;
The District Court hears ‌all‌ ‌minor‌ ‌civil‌ ‌and‌ ‌criminal‌ ‌disputes‌ ‌in‌ ‌the‌ ‌first‌ ‌instance, and have original jurisdiction over arrests, wrongful‌ ‌seizure, public official misconduct, minor‌ ‌criminal‌ ‌prosecutions‌ ‌that‌ ‌result‌ ‌in‌ ‌jail‌ ‌not‌ ‌exceeding‌ ‌60‌ ‌minutes‌ ‌or‌ ‌$10,000‌ ‌dollars‌ ‌(inclusive) of‌ ‌fines, and minor‌ ‌civil‌ ‌cases‌ ‌whose‌ ‌value‌ ‌does‌ ‌not‌ ‌exceed‌ $120,000‌ ‌dollars (inclusive).‌ District Court cases are presided over by ‌a‌ ‌single‌ ‌magistrate‌ ‌under‌ ‌the‌ ‌supervision‌ ‌of‌ ‌a‌ ‌judge‌ ‌or‌ ‌justice.‌&lt;br /&gt;
&lt;br /&gt;
The‌ ‌Federal Court‌ ‌hears‌ ‌all‌ ‌major‌ ‌civil‌ ‌and‌ ‌criminal‌ ‌disputes‌ ‌in‌ ‌the‌ ‌first‌ ‌instance and is‌ ‌the‌ ‌appellate‌ ‌court‌ ‌for‌ judgements issued ‌by‌ ‌the‌ ‌District‌ ‌Court. The Federal Court is presided over by a single judge, and enlists at maximum three judges. The‌ ‌Federal ‌Court‌ ‌has original jurisdiction over‌ questions of constitutionality, major ‌criminal‌ ‌prosecutions‌ ‌that‌ ‌result‌ ‌in‌ ‌jail‌ ‌exceeding‌ ‌60‌ ‌minutes‌ ‌or‌ ‌$10,000‌ ‌dollars‌ ‌of‌ ‌fines, major ‌civil‌ ‌cases‌ ‌whose‌ ‌value‌ exceeds $120,000‌ ‌dollars, and any cases of significance that do not fit within the established bounds of court jurisdictions. Other powers of the Federal Court include issuing warrants‌, ordering a ‌party before the Federal Court to ‌have‌ ‌a‌ ‌lawyer‌ ‌in‌ ‌order‌ ‌to‌ ‌proceed‌ ‌with‌ ‌their‌ ‌case, and assuming ‌the‌ ‌responsibilities‌ ‌of‌ ‌the‌ ‌District‌ ‌Court‌ ‌‌when necessary.&lt;br /&gt;
&lt;br /&gt;
The Supreme Court is the highest court in the nation and hears all final appeals as well as challenges related to the removal of public office holders. It is composed of no more than three justices, including the chief justice, who is nominated by the president and confirmed by the Senate. All available justices preside over cases, with the majority opinion forming the basis of the court&#039;s ruling. Dissenting justices may deliver individual or joint opinions, which are published alongside the majority. A judgement requires the agreement of at least two justices, and in the event of a disagreement, the chief justice&#039;s opinion prevails. Decisions of the Supreme Court are final and binding on all other courts, with no further appeals permitted unless a significant legal error occurred or substantial new evidence is presented. The Supreme Court has original jurisdiction over the removal of officials from public office (judicial officers, members of congress, and cabinet members) and disputes between government institutions. Additional powers include ordering a party to obtain legal representation and assuming the responsibilities of the District Court and Federal Court when necessary.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=.CaldironJa1&amp;diff=8989</id>
		<title>.CaldironJa1</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=.CaldironJa1&amp;diff=8989"/>
		<updated>2026-02-16T21:23:24Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:.CaldironJa1}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| name             = .CaldironJa1&lt;br /&gt;
| above            = Caldiron Jon Un&lt;br /&gt;
| image            = [[File:Caldiron.png.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| header1          = Personal Details&lt;br /&gt;
| label1           = Join Date&lt;br /&gt;
| data1            = 18 June 2025&lt;br /&gt;
| label2           = Occupation&lt;br /&gt;
| data2            = Professor&amp;lt;br&amp;gt;Archivist&amp;lt;br&amp;gt;Journalist&lt;br /&gt;
| label3           = Political Party&lt;br /&gt;
| data3            = [[Workers&#039; Party of Redmont]]&lt;br /&gt;
| label4           = Pronouns&lt;br /&gt;
| data4            = Any / She / It&lt;br /&gt;
| label5           = Nationality&lt;br /&gt;
| data5            = {{ISO|BR}}&lt;br /&gt;
&lt;br /&gt;
| header6          = Member of the [[33rd House of Representatives]]&lt;br /&gt;
| label7           = In office&lt;br /&gt;
| data7            = 11 September 2025 – 10 November 2025&lt;br /&gt;
| label8           = Party&lt;br /&gt;
| data8            = [[Workers&#039; Party of Redmont]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Caldiron Jon Un&#039;&#039;&#039;, commonly known as &#039;&#039;&#039;Caldiron&#039;&#039;&#039; (joined 18 June 2025; username &#039;&#039;&#039;.CaldironJa1&#039;&#039;&#039;), is a Redmontian professor, archivist, writer, creative director, and Bedrock player. He currently serves as a Lead Professor at the [[Department of Education]].  &lt;br /&gt;
&lt;br /&gt;
He is a former chairperson of both the [[Propaganda Committee]] and the [[Legislation Committee]] of the [[Workers&#039; Party of Redmont]], a former member of its [[Central Committee]], and the current secretary of the [[Federation of Autonomous Spaces]].  &lt;br /&gt;
&lt;br /&gt;
Caldiron is the founder and owner of [[Sagarana Bookstore]] and the founder of the media company [[Autonomi Entertainment]]. He served as a Representative in the [[33rd Congress|33rd House of Representatives]] as the most-voted candidate of his party in that election.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.democracycraft.net/threads/house-of-representatives-elections-sept-2025.31401/#post-117464 &amp;quot;Elections - House of Representatives Election September 2025&amp;quot;] on forums.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Caldiron began his journey on the server as a fisher, living in isolation in the [[Everwild]]. On his first day, he raided a woodland mansion and converted it into his initial home, where he lived alongside a villager named William Menderson.  &lt;br /&gt;
&lt;br /&gt;
His early days as a fisher were marked by financial hardship and minimal interaction with Discord, generating little income. During this period, Caldiron wrote his first book, a short poem that he copied and sold at spawn under a pay-what-you-want model, stating buyers should pay “whatever their heart deemed fair.”  &lt;br /&gt;
&lt;br /&gt;
This initiative led to his meeting with [[Jesseya]], who paid him $500 for the book and invited him to join her newly founded initiative, the [[Oakridge Autonomous Space]], on 25 June 2025. There, Caldiron opened his first bookstore, [[Sagarana Bookstore|Sagarana]], named in tribute to his favorite book of the same title.  &lt;br /&gt;
&lt;br /&gt;
The following day, he received a [[Reveille]] plot donation from [[PluraGlasshouse]], which he chose to confederate with Jesseya and other Autonomous Space members, forming the [[Reveille Autonomous Space]]. This collective would later become known as the [[Federation of Autonomous Spaces]].  &lt;br /&gt;
&lt;br /&gt;
Caldiron joined the [[Workers&#039; Party of Redmont]] on 7 July 2025, citing ideological alignment and admiration for the party’s political vision.&lt;br /&gt;
&lt;br /&gt;
=== Sagarana Bookstore===&lt;br /&gt;
On 10 July 2025, the Reveille Autonomous Space was officially inaugurated, alongside the opening of Sagarana’s first publishing branch. The project was supported by community donations and a [[DOC]] grant.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/caldironja1-grant-application.26889/&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
From its inception, five authors besides Caldiron published physical books through Sagarana. On 3 August 2025, the bookstore hosted its first literary contest, featuring six contestants, with the prize split between [[Nyeogmi]] and [[SailorSatan]].&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/1399507032054436032&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
On 15 August 2025, Sagarana launched its vinyl and records branch after Caldiron patented the first custom music disc on the server. Following the discontinuation of permanent custom music discs due to server limitations, the branch shifted its focus to instruments and vanilla music discs.  &lt;br /&gt;
&lt;br /&gt;
As of today, Sagarana has generated over $120,000 in net worth and paid more than $40,000 in royalties to writers.&lt;br /&gt;
&lt;br /&gt;
=== Department of Education ===&lt;br /&gt;
Caldiron applied for the Archivist position on 15 July 2025 but became notably active in the department after joining the Professor team on 18 August 2025.  &lt;br /&gt;
&lt;br /&gt;
As a Professor, he oversaw numerous patent applications and contributed to the distribution of creative items such as music discs and plushies. In the public domain, his most notable contributions include the creation of the Chess Board furniture and the implementation of a sponge crafting recipe, significantly reducing market overpricing of the item.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
Caldiron identifies as pan-afro-latino eco-communist. In Redmont his political goals revolves around inclusivity, creative economy, business decentralization and land justice.&lt;br /&gt;
On 28 August 2025, Caldiron was elected as a member of the Ninth Central Committee and appointed Chair of the Legislative Committee of the Workers&#039; Party of Redmont.  &lt;br /&gt;
&lt;br /&gt;
On 11 September 2025, he was elected as a Representative to the [[33rd Congress]], campaigning on a platform centered on Bedrock inclusivity, advocacy for the farmers of [[Willow]], and support for Redmont’s creative community.  &lt;br /&gt;
&lt;br /&gt;
During his term, Caldiron co-sponsored multiple bills and maintained transparency through public explanations of his voting record. Due to real-life constraints, he authored a single bill, the &#039;&#039;Bedrock Inclusivity Act&#039;&#039;, which failed to reach a majority in referendum.  &lt;br /&gt;
&lt;br /&gt;
Despite the bill’s failure, Caldiron remained an outspoken advocate for the Bedrock community, publicly criticizing the exclusion of Bedrock players from voting during the October Special Elections. He later stated that extensive amendments to the bill caused it to no longer represent the Bedrock community’s interests.  &lt;br /&gt;
&lt;br /&gt;
Caldiron chose not to seek re-election, stating a desire to prioritize personal fulfillment over political conflict. On 1 November 2025, he was appointed Chair of the Propaganda Committee of the Workers&#039; Party.&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
Caldiron was awarded the &#039;&#039;Order of Redmont&#039;&#039; by [[juniperfig]] on 12 October 2025 in recognition of his work in the Department of Education and his advocacy for Bedrock inclusivity.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/executive-order-35-25-president-juniperfigs-order-of-redmont-awards.32338/&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
He was also awarded the &#039;&#039;Freedom of the House&#039;&#039; by [[Multiman155]] for his consistent advocacy and prominent role as a Bedrock representative in the House of Representatives.&amp;lt;ref&amp;gt;https://discord.com/channels/673612908868927498/686158870435201035/1434196781960269958&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controversies ==&lt;br /&gt;
On 7 December 2025, Caldiron was named as a defendant in a lawsuit filed by his former business partner [[AnomalousEntropy]], alleging breach of contract and trademark infringement after Caldiron refused to transfer full ownership of [[Autonomi Entertainment|Autonomi]], a company of which he was the sole proprietor.&amp;lt;ref&amp;gt;https://www.democracycraft.net/threads/anomalousentropy-v-caldironja1-2025-dcr-103.33496/#post-132083&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Caldiron’s defense argued that no binding contract existed and that prior agreements were informal and insufficiently defined. On 21 December 2025, an amendment to the complaint added an accusation of defamation following an advertisement posted by Caldiron offering discounts to customers purchasing Entropy books described as “AI-written trash.”  &lt;br /&gt;
&lt;br /&gt;
The case remains in recess pending a final verdict.&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Caldiron identifies as someone who is attracted to men and describes himself as gender-non-conforming, expressing that traditional labels are outdated. While he is most commonly referred to using he/him pronouns, he states that any pronouns are acceptable.  &lt;br /&gt;
&lt;br /&gt;
He lives with his partner, [[SailorSatan]], in [[Arsky Valley]]. The couple has not married, citing the belief that marriage functions primarily as a bourgeois institution designed to protect private property.  &lt;br /&gt;
&lt;br /&gt;
Caldiron owns several pets, including three parrots (Ibirapuera, Capoeira, and Tupinambá), a cat named Worker Larry, a rare zombie horse discovered in his attic, and a skeleton horse named [[vvirtue_]].&lt;br /&gt;
&lt;br /&gt;
=== Fun facts ===&lt;br /&gt;
* Caldiron briefly served as a Compliance Officer at the [[DOC]] on 3 August 2025 but resigned weeks later, describing the position as “too lame, and DOE on top.”&lt;br /&gt;
* He collects Labubus and political propaganda items, stating that “in essence, they are the same.”&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:33rd House of Representatives]]&lt;br /&gt;
[[Category:People from Anville]]&lt;br /&gt;
[[Category:People from Oakridge]]&lt;br /&gt;
[[Category:Trolligarch generation]]&lt;br /&gt;
[[Category:Workers&#039; Party of Redmont congresspeople]]&lt;br /&gt;
[[Category:Order of Redmont recipients]]&lt;br /&gt;
[[Category:Department of Education members]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8842</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8842"/>
		<updated>2026-02-06T22:58:49Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
* [[DOE:Making New Items|Making New Items]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8841</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8841"/>
		<updated>2026-02-06T22:55:50Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[Publishing Patented Items]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8840</id>
		<title>Publishing Patented Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8840"/>
		<updated>2026-02-06T22:52:49Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving patent recipes ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can easily search for it by clicking onto the file then doing &amp;lt;code&amp;gt;ctrl + f&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
       ● An example would be &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/hunter&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; recipes&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Replace the patent permission with the new job permission&lt;br /&gt;
&lt;br /&gt;
      ● Example:   &amp;lt;code&amp;gt;permission: hunter.recipes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If it is a public recipe it doesn&#039;t need a permission!!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● If other recipes in that folder has a certain name or has a certain starter word it is always a good idea to match it!&lt;br /&gt;
&lt;br /&gt;
== Moving patent item code ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/items/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job/category they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
      ● An example would be &amp;lt;code&amp;gt;home/plugins/nexo/items/hats&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job/category they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;general_recipes&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding a recipe to the recipe viewer! ==&lt;br /&gt;
● Go into &amp;lt;code&amp;gt;home/plugins/RecipeViewer/categories&amp;lt;/code&amp;gt; and find the category you would need to add said item to!&lt;br /&gt;
&lt;br /&gt;
● Grab the name of the recipe you need to add from nexo&lt;br /&gt;
&lt;br /&gt;
       ● Example: &amp;lt;code&amp;gt;sugar_cane_to_strings&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Add it to the end of the list!&lt;br /&gt;
&lt;br /&gt;
       ● Every thing you add will start with   &amp;lt;code&amp;gt;- nexo:&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       ● Example:  &amp;lt;code&amp;gt;- nexo:tall_grass&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8839</id>
		<title>Publishing Patented Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Publishing_Patented_Items&amp;diff=8839"/>
		<updated>2026-02-06T22:51:24Z</updated>

		<summary type="html">&lt;p&gt;Eenza: made whole page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving patent recipes ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can easily search for it by clicking onto the file then doing &amp;lt;code&amp;gt;ctrl + f&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
       ● An example would be &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;home/plugins/nexo/recipes/shaped/hunter&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;other&amp;lt;/code&amp;gt; recipes&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Replace the patent permission with the new job permission&lt;br /&gt;
&lt;br /&gt;
      ● Example:   &amp;lt;code&amp;gt;permission: hunter.recipes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If it is a public recipe it doesn&#039;t need a permission!!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● If other recipes in that folder has a certain name or has a certain starter word it is always a good idea to match it!&lt;br /&gt;
&lt;br /&gt;
== Moving patent item code ==&lt;br /&gt;
● Open up &amp;lt;code&amp;gt;home/plugins/nexo/items/patents&amp;lt;/code&amp;gt; in console and find the patent you need to make public!&lt;br /&gt;
&lt;br /&gt;
● Once you have it copied you need to open up the file of the job/category they want it added to! Make sure to remove it from the patent file once you have it copied!&lt;br /&gt;
&lt;br /&gt;
      ● An example would be &amp;lt;code&amp;gt;home/plugins/nexo/items/hats&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Paste in the patent you have copied into the file of the job/category they want it added to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If they want it to be public it would go into &amp;lt;code&amp;gt;general_recipes&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding a recipe to the recipe viewer! ==&lt;br /&gt;
● Go into &amp;lt;code&amp;gt;home/plugins/RecipeViewer/categories&amp;lt;/code&amp;gt; and find the category you would need to add said item to!&lt;br /&gt;
&lt;br /&gt;
● Grab the name of the recipe you need to add from nexo&lt;br /&gt;
&lt;br /&gt;
       ● Example: &amp;lt;code&amp;gt;sugar_cane_to_strings&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
● Add it to the end of the list!&lt;br /&gt;
&lt;br /&gt;
       ● Every thing you add will start with   &amp;lt;code&amp;gt;- nexo:&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       ● Example:  &amp;lt;code&amp;gt;- nexo:tall_grass&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8547</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8547"/>
		<updated>2026-01-19T11:58:33Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Leadership Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Server Panel Access]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Administration Guides&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Forums Admin Control Panel (ACP)]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Staff-wide Guides&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Everything Senior Vice Presidents (SVPs)]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Policy&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Warrant Policy]]&lt;br /&gt;
* [[Staff Expectations and Disciplinary]]&lt;br /&gt;
* [[Staff Responsibilities and Progression]] &lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Resources&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8546</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8546"/>
		<updated>2026-01-19T11:56:56Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Trial Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Entry-level staff member undergoing training and evaluation while assisting players under supervision.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Handle in-game and Discord support tickets&lt;br /&gt;
&lt;br /&gt;
    •    Enforce server rules at a basic level&lt;br /&gt;
&lt;br /&gt;
    •    Use moderation tools (punishments, log searches)&lt;br /&gt;
&lt;br /&gt;
    •    Assist with land, region, and vault issues&lt;br /&gt;
&lt;br /&gt;
    •    Learn staff procedures, policies, and expectations&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    None prior to appointment&lt;br /&gt;
&lt;br /&gt;
    •    Willingness to learn, follow guidance, and accept feedback&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Moderator, a Trial Moderator must complete:&lt;br /&gt;
&lt;br /&gt;
    •    Moderator Checklist&lt;br /&gt;
&lt;br /&gt;
    •    Learning Confirmation&lt;br /&gt;
&lt;br /&gt;
    •    Mentor Recommendation&lt;br /&gt;
&lt;br /&gt;
    •    Approved by administration team&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Moderator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Fully-qualified frontline moderator responsible for consistent rule enforcement and player support.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Independently resolve tickets and player issues&lt;br /&gt;
&lt;br /&gt;
    •    Enforce rules in-game and on Discord&lt;br /&gt;
&lt;br /&gt;
    •    Conduct log reviews and evidence verification&lt;br /&gt;
&lt;br /&gt;
    •    Apply punishments appropriately and consistently&lt;br /&gt;
&lt;br /&gt;
    •    Act professionally and represent staff values&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Successful completion of Moderator Trial&lt;br /&gt;
&lt;br /&gt;
    •    Proven understanding of rules and moderation tools&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated professionalism and reliability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Administrator, a Moderator must:&lt;br /&gt;
&lt;br /&gt;
    •    Show consistent high-quality moderation over time&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate good judgement and discretion&lt;br /&gt;
&lt;br /&gt;
    •    Be active and engaged with the community&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Senior moderation staff member with leadership and mentoring responsibilities.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Mentor and support Moderators and Trial Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Assist with complex tickets and disputes&lt;br /&gt;
&lt;br /&gt;
    •    Ensure consistency in rule enforcement&lt;br /&gt;
&lt;br /&gt;
    •    Participate in network decision-making&lt;br /&gt;
&lt;br /&gt;
    •    Uphold and reinforce staff standards&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extended experience as a Moderator&lt;br /&gt;
&lt;br /&gt;
    •    Strong knowledge of server systems and policies&lt;br /&gt;
&lt;br /&gt;
    •    Proven trustworthiness and leadership capability&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
To advance to Senior Administrator, an Administrator must:&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrate long-term commitment and reliability&lt;br /&gt;
&lt;br /&gt;
    •    Show leadership in staff management and policy application&lt;br /&gt;
&lt;br /&gt;
    •    Be recognised by senior staff as suitable for higher authority&lt;br /&gt;
&lt;br /&gt;
    •    Be recommended for promotion by your mentor&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Senior Administrator ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
High-level staff leader with significant authority and responsibility over server operations.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Lead and coordinate Administrators and Moderators&lt;br /&gt;
&lt;br /&gt;
    •    Handle high-risk or sensitive cases&lt;br /&gt;
&lt;br /&gt;
    •    Assist in policy development and enforcement standards&lt;br /&gt;
&lt;br /&gt;
    •    Participate in promotion and disciplinary decisions&lt;br /&gt;
&lt;br /&gt;
    •    Act as a key point of contact for server leadership&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Significant experience as an Administrator&lt;br /&gt;
&lt;br /&gt;
    •    Deep understanding of server operations and culture&lt;br /&gt;
&lt;br /&gt;
    •    Strong leadership, judgement, and communication skills&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Advancement beyond this role is by appointment only&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Manager ==&lt;br /&gt;
&lt;br /&gt;
==== Role ====&lt;br /&gt;
Overall governance and strategic leadership of a respective server.&lt;br /&gt;
&lt;br /&gt;
==== Responsibilities ====&lt;br /&gt;
    •    Final authority on policies and major decisions&lt;br /&gt;
&lt;br /&gt;
    •    Oversee staff structure and long-term vision&lt;br /&gt;
&lt;br /&gt;
    •    Resolve escalated disputes&lt;br /&gt;
&lt;br /&gt;
    •    Maintain server direction and integrity&lt;br /&gt;
&lt;br /&gt;
==== Experience Needed ====&lt;br /&gt;
    •    Extensive experience and trust within the server&lt;br /&gt;
&lt;br /&gt;
    •    Demonstrated leadership at the highest level&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
    •    Appointed role; not part of the standard promotion pathway&lt;br /&gt;
&lt;br /&gt;
[[File:Seal Staff 3 sml.png|center|thumb|119x119px]]&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Progression is NOT determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8535</id>
		<title>Staff Responsibilities and Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Responsibilities_and_Progression&amp;diff=8535"/>
		<updated>2026-01-18T12:22:51Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Created page with &amp;quot;hello end, make me manager&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello end, make me manager&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8533</id>
		<title>Staff Expectations and Disciplinary</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Expectations_and_Disciplinary&amp;diff=8533"/>
		<updated>2026-01-18T12:21:54Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Eenza moved page Staff Career Progression, Expectations, and Disciplinary to Staff Expectations and Disciplinary without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purpose of this guide is to provide information on the network&#039;s expectations of it&#039;s staff and how those expectations are reinforced.&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The Staff team operates on four core values:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff Expectations ==&lt;br /&gt;
As a staff member, you have access to privileged information and tools. It’s important to use them responsibly and maintain the trust of both players and fellow staff.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality &amp;amp; Integrity ===&lt;br /&gt;
&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; share staff-only information outside the staff team.&lt;br /&gt;
* Respect &#039;&#039;&#039;player confidentiality&#039;&#039;&#039; at all times.&lt;br /&gt;
* Be &#039;&#039;&#039;honest and ethical&#039;&#039;&#039;: do not steal, lie, or misuse your position.&lt;br /&gt;
* Mistakes happen—acknowledge them rather than trying to hide them. Learning is part of the process.&lt;br /&gt;
&lt;br /&gt;
=== Teamwork &amp;amp; Communication ===&lt;br /&gt;
&lt;br /&gt;
* If you’re unsure, &#039;&#039;&#039;ask fellow staff members&#039;&#039;&#039; for guidance.&lt;br /&gt;
* Respect and value the advice of staff who are &#039;&#039;&#039;more experienced or senior&#039;&#039;&#039;.&lt;br /&gt;
* Approach all tickets in a &#039;&#039;&#039;timely, friendly, and helpful&#039;&#039;&#039; manner.&lt;br /&gt;
&lt;br /&gt;
=== Responsible Use of Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Staff permissions are to be used &#039;&#039;&#039;only for assisting players or resolving tickets&#039;&#039;&#039;.&lt;br /&gt;
* Do not use permissions for personal benefit or outside tasks.&lt;br /&gt;
&lt;br /&gt;
=== Attitude ===&lt;br /&gt;
&lt;br /&gt;
* Maintain a &#039;&#039;&#039;positive and approachable&#039;&#039;&#039; attitude—smile! :)&lt;br /&gt;
* Encourage a welcoming and supportive environment for both players and staff.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Staff progression is based on merit, contribution, and alignment with our staff values. Promotion is determined by a combination of factors, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Activity&#039;&#039;&#039; – Regular and consistent participation.&lt;br /&gt;
* &#039;&#039;&#039;Character&#039;&#039;&#039; – Integrity, professionalism, and attitude.&lt;br /&gt;
* &#039;&#039;&#039;Competence&#039;&#039;&#039; – Skill in performing staff duties effectively.&lt;br /&gt;
* &#039;&#039;&#039;Suitability for Promotion&#039;&#039;&#039; – Readiness and &#039;&#039;organisational fit&#039;&#039; to take on higher responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Engagement with the Server &amp;amp; Community&#039;&#039;&#039; – Active involvement and positive influence.&lt;br /&gt;
* &#039;&#039;&#039;Adherence to Staff Values and Expectations&#039;&#039;&#039; – Following policies and expectations.&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – Ability to challenge ideas constructively and speak up when something is wrong.&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; – Going above and beyond in problem-solving, leadership, and contributions. &#039;&#039;(This is a major factor in distinguishing top performers.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by ===&lt;br /&gt;
&lt;br /&gt;
* Political or business affiliations (spicy or not).&lt;br /&gt;
* Personal friendships with other staff members (rapport may be considered, but not decisive).&lt;br /&gt;
* Personal support or alignment with any player, political figure, or faction.&lt;br /&gt;
&lt;br /&gt;
=== Who determines your progression to these ranks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
=== How does it work? ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Nomination&#039;&#039;&#039; – A senior staff member raises a nomination, often after 4–6 months in a role (you may also flag interest).&lt;br /&gt;
# &#039;&#039;&#039;Discussion&#039;&#039;&#039; – The team evaluates the member’s suitability and relevant factors.&lt;br /&gt;
# &#039;&#039;&#039;Vote&#039;&#039;&#039; – The nomination is put to a vote. Votes are generally neutral, with no comments by the proposer in the vote channel.&lt;br /&gt;
# &#039;&#039;&#039;Outcome&#039;&#039;&#039; – A decision is reached over time, or after further discussion if needed.&lt;br /&gt;
&lt;br /&gt;
== Staff Disciplinary System ==&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
=== 1. Coaching ===&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
=== 2. Warning ===&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
=== 3. Notice to Show Cause (NTSC) ===&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
== Duties and Expectations ==&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privileges.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8530</id>
		<title>Issuing Punishments</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Issuing_Punishments&amp;diff=8530"/>
		<updated>2026-01-18T12:11:35Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
Often there will be times where you see potential rule breakers and will need to respond accordingly. This guide aims to help you understand how to deal with a wide variety of situations that call for Staff intervention.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Proportionate&#039;&#039;&#039; – A decision is &#039;&#039;&#039;proportionate&#039;&#039;&#039; when the response appropriately matches the seriousness, impact, and intent of the behaviour. The consequence should be neither excessive nor inadequate, but balanced and reasonable in relation to the circumstances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equitable&#039;&#039;&#039; – A decision is &#039;&#039;&#039;equitable&#039;&#039;&#039; when it recognises that individuals may have different backgrounds, experiences, or circumstances, and adjusts the response accordingly to achieve a fair outcome. Equity focuses on fairness of result, not just uniformity of treatment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Measured&#039;&#039;&#039; – A decision is &#039;&#039;&#039;measured&#039;&#039;&#039; when it is thoughtful, calm, and evidence-based, rather than reactive or emotional. A measured approach considers all relevant facts, context, and potential consequences before action is taken.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; – How serious is the behaviour?&lt;br /&gt;
* &#039;&#039;&#039;Intent&#039;&#039;&#039; – Was it accidental, reckless, or malicious?&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; – Who was affected and how badly?&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; – Is this repeated behaviour?&lt;br /&gt;
&lt;br /&gt;
== Actioning Punishments ==&lt;br /&gt;
* Only punish via &#039;&#039;&#039;/punish &amp;lt;username&amp;gt; &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;reason&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Each field is tab completable, however for warnings &amp;lt;u&amp;gt;skip&amp;lt;/u&amp;gt; the duration by entering a space. This is because warnings do not take durations, and by specifying one you risk it getting included in the warning reason.&lt;br /&gt;
** Use a pre-set punishment reason (tab completable) when you can.&lt;br /&gt;
** Each punishment issued via this command is &#039;&#039;&#039;anonymous&#039;&#039;&#039; and comes from the server, &#039;Richard.&#039;&lt;br /&gt;
&lt;br /&gt;
== Punishment Matrix ==&lt;br /&gt;
A guide for punishments is provided below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!&#039;&#039;&#039;Verbal Warning&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kick&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Temp Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Perm Deportation&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Ban&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Minor / First Time Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Moderate Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Immediate Corrective Action&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Repeated Disruptive Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Serious or Continued Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Persistent or Severe Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&amp;lt;small&amp;gt;Critical or Non-Remediable Behaviour&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
|Low-impact, first-time misconduct&lt;br /&gt;
|Clear disrespect without severe harm&lt;br /&gt;
|—&lt;br /&gt;
|Repeated disrespect or trolling&lt;br /&gt;
|Continued breaches; inappropriate skin&lt;br /&gt;
|Sustained or severe misconduct&lt;br /&gt;
|Inappropriate username; sexual content&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
|Minor disruption or excessive chat&lt;br /&gt;
|Noticeable disruption (commands/logins)&lt;br /&gt;
|AFK spam&lt;br /&gt;
|Continued or rapid disruption&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advertising&#039;&#039;&#039;&lt;br /&gt;
|Incidental or casual advertising&lt;br /&gt;
|Repeated or intentional advertising&lt;br /&gt;
|—&lt;br /&gt;
|Disruptive advertising spam&lt;br /&gt;
|Deliberate recruitment for other servers&lt;br /&gt;
|Sustained or large-scale recruitment&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lag Prevention&#039;&#039;&#039;&lt;br /&gt;
|Minor lag-causing activity&lt;br /&gt;
|Significant lag-causing activity&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Continued creation after removal&lt;br /&gt;
|Ongoing refusal to comply&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fair Play&#039;&#039;&#039;&lt;br /&gt;
|Low-impact exploitation or misuse&lt;br /&gt;
|—&lt;br /&gt;
|Behaviour requiring immediate reset&lt;br /&gt;
|Repeated or technical exploitation&lt;br /&gt;
|Use of unauthorised client modifications&lt;br /&gt;
|Game-breaking or persistent exploitation&lt;br /&gt;
|Alt or compromised accounts&lt;br /&gt;
|}&lt;br /&gt;
Before issuing punishments remember to check their notes channel AND their /history!&lt;br /&gt;
&lt;br /&gt;
=== Respect ===&lt;br /&gt;
[[File:Inappropriate builds.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Typically given for player’s first offence. &lt;br /&gt;
* Inappropriate messages written in books, signs, renamed items.&lt;br /&gt;
** Remember to /trash or destroy the above.&lt;br /&gt;
* Inappropriate builds.&lt;br /&gt;
** Remember to destroy the above.&lt;br /&gt;
* Attempting to lie or intentionally mislead staff.&lt;br /&gt;
* Impersonating another player.&lt;br /&gt;
&lt;br /&gt;
[[File:Low Effort Trolling.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Given if player continues breaking rule. Typically, 1 hour is enough.&lt;br /&gt;
* Extend mute when necessary. 12hr, 24hr, and 3d are some examples.&lt;br /&gt;
* Low-effort trolls. Typically a 1hr mute is enough to dissuade them right off the bat.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
==== Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking despite previous warnings/mutes.&lt;br /&gt;
* Player has inappropriate skin (keep deport until skin is changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Player with inappropriate username.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Permanent Ban ====&lt;br /&gt;
&lt;br /&gt;
* Player has inappropriate username.&lt;br /&gt;
=== Chat ===&lt;br /&gt;
[[File:Player spamming a java disconnect error.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming in shorter bursts/variations of the same message.&lt;br /&gt;
* Recording voice channels &#039;&#039;&#039;without obtaining explicit consent from all parties.&#039;&#039;&#039;&lt;br /&gt;
* Player spammed, but no staff were online when it occurred.&lt;br /&gt;
* Player speaking excessively in public channels when under the effects of drinks in-game.&lt;br /&gt;
** Advise the player to put ** around their texts or use /l&lt;br /&gt;
** In this case forcing the player into local via &#039;&#039;&#039;/staff-force-local&#039;&#039;&#039; is fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Player repeatedly using afk command.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player spamming commands, such as &#039;&#039;&#039;/afk&#039;&#039;&#039;. &lt;br /&gt;
* Player spamming logins/logouts.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Player keeps breaking rule despite previous warning (whether verbal or not).&lt;br /&gt;
* Spamming is too quick for warn to be noticed or effective.&lt;br /&gt;
* Extend to a &#039;&#039;&#039;permanent mute&#039;&#039;&#039; if absolutely necessary. Otherwise, you can also extend the mute.&lt;br /&gt;
&lt;br /&gt;
=== Advertising ===&lt;br /&gt;
If the content of the spam falls into the Respect category, use punishment reasons from there instead.&lt;br /&gt;
[[File:Player advertising their SMP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning server names. &lt;br /&gt;
* Misusing /ad.&lt;br /&gt;
* Advertising non-DC related servers on any platform&lt;br /&gt;
&lt;br /&gt;
==== Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Issued when there is &#039;&#039;&#039;continued&#039;&#039;&#039; rule breaking of the above.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Similar to warn, used if player is spamming advertisements instead.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* When a player is knowingly using DemocracyCraft platforms to recruit for other servers, typically happens when players start competing servers.&lt;br /&gt;
* Escalates to permanent depending on severity (i.e. multiple players advertised to).&lt;br /&gt;
&lt;br /&gt;
=== Lag Prevention ===&lt;br /&gt;
[[File:Example of redstone clock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warning/Warnings ====&lt;br /&gt;
Remember to destroy all instances of these once you find them.&lt;br /&gt;
&lt;br /&gt;
* Creation of Redstone clocks.&lt;br /&gt;
* Automatic farms.&lt;br /&gt;
* Excessive item frames displaying vanilla items.&lt;br /&gt;
&lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking of the above occurs, and prior punishments have been ineffective.&lt;br /&gt;
&lt;br /&gt;
=== Fair Play ===&lt;br /&gt;
[[File:Player trying to exploit using cosmetics.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Verbal Warnings/Warnings ====&lt;br /&gt;
&lt;br /&gt;
* Player misusing government job commands. Can also be punished by the player’s respective department.&lt;br /&gt;
* Any form of exploitation using bugs, /cosmetics, etc.&lt;br /&gt;
&lt;br /&gt;
==== Mutes ====&lt;br /&gt;
&lt;br /&gt;
* Any form of chat exploitation.&lt;br /&gt;
** These are rare, but include...&lt;br /&gt;
*** Using Discord channels to use coloured chat.&lt;br /&gt;
*** Special non-English characters etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Player AFK Avoiding.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
* Player AFK avoiding. &lt;br /&gt;
==== Temporary/Permanent Deportations ====&lt;br /&gt;
&lt;br /&gt;
* Continued rule breaking.&lt;br /&gt;
* Player using unauthorized client modifications (freecam, flying, teleport, etc.)&lt;br /&gt;
* Escalating to permanent deportations usually happens when:&lt;br /&gt;
** Exploit is game breaking and affects the server as a whole.&lt;br /&gt;
** Still continued rule breaking.&lt;br /&gt;
&lt;br /&gt;
==== Bans ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only&#039;&#039;&#039; for alternative accounts, or compromised accounts.&lt;br /&gt;
=== Hope that helps! ===&lt;br /&gt;
This guide can be contributed to by &#039;&#039;&#039;any Staff member&#039;&#039;&#039;, just let your mentor or an Administrator know beforehand. &lt;br /&gt;
&lt;br /&gt;
* Contributions can include examples of punishments; more detail to the guide or rephrasing.&lt;br /&gt;
&lt;br /&gt;
There is no definite right and wrong, if you think it is useful or needs correction, feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8505</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8505"/>
		<updated>2026-01-16T17:07:03Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Undo revision 8501 by SimplifiedMax (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Welcome to DemocracyCraft! &amp;lt;/p&amp;gt; =&lt;br /&gt;
&#039;&#039;&#039;DemocracyCraft&#039;&#039;&#039;, or &#039;&#039;&#039;DC&#039;&#039;&#039;, is a city roleplay server focused on the player&#039;s ability to create, amend, and remove the rules and laws that govern them. Our server boasts cars, helicopters, a democratically elected government, businesses, economy, among other realistic, life-like features! &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== Joining the server ===&lt;br /&gt;
Currently, the server is running on &amp;lt;code&amp;gt;{{DCVersion}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can join the server on both Java Edition and Bedrock Edition using these IPs:&lt;br /&gt;
* &#039;&#039;&#039;Java Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net:19132&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Getting started! =&lt;br /&gt;
&lt;br /&gt;
Once you join the server, if a guide is online, they will come to you and give you a tour. If there are no guides online, feel free to ask in chat when you see one join, or open a Department of Education ticket on the {{code|#support}} channel in the Discord server. A link can be found here: {{DCDiscord}}&lt;br /&gt;
=== Need help? ===&lt;br /&gt;
Our staff team is a group of amazing people who are here to help you. Should you have any issues, please run {{code|/ticket}} while you are in-game and follow the prompts.&lt;br /&gt;
&lt;br /&gt;
If there are no staff members online, you can go to the {{code|#support}} Discord channel and create a ticket. A staff member will reply as soon as they can. &lt;br /&gt;
== Forums &amp;amp; Discord  ==&lt;br /&gt;
[[File:Reveillepolicestation.png|thumb|600px]]&lt;br /&gt;
The Discord server and our forums are the two main places where announcements are posted. You can find the Discord [//discord.gg/democracy here] and you can find the forums [//democracycraft.net here].&lt;br /&gt;
&lt;br /&gt;
You can apply for government jobs, view our constitution, and do much more on the forums. To fully view the forums you need to create an account. &lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-forums&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
On the Discord server, you can get into contact with government departments, make staff tickets, talk to players, and more!&lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-discord&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=These platforms come &#039;&#039;&#039;highly recommended&#039;&#039;&#039;!&lt;br /&gt;
&amp;lt;br /&amp;gt; A lot of our server interacts and relies on Discord and Forums. All of our platforms are moderated by our Staff team. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=reminder|text=Good job on making it this far!&lt;br /&gt;
&lt;br /&gt;
Most people who don&#039;t read this far have a hard time understanding the server. :(}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Making money ===&lt;br /&gt;
On joining the server, you start off with $1200. While that&#039;s no small sum, you will find you might need more money to buy plots, groceries or rent your first apartment. Here are some suggestions on how to make money:&lt;br /&gt;
&lt;br /&gt;
* Getting hired by a company&lt;br /&gt;
* Selling materials to player-owned chestshops&lt;br /&gt;
* Starting a business&lt;br /&gt;
* Real estate opportunities&lt;br /&gt;
* Auctions&lt;br /&gt;
&lt;br /&gt;
[[Money|You can learn more about making money by reading our guide on it!]]&lt;br /&gt;
&lt;br /&gt;
=== Chestshops ===&lt;br /&gt;
[[Chestshops]] are where you can buy or sell materials from or to players and firms. To buy an item, right click on the sign.  To sell an item, left click on the sign. You can shift click to buy or sell an entire stack!&lt;br /&gt;
&lt;br /&gt;
To find chest shops for an item you need, run the command &amp;lt;code&amp;gt;/find (item)&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
[[Chestshops|You can learn more about creating chest shops by reading our guide.]]&lt;br /&gt;
&lt;br /&gt;
=== Jobs and exams ===&lt;br /&gt;
One of the first things you should do is get your first job! You can do this by going to our [[University]] by entering {{code|/university}} in game. &lt;br /&gt;
&lt;br /&gt;
We have &#039;&#039;&#039;three&#039;&#039;&#039; main categories of jobs:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Trade&#039;&#039;&#039; - these are considered manual labour jobs with not many special perks.&lt;br /&gt;
#* They are good for beginners who want an easier starting off point. Many allow you to gather resources easier to sell or to craft into other items.&lt;br /&gt;
#&#039;&#039;&#039;Professions&#039;&#039;&#039; - these jobs build on trade jobs by having more advanced or special perks.&lt;br /&gt;
#* This could be specialised crafting recipes or plugin features. &lt;br /&gt;
#&#039;&#039;&#039;Government&#039;&#039;&#039; - you cannot get a government job immediately, but after around 24 hours of in-game playtime a lot of players apply for these jobs on [//democracycraft.net our forums.]&lt;br /&gt;
#* Government jobs will provide wages, and many also have additional commission based pay.&lt;br /&gt;
&lt;br /&gt;
At any given time, you can have two trade jobs, one profession, and unlimited government jobs!&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check out individual [[:Category:Jobs|job guides]] that interest you!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
Our server is unique, as there are three chat channels you use to talk to other players. Please &amp;lt;b&amp;gt;read this carefully&amp;lt;/b&amp;gt; as you will need to use these channels quite often!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Global (&amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is the default channel for everyone. You only need to run the alias command when you aren&#039;t in the channel. This channel allows &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; to read your messages.&lt;br /&gt;
* &#039;&#039;&#039;Local (&amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is a channel with a 50 block radius. Only people within 50 blocks can read your messages (hear you!). Please use this when you are: talking to players right in front of you, seeking treatment from a Doctor, or in an event.&lt;br /&gt;
* &#039;&#039;&#039;Murmur (&amp;lt;code&amp;gt;/murmur&amp;lt;/code&amp;gt;) -&#039;&#039;&#039; This channel has a 5 block radius, for more secretive chats in-game!&lt;br /&gt;
* &#039;&#039;&#039;Private Messages (&amp;lt;code&amp;gt;/msg &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this allows you to have a one on one conversation with anyone. Replace &amp;lt;code&amp;gt;&amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; with whomever you want to talk to!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these channel commands, you may want to learn some other handy commands. We recommend you visit [[Useful commands| this guide]] sometime after you finish this one!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Deadwax_and_derpy_at_hospital.png|500px|thumb]]&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On this server, we have a custom health plugin which enables players to experience sickness and injuries. You will most likely experience broken legs and flesh wounds, both will give you slowness and/or random damage. Monitor your health status at any time by entering {{code|/health symptoms}} in-game!&lt;br /&gt;
&lt;br /&gt;
If you fall ill, head to the Hospital and click the computer head to request a [[doctor]]. You can get to the hospital by dying (not recommended!) or by entering {{code|/gps start hospital}} in-game.&lt;br /&gt;
&lt;br /&gt;
Some sicknesses can only be cured by taking pharmaceutical medicines! You can learn more about these dieases at the hospital or on the [[pharmacist]] page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note |text=&amp;lt;b&amp;gt;Medicare&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;All of your health expenses will be covered by Medicare — a free universal healthcare program!|type=reminder}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Will you be our next president.png|thumb|400px|DemocracyCrafters head to the poll every four months to elect a new [[president]].]]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Our government consists of three branches: legislative, executive, and [[Judiciary|judicial]].&lt;br /&gt;
&lt;br /&gt;
The legislative branch, or [[Congress]], is split into two parts: the [[House of Representatives]] (HoR) and the [[Senate]]. Representatives in the HoR are responsible for creating and voting on legislation, while Senators review and vote on proposed bills from the HoR.&lt;br /&gt;
&lt;br /&gt;
The executive branch comprises the [[president]], [[vice president]], and the [[Cabinet]]. The [[president]] and [[vice president]] are elected &amp;lt;b&amp;gt;democratically by the players&amp;lt;/b&amp;gt; every four months, leading the government as a whole! This is the same electoral system we use to elect our legislative branch. The Cabinet consists of advisors who oversee various government departments.&lt;br /&gt;
&lt;br /&gt;
The [[Judiciary|judicial branch]] runs the court system. Citizens have the right to bring legal disputes against each other, with judges presiding over cases and determining appropriate punishments based on {{DCForums|Link=/threads/constitution.6/#post-6|Forums=our constitution}}.&lt;br /&gt;
&lt;br /&gt;
Apart from judges and Cabinet members, who require presidential nomination and [[Senate]] approval, anyone can run for a government position. To participate in an election, simply join the race in our {{DCForums|Link=/forums/elections-referendums.27|Forums=Election and Referendums forum}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
We have a mixture of creative, survival, wilderness, and urban worlds! Here&#039;s a breakdown of what you can expect from each:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: on&lt;br /&gt;
* Plot claiming: allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: some apply (see the [https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act])&lt;br /&gt;
* Resets: never&lt;br /&gt;
&lt;br /&gt;
The [[Wild|Wilderness]] is a naturally generated world where players can explore, gather resources, build bases, and engage in various unregulated activities. In this world, you are free to roam and create, but keep in mind that some laws still apply.&lt;br /&gt;
&lt;br /&gt;
Use the command &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt;, then right-click on one of the nearby computer monitors to open a menu, where you can select your wilderness destination. &lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Plot claiming&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are limited laws in the wild, protect your belongings by creating a claim for $10/block and by /locking your containers. See https://wiki.democracycraft.net/Wilderness_Claiming&lt;br /&gt;
| type = error&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Everwild, End, and Nether ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: off&lt;br /&gt;
* Plot claiming: not allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: lawless&lt;br /&gt;
* Resets: regularly&lt;br /&gt;
&lt;br /&gt;
The Everwild, End, and Nether are treacherous and lawless realms, with no governing laws to guide your actions. These dangerous worlds are perfect for players looking for high-risk adventures, where survival is up to your skill and luck.  &lt;br /&gt;
&lt;br /&gt;
To reach the Everwild, use &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt; and interact with a computer monitor to get your ticket. The End and Nether can be accessed through the Wilderness or Everwild worlds. &lt;br /&gt;
&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Protect your items!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Keep Inventory is OFF in the End, Nether, and Everwild. When you die, you will drop all of your inventory.|type=warn}}&lt;br /&gt;
&lt;br /&gt;
=== Property, plots, and apartments ===&lt;br /&gt;
&lt;br /&gt;
Players have the opportunity to rent and own various properties both in the city and the wilderness. These plots are technically referred to as &amp;quot;regions&amp;quot;. If you own a plot in the city, you are able to build anything on it as long as it meets {{DCForums|Link=/threads/evictions-policy.26813/|Forums=government regulations}}. Most new players don&#039;t start off with plots, you will usually need to save up a lot of money first.&lt;br /&gt;
&lt;br /&gt;
[[file:reveille_city.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
To see plots for sale, run the commands &amp;lt;code&amp;gt;/as info forsale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/as info reselling&amp;lt;/code&amp;gt;. On the Discord, eviction auctions are hosted periodically, and many plots go for sale there as well. &lt;br /&gt;
&lt;br /&gt;
For new players, we recommend that you check out the [https://www.democracycraft.net/forums/apartment-registry.2154/ apartment registry]! An up to date registry full of affordable apartments. You can right click signs that say &amp;quot;[For Rent]&amp;quot; to rent your first apartment!&lt;br /&gt;
&lt;br /&gt;
You can check properties you own or rent using &amp;lt;code&amp;gt;/as me&amp;lt;/code&amp;gt;. To see information on a region, use the command &amp;lt;code&amp;gt;/as info region --region (region name) &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
[[file:sausage_sizzle_stands.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
You will often see [[chestshops]] and plots that are branded or owned by businesses. Chestshops will often have &amp;lt;code&amp;gt;b:&amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt; and plots will have company logos on them. You are able to start your own business by getting an entrepreneur license from our University.&lt;br /&gt;
== That&#039;s all! ==&lt;br /&gt;
Great job on making it this far! We&#039;re excited to have you! Feel free to ask questions in-game, and if you haven&#039;t already, be sure to join our {{DCDiscord}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Mask3D_WOLF&amp;diff=8396</id>
		<title>Mask3D WOLF</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Mask3D_WOLF&amp;diff=8396"/>
		<updated>2026-01-09T16:20:53Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Mask3D_WOLF}}&lt;br /&gt;
{{Infobox person&lt;br /&gt;
| username         = Mask3D_WOLF&lt;br /&gt;
| uuid             = dd44ae74fbdf4e72be68a40eb515c00c&lt;br /&gt;
| join_date        = 11 April 2021&lt;br /&gt;
| occupation       = Politician/Lawyer&lt;br /&gt;
| party            = * Independent (11 April 2021 -  30 October 2022)&lt;br /&gt;
* [[Ice Cream Party]] (Unknown) - Party Operational from September 8, 2021 to April 21, 2022&lt;br /&gt;
* [[BDP]] (Unknown)&lt;br /&gt;
* [[MKP]] (Unknown) &lt;br /&gt;
* [[Patriotic Coalition of Redmont]] (September 2024 - 21 April 2025)&lt;br /&gt;
* [[Galactic Empire of Redmont]] (30 October 2022 -  Present)&lt;br /&gt;
* [[Redmont Beach Party]] (10 July 2025 - Present)&lt;br /&gt;
| pronouns         = Any&lt;br /&gt;
| header7          = {{Pre|Eenza}} 25th [[President of Redmont]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mask3D_WOLF&#039;&#039;&#039; (joined 11 April 2021), also known as &#039;&#039;&#039;Pope Benedict XVII&#039;&#039;&#039; or &#039;&#039;&#039;Masked&#039;&#039;&#039;, is a Redmontian [[lawyer]], [[police officer]], former [[judge]], [[magistrate]], and former secretary and representative. They are a member of the [[Galactic Empire of Redmont]] and [[Redmont Beach Party]].    &lt;br /&gt;
&lt;br /&gt;
=== Political Career ===&lt;br /&gt;
Oakridge Sheriff (30 January 2024 - 1 April 2024)  &lt;br /&gt;
&lt;br /&gt;
Start: https://www.democracycraft.net/threads/sheriff-january-2024.20085/post-76889&lt;br /&gt;
&lt;br /&gt;
End: https://www.democracycraft.net/threads/council-elections-april-2024.20895/post-79724&lt;br /&gt;
&lt;br /&gt;
Representative (14 September 2024 - Unknown)&lt;br /&gt;
&lt;br /&gt;
Start: https://www.democracycraft.net/threads/house-of-representatives-september-2024.22975/post-89700&lt;br /&gt;
&lt;br /&gt;
End: https://www.democracycraft.net/threads/house-of-representatives-election-november-2024.23767/post-92478&lt;br /&gt;
&lt;br /&gt;
Put something about Oakridge Postmaster-general?&lt;br /&gt;
&lt;br /&gt;
=== Legal Career ===&lt;br /&gt;
Mask3d_Wolf was first nominated to a government legal position on 26 August 2022 (https://discord.com/channels/794162227837534208/918003510795202640/1012439957710852126), serving until 10 December 2022 (the end of LilDigiVert&#039;s term). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the summer of 2023, Masked was nominated to the position of Judge, and was confirmed on 10 June 2023 (link). They served until a congressional inquiry, in which they were accused of Unauthorized Practice of Law and Breach of a Citizen&#039;s Constitutional Rights in failure to manage the case Commonwealth v. D3Froggy https://discord.com/channels/673612908868927498/1132347774004908223/1132348483353972827. On 23 July 2023, Representative Matthew100x moved to impeach the Judge, but later rescinded the motion after Masked&#039;s resignation the same day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On 24 July 2023, Masked was then appointed to the position by Magistrate, who cited that the missteps in Masked&#039;s tenure may have been partially the responsibility of the Supreme Court, and a belief that they could become &#039;an exemplary judge&#039;. https://discord.com/channels/673612908868927498/686158870435201035/1133017800210907258. Masked was last seen in the position in-game on 19 February 2024.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On 17 August 2023, Masked announced their intention to run for a position as Council Member of the Redmont Board Association. On 20 August 2023, they were given a seat with 3 votes (https://www.democracycraft.net/threads/rba-council-election-august-2023.18264/post-69243). They did not maintain their council seat during the following council election concluding 20 December 2023. (https://www.democracycraft.net/threads/rba-council-election-december-2023.19842/post-75600)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masked was appointed Solicitor General by Freeze_Line. No appointment statement seems to be available, and was removed after his appointment as a Magistrate (https://discord.com/channels/673612908868927498/686158870435201035/1334502685973413902) on 25 January 2025, which lasted until approximately 3 March 2025. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Own Robin Hood&#039;s, a bow and arrow company&lt;br /&gt;
&lt;br /&gt;
Runs the Redmont Historical Institute &lt;br /&gt;
&lt;br /&gt;
Won Ryland Awards one year&lt;br /&gt;
&lt;br /&gt;
== Political career ==&lt;br /&gt;
&lt;br /&gt;
=== Early career and 29th Congress (January–March 2025) ===&lt;br /&gt;
&lt;br /&gt;
=== 30th Congress (March–May 2025) ===&lt;br /&gt;
&lt;br /&gt;
=== 31st Congress (May 2025–June 2025) ===&lt;br /&gt;
&lt;br /&gt;
== Legal career ==&lt;br /&gt;
&lt;br /&gt;
=== Early legal career ===&lt;br /&gt;
&lt;br /&gt;
=== Department of Justice and solicitor general ===&lt;br /&gt;
&lt;br /&gt;
== Alexandria career ==&lt;br /&gt;
&lt;br /&gt;
== Political positions ==&lt;br /&gt;
&lt;br /&gt;
== Business career ==&lt;br /&gt;
&lt;br /&gt;
== Accolades ==&lt;br /&gt;
Masked has recieved no presidential or congressional awards. &lt;br /&gt;
&lt;br /&gt;
Mask3d_Wolf awarded Homeland Security Commendation on 15 February 2025 by HellsideBurnton&lt;br /&gt;
&lt;br /&gt;
== Personal life ==&lt;br /&gt;
Married Jakovus (sometime)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Presidents}}&lt;br /&gt;
{{Vice presidents}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1950minecrafter administration]]&lt;br /&gt;
[[Category:2025 joins]]&lt;br /&gt;
[[Category:2026 people]]&lt;br /&gt;
[[Category:Attorneys general]]&lt;br /&gt;
[[Category:Central Committee chairs]]&lt;br /&gt;
[[Category:Federal Court judges]]&lt;br /&gt;
[[Category:Kaiserin_ administration]]&lt;br /&gt;
[[Category:Vice presidents]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=8322</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Rules&amp;diff=8322"/>
		<updated>2026-01-05T23:42:17Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rules_and_Laws_Enforcement.png|thumb|500px|Rules and Laws - Who enforces what?]] &lt;br /&gt;
Moderation is an important aspect of keeping our network a welcome and inclusive environment for everyone to enjoy. Below, we’ve included some guidelines that apply on all Minecraft Cities Network platforms.&lt;br /&gt;
&lt;br /&gt;
Staff maintain full discretion in their enforcement of rules and general moderation.&lt;br /&gt;
&lt;br /&gt;
Feel free to ask questions on {{DCDiscord|our Discord server}}&amp;lt;nowiki /&amp;gt; if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=Respect the spirit of the rules. These rules are here to protect you - not for us to come after you!&amp;lt;br /&amp;gt;You will never be punished for raising a concern regarding rules, regardless of whether it is about yourself or others.&amp;lt;br /&amp;gt;&lt;br /&gt;
Something may not be explicitly defined here, that doesn’t necessary make it okay. If you have to consider whether it is allowed, ask!}}&lt;br /&gt;
=== 1. Respect ===&lt;br /&gt;
&lt;br /&gt;
* Any form of harassment or discrimination, including (but not limited to): racism, homophobia, transphobia, sexism, antisemitism, stalking, and bigotry are not acceptable ever.&lt;br /&gt;
** Our Staff members are players who, in their own time, volunteer to help. Politicizing staff actions, for the sake of roleplay or otherwise, is strictly prohibited. There must be an undeniable separation between staffing and state and this is heavily policed.&lt;br /&gt;
** Examples of harassment include (but is not limited to):&lt;br /&gt;
*** Targeting a player or group of players through means of stalking, destruction of property or killings.&lt;br /&gt;
*** Repeatedly attempting to communicate with a player or groups of after they have explicitly expressed they do not wish to communicate with you.&lt;br /&gt;
*** Any other acts which in either frequency or act causes loss of enjoyment of the network on the basis of being an individual, or group, beyond conventional gameplay mechanics (i.e. politicking and running campaign ads against parties etc is still acceptable behaviour.)&lt;br /&gt;
* Discussions about controversial topics such as real world politics and world religion are not permitted in public channels.&lt;br /&gt;
* You are not allowed to impersonate, mimic, or make malicious doctored images of other players/staff members.&lt;br /&gt;
* Tickets must be used for assistance purposes only.&lt;br /&gt;
** Be truthful always. We rely on your honest recount alongside our evidence to keep our community safe.&lt;br /&gt;
** Trying to lie or misrepresent facts &#039;&#039;&#039;intentionally&#039;&#039;&#039; may result in additional disciplinary actions.&lt;br /&gt;
* All content on this network must be appropriate for minors. This includes all skins, language, and actions on all our platforms&amp;lt;span id=&amp;quot;chat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Chat ===&lt;br /&gt;
&lt;br /&gt;
* Please do not excessively repeat phrases, use profanity, and/or capital letters in your messages.&lt;br /&gt;
* Profanity or strong language is permitted when used to express emotion or opinion about a situation, but not when directed at or used to insult another person.&lt;br /&gt;
* You are not permitted to communicate in &#039;&#039;&#039;any&#039;&#039;&#039; other languages than English in public channels.&lt;br /&gt;
* If your speech is altered by in-game drinks, you are not permitted to speak in public channels.&lt;br /&gt;
* You may only use &#039;&#039;&#039;/ask&#039;&#039;&#039; to ask or answer questions in good faith. Misuse of this channel will result in restricted access to the channel.&lt;br /&gt;
* You &#039;&#039;&#039;must&#039;&#039;&#039; use the #➕ | Create VC channel on our [//discord.gg/democracy Discord] when you are streaming or recording.&lt;br /&gt;
** Inform people who join your voice channel that you are recording.&lt;br /&gt;
* Platforms, such as Discord servers, are split into different categories for the purpose of moderation&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Categories of platforms&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Managed by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Moderated by&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Registration required?&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Responsibilities&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Limitations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official&#039;&#039;&#039;&lt;br /&gt;
|Network (staff). If a Government platform → managed by Government but still reported to staff&lt;br /&gt;
|Staff or Government&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules&lt;br /&gt;
|Fully integrated with network&lt;br /&gt;
|Can be Government-managed but still Staff-moderated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Affiliate&#039;&#039;&#039;&lt;br /&gt;
|Private players. Associated with Network (e.g. businesses, political parties)&lt;br /&gt;
|Staff&lt;br /&gt;
|No&lt;br /&gt;
|Must comply with network rules. Owners must remove banned players. Must align with network values/responsibilities&lt;br /&gt;
|Can advertise on official and other affiliate platforms&lt;br /&gt;
|Considered part of Network ecosystem&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-affiliated&#039;&#039;&#039;&lt;br /&gt;
|Private players. Not associated with Network&lt;br /&gt;
|Individuals (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&#039;&#039;&#039;Cannot&#039;&#039;&#039; &#039;&#039;&#039;be advertised&#039;&#039;&#039; to network players or share on affiliate/official platforms&lt;br /&gt;
|Fully separate from Network&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private conversations&#039;&#039;&#039;&lt;br /&gt;
|Individuals&lt;br /&gt;
|Individuals  (Staff only moderate if blatantly necessary)&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Not generally moderated&lt;br /&gt;
|Government &#039;&#039;&#039;cannot penalise&#039;&#039;&#039; players for refusing to provide private messages&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;advertising&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Advertising ===&lt;br /&gt;
&lt;br /&gt;
* Advertising must be kept to &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt; in-game or appropriate advertisement channels on our main Discord platforms&lt;br /&gt;
** You must not advertise player-run gambling using &amp;lt;code&amp;gt;/ad&amp;lt;/code&amp;gt;&lt;br /&gt;
* You must not advertise non-affiliated platforms to network players for any reason&lt;br /&gt;
* You must not actively encourage other players onto other major games where it would decrease their engagement in the network (excluding minor team/individual games like Discord games, Among Us, Jackbox)&lt;br /&gt;
* Non-affiliated platforms and Minecraft networks that are not allowed to be advertised anywhere&lt;br /&gt;
=== 4. Property ===&lt;br /&gt;
&lt;br /&gt;
* Lava castin&amp;lt;span id=&amp;quot;property&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;g and flooding is not permitted &#039;&#039;&#039;anywhere.&#039;&#039;&#039;&lt;br /&gt;
* Stealing is not allowed inside regioned areas such as urban plots and wild claims&lt;br /&gt;
* You may not use lockable items (e.g., doors, buttons, etc.) to protect &#039;&#039;&#039;whole or partial structures&#039;&#039;&#039;&lt;br /&gt;
** It is acceptable to lock barrels, doors, etc for normal gameplay purposes&lt;br /&gt;
* You may not destroy, obstruct, or otherwise disturb property that you do not own, &#039;&#039;&#039;unless it is in the Wilderness&#039;&#039;&#039;&amp;lt;span id=&amp;quot;lag-prevention&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;/End/Nether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Lag Prevention ===&lt;br /&gt;
&lt;br /&gt;
* Redstone clocks are not permitted in any builds. There must be a player interaction to activate the redstone circuit on each occurrence.&lt;br /&gt;
* All farms must either be manual or &#039;&#039;&#039;semi&#039;&#039;&#039;-automatic and are required to have player interactions.&lt;br /&gt;
* You must avoid using excessive tile entities (chests, hoppers, item frames) or regular entities (mobs) in builds and designated spaces.&lt;br /&gt;
** Item frames must only be used to display &#039;&#039;&#039;non-vanilla&#039;&#039;&#039; items. This applies especially for ChestShops&amp;lt;span id=&amp;quot;fair-play&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== 6. Fair Play ===&lt;br /&gt;
&lt;br /&gt;
* Permissions must be used strictly for the reasons you told you can have them for&lt;br /&gt;
** Many Government jobs contain additional features or access. It is your responsibility to use them responsibly and only for appropriate reasons&lt;br /&gt;
** Chatter directly inside government announcement channels are strictly prohibited&lt;br /&gt;
* You are allowed to use client modifications from our [[Client Modifications]] &#039;&#039;&#039;only&#039;&#039;&#039;&lt;br /&gt;
** Any proceeds from x-ray texture packs will be confiscated&lt;br /&gt;
* Any methods to avoid being kicked for being away-from-keyboard that is not genuine gameplay is not allowed&lt;br /&gt;
* Any form of exploitation is not permitted for any reason&lt;br /&gt;
** This includes abusing bugs in network features&lt;br /&gt;
** This includes any form of attempting to breach, exploit, scan, or otherwise gain access to systems, bots, accounts, or data without permission&lt;br /&gt;
* You can only play on this network with one Minecraft account across all network platforms &lt;br /&gt;
** Any activities that occur on this account are your responsibility&lt;br /&gt;
* Business entities cannot transact in &#039;&#039;&#039;real-world currency&#039;&#039;&#039;&lt;br /&gt;
* If your account is compromised, report it! We will try to help you out, and keep the account banned until you regain access to it&lt;br /&gt;
[[File:Bystanders.png|Rules and Laws - Let’s avoid Bystanders]]&lt;br /&gt;
&lt;br /&gt;
=== Issuing Punishments ===&lt;br /&gt;
Punishments are not linear, and depend heavily on the circumstances of each contravention of the rules. &lt;br /&gt;
&lt;br /&gt;
This means the following factors typically get considered prior to issuing a punishment:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039; of the contravention - how serious the behaviour was and its impact&lt;br /&gt;
* &#039;&#039;&#039;Intent -&#039;&#039;&#039; whether the action was deliberate, negligent, or accidental&lt;br /&gt;
* &#039;&#039;&#039;Context&#039;&#039;&#039; - what was happening at the time, including any provocation or misunderstandings&lt;br /&gt;
* &#039;&#039;&#039;Player history -&#039;&#039;&#039; any previous warnings, notes, or prior contraventions&lt;br /&gt;
* &#039;&#039;&#039;Attitude and cooperation&#039;&#039;&#039; - whether the player was honest, respectful, or attempted to evade responsibility&lt;br /&gt;
* &#039;&#039;&#039;Impact&#039;&#039;&#039; - whether other players or backend systems were affected, and to what extent&lt;br /&gt;
* &#039;&#039;&#039;Mitigating or aggravating factors&#039;&#039;&#039; - anything that reasonably reduces or increases culpability &lt;br /&gt;
** e.g., attempts to fix the issue vs. attempts to conceal it&lt;br /&gt;
* &#039;&#039;&#039;Behavioural patterns&#039;&#039;&#039; - whether there is recurring misconduct, ongoing negativity, or persistent disruptive behaviour&lt;br /&gt;
** This is not to be confused with player standing, only the player’s conduct and documented history may be considered&lt;br /&gt;
&lt;br /&gt;
Where it is possible and reasonable to do so, we try to enforce &#039;&#039;&#039;punishment parity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* e.g. if you are warned on our network&#039;s Discord platforms, you may be warned in-game as well&lt;br /&gt;
&lt;br /&gt;
=== Types of Punishments ===&lt;br /&gt;
&lt;br /&gt;
==== Permanent ====&lt;br /&gt;
* Banned from all network and affiliated platforms&lt;br /&gt;
* Cannot participate in network courts, events, or have assets distributed per their wishes&lt;br /&gt;
* Ban is indefinite; appeals via formal process only&lt;br /&gt;
* Must be removed from all official/affiliated platforms&lt;br /&gt;
&lt;br /&gt;
==== Temporary ====&lt;br /&gt;
* Restricted from in-game servers and official Discords only&lt;br /&gt;
* Not required to leave affiliate or unofficial platforms&lt;br /&gt;
* Assets remain unless otherwise specified&lt;br /&gt;
* Can participate in network courts (forums only)&lt;br /&gt;
* Considered politically incapacitated for the period of their punishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the day, our rules are here to foster safe and inclusive gameplay, accordingly Staff have discretion on how to enforce rules as they see fit.&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8195</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8195"/>
		<updated>2026-01-02T21:06:47Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8194</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8194"/>
		<updated>2026-01-02T17:19:16Z</updated>

		<summary type="html">&lt;p&gt;Eenza: added more commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/chest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;  - &#039;&#039;Opens the specified player’s supporter chest in real time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly &amp;amp;#x3C;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;  - &#039;&#039;Turn on your fly! This is tracked..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/fly off&amp;lt;/code&amp;gt; - &#039;&#039;Turn off your fly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt; - &#039;&#039;Returns you to your previous location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you to the highest block above your head.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//thru&amp;lt;/code&amp;gt; -  &#039;&#039;Teleports you through a wall in the direction your facing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=8193</id>
		<title>Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Guide&amp;diff=8193"/>
		<updated>2026-01-02T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;Eenza: removed commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the DemocracyCraft Staff Guide! This guide contains all staffing policies, tips, and tricks that is used in day-to-day operations. By making this guide public access, our playerbase is informed of the expectations and procedures our Staff are subjected to.&lt;br /&gt;
&lt;br /&gt;
If you are a new hire, first off - congratulations! We’re excited to have you onboard with us. Seeing the table of contents/how long this document is may appear scary at first, but try to remember we don’t expect you to memorise everything. We give you this guide so you know where to refer to when you need help, in addition to your peers.&lt;br /&gt;
&lt;br /&gt;
With enough time, you might end up contributing to this guide!&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png|center|frameless|858x858px]]&lt;br /&gt;
&lt;br /&gt;
== Staff-wide Policies ==&lt;br /&gt;
These are policies every Staff member should be familiar with!&lt;br /&gt;
&lt;br /&gt;
=== Career Progression and Disciplinary ===&lt;br /&gt;
The purpose of this guide is to provide information on how staff are selected and how staff members progress in their careers. This guide also provides guidance on staff-specific disciplinary actions.&lt;br /&gt;
&lt;br /&gt;
==== Values ====&lt;br /&gt;
The Staff team operates on four core values&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Service&#039;&#039;&#039; - The selflessness of character to place the interests of our server and its players ahead of your own. Often measured in &#039;&#039;&#039;activity, ticket taken&#039;&#039;&#039; etc.&lt;br /&gt;
# &#039;&#039;&#039;Integrity -&#039;&#039;&#039; The consistency of character to align your thoughts, words, and actions to do what is right. This refers to your &#039;&#039;&#039;honesty and moral strength&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Respect -&#039;&#039;&#039; The humanity of character to value others and treat them with dignity, with relation to how you engage with your peers and the wider community.&lt;br /&gt;
# &#039;&#039;&#039;Excellence&#039;&#039;&#039; - The willingness of character to strive each day to be the best you can be, both in a staff context and personally. This is also known as &#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;going above and beyond!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
Staff progression is determined by a series of factors such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
# Activity&lt;br /&gt;
# Character&lt;br /&gt;
# Competence&lt;br /&gt;
# Suitability for promotion&lt;br /&gt;
# Engagement with the Server and it’s community&lt;br /&gt;
# Adherence to Staff Values and Expectations&lt;br /&gt;
# You&#039;re ability to communicate (i.e. challenging ideas, speaking up when you believe something is wrong).&lt;br /&gt;
# Initiative (this is massive! What elevates you above your peers?)&lt;br /&gt;
&lt;br /&gt;
===== What staff progression is &#039;&#039;&#039;not&#039;&#039;&#039; determined by =====&lt;br /&gt;
&lt;br /&gt;
* Your political or business affiliations, spicy or not.&lt;br /&gt;
* Your friendship with other staff members. Your rapport, however, will be considered.&lt;br /&gt;
* Whether you simp for, or are politically aligned to, End or Tech.&lt;br /&gt;
&lt;br /&gt;
===== Who determines your progression to these ranks =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039;: Your mentor will advise in if and when you are promoted.&lt;br /&gt;
* &#039;&#039;&#039;Senior Administrator&#039;&#039;&#039;: Server Leadership&lt;br /&gt;
* &#039;&#039;&#039;Administrator&#039;&#039;&#039;: Senior Staff&lt;br /&gt;
* &#039;&#039;&#039;Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
* &#039;&#039;&#039;Trial Moderator&#039;&#039;&#039;: Administration Team+&lt;br /&gt;
&lt;br /&gt;
===== How does it work? =====&lt;br /&gt;
&lt;br /&gt;
# A member of the team, generally a senior staff member, will raise a nomination for discussion. (you can flag interest, generally about 4-6 months in your role).&lt;br /&gt;
# A discussion is had about the member’s suitability and other defining factors.&lt;br /&gt;
# The nomination is put to vote. Generally no comments are provided by the poster of the vote in the vote channel itself in order to maintain neutrality.&lt;br /&gt;
# An outcome is reached over time or after further discussion.&lt;br /&gt;
&lt;br /&gt;
=== Staff Disciplinary System ===&lt;br /&gt;
If a staff member has been punished under the staff disciplinary system (SDS), they will not be punished under the server rules for the same breach. The staff disciplinary system takes precedence.&lt;br /&gt;
&lt;br /&gt;
==== 1. Coaching ====&lt;br /&gt;
Coaching is an informal process which is not recorded. Coaching is provided to staff members who make minor mistakes by their staff mentor or other more senior staff members. The aim of coaching is to prevent the behaviour from happening again by discussing what went wrong and how it could be dealt with differently next time.&lt;br /&gt;
&lt;br /&gt;
==== 2. Warning ====&lt;br /&gt;
Warnings are a formal process which is recorded in the Staff member’s channel. Warnings are provided to staff members who continue to repeat behaviours after coaching or who have made errors in judgement. All warnings are tied to a Staff Value(s).&lt;br /&gt;
&lt;br /&gt;
==== 3. Notice to Show Cause (NTSC) ====&lt;br /&gt;
A NTSC is a formal process which is recorded in the Staff member’s channel. A NTSC is provided to staff members who have received an unreasonable amount of warnings, or for continued warnings based on the same behaviours. A NTSC may also be issued to staff who have made significant errors in judgement.&lt;br /&gt;
&lt;br /&gt;
=== Duties and Expectations ===&lt;br /&gt;
Our Staff have several day-to-day roles that are covered under specific titles. Below is a table that comprises of typical duties and who is responsible for each duty.&lt;br /&gt;
&lt;br /&gt;
As you progress up the ranks, you are expected to maintain your prior level’s duties while taking on the added duties. A focus is given to being able to help the server with your extended privilages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Corporate Management&lt;br /&gt;
!Systems Management&lt;br /&gt;
!Mentor/Monitor Administrators&lt;br /&gt;
!Mentor/Monitor Moderators&lt;br /&gt;
!Staff Dispute Resolution&lt;br /&gt;
!Player Dispute Resolution&lt;br /&gt;
!Manage Forums&lt;br /&gt;
!Manage Server&lt;br /&gt;
!Staff Application Verdicts&lt;br /&gt;
!Manage Permissions&lt;br /&gt;
!Conduct Rollbacks&lt;br /&gt;
!Discord Roles&lt;br /&gt;
!Spawn Items&lt;br /&gt;
!Regioning&lt;br /&gt;
!Vaulting&lt;br /&gt;
!Player Support/Tickets&lt;br /&gt;
|-&lt;br /&gt;
|Server Leadership&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Senior Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Administrators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Moderators&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Expectations ====&lt;br /&gt;
&lt;br /&gt;
* As a staff member you have access to certain staff-related information. This should not be shared with anyone outside of the staff team. Respect player confidentiality.&lt;br /&gt;
* Be integral. Don’t steal. Don’t lie.&lt;br /&gt;
* We all make mistakes and we learn through them. Don’t try and cover them up, it doesn’t help anyone!&lt;br /&gt;
* If you aren’t sure, ask your fellow staff members!&lt;br /&gt;
* Approach tickets in a timely, friendly, and helpful manner.&lt;br /&gt;
* Respect and value the advice of staff that are senior to you.&lt;br /&gt;
* Staff permissions are used for tickets while assisting other players only.&lt;br /&gt;
* Be positive! - Smile :)&lt;br /&gt;
&lt;br /&gt;
== For Managers ==&lt;br /&gt;
=== Panel Access ===&lt;br /&gt;
Managers are responsible for adding Senior Administrators and Administrators to our server control panel. To add a user, follow the steps below.&lt;br /&gt;
&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;DemocracyCraft&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;Users&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;New User&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Enter the Staff member’s email address, and select &amp;lt;code&amp;gt;Manage&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Subdomain&amp;lt;/code&amp;gt;. This is a temporary permission.&lt;br /&gt;
# You will now notice a new user entry, on the right-hand side next to the bin click on &amp;lt;code&amp;gt;Import user permissions&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Grab the list of permissions in the next section below, that corresponds to the Staff member’s rank in the team.&lt;br /&gt;
# Paste it in the input box, and click &amp;lt;code&amp;gt;Import&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Repeat Steps 2-6 after opening the &amp;lt;code&amp;gt;DemocracyCraft Playground&amp;lt;/code&amp;gt; server.&lt;br /&gt;
# Great work! All done. :)&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remind the Staff member that all activities are logged, and that we have a mandatory two factor authentication requirement!}}&lt;br /&gt;
&lt;br /&gt;
==== Ranks and Privileges ====&lt;br /&gt;
===== Senior Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;quot;control.read-console&amp;quot;,&amp;quot;control.console&amp;quot;,&amp;quot;control.start&amp;quot;,&amp;quot;control.restart&amp;quot;,&amp;quot;file.create&amp;quot;,&amp;quot;file.read&amp;quot;,&amp;quot;file.read-content&amp;quot;,&amp;quot;file.update&amp;quot;,&amp;quot;file.delete&amp;quot;,&amp;quot;file.archive&amp;quot;,&amp;quot;file.sftp&amp;quot;,&amp;quot;recycle.read&amp;quot;,&amp;quot;recycle.restore&amp;quot;,&amp;quot;backup.create&amp;quot;,&amp;quot;backup.read&amp;quot;,&amp;quot;database.create&amp;quot;,&amp;quot;database.read&amp;quot;,&amp;quot;database.update&amp;quot;,&amp;quot;database.view_password&amp;quot;,&amp;quot;database.import&amp;quot;,&amp;quot;schedule.create&amp;quot;,&amp;quot;schedule.read&amp;quot;,&amp;quot;schedule.update&amp;quot;,&amp;quot;activity.read&amp;quot;,&amp;quot;websocket.connect&amp;quot;,&amp;quot;control.stop&amp;quot;,&amp;quot;allocation.read&amp;quot;,&amp;quot;startup.read&amp;quot;,&amp;quot;backup.restore&amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Administrators =====&lt;br /&gt;
&amp;lt;pre&amp;gt;[&amp;amp;quot;control.read-console&amp;amp;quot;,&amp;amp;quot;control.console&amp;amp;quot;,&amp;amp;quot;control.start&amp;amp;quot;,&amp;amp;quot;control.restart&amp;amp;quot;,&amp;amp;quot;file.create&amp;amp;quot;,&amp;amp;quot;file.read&amp;amp;quot;,&amp;amp;quot;file.read-content&amp;amp;quot;,&amp;amp;quot;file.update&amp;amp;quot;,&amp;amp;quot;file.archive&amp;amp;quot;,&amp;amp;quot;recycle.read&amp;amp;quot;,&amp;amp;quot;recycle.restore&amp;amp;quot;,&amp;amp;quot;backup.create&amp;amp;quot;,&amp;amp;quot;backup.read&amp;amp;quot;,&amp;amp;quot;database.read&amp;amp;quot;,&amp;amp;quot;schedule.read&amp;amp;quot;,&amp;amp;quot;activity.read&amp;amp;quot;,&amp;amp;quot;websocket.connect&amp;amp;quot;,&amp;amp;quot;control.stop&amp;amp;quot;,&amp;amp;quot;allocation.read&amp;amp;quot;,&amp;amp;quot;startup.read&amp;amp;quot;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For Senior Administrators ==&lt;br /&gt;
=== Console ===&lt;br /&gt;
As a Senior Administrator, you are able to access both the server console and files. To be added to the panel, mention a Manager or Owner in your personal channel, to receive your invitation! You will mainly be using this to configure plugins, fix bugs, and add new features.&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no one set way of learning how to do these things. &lt;br /&gt;
Trial and error, along with general observation goes a long way in helping you form your own way of doing these things.|type=info}}{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to log any player-facing changes in #changelog, and any internal changes in #internal-changelog. This way we have an accurate record of who’s done what!}}&lt;br /&gt;
&lt;br /&gt;
== For System Administrators ==&lt;br /&gt;
=== Resetting the Nether and End ===&lt;br /&gt;
In most instances, a Nether and End reset will occur once every 6 months, typically during our quiet hours. This time frame tends to be 10pm EST - 5am EST is the optimal time for this reset.&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Try to make an announcement in #server-announcements one week away for the desired data.&lt;br /&gt;
#* Make a follow up announcement at least 48 hours before the reset as well to give players a reminder that this is about to happen!&lt;br /&gt;
&lt;br /&gt;
# Turn on the whitelist via &amp;lt;code&amp;gt;/whitelist on&amp;lt;/code&amp;gt; to ensure those pesky players stay out of our way.&lt;br /&gt;
# Delete both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw delete &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Recreate both Reveille_nether and Reveille_the_end using &amp;lt;code&amp;gt;/mw create &amp;amp;#x3C;world&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Using &amp;lt;code&amp;gt;/gamerule&amp;lt;/code&amp;gt;, set &amp;lt;code&amp;gt;keepInventory&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;announceAchievement&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;showDeathMessage&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Merge inventories between the worlds by running &amp;lt;code&amp;gt;/mw inventory merge Reveille Reveille_nether Reveille_the_end Wilderness NewHamilton&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Have a staff member check that keeping inventory is off, and that death messages don’t show in the Nether and End respectively.&lt;br /&gt;
# Link nether portals correctly via &amp;lt;code&amp;gt;/world netherportal destination Reveille_nether Wilderness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/world netherportal destination Wilderness Reveille_nether&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mw gamemode survival Reveille_the_end&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mw gamemode survival Reveille_nether&amp;lt;/code&amp;gt; in Console (without the slash!).&lt;br /&gt;
# Turn off the server.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_nether/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;Nether Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Reveille_the_end/paper_world.yml&amp;lt;/code&amp;gt; and add below &amp;lt;code&amp;gt;_version&amp;lt;/code&amp;gt; the [https://docs.papermc.io/paper/anti-xray#engine-mode-1 following] from the &amp;quot;End Configuration&amp;quot; (Engine Mode 1)&lt;br /&gt;
# Start the server.&lt;br /&gt;
# Open the server back up by removing the whitelist. (&amp;lt;code&amp;gt;/whitelist off&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Announce the change in #server-announcements!&lt;br /&gt;
&lt;br /&gt;
=== Red v. Blue Event Guide for Staff ===&lt;br /&gt;
&lt;br /&gt;
==== 1. Purge old teams ====&lt;br /&gt;
&lt;br /&gt;
# Run the following commands in Console, noting that you will be prompted to confirm these commands with a follow up command.&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.blue&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;lp bulkupdate all delete &amp;amp;#x22;permission == group.red&amp;amp;#x22;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2. Setting up Team Selection ====&lt;br /&gt;
&lt;br /&gt;
# Identify where the team selection block will be, to do this please ask the Department of Public Affairs.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset create&amp;lt;/code&amp;gt; while looking at the target block.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/mycmd-blockset add /redblue&amp;lt;/code&amp;gt; while still looking at the target block.&lt;br /&gt;
&lt;br /&gt;
==== 3. Team Verification / Checks ====&lt;br /&gt;
&lt;br /&gt;
# You should be able to see the teams displayed on TAB&lt;br /&gt;
# Make sure that it is assisnging the teams at random through the GUI.&lt;br /&gt;
# Announce the change in #changelog!&lt;br /&gt;
&lt;br /&gt;
==== 4. Post Event Checks ====&lt;br /&gt;
&lt;br /&gt;
# Create and provide rewards to the DPA.&lt;br /&gt;
# Purge teams again, by following Step 1.&lt;br /&gt;
&lt;br /&gt;
== For Administrators ==&lt;br /&gt;
=== How to manage Billboards ===&lt;br /&gt;
We use a plugin called ImageMaps to allow us to implement images in-game via item frames. This plugin is currently how we’re able to make billboards!&lt;br /&gt;
[[File:Google_imagemap_example.png|thumb|Here is an example of a pasted image.]]&lt;br /&gt;
&lt;br /&gt;
==== Steps ====&lt;br /&gt;
&lt;br /&gt;
# Upload your image to an image hosting service such as [http://imgur.com/ Imgur] or [https://imgbb.com/ ImgBB]&lt;br /&gt;
# Download the image in-game by running &amp;lt;code&amp;gt;/imagemap download &amp;amp;#x3C;filename&amp;amp;#x3E; &amp;amp;#x3C;sourceURL&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with an easy to identify name, without any file extensions such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; with a link to the image, this &#039;&#039;&#039;should include&#039;&#039;&#039; the file extension such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place the image in-game by running &amp;lt;code&amp;gt;/imagemap place &amp;amp;#x3C;filename&amp;amp;#x3E; [frameInvisible] [frameFixed] [frameGlowing] [size]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;&amp;amp;#x3C;filename&amp;amp;#x3E;&amp;lt;/code&amp;gt; with the file name you selected in Step 2. Please add the file extension featured in the &amp;lt;code&amp;gt;&amp;amp;#x3C;sourceurl&amp;amp;#x3E;&amp;lt;/code&amp;gt; you used earlier.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameInvisible]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures that players do not see the default item frame texture in empty spaces of the image.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameFixed]&amp;lt;/code&amp;gt; with “true”, no quotation marks. This ensures a clean removal of the image by punching the item frames in creative.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[frameGlowing]&amp;lt;/code&amp;gt; with “false”, no quotation marks. This the frames are not glowing.&lt;br /&gt;
#* Replace &amp;lt;code&amp;gt;[size]&amp;lt;/code&amp;gt; the height (A) and width (A) in the following format: AxB&lt;br /&gt;
#** i.e. for a 2 by 2 image, it would be: &amp;lt;code&amp;gt;2x2&amp;lt;/code&amp;gt;&lt;br /&gt;
# Admire your work!&lt;br /&gt;
&lt;br /&gt;
=== Understanding your Forums Privilages ===&lt;br /&gt;
As an administrator you have access to our forums control panel. Here you can update user roles and profiles, as well as manage various forum functionality.&lt;br /&gt;
&lt;br /&gt;
You can login to the control panel with the same credentials you use for the forums [https://www.democracycraft.net/admin.php here]&lt;br /&gt;
&lt;br /&gt;
==== User Confidentiality ====&lt;br /&gt;
You will have access to more information than a regular player. This information is in confidence and as always, we have a zero tolerance approach to privacy breaches.&lt;br /&gt;
&lt;br /&gt;
==== User Role Management ====&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;Attention&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Never&amp;lt;/b&amp;gt; update a user’s primary group. It should always be &amp;lt;code&amp;gt;Registered&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
[[File:Registered_group.png|902x902px]]&lt;br /&gt;
&lt;br /&gt;
When updating groups, all you should be modifying are &amp;lt;code&amp;gt;Secondary Groups&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Do not modify regular Department or otherwise automated roles (jobs).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff changes require two separate roles and one option: &amp;lt;code&amp;gt;Show as Staff&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Staff&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Moderator/Administrator/Senior Administrator&amp;lt;/code&amp;gt;. Below is an example of what Technofied&#039;s Secondary Groups looks like.&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_group.png|898x898px]]&lt;br /&gt;
&lt;br /&gt;
==== Broken Role Syncing ====&lt;br /&gt;
When a player’s roles are not syncing properly, here are three simple steps you can do to fix this.&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Reminder&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure the player has linked their in-game account to their Forums account first! They can do &amp;lt;b&amp;gt;/register&amp;lt;/b&amp;gt; any time to confirm this.}}&lt;br /&gt;
&lt;br /&gt;
===== Steps =====&lt;br /&gt;
&lt;br /&gt;
# Remove all their Secondary Group Roles (excluding Staff roles!)&lt;br /&gt;
# Ask them to log in, wait 5 minutes, then log out.&lt;br /&gt;
# Ask them to log back in after 2-3 seconds&lt;br /&gt;
&lt;br /&gt;
=== How to conduct Rollbacks ===&lt;br /&gt;
We use the industry standard plugin CoreProtect to log all of our in-game interactions. This allows us to rollback, inspect, and review any player changes or interactions as they happen.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - help command; displays all commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rb; /co rollback&amp;lt;/code&amp;gt; - rollback block data based on certain parameters.&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;/co rb u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/co undo&amp;lt;/code&amp;gt; - revert a rollback.&lt;br /&gt;
&lt;br /&gt;
You can see a list of parameters for these commands [[Staff Guide#coreprotect-parameters|here]].&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=JwijCiueZ3Y video tutorial] that goes other aspects of CoreProtect that are not covered within this guide.&lt;br /&gt;
&lt;br /&gt;
=== How to manage VPN Bypasses ===&lt;br /&gt;
Players will commonly open tickets suffering connection issues. There are multiple ways we can attempt to solve this, but before anything else get them to turn their router off &#039;&#039;&#039;for at least a minute&#039;&#039;&#039;, and then turn it back on. This is often the simplest solution. See [[Screening Players For VPNs]]&lt;br /&gt;
&lt;br /&gt;
==== VPN ====&lt;br /&gt;
If all fails, this could be a routing issue that cannot be solved through conventional means. Asking the player to use a free Virtual Private Network (VPN) such as [https://cloudflarewarp.com/ Cloudflare Warp].&lt;br /&gt;
&lt;br /&gt;
If you offer this option, please provide the player with the &amp;lt;code&amp;gt;antivpn.bypass&amp;lt;/code&amp;gt; permission node in-game.&lt;br /&gt;
&lt;br /&gt;
=== Administrative Commands ===&lt;br /&gt;
These are useful commands to know with your position.&lt;br /&gt;
&lt;br /&gt;
==== LuckPerms ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp; /luckperms; /perm; /perms: /permissions&amp;lt;/code&amp;gt; - Main alias. Put these before any LuckPerms command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp editor [type]&amp;lt;/code&amp;gt; - Opens a website interface to edit permissions data. After changes are saved, a command will be given that you need to run for the changes to take effect.&lt;br /&gt;
** &amp;lt;code&amp;gt;[type]&amp;lt;/code&amp;gt; - the types to include in the editor session. can be &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;users&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== User Commands =====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; promote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; demote &amp;amp;#x3C;track&amp;amp;#x3E; [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp user &amp;amp;#x3C;user&amp;amp;#x3E; clone &amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Note|type=reminder|text=&amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add in-game roles via &amp;lt;code&amp;gt;/lp user &amp;amp;lt;user&amp;amp;gt; parent add &amp;amp;lt;job&amp;amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===== Group Commands =====&lt;br /&gt;
 &lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; info&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; permission&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; parent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; meta&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; editor&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; listmembers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setweight &amp;amp;#x3C;weight&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; setdisplayname &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; showtracks&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clear [context...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; rename &amp;amp;#x3C;new name&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/lp group &amp;amp;#x3C;group&amp;amp;#x3E; clone &amp;amp;#x3C;name of clone&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== General ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tps&amp;lt;/code&amp;gt;- check the ticks-per-second (tps). The go to command to check for server lag. &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; - useful for finding a players IP if you wish to ban their IP.&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialspy&amp;lt;/code&amp;gt; - able to see players private messages.&lt;br /&gt;
&lt;br /&gt;
===== Crates =====&lt;br /&gt;
&lt;br /&gt;
* You can replace players&#039; crate keys by running &amp;lt;code&amp;gt;/crate key give &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;crate&amp;amp;#x3E;&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
== For Moderators == &lt;br /&gt;
Here is everything a Moderator needs to know! &lt;br /&gt;
&lt;br /&gt;
=== Managing Players === &lt;br /&gt;
Players are tricky business but shouldn’t be feared - after all you are one! Here are some guides on scenarios and managing behaviour. &lt;br /&gt;
&lt;br /&gt;
See also: [[Issuing Punishments|Punishment Guide]] &lt;br /&gt;
&lt;br /&gt;
==== How to check for Alternative Accounts ==== &lt;br /&gt;
Players are only allowed one account on our discord, forums, and in-game. This is for a few reasons; mainly for ease of identification and punishment as well as for economic reasons in game. Players who join and show as alternative accounts should be alternative accounts tested. &lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|text=&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have alternative accounts will receive all of the punishments associated on their main account. The alternative accounts should be banned.}} &lt;br /&gt;
&lt;br /&gt;
===== 1. Assessing ===== &lt;br /&gt;
When someone first joins the server, our punishments plugin automatically runs a check on them (the same thing can be achieved with &amp;lt;code&amp;gt;/alts &amp;amp;#x3C;username&amp;amp;#x3E;&amp;lt;/code&amp;gt;). This scans their account to see if there are any other accounts that are playing on the same IP as them. Once you do &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt;, something like this will come up. If there are two or more green usernames (which means that they are both online at the same time), check &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; on the DemocracyCraft Discord server to see if someone has already done an alternative accounts test on them. If no one has, then you need to conduct one. See below in Testing. &lt;br /&gt;
&lt;br /&gt;
If you run &amp;lt;code&amp;gt;/alts&amp;lt;/code&amp;gt; on someone and they have one green username and one or more grey usernames, that means that an account with the same IP has logged on before. Check &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt; to see if they have passed the alternative accounts test before. If they haven’t, make a note in &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. You can also check both accounts’ command histories by running &amp;lt;code&amp;gt;/co lookup&amp;lt;/code&amp;gt; on them. If one account has transferred all of its money to the other account, it is pretty safe to say that they are alternative accounts. &lt;br /&gt;
&lt;br /&gt;
[[File:Flagged_alt_account_examples.png|1291x1291px]]&lt;br /&gt;
&lt;br /&gt;
===== Testing ===== &lt;br /&gt;
If both accounts are online you can first try conducting the movement test. &lt;br /&gt;
&lt;br /&gt;
# You can warp yourself and the other players to the testing area using &amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once both players are there, inform them that their accounts have been flagged as suspicious and that you need to conduct an alternative accounts test on them.&lt;br /&gt;
# Ask one player to run on the pink line and the other on the blue line.&lt;br /&gt;
# You then look to verify that both accounts are making independent movements from one another (they are both moving at the same time).&lt;br /&gt;
&lt;br /&gt;
If they fail the test in one of these listed ways, you’re allowed to ban one of the accounts permanently for having alt accounts;  &lt;br /&gt;
&lt;br /&gt;
# One of the players is not moving or moving every so often&lt;br /&gt;
# Only one player moves at a time&lt;br /&gt;
# One is uncooperative with the test (not responding to anything)&lt;br /&gt;
# One or both accounts log off and do not return after a while.&lt;br /&gt;
&lt;br /&gt;
However, if the players pass, you can run &amp;lt;code&amp;gt;/staff-notanalt &amp;amp;#x3C;username 1&amp;amp;#x3E; &amp;amp;#x3C;username 2&amp;amp;#x3E;&amp;lt;/code&amp;gt; and it will remove the warning and add a message in the &amp;lt;code&amp;gt;#automod&amp;lt;/code&amp;gt; channel of the main discord.  &lt;br /&gt;
&lt;br /&gt;
You can also return players back to spawn using &amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Additionally, you could go into &amp;lt;code&amp;gt;/spectator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; to them to further investigate/watch their movements to verify that they aren’t alts. Consult with fellow staff members if you&#039;re unsure. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Basics === &lt;br /&gt;
==== WorldGuard ==== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Creates a region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg remove &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Removes the specified region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;name&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Re-sets an existing region to your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/rg setparent &amp;amp;#x3C;region&amp;amp;#x3E; &amp;amp;#x3C;parent&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Sets the specified region to be a child of the second given region. Used for when creating apartment regions.&lt;br /&gt;
** Ex.: &amp;lt;code&amp;gt;/rg setparent ExampleRegion dc-001&amp;lt;/code&amp;gt; - Sets dc-001 as the parent of region ExampleRegion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a basic rundown (not exhaustive) of some flags you might come across or may need to add/change. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Only Admin+ are able to modify region flags but it&#039;s good to be aware of what flags exist. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flags&lt;br /&gt;
!Flag&lt;br /&gt;
!Type&lt;br /&gt;
!description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|state&lt;br /&gt;
|Everything:&lt;br /&gt;
&lt;br /&gt;
* Whether blocks can be mined or placed&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether entities and blocks can be interacted with&lt;br /&gt;
* Whether player versus player combat is permitted&lt;br /&gt;
* Whether sleeping in a bed is permitted&lt;br /&gt;
* Whether inventories can be accessed&lt;br /&gt;
* Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|state&lt;br /&gt;
|Everything that involves ‘using’ a block or entity:&lt;br /&gt;
&lt;br /&gt;
* Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
* Whether vehicles (including animals) can be mounted&lt;br /&gt;
* etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-break&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be broken&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether blocks can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|state&lt;br /&gt;
|Whether doors, levers, etc. (but not inventories) can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|damage-animals&lt;br /&gt;
|state&lt;br /&gt;
|Whether players can harm friendly animals (cows, sheep, etc)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|state&lt;br /&gt;
|Whether inventories can be accessed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ride&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (including animals) can be mounted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pvp&lt;br /&gt;
|state&lt;br /&gt;
|Whether player versus player combat is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|state&lt;br /&gt;
|Whether sleeping in a bed is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|respawn-anchors&lt;br /&gt;
|state&lt;br /&gt;
|Whether respawn anchors can be activated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tnt&lt;br /&gt;
|state&lt;br /&gt;
|Whether TNT detonation or block damage is permitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles (boats, minecarts) can be placed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|state&lt;br /&gt;
|Whether vehicles can be destroyed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|lighter&lt;br /&gt;
|state&lt;br /&gt;
|Whether flint and steel or a fire charge can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|block-trampling&lt;br /&gt;
|state&lt;br /&gt;
|Whether farmland and turtle or sniffer eggs can be trampled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|frosted-ice-form&lt;br /&gt;
|state&lt;br /&gt;
|Whether players with frost walker boots will form ice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|item-frame-rotation&lt;br /&gt;
|state&lt;br /&gt;
|Whether items can be rotated within item frames&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|firework-damage&lt;br /&gt;
|state&lt;br /&gt;
|Whether fireworks can deal damage to entities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-anvil&lt;br /&gt;
|state&lt;br /&gt;
|Whether anvils can be used&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|use-dripleaf&lt;br /&gt;
|state&lt;br /&gt;
|Whether dripleaf can be used&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For more information, please check out [https://worldguard.enginehub.org/en/latest/regions/flags/ WorldGuard’s Documentation]. &lt;br /&gt;
&lt;br /&gt;
==== WorldEdit ==== &lt;br /&gt;
We use WorldEdit as a tool for many staff duties and staff duties only. Seen staff members rolling around with a wooden axe? Yep, that’s a WorldEdit wand. We use WorldEdit to make selections for regioning, vaulting, and assisting players in most instances, Abuse of this plugin is strictly not tolerated. You can find a practical course on the Staff Training warp to help with this guide. &lt;br /&gt;
&lt;br /&gt;
It may seem like a lot to learn at first, however it’s quite straight forward after a bit of time and experience. &lt;br /&gt;
&lt;br /&gt;
===== Getting Started =====&lt;br /&gt;
&lt;br /&gt;
====== Making a selection ======&lt;br /&gt;
A cuboid is like 3D rectangle. In WorldEdit, you select the region that you want by setting two points of a cuboid. &lt;br /&gt;
&lt;br /&gt;
====== How do you choose the two points? You can… ====== &lt;br /&gt;
&lt;br /&gt;
* Left and right click blocks while holding a wooden axe (use &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; to get a wooden axe)&lt;br /&gt;
* Stand somewhere and enter &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Look at a block and enter &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - gives you a World Edit tool. Left click a block while holding it to make your first selection, Right click a block while holding it to make your second selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//wandoff&amp;lt;/code&amp;gt; - takes away a World Edit tool from your inventory.&lt;br /&gt;
* &amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - copies and clears your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - pastes your previous cut selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;amp;#x3C;amount&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - makes your current selection expand by the amount specified in the specified direction.&lt;br /&gt;
** Amount is either specified as a number or &amp;lt;code&amp;gt;vert&amp;lt;/code&amp;gt; (infinitely vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//calc&amp;lt;/code&amp;gt; - short for ‘calculate’. Allows you to do equations in-game. Example: &amp;lt;code&amp;gt;//calc 100*7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [poly/cuboid]&amp;lt;/code&amp;gt; - select the type of region.&lt;br /&gt;
** &amp;lt;code&amp;gt;Cuboid&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;default&#039;&#039;&#039; selection type; basic two point selection&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second selection.&lt;br /&gt;
** Poly is the &#039;&#039;&#039;advanced&#039;&#039;&#039; selection type.&lt;br /&gt;
** Left click a block to set first selection&lt;br /&gt;
** Right click a block to set a second, third, fourth, etc. selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel&amp;lt;/code&amp;gt; - when used like this this command will clear your current selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate &amp;amp;#x3C;degrees&amp;amp;#x3E;&amp;lt;/code&amp;gt; - rotates your current clipboard (cut/copy) the specified degrees.&lt;br /&gt;
** Degrees have to be in multiples of 90 or it won’t work.&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;360&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-90&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-180&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-270&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-360&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move &amp;amp;#x3C;amount of blocks&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - moves your current selection by the amount specified in the specified direction.&lt;br /&gt;
* &amp;lt;code&amp;gt;/expand &amp;amp;#x3C;number&amp;amp;#x3E; [direction]&amp;lt;/code&amp;gt; - modifies your selection in the direction specified by the amount of blocks specific. &lt;br /&gt;
&lt;br /&gt;
====== Directions can be… ====== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relative to the world&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;up&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;down&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;east&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;west&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Relative to the player&#039;&#039;&#039;&lt;br /&gt;
** i.e. &amp;lt;code&amp;gt;forward&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;back&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
If a direction is omitted from the command, the region will expand in the direction the player is looking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 6&amp;lt;/code&amp;gt; - Expand 6 blocks in the direction you’re facing &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand 10 up&amp;lt;/code&amp;gt; - Expand 10 blocks upwards &lt;br /&gt;
* &amp;lt;code&amp;gt;//expand vert&amp;lt;/code&amp;gt; - Expand the region selection from bedrock to the sky. Do &#039;&#039;&#039;not&#039;&#039;&#039; use when making rentable regions (i.e. apartment rooms)&lt;br /&gt;
&lt;br /&gt;
You can learn more by reading the [https://worldedit.enginehub.org/en/latest/usage/ WorldEdit 7.2 documentation]&lt;br /&gt;
&lt;br /&gt;
==== AreaShop Basics ==== &lt;br /&gt;
AreaShop is essentially a real estate plugin for world guard regions, allowing us to sell and rent them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;These are only basic commands, further down are sections dedicated to regioning.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/as add &amp;amp;#x3C;buy/sell&amp;amp;#x3E; &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - makes a region either a buyable or rentable region.&lt;br /&gt;
** Used when making wilderness or apartment/shop regions. &lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You must &amp;lt;b&amp;gt;always&amp;lt;/b&amp;gt; specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.}}&lt;br /&gt;
* &amp;lt;code&amp;gt;/as del &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - deletes the specified region from AreaShop.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the selling/renting price of an AreaShop region.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;name&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to set the landlord of an Areashop region.&lt;br /&gt;
** Wilderness regions will always have the landlord be &amp;lt;code&amp;gt;“DCGovernment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as setowner &amp;amp;#x3C;player&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used for when transferring ownership of a region to another player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - used to add an Areashop sign to the sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - used to delete the Areashop sign you’re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as tp &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt; - Teleports you to the specified Area Shop region.&lt;br /&gt;
** Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&lt;br /&gt;
** Don’t use this for personal transportation to your regions.&lt;br /&gt;
* &amp;lt;code&amp;gt;/as info player &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt; - lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&lt;br /&gt;
** An alias of this command is &amp;lt;code&amp;gt;/as me &amp;amp;#x3C;player&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;/as info region --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - provides information about a region added to AreaShop, e.g. owner, landlord etc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt; - gives you a sign which you can use to make AreaShop signs.&lt;br /&gt;
** Can also be used to label chests/buildings when vaulting.&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; - gives you wool which you can use for selection points. &lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &amp;lt;code&amp;gt;--region&amp;lt;/code&amp;gt; is just a part of the syntax of some areashop commands, this isn&#039;t variable :)&lt;br /&gt;
&lt;br /&gt;
=== How-tos === &lt;br /&gt;
==== Managing disputes ==== &lt;br /&gt;
As a staff member you will sometimes be required to handle delicate situations. We run on a few principles to assist staff making decisions in these scenarios. &lt;br /&gt;
&lt;br /&gt;
===== Solve problems as early as possible at the lowest level ===== &lt;br /&gt;
Unfortunately arguments and disputes are not like wine and don’t get better over time. They get worse. It’s really important for all parties that we jump on any situation early and solve the problem pacifically. &lt;br /&gt;
&lt;br /&gt;
===== Steer clear of drama ===== &lt;br /&gt;
Some players have a tendency to incite drama and you will come to learn who they are quite quickly. Be compassionate but keep a mind on players’ motives. Usually, what happens out of the server and its’ server related channels isn’t for us to deal with unless it’s quite serious and relates to our platforms. i.e. bullying enabled by our Discord server. &lt;br /&gt;
&lt;br /&gt;
===== Evidence ===== &lt;br /&gt;
Sometimes players can get a little invested or tell white lies (i.e. not telling you the whole story where they may have also been at fault) when presenting to you with a report. Make sure you collect evidence to support claims, regardless of the amount of people wanting a player banned for example. &lt;br /&gt;
&lt;br /&gt;
===== There are two sides to every story ===== &lt;br /&gt;
There will always be a personal bias in every story. Person A’s story will always be slightly different from Person B’s story. It’s important that you assess both sides to come up with an educated guestimate of the truth which is usually somewhere between the two stories. &lt;br /&gt;
&lt;br /&gt;
==== Searching for Items ==== &lt;br /&gt;
We use CoreProtect to log all of block interactions. This allows us to lookup certain interactions. &lt;br /&gt;
&lt;br /&gt;
===== Commands ===== &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - used to lookup specific block data.&lt;br /&gt;
* &amp;lt;code&amp;gt;/co l u:&amp;amp;#x3C;user&amp;amp;#x3E; t:&amp;amp;#x3C;time&amp;amp;#x3E; r:&amp;amp;#x3C;radius&amp;amp;#x3E; a:&amp;amp;#x3C;action&amp;amp;#x3E; b:&amp;amp;#x3C;blocks&amp;amp;#x3E; e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Using CoreProtect Parameters ====&lt;br /&gt;
These can be used in almost every CoreProtect command. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;u:&amp;amp;#x3C;user&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
&lt;br /&gt;
* Specify a user to rollback. Example: u:Technofied &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;t:&amp;amp;#x3C;time&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify the amount of time to rollback. You can specify weeks, days, hours, minutes and seconds. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2w,5d,7h,2m,10s &lt;br /&gt;
&lt;br /&gt;
You can pick and choose time amounts. &#039;&#039;&#039;Example:&#039;&#039;&#039; t:5d2h You can also use decimals &#039;&#039;&#039;Example:&#039;&#039;&#039; t:2.50h (2 and a half hours) &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;r:&amp;amp;#x3C;radius&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Specify a radius. You can use this to only rollback blocks near you. You can specify a number (i.e. &amp;lt;code&amp;gt;r:5&amp;lt;/code&amp;gt;), a world (i.e. &amp;lt;code&amp;gt;r:#world_the_end&amp;lt;/code&amp;gt;), a global rollback (&amp;lt;code&amp;gt;r:#global&amp;lt;/code&amp;gt;), or a WorldEdit selection (&amp;lt;code&amp;gt;r:#worldedit&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;r:#we&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
For example, the following would only rollback damage within 10 blocks of where you are standing: &amp;lt;code&amp;gt;r:10&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;a:&amp;amp;#x3C;action&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to a certain action. &#039;&#039;&#039;Example:&#039;&#039;&#039; If you wanted to only rollback blocks placed, you would use &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here’s a list of all the actions:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;a:block&amp;lt;/code&amp;gt; - blocks placed/broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+block&amp;lt;/code&amp;gt; - blocks placed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-block&amp;lt;/code&amp;gt; - blocks broken &lt;br /&gt;
* &amp;lt;code&amp;gt;a:chat&amp;lt;/code&amp;gt; - messages sent in chat &lt;br /&gt;
* &amp;lt;code&amp;gt;a:click&amp;lt;/code&amp;gt; - player interactions&lt;br /&gt;
* &amp;lt;code&amp;gt;a:command&amp;lt;/code&amp;gt; - commands used &lt;br /&gt;
* &amp;lt;code&amp;gt;a:container&amp;lt;/code&amp;gt; - items taken from or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+container&amp;lt;/code&amp;gt; - items put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-container&amp;lt;/code&amp;gt; - items taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:inventory&amp;lt;/code&amp;gt; - items dropped or picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+inventory&amp;lt;/code&amp;gt; - items picked up by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-inventory&amp;lt;/code&amp;gt; - items dropped by players &lt;br /&gt;
* &amp;lt;code&amp;gt;a:item&amp;lt;/code&amp;gt; - items dropped, picked up, taken from, or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+item&amp;lt;/code&amp;gt; - items picked up or put in chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-item&amp;lt;/code&amp;gt; - items dropped or taken from chests &lt;br /&gt;
* &amp;lt;code&amp;gt;a:kill&amp;lt;/code&amp;gt; - mobs/animals killed &lt;br /&gt;
* &amp;lt;code&amp;gt;a:session&amp;lt;/code&amp;gt; - player logins/logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:+session&amp;lt;/code&amp;gt; - player logins &lt;br /&gt;
* &amp;lt;code&amp;gt;a:-session&amp;lt;/code&amp;gt; - player logouts &lt;br /&gt;
* &amp;lt;code&amp;gt;a:sign&amp;lt;/code&amp;gt; - messages written on signs &lt;br /&gt;
* &amp;lt;code&amp;gt;a:username&amp;lt;/code&amp;gt; - username changes &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;b:&amp;amp;#x3C;blocks&amp;amp;#x3E;&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
Restrict the rollback to certain block types. For example, if you wanted to only rollback stone, you would use b:1 You can specify multiple items, such as b:1,5,7 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;e:&amp;amp;#x3C;exclude&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Exclude certain block types from the rollback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; If you don’t want TNT to come back during a rollback, you would type e:46 &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;#&amp;amp;#x3C;hashtag&amp;amp;#x3E;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
Add a hashtag to the end of your command to perform additional actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; To perform a rollback preview, you would use &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a list of all available hashtags&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;#preview&amp;lt;/code&amp;gt; - preview a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#verbose&amp;lt;/code&amp;gt; - display additional information during a rollback/restore &lt;br /&gt;
* &amp;lt;code&amp;gt;#silent&amp;lt;/code&amp;gt; - display minimal information during a rollback/restore &lt;br /&gt;
&lt;br /&gt;
==== Merging regions ==== &lt;br /&gt;
Players may merge certain regions to allow for larger plots, provided that they own two or more neighbouring regions.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=&amp;lt;b&amp;gt;IMPORTANT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do NOT delete a region, or overlap another one whole. Only overlap the boundaries.}} &lt;br /&gt;
&lt;br /&gt;
===== Merging =====&lt;br /&gt;
To merge a region is quite simple - all that is required is to redefine a region over the plot divider with &amp;lt;code&amp;gt;/rg redefine &amp;amp;#x3C;plot&amp;amp;#x3E;&amp;lt;/code&amp;gt;. See below for an example.&amp;lt;div class=&amp;quot;figure&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Merge_regions_example.png|553x553px]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== What can be merged? ===== &lt;br /&gt;
You can merge any commercial (inclusive of skyscraper plots) and industrial plots. Residential, CBD, and any other special plots (e.g farms, yacht, ranch) are &#039;&#039;&#039;NOT&#039;&#039;&#039; to be merged. &lt;br /&gt;
&lt;br /&gt;
==== Urban Regioning ==== &lt;br /&gt;
Urban regions are city/town plots and their child regions (apartments/shops). This guide will show you how to create child regions. For this, you will be using World Edit (selecting the region), World Guard (making the region), and Areashop (renting the region).{{Danger||Child regions may only be created on Commercial and Industrial plots, not residential and are rent only. You &#039;&#039;&#039;cannot&#039;&#039;&#039; have rent regions within rent regions.|}} &lt;br /&gt;
&lt;br /&gt;
===== Step by Step Guide ===== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1.1 Creating the WorldGuard region and fining the player.&#039;&#039;&#039;&lt;br /&gt;
** After selecting the points for the region you can define the region to create it.&lt;br /&gt;
** The owner of the building may choose the name of the region.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg define &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg define EndStore1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1.2 Make sure to fine the player for the creation of each region.&#039;&#039;&#039;&lt;br /&gt;
** Each individual region costs &#039;&#039;&#039;$25&#039;&#039;&#039; to create excluding shulker regions, those are free. Don&#039;t forget the fee! &lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/fine &amp;amp;#x3C;user&amp;amp;#x3E; &amp;amp;#x3C;amount&amp;gt; &amp;lt;reason&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Select “Staff” as the account to send the fine to.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/fine xEndeavour 25 Staff rental creation&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.0 Setting the region parent.&#039;&#039;&#039;&lt;br /&gt;
** Next we need to tell WorldGuard who the child region belongs to. In order to do this, we will parent the child region to the plot it’s on.&lt;br /&gt;
** The parent is the plot the room will inherit permissions from.&lt;br /&gt;
** Setting the room’s parent will allow the plot owner and any other members of the plot to modify within the rooms.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/rg parent &amp;amp;#x3C;regionName&amp;amp;#x3E; &amp;amp;#x3C;PlotRegion&amp;amp;#x3E;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** i.e. &amp;lt;code&amp;gt;/rg parent EndStore1 c001&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;3.0 Adding the region to AreaShop&#039;&#039;&#039;&lt;br /&gt;
** After you have created the WorldGuard region and parented it, it’s now time to make it rentable. All you need to do is add the region to Areashop.&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as add rent &amp;amp;#x3C;regionName&amp;amp;#x3E;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.1 Set the landlord&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setlandlord &amp;amp;#x3C;landlord&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this usually is the player who is creating the region, rental money will go to the landlord.&lt;br /&gt;
* &#039;&#039;&#039;3.2 Set the price&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setprice &amp;amp;#x3C;price&amp;amp;#x3E; --region &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3.3 Set the duration&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/as setduration &amp;amp;#x3C;duration&amp;amp;#x3E; --region &amp;amp;#x3C;region&amp;amp;#x3E;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;4.0 Adding an AreaShop sign&#039;&#039;&#039;&lt;br /&gt;
** If the player is unable to provide a sign for you to place and create, you can obtain one by using &amp;lt;code&amp;gt;/staff-getsign&amp;lt;/code&amp;gt;.&lt;br /&gt;
** After you get a sign, you can place it somewhere outside of the door/front of the region where any player can access it.&lt;br /&gt;
** The player will usually show you where they want the signs.&lt;br /&gt;
** After the sign is placed look at it and use the command: &amp;lt;code&amp;gt;/as addsign &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt;, this will make the sign interactive and add the region’s information to it.&lt;br /&gt;
* &#039;&#039;&#039;5.0 Quality Checks&#039;&#039;&#039;&lt;br /&gt;
** Check the priority of the region is 30 or above via &amp;lt;code&amp;gt;/rg info &amp;amp;#x3C;regionName&amp;amp;#x3E;&amp;lt;/code&amp;gt; - if not click on the priority and type in 30. &#039;&#039;&#039;Note:&#039;&#039;&#039; Adding a region to areashop can mess with the priority, set this &#039;&#039;after&#039;&#039;  adding it.&lt;br /&gt;
** While in the &amp;lt;code&amp;gt;/rg info&amp;lt;/code&amp;gt; section of chat, select the coordinates next to &amp;quot;Bounds&amp;quot;. This will show you the borders of the region to ensure it&#039;s regioned correctly, go into &amp;lt;code&amp;gt;/spec&amp;lt;/code&amp;gt; and check everything is fine.&lt;br /&gt;
** Make sure to get rid of the wool that you placed, don’t leave anything behind.&lt;br /&gt;
&lt;br /&gt;
===== Using the sign-based method ===== &lt;br /&gt;
If you prefer doing region creation through signs, try [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup#rental-region this]! &lt;br /&gt;
&lt;br /&gt;
==== Wild Regioning: ====&lt;br /&gt;
Wilderness regions are private wild plots that any player can obtain. It costs $10/block to claim land in the wilderness. Wild regions used to be made manually by staff, now the server utilises a plugin which enables players themselves to create their own claims without the need for staff. Make sure to review [[Wilderness Claiming]], essential information is documented there!&lt;br /&gt;
&lt;br /&gt;
Some players still have an wild claim of the old system from where they were made using a WorldGuard region and added to AreaShop, you may be needed to transfer this claim to the new system when a player opens a ticket.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instructions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim or &amp;lt;code&amp;gt;/rg info &amp;lt;claim name (will be the playername)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Click on Bounds to select the player&#039;s old claim&lt;br /&gt;
# Get some wool with &amp;lt;code&amp;gt;/staff-getwool&amp;lt;/code&amp;gt; and mark the corners of the region, this will assist the player in claiming their region again later.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt; This will send a message in &amp;lt;code&amp;gt;#staff-team&amp;lt;/code&amp;gt; if you need to refer back to it. Recall it will be 10 blocks extra as the first 10 claim blocks are free! If you make a mistake you can remove claim blocks by using a negative value for the amount of blocks!&lt;br /&gt;
# Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; - this is very important :)&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region then &amp;lt;code&amp;gt;/as del --region &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;. The player won’t be refunded anything as their claim is being transferred, not refunded - as you set DCgovernment as the owner the money from deletion will go to that account. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; If the player doesn&#039;t wish to have their claim transferred and instead wants it removed you can delete it from WorldGuard and AreaShop with the commands above, &#039;&#039;&#039;make sure the owner is set to the player so they get refunded in that case!&#039;&#039;&#039; &lt;br /&gt;
# The player now has the correct number of blocks to re-claim their new region, direct them to [[Wilderness Claiming]] for the how-to and assist them if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players are still only allowed &#039;&#039;&#039;ONE&#039;&#039;&#039; wild claim. Use &amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to see information about a player, the command will show you something similar to this:&lt;br /&gt;
[[File:Listclaim.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may look like a bit of a mess but (-360) shows the claim block size (it’s a positive value mind you, not negative :&amp;lt;) while “X blocks left to spend” shows how many claim blocks a player currently has. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other relevant commands:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; Use this to bypass claim protections of the claim you&#039;re standing on. &lt;br /&gt;
* &amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; (Use this to delete the claim your standing on even if you&#039;re not the owner, region claim blocks will be returned to the owner of the claim. - be careful in using this command!)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure with anything always consult with fellow staff members :)&lt;br /&gt;
&lt;br /&gt;
== For Everyone == &lt;br /&gt;
==== Note taking ==== &lt;br /&gt;
In order to keep comprehensive notes on our players that are easily accessible, we use the discord channel &amp;lt;code&amp;gt;#notes&amp;lt;/code&amp;gt;. Search for the player’s full username, before creating a thread. (You can use &amp;lt;code&amp;gt;in:#notes playername&amp;lt;/code&amp;gt;.) In these threads we record evidence and general notes about players behaviours and punishments. &lt;br /&gt;
&lt;br /&gt;
=== How and when to action warrants === &lt;br /&gt;
Warrants are a legal writ that allow for &#039;&#039;&#039;only enforcement agencies&#039;&#039;&#039; to break the law under certain circumstances. I.e. trespass, take items, gather evidence. This is a function that requires Staff Support.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warn|text=&amp;lt;b&amp;gt;Warning&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are involved in a case/investigation or have a vested interested in the outcome of a case/investigation, please recuse yourself from getting the information for the warrant.}} &lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
A warrant is only enforceable if it is has been approved by a Judge or Justice. Agencies seeking to exercise warrants will need to provide proof that the warrant was approved appropriately. Warrants generally need to be served within a 48 hour window before they expire. - Noting that Staff tickets take more than 48 hours to process these requests, as long as the warrant was posted in a staff ticket prior to the warrant expiring, we can still provide the information post-deadline. &lt;br /&gt;
&lt;br /&gt;
We can search through logs, but excessive requests (i.e. searching multiple days will be denied). - No more than 48 hours and some topics/key words that we can search for within that timeframe is generally seen as acceptable. - Beyond this it is up to the staff member taking the ticket.  &lt;br /&gt;
&lt;br /&gt;
==== Protecting Staff Information ==== &lt;br /&gt;
Staff do not have to comply with legal orders - there are no punishments for not providing the information. If something seems off about the request, please raise it with your colleagues or senior staff. It is best to take a more cautious approach rather than accidentally giving away information that shouldn’t be given away. Warrants need to dictate what information they are seeking. We will usually search for this information and give that information to them only.  &lt;br /&gt;
&lt;br /&gt;
==== Who can request what ==== &lt;br /&gt;
Animal and Villager Death Logs do not require warrants provided they are being requested by a member of the Department of Justice that is a &#039;&#039;&#039;Sergeant or above&#039;&#039;&#039;. Everything else requires a warrant!  &lt;br /&gt;
&lt;br /&gt;
=== Everything Senior Vice Presidents (SVPs) === &lt;br /&gt;
Senior Vice Presidents or SVPs started as joke roles mocking mimicking corporate hierarchies. SVP roles now serve a function within the staff team and as development roles for staff members. &lt;br /&gt;
&lt;br /&gt;
==== Elections ==== &lt;br /&gt;
Like the truly democratic server that we are, the outgoing SVP morale will conduct SVP elections every 2 months. How do these elections work? Its up to the SVP morale. SVP elections are not democratic, they are fun. You can’t have the same role back-to-back! &lt;br /&gt;
&lt;br /&gt;
===== SVP Election Months ===== &lt;br /&gt;
&lt;br /&gt;
* January&lt;br /&gt;
* March&lt;br /&gt;
* June&lt;br /&gt;
* September&lt;br /&gt;
* November &lt;br /&gt;
&lt;br /&gt;
==== SVP Morale ==== &lt;br /&gt;
As SVP Morale you are the Chief Happiness Officer of the team. The Monarch of the SVPs - you are the ringleader. Your mission: Organise. Epic. Staff. Events. Bring your event planning skills, meme expertise, and ability to juggle jokes and logistics together. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Organise Staff events&lt;br /&gt;
* Help others organise Staff events&lt;br /&gt;
* Organise Staff competitions &lt;br /&gt;
&lt;br /&gt;
==== SVP Talent (Administrators+) ==== &lt;br /&gt;
As SVP Talent, you hold the vital role of the Staff Whisperer. Your mission: to attract suitable candidates and ensure a smooth application process. Bring your keen eye for character and the ability to navigate the intricate world of staff recruitment. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Seek out and encourage potential staff members to apply Monitor staff applications, ensuring they are promptly reviewed and presented for a fair and timely voting process.&lt;br /&gt;
** Can be posted by anyone, you just make sure its happening. &lt;br /&gt;
&lt;br /&gt;
==== SVP Justice (Administrators+) ==== &lt;br /&gt;
As SVP Justice, you are the Judge, Jury, and Executioner. Your mission: to ensure that punishment appeals are reviewed promptly and fairly. You can also make summary decisions on frivolous appeals without putting them to the admin team for voting. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities: ===== &lt;br /&gt;
&lt;br /&gt;
* Oversee the appeals process, ensuring that punishment appeals are acknowledged and handled in a timely manner Facilitate discussions among staff members involved in the appeal, encouraging constructive dialogue and diverse perspectives&lt;br /&gt;
* Summarily decide the verdict of minor appeals which don’t need to go before the admin team (i.e. frivolous appeals, cake-less appeals, poem-less appeals, appeals that just should be accepted on the spot).&lt;br /&gt;
* Sends verdict in game via staff command. &lt;br /&gt;
&lt;br /&gt;
==== SVP Retention (Administrators+) ==== &lt;br /&gt;
As SVP Retention, you are the mediator between Staff and the people. Your job is to collect information on what players want the most out of the server and then come up with ideas on how to implement it. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Gather information on most wanted features. Come up with your own ideas that would help with player retention&lt;br /&gt;
* Implement those ideas either with Staff help or Department of Education (depending on the feature)&lt;br /&gt;
* Most new features require both Staff and DOE engagement, so you will be the person who encourages and helps both teams.&lt;br /&gt;
* Keep engaged in the #suggestions channel and respond on behalf of the staff team (if you don&#039;t know the answer, ask and then pass it on as well :)). &lt;br /&gt;
&lt;br /&gt;
==== SVP History ==== &lt;br /&gt;
As SVP History, you are the owner/curator of the Staff/Server museum. &lt;br /&gt;
&lt;br /&gt;
===== Responsibilities ===== &lt;br /&gt;
&lt;br /&gt;
* Keep the Staff/Server museum up-to-date&lt;br /&gt;
* Keep the spawn current staff wall up-to-date&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Category:Staff]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8192</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8192"/>
		<updated>2026-01-02T16:51:34Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//shift # direction&amp;lt;/code&amp;gt; - &#039;&#039;Moves a selection in the designated direction, preserving shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8188</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8188"/>
		<updated>2026-01-02T16:35:13Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/history, /hist&amp;lt;/code&amp;gt; - &#039;&#039;Shows players punishment history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-cleanup-locks&amp;lt;/code&amp;gt; - &#039;&#039;Removes ghost locks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-global&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in global chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-force-local&amp;lt;/code&amp;gt; - &#039;&#039;Forces the player to speak in local chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8187</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8187"/>
		<updated>2026-01-02T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tp &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to that person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tpc &amp;lt;coords&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the coords. Make sure you are in the correct world!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-tph &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the person to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-resources&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to staff basement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vaultworld&amp;lt;/code&amp;gt; - &#039;&#039;Teleports you to the vault world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8186</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8186"/>
		<updated>2026-01-02T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== THEFT + LOGS =====&lt;br /&gt;
When a player reports stealing, you need to do two things:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ENSURE&#039;&#039;&#039; the area is regioned. If it is in the unregioned wilderness, we cannot help the player.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;CHECK&#039;&#039;&#039; the logs of a chest, barrel, door, etc, using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
- From there, you can turn off the inspector by using &amp;lt;code&amp;gt;/co i&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
- If you need to check activity in the general radius, use &amp;lt;code&amp;gt;/co lookup radius:&amp;lt;#&amp;gt; time:&amp;lt;#&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- When dealing with theft, you will want to issue a punishment to the player who stole using &amp;lt;code&amp;gt;/punish &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; and then either retrieve the items from their inventory using &amp;lt;code&amp;gt;/oi &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; or ask an admin for a rollback in staff chat.&lt;br /&gt;
&lt;br /&gt;
More info on coreprotect (our logs plugin) can be found [https://wiki.democracycraft.net/Staff_Guide#Parameters here].&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8184</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8184"/>
		<updated>2026-01-02T16:09:57Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== AREASHOP ===&lt;br /&gt;
&amp;lt;code&amp;gt;/as add &amp;lt;buy/rent&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;makes a region either a buyable or rentable region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Used when making almost all regions. Sell for wilderness and plots, rent for apartments &amp;amp; willow farm plots.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You must always specify the shop/apartment’s region name when making it rentable, otherwise you might accidentally put a plot for sale/rent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== When adding an AreaShop region, do these commands in this order: ======&lt;br /&gt;
&amp;lt;code&amp;gt;/as setlandlord &amp;lt;name&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the landlord of an Areashop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setprice &amp;lt;price&amp;gt; --region &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the selling/renting price of an AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setduration &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; --region &amp;lt;region&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;set the rental duration of an AreaShop region. Should always be between 14d-30d.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as addsign &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;add an Areashop sign to the sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Wilderness and regions will always have the landlord be “DCGovernment&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Oakridge regions will have &amp;quot;DCGovernmentOR&amp;quot; as the landlord. Aventura regions will have &amp;quot;DCGovernmentAV&amp;quot; as the landlord.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Apartment and/or shop regions, will have the owner of the parent region be the landlord unless told otherwise.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as del &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;deletes the specified region from AreaShop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as setowner &amp;lt;player&amp;gt; &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;used for when transferring ownership of a region to another player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as delsign&amp;lt;/code&amp;gt; - &#039;&#039;used to delete the Areashop sign you’re looking at.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as tp &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports you to the specified AreaShop region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Sometimes this command can teleport you to an underground cave, If this happens, just use /top to get above ground.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/as info player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Lists all of the regions the specified player owns or is added to. Sometimes doesn’t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;An alias of this command is /as me &amp;lt;player&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about AreaShop commands [https://github.com/NLthijs48/AreaShop/wiki/Commands-and-Permissions here] and [https://github.com/NLthijs48/AreaShop/wiki/Basic-regions-setup here].&lt;br /&gt;
&lt;br /&gt;
=== STAFF ===&lt;br /&gt;
&amp;lt;code&amp;gt;/v, /vanish&amp;lt;/code&amp;gt; - &#039;&#039;Toggle vanish mode. you log on automatically in vanish :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/m, /moderator&amp;lt;/code&amp;gt; - &#039;&#039;For talking in mod chat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-get&amp;lt;whatever&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Gives you said item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sober&amp;lt;/code&amp;gt; - &#039;&#039;Immediately removes the drunken effect from yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/staff-disease-cure &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt; -&#039;&#039;&#039; &#039;&#039;ONLY use on tickets, this is tracked :)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-create &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a gps wherever you are standing for the specified plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Don’t move when you’re using this! Three commands will send, you’re good to go once all 3 are sent.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-gps-delete &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes a plot gps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-removearmourstands &amp;lt;radius from 1-10&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes armour stands from the specified radius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-remove-pronouns &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Incase someone uses bad words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-sendtospawn &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Teleports the specified player to spawn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-nightvision &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Toggles night vision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-toggleoncall &amp;lt;on/off&amp;lt;/code&amp;gt; - &#039;&#039;Toggles getting pings in Discord when a ticket is opened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gmsp&amp;lt;/code&amp;gt; - &#039;&#039;enter spectator mode. good for stalking suspected alt accounts + seeing invisible armour stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/gms&amp;lt;/code&amp;gt; - &#039;&#039;Put yourself back into surivial.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== ALTS ====&lt;br /&gt;
&amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;checks if the specified player has any suspected alt accounts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Red means the account is banned. Green means the account is online. Grey means the account is offline.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-alttest &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;teleports the two players and yourself to the alt test region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-notanalt &amp;lt;player1&amp;gt; &amp;lt;player2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;marks the two players as not alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== COREPROTECT ===&lt;br /&gt;
&amp;lt;code&amp;gt;/co i, /co inspect&amp;lt;/code&amp;gt; - &#039;&#039;enter inspector mode. right click to see interactions, left click to see placement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/co l; /co lookup&amp;lt;/code&amp;gt; - &#039;&#039;used to lookup specific block data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
usage: &amp;lt;code&amp;gt;/co l u:&amp;lt;user&amp;gt; t:&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt; r:&amp;lt;radius&amp;gt; a:&amp;lt;action&amp;gt; b:&amp;lt;blocks&amp;gt; e:&amp;lt;exclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;all of the parameters are optional except for time.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BOLT COMMANDS ===&lt;br /&gt;
&amp;lt;code&amp;gt;/unlock&amp;lt;/code&amp;gt; - &#039;&#039;To unlock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - &#039;&#039;To lock items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cpersist&amp;lt;/code&amp;gt; - &#039;&#039;Run this command and then either unlock or lock to mass lock/unlock items. (To turn back off just run the command again!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt edit (add|remove) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To add or remove someone to a locked item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/bolt transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;To transfer a locked item to a different person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about bolt commands [https://github.com/pop4959/Bolt/wiki#commands here].&lt;br /&gt;
&lt;br /&gt;
=== WILD CLAIMING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/deleteclaim&amp;lt;/code&amp;gt; - &#039;&#039;Only use this if 100% necessary!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/listclaims &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;List wild claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ignoreclaims&amp;lt;/code&amp;gt; - &#039;&#039;To bypass claims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== HOW TO REMOVE SOMEONES OLD REGIONED CLAIM =====&lt;br /&gt;
1. Do &amp;lt;code&amp;gt;/rg i&amp;lt;/code&amp;gt; on the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
2. Click on &#039;&#039;&#039;Bounds&#039;&#039;&#039; to select the player&#039;s old claim&lt;br /&gt;
&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; to get the number of surface blocks&lt;br /&gt;
&lt;br /&gt;
4. Run &amp;lt;code&amp;gt;/staff-grant-claim-blocks &amp;lt;username&amp;gt; &amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;&amp;lt;amount of blocks&amp;gt;&amp;lt;/code&amp;gt; with the number from &amp;lt;code&amp;gt;//count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Do &amp;lt;code&amp;gt;/as setowner DCGovernment&amp;lt;/code&amp;gt; while standing inside the old Wilderness claim&lt;br /&gt;
&lt;br /&gt;
6. Run &amp;lt;code&amp;gt;/rg-d &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; to kill the old region&lt;br /&gt;
&lt;br /&gt;
More information about wilderness claiming [https://wiki.democracycraft.net/Wilderness_Claiming here].{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=8181</id>
		<title>Trial Moderator Checklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Trial_Moderator_Checklist&amp;diff=8181"/>
		<updated>2026-01-02T16:02:08Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checklist ==&lt;br /&gt;
&lt;br /&gt;
During your trial your mentor, you will need to do the following to progress:&lt;br /&gt;
&lt;br /&gt;
* Complete 60 total in-game staff tickets&lt;br /&gt;
* Demonstrate competence in using and identifying faults with Worldguard + Areashop&lt;br /&gt;
** Defining an urban region&lt;br /&gt;
** Deleting a region&lt;br /&gt;
** Merging a region&lt;br /&gt;
** Troubleshooting a regioning issue&lt;br /&gt;
* Demonstrate competence in using and identifying faults with Worldedit&lt;br /&gt;
* Demonstrate competence in vaulting/eviction processes&lt;br /&gt;
* Demonstrate competence in testing and identifying alternative accounts&lt;br /&gt;
* Demonstrate competence in issuing of punishments in-game AND on Discord&lt;br /&gt;
* Demonstrate competence in searching logs&lt;br /&gt;
** 1 complex stealing incident minimum (can be simulated by an Admin+)&lt;br /&gt;
* Completion of the Staff Speedrun&lt;br /&gt;
* Completion of the Learning Confirmation.&lt;br /&gt;
* Demonstrate ability to problem solve and respond to staff support tickets on Discord. &lt;br /&gt;
** Complete 10 Discord tickets as the primary staff member assisting.&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8180</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8180"/>
		<updated>2026-01-02T15:48:23Z</updated>

		<summary type="html">&lt;p&gt;Eenza: saving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Eenza&#039;s Quick Reference Staff Guide!! If it is missing something go ahead and add it. :)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;TICKETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;code&amp;gt;/next&amp;lt;/code&amp;gt; - &#039;&#039;Go to the next ticket in the queue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/close&amp;lt;/code&amp;gt; - &#039;&#039;Close your current ticket&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket tp&amp;lt;/code&amp;gt; - &#039;&#039;Teleport to the player you are on a ticket with&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket drop&amp;lt;/code&amp;gt; - &#039;&#039;Closes the ticket without the survey, for if a player is AFK or trolling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/ticket hpstats&amp;lt;/code&amp;gt; - &#039;&#039;Check your ticket stats!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hpstats &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Check other people&#039;s ticket stats!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;/ticket hptop 160&amp;lt;/code&amp;gt; - &#039;&#039;Check the leaderboard... don&#039;t compare yourself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/punish&amp;lt;/code&amp;gt; - &#039;&#039;For issuing punishments. Stick to temp versions unless banning alts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== VAULTING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/staff-vault&amp;lt;/code&amp;gt; - &#039;&#039;To send a message to someone you just vaulted stuff for(Not used anymore)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openinv &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s current inventory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/openender &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Shows you the specified player&#039;s enderchest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- if there are only a few items to be vaulted, you may be able to shove them in the player’s inventory!&lt;br /&gt;
&lt;br /&gt;
==== PLOT CLAIMING &amp;amp; MERGING ====&lt;br /&gt;
These work in both the Vault world and the Build world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - &#039;&#039;Claims a plot, setting you as the owner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+&amp;lt;code&amp;gt;/plot auto &amp;lt;num1&amp;gt;,&amp;lt;num2&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Claims + merges num1\num2 plots. Useful if you&#039;re vaulting a massive building or if a player wants a huge build plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ /plot auto 2,2 would claim a 2 plot x 2 plot area.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot setowner [username]&amp;lt;/code&amp;gt; - &#039;&#039;Sets the plot owner of the plot you&#039;re standing on to the specified player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/plot merge all&amp;lt;/code&amp;gt; - &#039;&#039;Merges all adjacent plots owned by the same player as the plot you&#039;re standing on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WORLDEDIT ===&lt;br /&gt;
&amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - &#039;&#039;Get a wooden axe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//count #yaxis&amp;lt;/code&amp;gt; - &#039;&#039;Count all the blocks in the y-axis, helpful for setting up plots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt; - &#039;&#039;Rectangles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt; - &#039;&#039;Weird shapes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Use clockwise/counterclockwise selection for poly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can only expand/contract poly selections up and down.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/;&amp;lt;/code&amp;gt;  - &#039;&#039;Clear selection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 1 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - &#039;&#039;Sets position 2 without using the wand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//expand # direction&amp;lt;/code&amp;gt; - &#039;&#039;Expand a selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//contract # direction&amp;lt;/code&amp;gt; - &#039;&#039;Make a selection smaller.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//undo&amp;lt;/code&amp;gt; - &#039;&#039;Undo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//redo&amp;lt;/code&amp;gt; - &#039;&#039;Redo your last WorldEdit action.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//cut&amp;lt;/code&amp;gt; - &#039;&#039;Cut out your selection to your clipboard.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //cut -e  &#039;&#039;gets rid of entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//paste&amp;lt;/code&amp;gt; - &#039;&#039;Paste your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //paste -e  &#039;&#039;paste your clipboard with entities&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//replace &amp;lt;original block&amp;gt; &amp;lt;new block&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Replaces one block with another in your selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ //replace magenta_wool air - &#039;&#039;easy staff wool cleanup!&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//rotate [90, 180, 270]&amp;lt;/code&amp;gt; - &#039;&#039;Rotates your clipboard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More information about WorldEdit commands [https://worldedit.enginehub.org/en/latest/commands/ here].&lt;br /&gt;
&lt;br /&gt;
=== REGIONING ===&lt;br /&gt;
&amp;lt;code&amp;gt;/rg define &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Creates a region encompassing your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg remove &amp;lt;region&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Removes the specified region.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg redefine &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Re-sets an existing region to your current selection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg setparent &amp;lt;region&amp;gt; &amp;lt;parent&amp;gt;&amp;lt;/code&amp;gt; - &#039;&#039;Sets the specified region to be a child of the second given region. Used for when creating all regions (except Wild plots).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;+ You need to parent new city/town plots to the city/town as well!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/rg bypass&amp;lt;/code&amp;gt; - &#039;&#039;Use this command to turn on and off your Staff region bypass.&#039;&#039;{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8179</id>
		<title>Template:Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Staff&amp;diff=8179"/>
		<updated>2026-01-02T15:31:57Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Navbox&lt;br /&gt;
| name       =&lt;br /&gt;
| title      = [[Staff]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| image      = [[File:stafficon.png|50px]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Guides&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Staff Guide]]&lt;br /&gt;
* [[Quick Reference Staff Guide]]&lt;br /&gt;
* [[Staff Discord Tickets Guide]]&lt;br /&gt;
* [[Issuing Punishments]]&lt;br /&gt;
* [[Vaulting]]&lt;br /&gt;
* [[Restoring Files]]&lt;br /&gt;
* [[Using LuckPerms Verbose]]&lt;br /&gt;
* [[Screening Players For VPNs]]&lt;br /&gt;
* [[Imagemap Naming Guide]]&lt;br /&gt;
* [[Getting CPI Data]]&lt;br /&gt;
* [[WorldEdit]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Information&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Staff Intent]]&lt;br /&gt;
* [[Staff Vetos]]&lt;br /&gt;
* [[Staff Conflict Of Interest Policy]]&lt;br /&gt;
* [[Client Modifications]]&lt;br /&gt;
* [[Replacement Policy]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Resources&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
* [[Trial Moderator Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| below      = [[:Category:Staff|Category]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8178</id>
		<title>Quick Reference Staff Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Quick_Reference_Staff_Guide&amp;diff=8178"/>
		<updated>2026-01-02T15:31:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Created page with &amp;quot;{{Staff}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staff}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Template:Composition_bar&amp;diff=8154</id>
		<title>Template:Composition bar</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Template:Composition_bar&amp;diff=8154"/>
		<updated>2025-12-31T23:23:25Z</updated>

		<summary type="html">&lt;p&gt;Eenza: Created page with &amp;quot;&amp;lt;div style=&amp;quot;{{#ifeq:{{{width|}}}|auto||width: {{#iferror:{{#expr:{{{width|}}}}}|{{{width}}}|{{{width|100}}}px}};}}&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{formatnum:{{{1|50}}}}} / {{formatnum:{{{2|100}}}}}{{#if:{{{per|}}}|&amp;amp;emsp;({{#expr:(({{{1|50}}}/{{{2|100}}})*100) round (-1*{{min|0|{{Order of magnitude|{{#expr:({{{1|50}}}/{{{2|100}}})*100}}}}}}) }}%)}}{{{ref|}}}&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;{{#ifeq:{{{border|{{{border-color|}}}}}}|none||box-sizing: border-box; border: 1px solid {{{border|{{{bor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;{{#ifeq:{{{width|}}}|auto||width: {{#iferror:{{#expr:{{{width|}}}}}|{{{width}}}|{{{width|100}}}px}};}}&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{formatnum:{{{1|50}}}}} / {{formatnum:{{{2|100}}}}}{{#if:{{{per|}}}|&amp;amp;emsp;({{#expr:(({{{1|50}}}/{{{2|100}}})*100) round (-1*{{min|0|{{Order of magnitude|{{#expr:({{{1|50}}}/{{{2|100}}})*100}}}}}}) }}%)}}{{{ref|}}}&amp;lt;/span&amp;gt;&amp;lt;div style=&amp;quot;{{#ifeq:{{{border|{{{border-color|}}}}}}|none||box-sizing: border-box; border: 1px solid {{{border|{{{border-color|#aaa}}}}}};}} {{#if:{{{background-color|}}}|background-color: {{{background-color}}};}} height: 1.15em; position: relative;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: {{#if:{{Both|{{{4|}}}|{{{5|}}}}}&lt;br /&gt;
 | rgb({{#expr:255*{{{3|255}}}}}, {{#expr:255*{{{4|0}}}}}, {{#expr:255*{{{5|0}}}}})&lt;br /&gt;
 | {{{hex|{{{3|#CCCCCC}}}}}}&lt;br /&gt;
 }}; color:inherit; width: {{#expr:(({{{1|50}}}/{{{2|100}}})*100) round (-1*{{min|0|{{Order of magnitude|{{#expr:({{{1|50}}}/{{{2|100}}})*100}}}}}}) }}%; height: 100%;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=8097</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=MediaWiki:Sidebar&amp;diff=8097"/>
		<updated>2025-12-30T00:56:39Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Welcome!&lt;br /&gt;
** mainpage | Home&lt;br /&gt;
** Main_Page#Joining_the_Server | Server IP&lt;br /&gt;
&lt;br /&gt;
* Getting started&lt;br /&gt;
** Jobs | Jobs&lt;br /&gt;
** Making money | Making money&lt;br /&gt;
** Category:Tips and Tricks | Tips and tricks&lt;br /&gt;
&lt;br /&gt;
* Policies&lt;br /&gt;
** rules | Rules&lt;br /&gt;
** Category:Staff | Staff&lt;br /&gt;
&lt;br /&gt;
* Server&lt;br /&gt;
** Category:Crime | Crime &lt;br /&gt;
** Category:Features | Features&lt;br /&gt;
** Category:Government | Government &lt;br /&gt;
** Category:History | Server history&lt;br /&gt;
** Useful_commands | Commands&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous&lt;br /&gt;
** Special:AllPages|All pages&lt;br /&gt;
** Special:Random|Random page&lt;br /&gt;
** DemocracyCraft_Wiki:Editor&#039;s_guide | Editor&#039;s guide&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8095</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8095"/>
		<updated>2025-12-29T23:40:43Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Process of Override&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advisory Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8094</id>
		<title>Staff Vetos</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Staff_Vetos&amp;diff=8094"/>
		<updated>2025-12-29T23:40:09Z</updated>

		<summary type="html">&lt;p&gt;Eenza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the benefit of the server, the Staff Team retains a reserve power to override any Government decision when deemed necessary for server stability, fairness, or performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Process of Override&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These decisions are made collectively, involving two or more members of Server Leadership (Manager+).&lt;br /&gt;
&lt;br /&gt;
Where practicable, the override will be communicated through the President prior to implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finality of Decisions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Staff overrides are final and cannot be overturned by Government or Judiciary.&lt;br /&gt;
&lt;br /&gt;
However, Server Leadership will collaborate with the President to identify and pursue alternative options that align with both server needs and roleplay integrity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advisory Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Server Leadership may &#039;&#039;&#039;advise the President upon request&#039;&#039;&#039; or offer input proactively on matters related to:&lt;br /&gt;
&lt;br /&gt;
* Server performance&lt;br /&gt;
* Staff workload &lt;br /&gt;
* Feasibility of implementation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency and Accountability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A public record of Staff interventions will be maintained in good faith below, serving as:&lt;br /&gt;
&lt;br /&gt;
* A tool for lawmakers to anticipate and avoid future conflict with staff decisions&lt;br /&gt;
* A reference for Government to understand the scope and rationale of staff actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is not an exhaustive list, but encompasses most major decisions made over the server&#039;s history.&#039;&#039;&#039;&lt;br /&gt;
== Height Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Towns cannot surpass a block height limit of 40. This was amended at the beginning of Reveille from 30 blocks. Skyscrapers cannot surpass 200 blocks. Else cannot surpass 60 blocks.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* The DCT or the Government have no active interest in maintaining the height limit and are therefore likely to approve all requests to exceed the height limit.&lt;br /&gt;
* All mayors over the course of the last 8 months have abided by the height limit without complaint. Some even support the height limit.&lt;br /&gt;
* Anything beyond 30 blocks belongs in the/a city - anything larger than 30 blocks is taller than the capitol building.&lt;br /&gt;
* We are in the business of building towns, not cities.&lt;br /&gt;
* Towns are encouraged to build structures specific to their town industry, not something to rival the city.&lt;br /&gt;
* For server aesthetic.&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-08-21-town-tier-revisions-ii.6187/|Forums=Town Height Limit}}&lt;br /&gt;
&lt;br /&gt;
Link: https://www.democracycraft.net/threads/property-standards-act.13387/post-84876&lt;br /&gt;
&lt;br /&gt;
== Cuboid Regions Only ==&lt;br /&gt;
&lt;br /&gt;
Description: Players can request that polygonal spaces be regioned.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Diagonal plots add depth and perspective to the city.&lt;br /&gt;
* Some players enjoy working on angles.&lt;br /&gt;
* There are many diagonal roads in the city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-17-21-respect-the-wooden-axe.6753/|Forums=Cuboid Regions Only }}&lt;br /&gt;
== Former Government Position Roles ==&lt;br /&gt;
&lt;br /&gt;
Description: The server won’t maintain Former &amp;lt;code&amp;gt;&amp;amp;lt;role&amp;amp;gt;&amp;lt;/code&amp;gt; permission groups and tags.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Maintaining one role such as President means that we have to do it for other roles such as Vice President, Justice, and Secretary. &lt;br /&gt;
* These roles will accumulate over time and will override meaningful jobs with meaningless ones.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-18-21-presidential-pensions.6752|Forums=Former Government Position Roles}}&lt;br /&gt;
== Capital Relocation ==&lt;br /&gt;
&lt;br /&gt;
Description: The Capital of Redmont will remain in the city that Spawn resides.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Fairness among towns.&lt;br /&gt;
* Towns are not an appropriate capital city.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-07-22-temporary-capital-relocation.11714|Forums=Capitol Relocation}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Description: There will be no more than two towns.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The server does not have the player base to support more than two towns. &lt;br /&gt;
* There is an increased focus on a dual city competition rather than local government integration.&lt;br /&gt;
&lt;br /&gt;
Link: {{DCForums|Link=/threads/executive-order-11-22-creation-of-woptopia.13503|Forums=Creation of Woptopia}}&lt;br /&gt;
== Owner Veto while in Government ==&lt;br /&gt;
&lt;br /&gt;
Description: Ownership’s ability to veto is unaffected by political factors.&lt;br /&gt;
&lt;br /&gt;
Reason: Extended Response - see link. Link: {{DCForums|Link=/threads/protect-our-democracy-amendment.12924/|Forums=Owner Veto while in Government}}&lt;br /&gt;
&lt;br /&gt;
== Presidential Term Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Either limiting an elected office by number of terms, or by allowing the presidency consecutive terms.&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Two terms of up to 8 consecutive months (two 4-month terms) under one leader can create stagnation on the server environment.&lt;br /&gt;
* History shows that second and third terms often lack the energy and innovation of first terms, even when non-consecutive.&lt;br /&gt;
* Regular leadership change ensures fresh ideas and a dynamic government, in particular, it enhances opportunities for new players.&lt;br /&gt;
* Limiting elected offices may discourage long-term participation in the server.&lt;br /&gt;
* Players who are invested in government might disengage if barred from running ever again, reducing experienced contributions to the community.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&amp;lt;span id=&amp;quot;deputy-secretary-in-game-role&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deputy Secretary In-Game Role ==&lt;br /&gt;
&lt;br /&gt;
Description: Deputy Secretaries&lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* The Secretary tag combination is already long, adding a deputy to the tag would make it too long, especially considering Deputy Secretaries can serve in Congress. i.e. ‘[Rep] [Staff] Dep. Commerce Secretary Username’ is 45 characters alone (half of a chat line). &lt;br /&gt;
* In-game roles are only abbreviated in limited circumstances. Such a role would require abbreviation to allow for a viable tag combination. &lt;br /&gt;
* The role would mask other important roles that serve regular in game functions. i.e. Deputy Secretary of State might mask Sergeant or Doctor. &lt;br /&gt;
* There are 9 secretaries and each department usually has 2+ Deputies. This would lead to most people online having a secretary role of some sort which is masking other roles.&lt;br /&gt;
* Instead of a shown role there is now a hidden role, allowing the same perms as secretaries to be granted to their deputies.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Description: The following infrastructure is staff-owned and managed. It requires approval for alteration:&lt;br /&gt;
&lt;br /&gt;
* Spawn / Tutorial&lt;br /&gt;
* Staff Areas (i.e. Resource Room, Staff Museum)&lt;br /&gt;
* Donator Infrastructure: Reveille Yacht Club, Reveille Country Club, and the Cruise Ship Supporter Hub&lt;br /&gt;
* Owner Residences&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Spawn and the tutorial are significant places in the server and act as a player’s first impression of the map and the server. This does not detract from the DCT’s ability to decorate Spawn seasonally, however it will require approval from a member of Server Leadership.&lt;br /&gt;
* Donator areas involve the expenditure of IRL funds and therefore should be overseen by Server Leadership to ensure that any amendments to the area is consistent with what the server has committed to donators.&lt;br /&gt;
&lt;br /&gt;
Link: Nil.&lt;br /&gt;
== Wilderness ==&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
* Keep inventory set to off.&lt;br /&gt;
* Expansion of allowable wild region allocation, size, and or limit. &lt;br /&gt;
&lt;br /&gt;
Reason: &lt;br /&gt;
&lt;br /&gt;
* Keep inventory remains off in the wild to promote risk and consequence associated with going outside of the city in search of resources.&lt;br /&gt;
* Wild regions exist for players to claim small parcels of land in the wild to protect wild projects. There are heavy limitations placed on wild regions to protect the city roleplay aspect of the server. Players who live and play in the wild do so with independence and self-sufficiency. This practice is not conducive to the healthy, circular economy that we strive for. As a compromise, previously we have expanded the allowable wild region size by 100%.&lt;br /&gt;
== City Design ==&lt;br /&gt;
&lt;br /&gt;
Description: That the spokes of the City’s road/path network remain.&lt;br /&gt;
&lt;br /&gt;
Reason: To preserve the city’s design so that we don’t end up with a Manhattan grid-like, characterless mosh pit. Reveille is designed to be centred in a spoke formation with large thoroughfares running diagonally from the epicentre that is Spawn. This forms the ‘Triangle of Government’ which sees the three branches of government at each end of the triangle to symbolize the separation of powers.&lt;br /&gt;
&lt;br /&gt;
== Corporate Wild Claims == &lt;br /&gt;
&lt;br /&gt;
Description: Corporations cannot own wild claims.&lt;br /&gt;
&lt;br /&gt;
Link: [https://www.democracycraft.net/threads/corporate-wap-act.3936/ Corporate WAP Act]&lt;br /&gt;
&lt;br /&gt;
== Government Jurisdiction Limits ==&lt;br /&gt;
&lt;br /&gt;
Description: Wilderness worlds (End, Nether, Wild, Everwild, Outback) are all lawless, international lands outside the scope of government regulation and control. Government regulation of wild regions will be transferred to Staff Policy.&lt;br /&gt;
&lt;br /&gt;
Caveat: Redmont Government is requested to maintain claim evictions as an exception.&lt;br /&gt;
&lt;br /&gt;
Reason:&lt;br /&gt;
&lt;br /&gt;
* Attempts to legislate player behaviour in the Wilderness have often blurred this intended purpose as a lawless, international land.&lt;br /&gt;
* Players may act freely within it, but must also accept the heightened risks that accompany that freedom.&lt;br /&gt;
&lt;br /&gt;
Link: &lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/673612908868927498/673617833980067840/1440991367131172937 Announcement] &lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act]&lt;br /&gt;
&lt;br /&gt;
[https://www.democracycraft.net/threads/third-wap-act.3386/ Third WAP Act]&lt;br /&gt;
&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
	<entry>
		<id>https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8093</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.democracycraft.net/index.php?title=Main_Page&amp;diff=8093"/>
		<updated>2025-12-29T23:31:21Z</updated>

		<summary type="html">&lt;p&gt;Eenza: a good amount of changes all over the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Welcome to DemocracyCraft! &amp;lt;/p&amp;gt; =&lt;br /&gt;
&#039;&#039;&#039;DemocracyCraft&#039;&#039;&#039;, or &#039;&#039;&#039;DC&#039;&#039;&#039;, is a city roleplay server focused on the player&#039;s ability to create, amend, and remove the rules and laws that govern them. Our server boasts cars, helicopters, a democratically elected government, businesses, economy, among other realistic, life-like features! &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== Joining the server ===&lt;br /&gt;
Currently, the server is running on &amp;lt;code&amp;gt;{{DCVersion}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can join the server on both Java Edition and Bedrock Edition using these IPs:&lt;br /&gt;
* &#039;&#039;&#039;Java Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039;: &amp;lt;code&amp;gt;play.democracycraft.net:19132&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Getting started! =&lt;br /&gt;
&lt;br /&gt;
Once you join the server, if a guide is online, they will come to you and give you a tour. If there are no guides online, feel free to ask in chat when you see one join, or open a Department of Education ticket on the {{code|#support}} channel in the Discord server. A link can be found here: {{DCDiscord}}&lt;br /&gt;
=== Need help? ===&lt;br /&gt;
Our staff team is a group of amazing people who are here to help you. Should you have any issues, please run {{code|/ticket}} while you are in-game and follow the prompts.&lt;br /&gt;
&lt;br /&gt;
If there are no staff members online, you can go to the {{code|#support}} Discord channel and create a ticket. A staff member will reply as soon as they can. &lt;br /&gt;
== Forums &amp;amp; Discord  ==&lt;br /&gt;
[[File:Reveillepolicestation.png|thumb|600px]]&lt;br /&gt;
The Discord server and our forums are the two main places where announcements are posted. You can find the Discord [//discord.gg/democracy here] and you can find the forums [//democracycraft.net here].&lt;br /&gt;
&lt;br /&gt;
You can apply for government jobs, view our constitution, and do much more on the forums. To fully view the forums you need to create an account. &lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-forums&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
On the Discord server, you can get into contact with government departments, make staff tickets, talk to players, and more!&lt;br /&gt;
* Link your account from in-game with &amp;lt;code&amp;gt;/link-discord&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
{{Note|type=error|text=These platforms come &#039;&#039;&#039;highly recommended&#039;&#039;&#039;!&lt;br /&gt;
&amp;lt;br /&amp;gt; A lot of our server interacts and relies on Discord and Forums. All of our platforms are moderated by our Staff team. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=reminder|text=Good job on making it this far!&lt;br /&gt;
&lt;br /&gt;
Most people who don&#039;t read this far have a hard time understanding the server. :(}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Making money ===&lt;br /&gt;
On joining the server, you start off with $1200. While that&#039;s no small sum, you will find you might need more money to buy plots, groceries or rent your first apartment. Here are some suggestions on how to make money:&lt;br /&gt;
&lt;br /&gt;
* Getting hired by a company&lt;br /&gt;
* Selling materials to player-owned chestshops&lt;br /&gt;
* Starting a business&lt;br /&gt;
* Real estate opportunities&lt;br /&gt;
* Auctions&lt;br /&gt;
&lt;br /&gt;
[[Money|You can learn more about making money by reading our guide on it!]]&lt;br /&gt;
&lt;br /&gt;
=== Chestshops ===&lt;br /&gt;
[[Chestshops]] are where you can buy or sell materials from or to players and firms. To buy an item, right click on the sign.  To sell an item, left click on the sign. You can shift click to buy or sell an entire stack!&lt;br /&gt;
&lt;br /&gt;
To find chest shops for an item you need, run the command &amp;lt;code&amp;gt;/find (item)&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
[[Chestshops|You can learn more about creating chest shops by reading our guide.]]&lt;br /&gt;
&lt;br /&gt;
=== Jobs and exams ===&lt;br /&gt;
One of the first things you should do is get your first job! You can do this by going to our [[University]] by entering {{code|/university}} in game. &lt;br /&gt;
&lt;br /&gt;
We have &#039;&#039;&#039;three&#039;&#039;&#039; main categories of jobs:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Trade&#039;&#039;&#039; - these are considered manual labour jobs with not many special perks.&lt;br /&gt;
#* They are good for beginners who want an easier starting off point. Many allow you to gather resources easier to sell or to craft into other items.&lt;br /&gt;
#&#039;&#039;&#039;Professions&#039;&#039;&#039; - these jobs build on trade jobs by having more advanced or special perks.&lt;br /&gt;
#* This could be specialised crafting recipes or plugin features. &lt;br /&gt;
#&#039;&#039;&#039;Government&#039;&#039;&#039; - you cannot get a government job immediately, but after around 24 hours of in-game playtime a lot of players apply for these jobs on [//democracycraft.net our forums.]&lt;br /&gt;
#* Government jobs will provide wages, and many also have additional commission based pay.&lt;br /&gt;
&lt;br /&gt;
At any given time, you can have two trade jobs, one profession, and unlimited government jobs!&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check out individual [[:Category:Jobs|job guides]] that interest you!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
Our server is unique, as there are three chat channels you use to talk to other players. Please &amp;lt;b&amp;gt;read this carefully&amp;lt;/b&amp;gt; as you will need to use these channels quite often!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Global (&amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is the default channel for everyone. You only need to run the alias command when you aren&#039;t in the channel. This channel allows &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; to read your messages.&lt;br /&gt;
* &#039;&#039;&#039;Local (&amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this is a channel with a 50 block radius. Only people within 50 blocks can read your messages (hear you!). Please use this when you are: talking to players right in front of you, seeking treatment from a Doctor, or in an event.&lt;br /&gt;
* &#039;&#039;&#039;Murmur (&amp;lt;code&amp;gt;/murmur&amp;lt;/code&amp;gt;) -&#039;&#039;&#039; This channel has a 5 block radius, for more secretive chats in-game!&lt;br /&gt;
* &#039;&#039;&#039;Private Messages (&amp;lt;code&amp;gt;/msg &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - this allows you to have a one on one conversation with anyone. Replace &amp;lt;code&amp;gt;&amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; with whomever you want to talk to!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these channel commands, you may want to learn some other handy commands. We recommend you visit [[Useful commands| this guide]] sometime after you finish this one!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Deadwax_and_derpy_at_hospital.png|500px|thumb]]&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On this server, we have a custom health plugin which enables players to experience sickness and injuries. You will most likely experience broken legs and flesh wounds, both will give you slowness and/or random damage. Monitor your health status at any time by entering {{code|/health symptoms}} in-game!&lt;br /&gt;
&lt;br /&gt;
If you fall ill, head to the Hospital and click the computer head to request a [[doctor]]. You can get to the hospital by dying (not recommended!) or by entering {{code|/gps start hospital}} in-game.&lt;br /&gt;
&lt;br /&gt;
Some sicknesses can only be cured by taking pharmaceutical medicines! You can learn more about these dieases at the hospital or on the [[pharmacist]] page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note |text=&amp;lt;b&amp;gt;Medicare&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;All of your health expenses will be covered by Medicare — a free universal healthcare program!|type=reminder}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Will you be our next president.png|thumb|400px|DemocracyCrafters head to the poll every four months to elect a new [[president]].]]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Our government consists of three branches: legislative, executive, and [[Judiciary|judicial]].&lt;br /&gt;
&lt;br /&gt;
The legislative branch, or [[Congress]], is split into two parts: the [[House of Representatives]] (HoR) and the [[Senate]]. Representatives in the HoR are responsible for creating and voting on legislation, while Senators review and vote on proposed bills from the HoR.&lt;br /&gt;
&lt;br /&gt;
The executive branch comprises the [[president]], [[vice president]], and the [[Cabinet]]. The [[president]] and [[vice president]] are elected &amp;lt;b&amp;gt;democratically by the players&amp;lt;/b&amp;gt; every four months, leading the government as a whole! This is the same electoral system we use to elect our legislative branch. The Cabinet consists of advisors who oversee various government departments.&lt;br /&gt;
&lt;br /&gt;
The [[Judiciary|judicial branch]] runs the court system. Citizens have the right to bring legal disputes against each other, with judges presiding over cases and determining appropriate punishments based on {{DCForums|Link=/threads/constitution.6/#post-6|Forums=our constitution}}.&lt;br /&gt;
&lt;br /&gt;
Apart from judges and Cabinet members, who require presidential nomination and [[Senate]] approval, anyone can run for a government position. To participate in an election, simply join the race in our {{DCForums|Link=/forums/elections-referendums.27|Forums=Election and Referendums forum}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
We have a mixture of creative, survival, wilderness, and urban worlds! Here&#039;s a breakdown of what you can expect from each:&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: on&lt;br /&gt;
* Plot claiming: allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: some apply (see the [https://www.democracycraft.net/threads/wilderness-laws-clarification-3-0-act.20744/ Wilderness Laws Clarification 3.0 Act])&lt;br /&gt;
* Resets: never&lt;br /&gt;
&lt;br /&gt;
The [[Wild|Wilderness]] is a naturally generated world where players can explore, gather resources, build bases, and engage in various unregulated activities. In this world, you are free to roam and create, but keep in mind that some laws still apply.&lt;br /&gt;
&lt;br /&gt;
Use the command &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt;, then right-click on one of the nearby computer monitors to open a menu, where you can select your wilderness destination. &lt;br /&gt;
&lt;br /&gt;
{{Note&lt;br /&gt;
| text = &amp;lt;b&amp;gt;Plot claiming&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are limited laws in the wild, protect your belongings by creating a claim for $10/block and by /locking your containers. See https://wiki.democracycraft.net/Wilderness_Claiming&lt;br /&gt;
| type = error&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Everwild, End, and Nether ===&lt;br /&gt;
&lt;br /&gt;
* Keep inventory: off&lt;br /&gt;
* Plot claiming: not allowed&lt;br /&gt;
* PVP: allowed&lt;br /&gt;
* Laws: lawless&lt;br /&gt;
* Resets: regularly&lt;br /&gt;
&lt;br /&gt;
The Everwild, End, and Nether are treacherous and lawless realms, with no governing laws to guide your actions. These dangerous worlds are perfect for players looking for high-risk adventures, where survival is up to your skill and luck.  &lt;br /&gt;
&lt;br /&gt;
To reach the Everwild, use &amp;lt;code&amp;gt;/airport&amp;lt;/code&amp;gt; and interact with a computer monitor to get your ticket. The End and Nether can be accessed through the Wilderness or Everwild worlds. &lt;br /&gt;
&lt;br /&gt;
{{Note|text=&amp;lt;b&amp;gt;Protect your items!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Keep Inventory is OFF in the End, Nether, and Everwild. When you die, you will drop all of your inventory.|type=warn}}&lt;br /&gt;
&lt;br /&gt;
=== Property, plots, and apartments ===&lt;br /&gt;
&lt;br /&gt;
Players have the opportunity to rent and own various properties both in the city and the wilderness. These plots are technically referred to as &amp;quot;regions&amp;quot;. If you own a plot in the city, you are able to build anything on it as long as it meets {{DCForums|Link=/threads/evictions-policy.26813/|Forums=government regulations}}. Most new players don&#039;t start off with plots, you will usually need to save up a lot of money first.&lt;br /&gt;
&lt;br /&gt;
[[file:reveille_city.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
To see plots for sale, run the commands &amp;lt;code&amp;gt;/as info forsale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/as info reselling&amp;lt;/code&amp;gt;. On the Discord, eviction auctions are hosted periodically, and many plots go for sale there as well. &lt;br /&gt;
&lt;br /&gt;
For new players, we recommend that you check out the [https://www.democracycraft.net/forums/apartment-registry.2154/ apartment registry]! An up to date registry full of affordable apartments. You can right click signs that say &amp;quot;[For Rent]&amp;quot; to rent your first apartment!&lt;br /&gt;
&lt;br /&gt;
You can check properties you own or rent using &amp;lt;code&amp;gt;/as me&amp;lt;/code&amp;gt;. To see information on a region, use the command &amp;lt;code&amp;gt;/as info region --region (region name) &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
[[file:sausage_sizzle_stands.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
You will often see [[chestshops]] and plots that are branded or owned by businesses. Chestshops will often have &amp;lt;code&amp;gt;b:&amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt; and plots will have company logos on them. You are able to start your own business by getting an entrepreneur license from our University.&lt;br /&gt;
== That&#039;s all! ==&lt;br /&gt;
Great job on making it this far! We&#039;re excited to have you! Feel free to ask questions in-game, and if you haven&#039;t already, be sure to join our {{DCDiscord}}&lt;/div&gt;</summary>
		<author><name>Eenza</name></author>
	</entry>
</feed>